
include_directories( ${OpenLibraries_SOURCE_DIR}/src )
set( NAME openmedialib_glew )

if( WIN32 )
   add_definitions( -DML_PLUGIN_EXPORTS )
   add_definitions( -DOPENIMAGELIB_LIBNAME=\\\"${NAME}\\\" )
   add_definitions( -DOPENIMAGELIB_VERSION=\\\"${VERSION_STRING}\\\" )
   add_definitions( -DOPENIMAGELIB_BUILD )
   set( NAME "${NAME}${LIBRARY_IDENTIFIER}" )
endif( WIN32 )

IF( UNIX )
    IF( APPLE )
        #Does OS X need a HAVE_GL_GLUT_H definition?
    ELSE( APPLE )
        ADD_DEFINITIONS( -DHAVE_GL_GLUT_H )
    ENDIF( APPLE )
ENDIF( UNIX )

set( SOURCES
     glew_plugin.cpp )

install( 
     FILES
     glew_plugin.opl
     DESTINATION "lib/${PACKAGE}/openmedialib/plugins" )

add_library( ${NAME} SHARED ${SOURCES} )
install( TARGETS ${NAME} 
         RUNTIME DESTINATION "lib/${PACKAGE}/openmedialib/plugins"
         LIBRARY DESTINATION "lib/${PACKAGE}/openmedialib/plugins" )

if( WIN32 )
   if( MSVC80 )
       set( COMPILER_PATH "C:/Program\ Files/Microsoft\ Visual\ Studio\ 8/VC" )
   endif( MSVC80 )
   if( MSVC71 )
       set( COMPILER_PATH "C:/Program\ Files/Microsoft\ Visual\ Studio\ .NET\ 2003/Vc7" )
   endif( MSVC71 )
   set( GLUT_ROOT_PATH "${COMPILER_PATH}/PlatformSDK" )
endif( WIN32 )

find_package( GLUT )
if( GLUT_FOUND )
   message( "found GLUT: ${GLUT_INCLUDE_DIR}" )
   include_directories( ${GLUT_INCLUDE_DIR} )
   target_link_libraries( ${NAME} ${GLUT_LIBRARY} )
endif( GLUT_FOUND )

# required links 
link_directories( ${OpenLibraries_BINARY_DIR}/src/openpluginlib/pl 
                  ${OpenLibraries_BINARY_DIR}/src/openimagelib/il 
                  ${openmedialib_ml_BINARY_DIR} )
target_link_libraries( ${NAME} "openpluginlib_pl${LIBRARY_IDENTIFIER}" 
                               "openimagelib_il${LIBRARY_IDENTIFIER}" 
                               "openmedialib_ml${LIBRARY_IDENTIFIER}" 
                               ${GLEW_LIBRARY} 
                               ${GLUT_LIBRARY} 
                               ${Boost_FILESYSTEM_LIBRARY} )
