osgSim::DirectionalSector Class Reference
List of all members.
Constructor & Destructor Documentation
| osgSim::DirectionalSector::DirectionalSector |
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| osgSim::DirectionalSector::DirectionalSector |
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const DirectionalSector & |
copy, |
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const osg::CopyOp & |
copyop = osg::CopyOp::SHALLOW_COPY | |
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| osgSim::DirectionalSector::DirectionalSector |
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const osg::Vec3 & |
direction, |
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float |
horizLobeAngle, |
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float |
vertLobeAngle, |
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float |
lobeRollAngle, |
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float |
fadeAngle = 0.0f | |
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| virtual osgSim::DirectionalSector::~DirectionalSector |
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[inline, protected, virtual] |
Member Function Documentation
| void osgSim::DirectionalSector::computeMatrix |
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| const osg::Vec3& osgSim::DirectionalSector::getDirection |
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const |
| float osgSim::DirectionalSector::getFadeAngle |
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const |
| float osgSim::DirectionalSector::getHorizLobeAngle |
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const |
| float osgSim::DirectionalSector::getLobeRollAngle |
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const |
| float osgSim::DirectionalSector::getVertLobeAngle |
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const |
| virtual float osgSim::DirectionalSector::operator() |
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const osg::Vec3 & |
eyeLocal |
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const [virtual] |
| void osgSim::DirectionalSector::setDirection |
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const osg::Vec3 & |
direction |
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| void osgSim::DirectionalSector::setFadeAngle |
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float |
angle |
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| void osgSim::DirectionalSector::setHorizLobeAngle |
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float |
angle |
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| void osgSim::DirectionalSector::setLobeRollAngle |
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float |
angle |
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| void osgSim::DirectionalSector::setVertLobeAngle |
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float |
angle |
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Member Data Documentation
The documentation for this class was generated from the following file: