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SDL 3.0
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#include <SDL3/SDL_stdinc.h>#include <SDL3/SDL_error.h>#include <SDL3/SDL_keyboard.h>#include <SDL3/SDL_render.h>#include <SDL3/SDL_video.h>#include <SDL3/SDL_begin_code.h>#include <SDL3/SDL_close_code.h>
Include dependency graph for SDL_system.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
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| typedef union _XEvent | XEvent |
| typedef SDL_bool(* | SDL_X11EventHook) (void *userdata, XEvent *xevent) |
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| void | SDL_SetX11EventHook (SDL_X11EventHook callback, void *userdata) |
| SDL_bool | SDL_IsTablet (void) |
| void | SDL_OnApplicationWillTerminate (void) |
| void | SDL_OnApplicationDidReceiveMemoryWarning (void) |
| void | SDL_OnApplicationWillResignActive (void) |
| void | SDL_OnApplicationDidEnterBackground (void) |
| void | SDL_OnApplicationWillEnterForeground (void) |
| void | SDL_OnApplicationDidBecomeActive (void) |
Include file for platform specific SDL API functions
Definition in file SDL_system.h.
Definition at line 112 of file SDL_system.h.
| typedef union _XEvent XEvent |
Definition at line 111 of file SDL_system.h.
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Query if the current device is a tablet.
If SDL can't determine this, it will return SDL_FALSE.
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Set a callback for every X11 event.
The callback may modify the event, and should return SDL_TRUE if the event should continue to be processed, or SDL_FALSE to prevent further processing.
| callback | The SDL_X11EventHook function to call. |
| userdata | a pointer to pass to every iteration of callback |