|
Class Summary |
| AbstractPool |
An abstract implementation of LockFactory that allows different
implementations of the lock table to be plugged in. |
| ActiveLock |
A Lock represents a granted or waiting lock request. |
| ConcurrentLockSet |
A ConcurrentLockSet is a complete lock table which maps
Lockables to LockControl objects. |
| ConcurrentLockSet.Entry |
Class representing an entry in the lock table. |
| ConcurrentPool |
A LockFactory which allows multiple threads to enter without
blocking each other out. |
| Constants |
|
| D_ActiveLock |
|
| D_Lock |
|
| D_LockControl |
|
| Deadlock |
Code to support deadlock detection. |
| Lock |
A Lock represents a granted or waiting lock request. |
| LockControl |
A LockControl contains a reference to the item being locked
and doubly linked lists for the granted locks and the waiting
locks. |
| LockList |
An Enumeration that returns the the Lockables
in a group. |
| LockSet |
A LockSet is a complete lock table. |
| LockSpace |
A LockSpace represents the complete set of locks held within
a single compatibility space, broken into groups of locks. |
| LockTableVTI |
This provides an Enumeration of Latch's
from a clone of the lock table. |
| SinglePool |
An implementation of LockFactory that uses a single pool
for the locks, i.e. all lock requests go through a single
point of synchronisation. |
| TableNameInfo |
|
| Timeout |
Code to support Timeout error output. |