# Contents

- ## Overview

  - Help! What should I read first!?
  - Maverick Model 3D Introduction
  - The Main Window
  - What's New?
  - Quick Tips

## 3D Model Introduction

- Vertices
- Faces
- Normals
- Meshes
- Groups
- Materials
- Texture Coordinates
- Texture Projections
- Bone Joints
- Animations
- Points
- Background Images

## Window-specific Help

- Main Window
- Properties Panel
- Boolean Operations Panel
- Animation Panel
- Groups Window
- Materials Window
- Texture Coordinates Window
- Texture Projection Window
- Paint Texture Window
- Joints Window
- Points Window
- Align Selection Window
- Animation Sets Window
- Export Animation Window
- Convert To Frame Window
- Auto-Assign Bone Joints Window
- Transform Model Window
- Merge Window
- Select Background Image Window
- Spherify Window
- Viewport Settings Window
- Plugins Window
- Model Meta Data Window

- ## Tool-specific Help

  - Select
  - Move
  - Rotate
  - Scale
  - Shear
  - Extrude
  - Drag Vertex on Edge
  - Attract Near
  - Attract Far
  - Move Background Image
  - Scale Background Image
  - Create Vertex
  - Create Cube
  - Create Ellipsoid
  - Create Cylinder
  - Create Torus
  - Create Polygon
  - Create Rectangle
  - Create Bone Joint
  - Create Point
  - Create Texture Projection

- ## Geometry Menu

  - Undo
  - Redo
  - Copy Selected to Clipboard
  - Paste from Clipboard
  - Vertices
    - Weld Vertices
    - Unweld Vertices
    - Snap Vertices Together
    - Make Face From Vertices
    - Select Free Vertices
    - Offset by Normal
  - Faces
    - Edge Turn
    - Edge Divide
    - Subdivide Faces
    - Rotate Texture Coordinates
  - Meshes
    - Align Selected
    - Simplify Mesh
    - Cap Holes
    - Spherify
  - Normals
    - Invert Normals
    - Normals Face Out
  - Hide
  - Delete
  - Flip
  - Flatten
  - Duplicate
  - Extrude
  - Invert Selection

- ## Influences Menu

  - Assign Selected to Joint
  - Auto-Assign Selected
  - Remove All Influences from Selected
  - Remove Selected Joint from Influencing
  - Convert Multiple Influences to Single
  - Select Joint Influences
  - Select Influenced Vertices
  - Select Influenced Points
  - Select Unassigned Vertices
  - Select Unassigned Points

- ## Command line Help

  - Overview
  - Options

- ## Development

  - Contributing
  - Plugins

- ## MM3D File Format

  - Overview
  - File Header
  - Data Offsets
  - Data Offset Types
  - Data Blocks
  - Data Block Types
  - Example Hex Dump

- ## Format-Specific Notes

  - Quake MD2
  - Quake MD3 -- Export Options
  - Cal3D -- Export Options
  - MS3D Export Options
  - OBJ Export Options
  - IQE Export Options
  - SMD Export Options

# Overview

## Help! What should I read first!?

Here is a short list of the most useful documentation.

- The Quick Tips page contains a list of things that every regular user should be aware of. If you are impatient and only want to read one document, Quick Tips is the one to read.
- The Main Window documentation gives you an overview of the user interface and a high-level description of the program's features.
- See the 3D Model Introduction for information on specific topics.
- The Tutorial is not yet written. When it is done it will walk you through real-world usage examples for all the essential modeling features.
- Everything else is reference material for specific topics.

## Maverick Model 3D Introduction

Maverick Model 3D is an application that allows users to create and modify triangle-based models. It currently supports a variety of 3D vertex manipulation tools as well as texturing and animations. There is a plugin system so that extensions can be written to provide more tools, commands, or model import and export filters.

Currently Maverick Model 3D has its own file format, but can also export models in the Quake MD2 and MD3, Cal 3D, Milkshape 3D, COB, DXF, OBJ, IQE, SMD, and GameMaker D3D file formats.

When you start Maverick Model 3D you will see the Main Window. The Main Window has a set of viewports that act as a canvas for model manipulation and a tool bar that provides interactive model manipulation features. There can be multiple Main Windows, one for each model that is open.

See the Main Window documentation to get an overview of Maverick Model 3D's user interface as well as links to more specific feature information.