| This class allows defining and managing a mesh | |
| The mother class to define algorithm, it is not recommended to use it directly | |
| Private class used to bind methods creating algorithms to the class Mesh | |
| Class to define a REGULAR 1D algorithm for discretization | |
| A regular 1D algorithm for discretization of a set of adjacent edges as one | |
| Defines a segment 1D algorithm for discretization with python function It is created by calling Mesh.Segment(PYTHON,geom=0) | |
| Triangle MEFISTO 2D algorithm It is created by calling Mesh.Triangle(MEFISTO,geom=0) | |
| Defines a quadrangle 2D algorithm It is created by calling Mesh.Quadrangle(geom=0) | |
| Defines a hexahedron 3D algorithm It is created by calling Mesh.Hexahedron(geom=0) | |
| Defines a projection 1D algorithm It is created by calling Mesh.Projection1D(geom=0) | |
| Defines a projection 2D algorithm It is created by calling Mesh.Projection2D(geom=0) | |
| Defines a projection 1D-2D algorithm It is created by calling Mesh.Projection1D2D(geom=0) | |
| Defines a projection 3D algorithm It is created by calling Mesh.Projection3D(COMPOSITE) | |
| Defines a Prism 3D algorithm, which is either "Extrusion 3D" or "Radial Prism" depending on geometry It is created by calling Mesh.Prism(geom=0) | |
| Defines a Radial Quadrangle 1D2D algorithm It is created by calling Mesh.Quadrangle(RADIAL_QUAD,geom=0) | |
| Defines a Radial Quadrangle 1D2D algorithm It is created by calling Mesh.UseExisting1DElements(geom=0) | |
| Defines a Radial Quadrangle 1D2D algorithm It is created by calling Mesh.UseExisting2DElements(geom=0) | |
| Defines a Body Fitting 3D algorithm It is created by calling Mesh.BodyFitted(geom=0) | |
| Defines a stub 1D algorithm, which enables "manual" creation of nodes and segments usable by 2D algoritms It is created by calling Mesh.UseExistingSegments(geom=0) | |
| Defines a stub 2D algorithm, which enables "manual" creation of nodes and faces usable by 3D algoritms It is created by calling Mesh.UseExistingFaces(geom=0) | |