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Copyright (c) 2022, Arm Ltd
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#include "common.h"

#include <arm_sve.h>

#ifdef DOUBLE
#define DTYPE "d"
#define WIDTH "d"
#define SHIFT "3"
#else
#define DTYPE "s"
#define WIDTH "w"
#define SHIFT "2"
#endif

#define COUNT \
"        cnt"WIDTH"    x9                                   \n"
#define SETUP_TRUE \
"        ptrue   p0."DTYPE"                              \n"
#define OFFSET_INPUTS                                     \
"        add     x12, %[X_], x9, lsl #"SHIFT"               \n" \
"        add     x13, %[Y_], x9, lsl #"SHIFT"               \n"
#define TAIL_WHILE                                        \
"        whilelo p1."DTYPE", x8, x0                         \n"
#define UPDATE(pg, x,y,out)                               \
"        ld1"WIDTH"    { z2."DTYPE" }, "pg"/z, ["x", x8, lsl #"SHIFT"]  \n" \
"        ld1"WIDTH"    { z3."DTYPE" }, "pg"/z, ["y", x8, lsl #"SHIFT"]  \n" \
"        fmla    "out"."DTYPE", "pg"/m, z2."DTYPE", z3."DTYPE"      \n"
#define SUM_VECTOR(v) \
"        faddv   "DTYPE""v", p0, z"v"."DTYPE"                     \n"
#define RET \
"        fadd    %"DTYPE"[RET_], "DTYPE"1, "DTYPE"0                     \n"

#define DOT_KERNEL                                        \
        COUNT                                             \
"        mov     z1.d, #0                             \n" \
"        mov     z0.d, #0                             \n" \
"        mov     x8, #0                               \n" \
"        movi    d1, #0x0                             \n" \
        SETUP_TRUE                                        \
"        neg     x10, x9, lsl #1                      \n" \
"        ands    x11, x10, x0                         \n" \
"        b.eq    2f // skip_2x                        \n" \
        OFFSET_INPUTS                                     \
"1: // vector_2x                                      \n" \
        UPDATE("p0", "%[X_]", "%[Y_]", "z1") \
        UPDATE("p0", "x12", "x13", "z0") \
"        sub     x8, x8, x10                          \n" \
"        cmp     x8, x11                              \n" \
"        b.lo    1b // vector_2x                      \n" \
        SUM_VECTOR("1") \
"2: // skip_2x                                        \n" \
"        neg     x10, x9                              \n" \
"        and     x10, x10, x0                         \n" \
"        cmp     x8, x10                              \n" \
"        b.hs    4f // tail                           \n" \
"3: // vector_1x                                      \n" \
        UPDATE("p0", "%[X_]", "%[Y_]", "z0")              \
"        add     x8, x8, x9                           \n" \
"        cmp     x8, x10                              \n" \
"        b.lo    3b // vector_1x                      \n" \
"4: // tail                                           \n" \
"        cmp     x10, x0                              \n" \
"        b.eq    5f // end                            \n" \
        TAIL_WHILE                                        \
        UPDATE("p1", "%[X_]", "%[Y_]", "z0")              \
"5: // end                                            \n" \
        SUM_VECTOR("0") \
        RET

static
FLOAT
dot_kernel_sve(BLASLONG n, FLOAT* x, FLOAT* y)
{
  FLOAT ret;

  asm(DOT_KERNEL
      :
        [RET_] "=&w" (ret)
      :
        [N_] "r" (n),
        [X_] "r" (x),
        [Y_] "r" (y)
      :);

  return ret;
}
