/*
 * Copyright 2016 Advanced Micro Devices, Inc.
 * SPDX-License-Identifier: MIT
 */

/* This file implements randomized SDMA texture blit tests. */

#include "r600_pipe_common.h"
#include "util/u_surface.h"
#include "util/rand_xor.h"

static uint64_t seed_xorshift128plus[2];

#define RAND_NUM_SIZE 8

/* The GPU blits are emulated on the CPU using these CPU textures. */

struct cpu_texture {
	uint8_t *ptr;
	uint64_t size;
	uint64_t layer_stride;
	unsigned stride;
};

static void alloc_cpu_texture(struct cpu_texture *tex,
			      struct pipe_resource *templ, int bpp)
{
	tex->stride = align(templ->width0 * bpp, RAND_NUM_SIZE);
	tex->layer_stride = (uint64_t)tex->stride * templ->height0;
	tex->size = tex->layer_stride * templ->array_size;
	tex->ptr = malloc(tex->size);
	assert(tex->ptr);
}

static void set_random_pixels(struct pipe_context *ctx,
			      struct pipe_resource *tex,
			      struct cpu_texture *cpu)
{
	struct pipe_transfer *t;
	uint8_t *map;
	unsigned x,y,z;

	map = pipe_texture_map_3d(ctx, tex, 0, PIPE_MAP_WRITE,
				   0, 0, 0, tex->width0, tex->height0,
				   tex->array_size, &t);
	assert(map);

	for (z = 0; z < tex->array_size; z++) {
		for (y = 0; y < tex->height0; y++) {
			uint64_t *ptr = (uint64_t*)
				(map + t->layer_stride*z + t->stride*y);
			uint64_t *ptr_cpu = (uint64_t*)
				(cpu->ptr + cpu->layer_stride*z + cpu->stride*y);
			unsigned size = cpu->stride / RAND_NUM_SIZE;

			assert(t->stride % RAND_NUM_SIZE == 0);
			assert(cpu->stride % RAND_NUM_SIZE == 0);

			for (x = 0; x < size; x++) {
				*ptr++ = *ptr_cpu++ =
					rand_xorshift128plus(seed_xorshift128plus);
			}
		}
	}

	pipe_texture_unmap(ctx, t);
}

static bool compare_textures(struct pipe_context *ctx,
			     struct pipe_resource *tex,
			     struct cpu_texture *cpu, int bpp)
{
	struct pipe_transfer *t;
	uint8_t *map;
	int y,z;
	bool pass = true;

	map = pipe_texture_map_3d(ctx, tex, 0, PIPE_MAP_READ,
				   0, 0, 0, tex->width0, tex->height0,
				   tex->array_size, &t);
	assert(map);

	for (z = 0; z < tex->array_size; z++) {
		for (y = 0; y < tex->height0; y++) {
			uint8_t *ptr = map + t->layer_stride*z + t->stride*y;
			uint8_t *cpu_ptr = cpu->ptr +
					   cpu->layer_stride*z + cpu->stride*y;

			if (memcmp(ptr, cpu_ptr, tex->width0 * bpp)) {
				pass = false;
				goto done;
			}
		}
	}
done:
	pipe_texture_unmap(ctx, t);
	return pass;
}

static enum pipe_format get_format_from_bpp(int bpp)
{
	switch (bpp) {
	case 1:
		return PIPE_FORMAT_R8_UINT;
	case 2:
		return PIPE_FORMAT_R16_UINT;
	case 4:
		return PIPE_FORMAT_R32_UINT;
	case 8:
		return PIPE_FORMAT_R32G32_UINT;
	case 16:
		return PIPE_FORMAT_R32G32B32A32_UINT;
	default:
		assert(0);
		return PIPE_FORMAT_NONE;
	}
}

static const char *array_mode_to_string(struct r600_common_screen *rscreen,
					struct radeon_surf *surf)
{
	if (rscreen->gfx_level >= GFX9) {
		/* TODO */
		return "       UNKNOWN";
	} else {
		switch (surf->u.legacy.level[0].mode) {
		case RADEON_SURF_MODE_LINEAR_ALIGNED:
			return "LINEAR_ALIGNED";
		case RADEON_SURF_MODE_1D:
			return "1D_TILED_THIN1";
		case RADEON_SURF_MODE_2D:
			return "2D_TILED_THIN1";
		default:
			assert(0);
			return "       UNKNOWN";
		}
	}
}

static unsigned generate_max_tex_side(unsigned max_tex_side)
{
	switch (rand() % 4) {
	case 0:
		/* Try to hit large sizes in 1/4 of the cases. */
		return max_tex_side;
	case 1:
		/* Try to hit 1D tiling in 1/4 of the cases. */
		return 128;
	default:
		/* Try to hit common sizes in 2/4 of the cases. */
		return 2048;
	}
}

void r600_test_dma(struct r600_common_screen *rscreen)
{
	struct pipe_screen *screen = &rscreen->b;
	struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	uint64_t max_alloc_size;
	unsigned i, iterations, num_partial_copies, max_tex_side;
	unsigned num_pass = 0, num_fail = 0;

	max_tex_side = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);

	/* Max 128 MB allowed for both textures. */
	max_alloc_size = 128 * 1024 * 1024;

	/* the seed for random test parameters */
	srand(0x9b47d95b);
	/* the seed for random pixel data */
	s_rand_xorshift128plus(seed_xorshift128plus, false);

	iterations = 1000000000; /* just kill it when you are bored */
	num_partial_copies = 30;

	/* These parameters are randomly generated per test:
	 * - whether to do one whole-surface copy or N partial copies per test
	 * - which tiling modes to use (LINEAR_ALIGNED, 1D, 2D)
	 * - which texture dimensions to use
	 * - whether to use VRAM (all tiling modes) and GTT (staging, linear
	 *   only) allocations
	 * - random initial pixels in src
	 * - generate random subrectangle copies for partial blits
	 */
	for (i = 0; i < iterations; i++) {
		struct pipe_resource tsrc = {}, tdst = {}, *src, *dst;
		struct r600_texture *rdst;
		struct r600_texture *rsrc;
		struct cpu_texture src_cpu, dst_cpu;
		unsigned bpp, max_width, max_height, max_depth, j, num;
		unsigned gfx_blits = 0, dma_blits = 0, max_tex_side_gen;
		unsigned max_tex_layers;
		bool pass;
		bool do_partial_copies = rand() & 1;

		/* generate a random test case */
		tsrc.target = tdst.target = PIPE_TEXTURE_2D_ARRAY;
		tsrc.depth0 = tdst.depth0 = 1;

		bpp = 1 << (rand() % 5);
		tsrc.format = tdst.format = get_format_from_bpp(bpp);

		max_tex_side_gen = generate_max_tex_side(max_tex_side);
		max_tex_layers = rand() % 4 ? 1 : 5;

		tsrc.width0 = (rand() % max_tex_side_gen) + 1;
		tsrc.height0 = (rand() % max_tex_side_gen) + 1;
		tsrc.array_size = (rand() % max_tex_layers) + 1;

		/* Have a 1/4 chance of getting power-of-two dimensions. */
		if (rand() % 4 == 0) {
			tsrc.width0 = util_next_power_of_two(tsrc.width0);
			tsrc.height0 = util_next_power_of_two(tsrc.height0);
		}

		if (!do_partial_copies) {
			/* whole-surface copies only, same dimensions */
			tdst = tsrc;
		} else {
			max_tex_side_gen = generate_max_tex_side(max_tex_side);
			max_tex_layers = rand() % 4 ? 1 : 5;

			/* many partial copies, dimensions can be different */
			tdst.width0 = (rand() % max_tex_side_gen) + 1;
			tdst.height0 = (rand() % max_tex_side_gen) + 1;
			tdst.array_size = (rand() % max_tex_layers) + 1;

			/* Have a 1/4 chance of getting power-of-two dimensions. */
			if (rand() % 4 == 0) {
				tdst.width0 = util_next_power_of_two(tdst.width0);
				tdst.height0 = util_next_power_of_two(tdst.height0);
			}
		}

		/* check texture sizes */
		if ((uint64_t)tsrc.width0 * tsrc.height0 * tsrc.array_size * bpp +
		    (uint64_t)tdst.width0 * tdst.height0 * tdst.array_size * bpp >
		    max_alloc_size) {
			/* too large, try again */
			i--;
			continue;
		}

		/* VRAM + the tiling mode depends on dimensions (3/4 of cases),
		 * or GTT + linear only (1/4 of cases)
		 */
		tsrc.usage = rand() % 4 ? PIPE_USAGE_DEFAULT : PIPE_USAGE_STAGING;
		tdst.usage = rand() % 4 ? PIPE_USAGE_DEFAULT : PIPE_USAGE_STAGING;

		/* Allocate textures (both the GPU and CPU copies).
		 * The CPU will emulate what the GPU should be doing.
		 */
		src = screen->resource_create(screen, &tsrc);
		dst = screen->resource_create(screen, &tdst);
		assert(src);
		assert(dst);
		rdst = (struct r600_texture*)dst;
		rsrc = (struct r600_texture*)src;
		alloc_cpu_texture(&src_cpu, &tsrc, bpp);
		alloc_cpu_texture(&dst_cpu, &tdst, bpp);

		printf("%4u: dst = (%5u x %5u x %u, %s), "
		       " src = (%5u x %5u x %u, %s), bpp = %2u, ",
		       i, tdst.width0, tdst.height0, tdst.array_size,
		       array_mode_to_string(rscreen, &rdst->surface),
		       tsrc.width0, tsrc.height0, tsrc.array_size,
		       array_mode_to_string(rscreen, &rsrc->surface), bpp);
		fflush(stdout);

		/* set src pixels */
		set_random_pixels(ctx, src, &src_cpu);

		/* clear dst pixels */
		rctx->clear_buffer(ctx, dst, 0, rdst->surface.surf_size, 0, true);
		memset(dst_cpu.ptr, 0, dst_cpu.layer_stride * tdst.array_size);

		/* preparation */
		max_width = MIN2(tsrc.width0, tdst.width0);
		max_height = MIN2(tsrc.height0, tdst.height0);
		max_depth = MIN2(tsrc.array_size, tdst.array_size);

		num = do_partial_copies ? num_partial_copies : 1;
		for (j = 0; j < num; j++) {
			int width, height, depth;
			int srcx, srcy, srcz, dstx, dsty, dstz;
			struct pipe_box box;
			unsigned old_num_draw_calls = rctx->num_draw_calls;
			unsigned old_num_dma_calls = rctx->num_dma_calls;

			if (!do_partial_copies) {
				/* copy whole src to dst */
				width = max_width;
				height = max_height;
				depth = max_depth;

				srcx = srcy = srcz = dstx = dsty = dstz = 0;
			} else {
				/* random sub-rectangle copies from src to dst */
				depth = (rand() % max_depth) + 1;
				srcz = rand() % (tsrc.array_size - depth + 1);
				dstz = rand() % (tdst.array_size - depth + 1);

				/* special code path to hit the tiled partial copies */
				if (!rsrc->surface.is_linear &&
				    !rdst->surface.is_linear &&
				    rand() & 1) {
					if (max_width < 8 || max_height < 8)
						continue;
					width = ((rand() % (max_width / 8)) + 1) * 8;
					height = ((rand() % (max_height / 8)) + 1) * 8;

					srcx = rand() % (tsrc.width0 - width + 1) & ~0x7;
					srcy = rand() % (tsrc.height0 - height + 1) & ~0x7;

					dstx = rand() % (tdst.width0 - width + 1) & ~0x7;
					dsty = rand() % (tdst.height0 - height + 1) & ~0x7;
				} else {
					/* just make sure that it doesn't divide by zero */
					assert(max_width > 0 && max_height > 0);

					width = (rand() % max_width) + 1;
					height = (rand() % max_height) + 1;

					srcx = rand() % (tsrc.width0 - width + 1);
					srcy = rand() % (tsrc.height0 - height + 1);

					dstx = rand() % (tdst.width0 - width + 1);
					dsty = rand() % (tdst.height0 - height + 1);
				}

				/* special code path to hit out-of-bounds reads in L2T */
				if (rsrc->surface.is_linear &&
				    !rdst->surface.is_linear &&
				    rand() % 4 == 0) {
					srcx = 0;
					srcy = 0;
					srcz = 0;
				}
			}

			/* GPU copy */
			u_box_3d(srcx, srcy, srcz, width, height, depth, &box);
			rctx->dma_copy(ctx, dst, 0, dstx, dsty, dstz, src, 0, &box);

			/* See which engine was used. */
			gfx_blits += rctx->num_draw_calls > old_num_draw_calls;
			dma_blits += rctx->num_dma_calls > old_num_dma_calls;

			/* CPU copy */
			util_copy_box(dst_cpu.ptr, tdst.format, dst_cpu.stride,
				      dst_cpu.layer_stride,
				      dstx, dsty, dstz, width, height, depth,
				      src_cpu.ptr, src_cpu.stride,
				      src_cpu.layer_stride,
				      srcx, srcy, srcz);
		}

		pass = compare_textures(ctx, dst, &dst_cpu, bpp);
		if (pass)
			num_pass++;
		else
			num_fail++;

		printf("BLITs: GFX = %2u, DMA = %2u, %s [%u/%u]\n",
		       gfx_blits, dma_blits, pass ? "pass" : "fail",
		       num_pass, num_pass+num_fail);

		/* cleanup */
		pipe_resource_reference(&src, NULL);
		pipe_resource_reference(&dst, NULL);
		free(src_cpu.ptr);
		free(dst_cpu.ptr);
	}

	ctx->destroy(ctx);
	exit(0);
}
