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| class | TileSampler |
| | A TileSampler wraps a grid sampler of another type (BoxSampler, QuadraticSampler, etc.), and for samples that fall within a given tile of the grid, it returns a cached tile value instead of accessing the grid. More...
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| struct | TileSampler< PointSampler, TreeT > |
| | For point sampling, tree traversal is less expensive than testing bounding box membership. More...
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| struct | TileSampler< StaggeredPointSampler, TreeT > |
| | For point sampling, tree traversal is less expensive than testing bounding box membership. More...
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| class | PointListTransform |
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| class | PrimCpy |
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| class | FogVolumeOp |
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| class | InteriorMaskOp |
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| class | PointTransform |
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| struct | Tolerance |
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| class | MeshVoxelizer |
| | TBB body object to voxelize a mesh of triangles and/or quads into a collection of VDB grids, namely a squared distance grid, a closest primitive grid and an intersecting voxels grid (masks the mesh intersecting voxels) More...
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| class | ContourTracer |
| | TBB body object that partitions a volume into 2D slices that can be processed in parallel and marks the exterior contour of disjoint voxel sets in each slice. More...
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| class | SignMask |
| | TBB body object that that finds seed points for the parallel flood fill. More...
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| class | PropagateSign |
| | TBB body object that performs a parallel flood fill. More...
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| class | IntersectingVoxelSign |
| | TBB body object that traversers all intersecting voxels (defined by the intersectingVoxelsGrid) and potentially flips their sign, by comparing the "closest point" directions of outside-marked and non-intersecting neighboring voxels. More...
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| class | IntersectingVoxelCleaner |
| | TBB body object that removes intersecting voxels that were set via voxelization of self-intersecting parts of a mesh. More...
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| class | ShellVoxelCleaner |
| | TBB body object that removes non-intersecting voxels that where set by rasterizing self-intersecting parts of the mesh. More...
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| class | ExpandNB |
| | TBB body object to expand the level set narrow band. More...
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| struct | SqrtAndScaleOp |
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| struct | VoxelSignOp |
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| struct | TrimOp |
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| struct | OffsetOp |
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| struct | RenormOp |
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| struct | MinOp |
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| struct | MergeBufferOp |
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| struct | LeafTopologyDiffOp |
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| class | LeafCPtrList |
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| class | LeafPtrList |
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| struct | ReferenceData |
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| class | Count |
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| class | Merge |
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| class | PointGen |
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| struct | QuadMeshOp |
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| struct | AdaptiveMeshOp |
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| class | MeshGen |
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| struct | PartOp |
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| class | PartGen |
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| class | MaskGen |
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| struct | BoundaryMergeOp |
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| class | BoundaryMaskGen |
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| class | AuxiliaryData |
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| class | SeamMaskGen |
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| class | EdgeSmooth |
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| class | AuxDataGenerator |
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| class | PointListCopy |
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| template<typename GridType , typename InterruptType > |
std::vector< typename
GridType::Ptr > | segment (GridType &grid, InterruptType *interrupter=NULL) |
| | Segmentation scheme, splits disjoint fragments into separate grids. More...
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| template<typename FloatTreeT , typename IntTreeT > |
| void | combine (FloatTreeT &lhsDist, IntTreeT &lhsIndex, FloatTreeT &rhsDist, IntTreeT &rhsIndex) |
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| template<class AccessorT > |
| bool | isAmbiguous (const AccessorT &accessor, const Coord &ijk, typename AccessorT::ValueType isovalue, int dim) |
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| template<class AccessorT > |
| bool | isNonManifold (const AccessorT &accessor, const Coord &ijk, typename AccessorT::ValueType isovalue, const int dim) |
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| template<class LeafType > |
| void | mergeVoxels (LeafType &leaf, const Coord &start, int dim, int regionId) |
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| template<class LeafType > |
| bool | isMergable (LeafType &leaf, const Coord &start, int dim, typename LeafType::ValueType::value_type adaptivity) |
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| template<class DistTreeT , class AuxTreeT , class CharTreeT > |
| void | tileAuxiliaryData (const DistTreeT &distTree, CharTreeT &edgeTree, AuxTreeT &auxTree, double iso) |
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