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# Ogre::PatchMesh Member List

This is the complete list of members for Ogre::PatchMesh, including all inherited members.

_compileBoneAssignments(void) | Ogre::Mesh |
_determineAnimationTypes(void) const | Ogre::Mesh |
_getAnimationImpl(const String &name) const | Ogre::Mesh | `[virtual]`
_getAnimationTypesDirty(void) const | Ogre::Mesh |
_getSubMeshIndex(const String &name) const | Ogre::Mesh |
_initAnimationState(AnimationStateSet *animSet) | Ogre::Mesh |
_notifyOrigin(const String &origin) | Ogre::Resource |
_notifySkeleton(SkeletonPtr &pSkel) | Ogre::Mesh |
_rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments) | Ogre::Mesh |
_refreshAnimationState(AnimationStateSet *animSet) | Ogre::Mesh |
_setBoundingSphereRadius(Real radius) | Ogre::Mesh |
_setBounds(const AxisAlignedBox &bounds, bool pad=true) | Ogre::Mesh |
_setLodInfo(unsigned short numLevels, bool isManual) | Ogre::Mesh |
_setLodUsage(unsigned short level, MeshLodUsage &usage) | Ogre::Mesh |
_setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData *facedata) | Ogre::Mesh |
_updateCompiledBoneAssignments(void) | Ogre::Mesh |
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::Mesh |
addListener(Listener *lis) | Ogre::Resource |
AnimationList typedef | Ogre::Mesh | `[protected]`
BoneAssignmentIterator typedef | Ogre::Mesh |
buildEdgeList(void) | Ogre::Mesh |
buildIndexMap(const VertexBoneAssignmentList &boneAssignments, IndexMap &boneIndexToBlendIndexMap, IndexMap &blendIndexToBoneIndexMap) | Ogre::Mesh | `[protected]`
buildTangentVectors(VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=0) | Ogre::Mesh |
calculateSize(void) const | Ogre::Mesh | `[protected, virtual]`
changeGroupOwnership(const String &newGroup) | Ogre::Resource |
cleanupDictionary() | Ogre::StringInterface | `[static]`
clearBoneAssignments(void) | Ogre::Mesh |
clone(const String &newName, const String &newGroup=StringUtil::BLANK) | Ogre::Mesh |
compileBoneAssignments(const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, IndexMap &blendIndexToBoneIndexMap, VertexData *targetVertexData) | Ogre::Mesh | `[protected]`
ConstPoseIterator typedef | Ogre::Mesh |
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | `[virtual]`
createAnimation(const String &name, Real length) | Ogre::Mesh | `[virtual]`
createManualLodLevel(Real fromDepth, const String &meshName) | Ogre::Mesh |
createParamDictionary(const String &className) | Ogre::StringInterface | `[protected]`
createPose(ushort target, const String &name=StringUtil::BLANK) | Ogre::Mesh |
createSubMesh(void) | Ogre::Mesh |
createSubMesh(const String &name) | Ogre::Mesh |
define(void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false) | Ogre::PatchMesh |
escalateLoading() | Ogre::Resource |
freeEdgeList(void) | Ogre::Mesh |
generateLodLevels(const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue) | Ogre::Mesh |
getAnimation(const String &name) const | Ogre::Mesh | `[virtual]`
getAnimation(unsigned short index) const | Ogre::Mesh | `[virtual]`
getAutoBuildEdgeLists(void) const | Ogre::Mesh |
getBoneAssignmentIterator(void) | Ogre::Mesh |
getBoundingSphereRadius(void) const | Ogre::Mesh |
getBounds(void) const | Ogre::Mesh |
getCreator(void) | Ogre::Resource |
getEdgeList(unsigned int lodIndex=0) | Ogre::Mesh |
getEdgeList(unsigned int lodIndex=0) const | Ogre::Mesh |
getGroup(void) | Ogre::Resource |
getHandle(void) const | Ogre::Resource |
getIndexBufferUsage(void) const | Ogre::Mesh |
getLoadingState() const | Ogre::Resource |
getLodIndex(Real depth) const | Ogre::Mesh |
getLodIndexSquaredDepth(Real squaredDepth) const | Ogre::Mesh |
getLodLevel(ushort index) const | Ogre::Mesh |
getName(void) const | Ogre::Resource |
getNumAnimations(void) const | Ogre::Mesh | `[virtual]`
getNumLodLevels(void) const | Ogre::Mesh |
getNumSubMeshes(void) const | Ogre::Mesh |
getOrigin(void) const | Ogre::Resource |
getParamDictionary(void) | Ogre::StringInterface |
getParamDictionary(void) const | Ogre::StringInterface |
getParameter(const String &name) const | Ogre::StringInterface | `[virtual]`
getParameters(void) const | Ogre::StringInterface |
getPose(ushort index) | Ogre::Mesh |
getPose(const String &name) | Ogre::Mesh |
getPoseCount(void) const | Ogre::Mesh |
getPoseIterator(void) | Ogre::Mesh |
getPoseIterator(void) const | Ogre::Mesh |
getPoseList(void) const | Ogre::Mesh |
getSharedVertexDataAnimationType(void) const | Ogre::Mesh | `[virtual]`
getSize(void) const | Ogre::Resource |
getSkeleton(void) const | Ogre::Mesh |
getSkeletonName(void) const | Ogre::Mesh |
getSubMesh(unsigned short index) const | Ogre::Mesh |
getSubMesh(const String &name) const | Ogre::Mesh |
getSubMeshIterator(void) | Ogre::Mesh |
getSubMeshNameMap(void) const | Ogre::Mesh |
getVertexBufferUsage(void) const | Ogre::Mesh |
getVertexDataByTrackHandle(unsigned short handle) | Ogre::Mesh |
hasAnimation(const String &name) | Ogre::Mesh | `[virtual]`
hasSkeleton(void) const | Ogre::Mesh |
hasVertexAnimation(void) const | Ogre::Mesh |
IndexMap typedef | Ogre::Mesh |
isBackgroundLoaded(void) const | Ogre::Resource |
isEdgeListBuilt(void) const | Ogre::Mesh |
isIndexBufferShadowed(void) const | Ogre::Mesh |
isLoaded(void) const | Ogre::Resource |
isLoading() const | Ogre::Resource |
isLodManual(void) const | Ogre::Mesh |
isManuallyLoaded(void) const | Ogre::Resource |
isPreparedForShadowVolumes(void) const | Ogre::Mesh |
isReloadable(void) const | Ogre::Resource |
isVertexBufferShadowed(void) const | Ogre::Mesh |
ListenerList typedef | Ogre::Resource | `[protected]`
load(bool backgroundThread=false) | Ogre::Resource | `[virtual]`
loadImpl(void) | Ogre::PatchMesh | `[protected, virtual]`
LoadingState enum name | Ogre::Resource |
LOADSTATE_LOADED enum value | Ogre::Resource |
LOADSTATE_LOADING enum value | Ogre::Resource |
LOADSTATE_UNLOADED enum value | Ogre::Resource |
LOADSTATE_UNLOADING enum value | Ogre::Resource |
LodDistanceList typedef | Ogre::Mesh |
mAABB | Ogre::Mesh | `[protected]`
mAnimationsList | Ogre::Mesh | `[protected]`
mAnimationTypesDirty | Ogre::Mesh | `[mutable, protected]`
mAutoBuildEdgeLists | Ogre::Mesh | `[protected]`
mBoneAssignments | Ogre::Mesh | `[protected]`
mBoneAssignmentsOutOfDate | Ogre::Mesh | `[protected]`
mBoundRadius | Ogre::Mesh | `[protected]`
mCreator | Ogre::Resource | `[protected]`
mDeclaration | Ogre::PatchMesh | `[protected]`
mEdgeListsBuilt | Ogre::Mesh | `[protected]`
Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Mesh |
MeshLodUsageList typedef | Ogre::Mesh | `[protected]`
mGroup | Ogre::Resource | `[protected]`
mHandle | Ogre::Resource | `[protected]`
mIndexBufferShadowBuffer | Ogre::Mesh | `[protected]`
mIndexBufferUsage | Ogre::Mesh | `[protected]`
mIsBackgroundLoaded | Ogre::Resource | `[protected]`
mIsLodManual | Ogre::Mesh | `[protected]`
mIsManual | Ogre::Resource | `[protected]`
mListenerList | Ogre::Resource | `[protected]`
mLoader | Ogre::Resource | `[protected]`
mLoadingState | Ogre::Resource | `[protected]`
mMeshLodUsageList | Ogre::Mesh | `[protected]`
mName | Ogre::Resource | `[protected]`
mNumLods | Ogre::Mesh | `[protected]`
mOrigin | Ogre::Resource | `[protected]`
mParamDictName | Ogre::StringInterface | `[protected]`
mPoseList | Ogre::Mesh | `[protected]`
mPreparedForShadowVolumes | Ogre::Mesh | `[protected]`
msDictionary | Ogre::StringInterface | `[protected, static]`
mSharedVertexDataAnimationType | Ogre::Mesh | `[mutable, protected]`
mSize | Ogre::Resource | `[protected]`
mSkeleton | Ogre::Mesh | `[protected]`
mSkeletonName | Ogre::Mesh | `[protected]`
mSubMeshList | Ogre::Mesh | `[protected]`
mSubMeshNameMap | Ogre::Mesh | `[protected]`
mSurface | Ogre::PatchMesh | `[protected]`
mVertexBufferShadowBuffer | Ogre::Mesh | `[protected]`
mVertexBufferUsage | Ogre::Mesh | `[protected]`
nameSubMesh(const String &name, ushort index) | Ogre::Mesh |
organiseTangentsBuffer(VertexData *vertexData, VertexElementSemantic targetSemantic, unsigned short index, unsigned short sourceTexCoordSet) | Ogre::Mesh | `[protected]`
PatchMesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group) | Ogre::PatchMesh |
PoseIterator typedef | Ogre::Mesh |
postLoadImpl(void) | Ogre::Mesh | `[protected, virtual]`
postUnloadImpl(void) | Ogre::Resource | `[protected, virtual]`
preLoadImpl(void) | Ogre::Resource | `[protected, virtual]`
prepareForShadowVolume(void) | Ogre::Mesh |
prepareMatricesForVertexBlend(const Matrix4 **blendMatrices, const Matrix4 *boneMatrices, const IndexMap &indexMap) | Ogre::Mesh | `[static]`
preUnloadImpl(void) | Ogre::Resource | `[protected, virtual]`
queueFireBackgroundLoadingComplete(void) | Ogre::Resource | `[protected, virtual]`
reload(void) | Ogre::Resource | `[virtual]`
removeAllAnimations(void) | Ogre::Mesh | `[virtual]`
removeAllPoses(void) | Ogre::Mesh |
removeAnimation(const String &name) | Ogre::Mesh | `[virtual]`
removeListener(Listener *lis) | Ogre::Resource |
removeLodLevels(void) | Ogre::Mesh |
removePose(ushort index) | Ogre::Mesh |
removePose(const String &name) | Ogre::Mesh |
Resource() | Ogre::Resource | `[protected]`
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource |
setAutoBuildEdgeLists(bool autobuild) | Ogre::Mesh |
setBackgroundLoaded(bool bl) | Ogre::Resource |
setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh |
setParameter(const String &name, const String &value) | Ogre::StringInterface | `[virtual]`
setParameterList(const NameValuePairList &paramList) | Ogre::StringInterface | `[virtual]`
setSkeletonName(const String &skelName) | Ogre::Mesh |
setSubdivision(Real factor) | Ogre::PatchMesh |
setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh |
sharedBlendIndexToBoneIndexMap | Ogre::Mesh |
sharedVertexData | Ogre::Mesh |
softwareVertexBlend(const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *const *blendMatrices, size_t numMatrices, bool blendNormals) | Ogre::Mesh | `[static]`
softwareVertexMorph(Real t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData) | Ogre::Mesh | `[static]`
softwareVertexPoseBlend(Real weight, const std::map< size_t, Vector3 > &vertexOffsetMap, VertexData *targetVertexData) | Ogre::Mesh | `[static]`
SubMeshIterator typedef | Ogre::Mesh |
SubMeshList typedef | Ogre::Mesh |
SubMeshNameMap typedef | Ogre::Mesh |
suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex) | Ogre::Mesh |
touch(void) | Ogre::Resource | `[virtual]`
unload(void) | Ogre::Resource | `[virtual]`
unloadImpl(void) | Ogre::Mesh | `[protected, virtual]`
updateManualLodLevel(ushort index, const String &meshName) | Ogre::Mesh |
updateMaterialForAllSubMeshes(void) | Ogre::Mesh |
VertexBoneAssignmentList typedef | Ogre::Mesh |
~Mesh() | Ogre::Mesh |
~Resource() | Ogre::Resource | `[virtual]`
~StringInterface() | Ogre::StringInterface | `[virtual]`

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 30 10:52:19 2007