#N canvas 467 38 638 672 12;
#X text 157 10 PART 1 REVIEW;
#X obj 77 122 tabwrite~;
#X obj 77 96 line~;
#X obj 83 244 +;
#X obj 77 70 +~;
#X obj 77 148 osc~;
#X obj 84 347 r;
#X obj 84 323 s;
#X obj 83 297 inlet;
#X obj 126 269 mtof;
#X obj 83 268 ftom;
#X obj 134 297 outlet;
#X obj 77 173 dac~;
#X text 22 43 So far we've seen these audio ("tilde") objects:;
#X text 134 95 -- ramp generator;
#X text 123 174 -- audio output ("digital/analog converter" -- a misnomer);
#X text 19 217 ... and these "control" objects:;
#X text 196 298 -- input and output to a subpatch;
#X text 120 324 ("send") -- wireless message sending;
#X text 121 349 ("receive") ... and receiving;
#X text 121 242 (etc.) -- arithmetic;
#X text 122 148 -- sinusoidal oscillator;
#X obj 84 568 tgl 19 0 empty empty empty 0 -6 0 8 #fcfcfc #000000 #000000 0 1;
#X text 111 569 -- toggle switch;
#X floatatom 84 545 0 0 0 0 - - - 0;
#X text 119 544 -- number box;
#X msg 84 522;
#X text 121 522 -- message box;
#X text 26 397 ... and these other (non-object) boxes:;
#X text 417 615 updated for Pd version 0.54;
#X text 117 69 (etc.) -- bynary operation on audio signals;
#X obj 85 596 bng 19 250 50 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000;
#X text 112 596 -- bang button;
#X obj 88 625 hsl 162 19 0 127 0 0 empty empty empty -2 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X text 259 624 -- slider;
#X obj 167 269 dbtorms;
#X text 227 267 -- accoustic conversions;
#N canvas 0 22 450 278 (subpatch) 0;
#X array array 64 float 3;
#A 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0;
#X coords 0 1 64 -1 150 70 1 0 0;
#X restore 81 443 graph;
#X text 157 122 -- sampler (which we've only used for graphing audio so far);
#X text 242 468 -- array (for graphing audio so far);
