osgUtil::StateGraph Class Reference
List of all members.
Detailed Description
StateGraph - contained in a renderBin, defines the scene to be drawn.
Member Typedef Documentation
Constructor & Destructor Documentation
| osgUtil::StateGraph::StateGraph |
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[inline] |
| osgUtil::StateGraph::~StateGraph |
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Member Function Documentation
| void osgUtil::StateGraph::addLeaf |
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RenderLeaf * |
leaf |
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[inline] |
| void osgUtil::StateGraph::clean |
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Recursively clean the StateGraph of all its drawables, lights and depths. Leaves children intact, and ready to be populated again.
| StateGraph* osgUtil::StateGraph::cloneType |
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const [inline] |
| bool osgUtil::StateGraph::empty |
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const [inline] |
return true if all of drawables, lights and children are empty.
| float osgUtil::StateGraph::getAverageDistance |
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const [inline] |
| float osgUtil::StateGraph::getMinimumDistance |
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const [inline] |
| const osg::StateSet* osgUtil::StateGraph::getStateSet |
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const [inline] |
| bool osgUtil::StateGraph::leaves_empty |
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const [inline] |
| static void osgUtil::StateGraph::moveToRootStateGraph |
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osg::State & |
state, |
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StateGraph * |
sg_curr | |
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| static int osgUtil::StateGraph::numToPop |
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StateGraph * |
sg_curr |
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[inline, static] |
| void osgUtil::StateGraph::prune |
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Recursively prune the StateGraph of empty children.
| void osgUtil::StateGraph::reset |
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Reset the internal contents of a StateGraph, including deleting all children.
| void osgUtil::StateGraph::sortFrontToBack |
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[inline] |
Member Data Documentation
The documentation for this class was generated from the following file: