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# Ogre.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2006 Torus Knot Software Ltd
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023
    00024 You may alternatively use this source under the terms of a specific version of
    00025 the OGRE Unrestricted License provided you have obtained such a license from
    00026 Torus Knot Software Ltd.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029 #ifndef _Ogre_H__
    00030 #define _Ogre_H__
    00031 // This file includes all the other files which you will need to build a client application
    00032 #include "OgrePrerequisites.h"
    00033
    00034 #include "OgreAnimation.h"
    00035 #include "OgreAnimationState.h"
    00036 #include "OgreAnimationTrack.h"
    00037 #include "OgreAny.h"
    00038 #include "OgreArchive.h"
    00039 #include "OgreArchiveManager.h"
    00040 #include "OgreAxisAlignedBox.h"
    00041 #include "OgreBillboardChain.h"
    00042 #include "OgreBillboardSet.h"
    00043 #include "OgreBone.h"
    00044 #include "OgreCamera.h"
    00045 #include "OgreConfigFile.h"
    00046 #include "OgreControllerManager.h"
    00047 #include "OgreDataStream.h"
    00048 #include "OgreEntity.h"
    00049 #include "OgreException.h"
    00050 #include "OgreFrustum.h"
    00051 #include "OgreGpuProgram.h"
    00052 #include "OgreGpuProgramManager.h"
    00053 #include "OgreHardwareBufferManager.h"
    00054 #include "OgreHardwareIndexBuffer.h"
    00055 #include "OgreHardwarePixelBuffer.h"
    00056 #include "OgreHardwareOcclusionQuery.h"
    00057 #include "OgreHardwareVertexBuffer.h"
    00058 #include "OgreHardwarePixelBuffer.h"
    00059 #include "OgreHighLevelGpuProgram.h"
    00060 #include "OgreHighLevelGpuProgramManager.h"
    00061 #include "OgreKeyFrame.h"
    00062 #include "OgreLight.h"
    00063 #include "OgreLogManager.h"
    00064 #include "OgreManualObject.h"
    00065 #include "OgreMaterial.h"
    00066 #include "OgreMaterialManager.h"
    00067 #include "OgreMaterialSerializer.h"
    00068 #include "OgreMath.h"
    00069 #include "OgreMatrix3.h"
    00070 #include "OgreMatrix4.h"
    00071 #include "OgreMesh.h"
    00072 #include "OgreMeshManager.h"
    00073 #include "OgreMeshSerializer.h"
    00074 #include "OgreOverlay.h"
    00075 #include "OgreOverlayContainer.h"
    00076 #include "OgreOverlayElement.h"
    00077 #include "OgreOverlayManager.h"
    00078 #include "OgreParticleAffector.h"
    00079 #include "OgreParticleEmitter.h"
    00080 #include "OgreParticleSystemManager.h"
    00081 #include "OgrePass.h"
    00082 #include "OgrePatchMesh.h"
    00083 #include "OgrePatchSurface.h"
    00084 #include "OgreProfiler.h"
    00085 #include "OgreRadixSort.h"
    00086 #include "OgreRenderQueueInvocation.h"
    00087 #include "OgreRenderQueueListener.h"
    00088 #include "OgreRenderSystem.h"
    00089 #include "OgreRenderTargetListener.h"
    00090 #include "OgreRenderTexture.h"
    00091 #include "OgreRenderWindow.h"
    00092 #include "OgreResourceBackgroundQueue.h"
    00093 #include "OgreResourceGroupManager.h"
    00094 #include "OgreRibbonTrail.h"
    00095 #include "OgreRoot.h"
    00096 #include "OgreSceneManager.h"
    00097 #include "OgreSceneManagerEnumerator.h"
    00098 #include "OgreSceneNode.h"
    00099 #include "OgreSimpleRenderable.h"
    00100 #include "OgreSkeleton.h"
    00101 #include "OgreSkeletonInstance.h"
    00102 #include "OgreSkeletonManager.h"
    00103 #include "OgreSkeletonSerializer.h"
    00104 #include "OgreStaticGeometry.h"
    00105 #include "OgreString.h"
    00106 #include "OgreStringConverter.h"
    00107 #include "OgreStringVector.h"
    00108 #include "OgreSubEntity.h"
    00109 #include "OgreSubMesh.h"
    00110 #include "OgreTechnique.h"
    00111 #include "OgreTextureManager.h"
    00112 #include "OgreTextureUnitState.h"
    00113 #include "OgreUserDefinedObject.h"
    00114 #include "OgreVector2.h"
    00115 #include "OgreViewport.h"
    00116 #include "OgreCompositor.h"
    00117 #include "OgreCompositorManager.h"
    00118 #include "OgreCompositorChain.h"
    00119 #include "OgreCompositorInstance.h"
    00120 #include "OgreCompositionTechnique.h"
    00121 #include "OgreCompositionPass.h"
    00122 #include "OgreCompositionTargetPass.h"
    00123 #include "OgreWindowEventUtilities.h"
    00124 #include "OgreShadowCameraSetup.h"
    00125 #include "OgreShadowCameraSetupFocused.h"
    00126 #include "OgreShadowCameraSetupLiSPSM.h"
    00127 #include "OgreShadowCameraSetupPlaneOptimal.h"
    00128 // .... more to come
    00129
    00130 #endif

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 30 10:50:56 2007