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| Interface Summary | |
|---|---|
| AnimatorBase.AnimatorImpl | |
| GLArrayDataEditable | The total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber() |
| GLPixelBuffer.GLPixelBufferProvider | Allows user to interface with another toolkit to define GLPixelBuffer.GLPixelAttributes and memory buffer to produce TextureData. |
| GLPixelBuffer.SingletonGLPixelBufferProvider | Single GLPixelBuffer provider. |
| Class Summary | |
|---|---|
| Animator | An Animator can be attached to one or more GLAutoDrawables to drive their display() methods in a loop. |
| AnimatorBase | Base implementation of GLAnimatorControl |
| FPSAnimator | An Animator subclass which attempts to achieve a target frames-per-second rate to avoid using all CPU time. |
| Gamma | Provides control over the primary display's gamma, brightness and contrast controls via the hardware gamma ramp tables. |
| GLArrayDataClient | |
| GLArrayDataServer | |
| GLArrayDataWrapper | |
| GLBuffers | Utility routines for dealing with direct buffers. |
| GLDrawableUtil | Providing utility functions dealing w/ GLDrawables, GLAutoDrawable and their GLEventListener. |
| GLPixelBuffer | OpenGL pixel data buffer, allowing user to provide buffers via their GLPixelBuffer.GLPixelBufferProvider implementation. |
| GLPixelBuffer.GLPixelAttributes | Pixel attributes. |
| GLPixelStorageModes | Utility to safely set and restore the pack and unpack pixel storage mode, regardless of the GLProfile. |
| GLReadBufferUtil | Utility to read out the current FB to TextureData, optionally writing the data back to a texture object. |
| ImmModeSink | Immediate mode sink, implementing OpenGL fixed function subset of immediate mode operations, i.e. |
| PMVMatrix | PMVMatrix implements a subset of the fixed function pipeline
regarding the projection (P), modelview (Mv) matrix operation
which is specified in GLMatrixFunc. |
| TGAWriter | Utility class which helps take fast screenshots of OpenGL rendering results into Targa-format files. |
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