!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
!_TAG_PROGRAM_AUTHOR	Darren Hiebert	/dhiebert@users.sourceforge.net/
!_TAG_PROGRAM_NAME	Exuberant Ctags	//
!_TAG_PROGRAM_URL	http://ctags.sourceforge.net	/official site/
!_TAG_PROGRAM_VERSION	5.6	//
ACCEPT_DATA	donet.h	/^    ACCEPT_DATA (int fd, sockaddr_in address, TNET_LISTENER *self) {$/;"	f	struct:TNET_LISTENER::ACCEPT_DATA
ACCEPT_DATA	donet.h	/^  struct ACCEPT_DATA {$/;"	s	class:TNET_LISTENER
ACTIV_ATTACK	domap.h	89;"	d
ACTIV_DEFAULT	domap.h	93;"	d
ACTIV_MINE	domap.h	90;"	d
ACTIV_MOVE	domap.h	92;"	d
ACTIV_REPAIR	domap.h	91;"	d
AM_AGGRESSIVE	doraces.h	/^  AM_AGGRESSIVE,    \/\/!< Attack and follow enemy when sees him$/;"	e	enum:TAGGRESSIVITY_MODE
AM_GUARDED	doraces.h	/^  AM_GUARDED,       \/\/!< Attack enemy when it is possible to aim him but doesn't follow him$/;"	e	enum:TAGGRESSIVITY_MODE
AM_IGNORE	doraces.h	/^  AM_IGNORE,        \/\/!< Ignores enemy - doesn't take any action$/;"	e	enum:TAGGRESSIVITY_MODE
AM_NONE	doraces.h	/^  AM_NONE = 255     \/\/!< Empty mode.$/;"	e	enum:TAGGRESSIVITY_MODE
AM_OFFENSIVE	doraces.h	/^  AM_OFFENSIVE,     \/\/!< Attack enemy when it is possible to aim him and follow him if run away$/;"	e	enum:TAGGRESSIVITY_MODE
APIENTRY	donet.h	39;"	d
AV_NOT_VISIBLE	doplayers.h	56;"	d
AV_VISIBLE	doplayers.h	57;"	d
AV_WARFOG	doplayers.h	58;"	d
AcceptsHidedUnits	dounits.h	/^  bool AcceptsHidedUnits() { return (static_cast<TMAP_ITEM*>(pitem)->GetMaxHidedUnits() > 0); }$/;"	f	class:TMAP_UNIT
AcquirePointer	dounits.h	/^  TMAP_UNIT* AcquirePointer() {$/;"	f	class:TMAP_UNIT
AddAddress	donet.cpp	/^T_BYTE TNET_TALKER::AddAddress (in_addr address, in_port_t port, int fd) {$/;"	f	class:TNET_TALKER
AddAllowedMaterial	doraces.h	/^  void AddAllowedMaterial(const T_BYTE added) {$/;"	f	class:TBUILDING_ITEM
AddAllowedMaterial	doraces.h	/^  void AddAllowedMaterial(const T_BYTE added) {$/;"	f	class:TWORKER_ITEM
AddButton	glgui.cpp	/^TGUI_BUTTON *TGUI_PANEL::AddButton(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, const char *bcaption)$/;"	f	class:TGUI_PANEL
AddButton	glgui.cpp	/^TGUI_BUTTON *TGUI_PANEL::AddButton(int bkey, GLfloat bx, GLfloat by, TGUI_TEXTURE *tex)$/;"	f	class:TGUI_PANEL
AddCheckBox	glgui.cpp	/^TGUI_CHECK_BOX *TGUI_PANEL::AddCheckBox(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, const char *bcaption)$/;"	f	class:TGUI_PANEL
AddCheckButton	glgui.cpp	/^TGUI_BUTTON *TGUI_PANEL::AddCheckButton(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, const char *bcaption)$/;"	f	class:TGUI_PANEL
AddChild	glgui.cpp	/^TGUI_BOX *TGUI_PANEL::AddChild(TGUI_BOX *box)$/;"	f	class:TGUI_PANEL
AddChild	glgui.cpp	/^TGUI_BOX *TGUI_SCROLL_BOX::AddChild(TGUI_BOX *box)$/;"	f	class:TGUI_SCROLL_BOX
AddComboBox	glgui.cpp	/^TGUI_COMBO_BOX *TGUI_PANEL::AddComboBox(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_PANEL
AddComputerPlayer	doplayers.cpp	/^void TPLAYER_ARRAY::AddComputerPlayer () {$/;"	f	class:TPLAYER_ARRAY
AddDeleteUnit	doselection.cpp	/^void TSELECTION::AddDeleteUnit(TMAP_UNIT *punit)$/;"	f	class:TSELECTION
AddEditBox	glgui.cpp	/^TGUI_EDIT_BOX *TGUI_PANEL::AddEditBox(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, unsigned max_lenght)$/;"	f	class:TGUI_PANEL
AddEmptyAddress	dohost.h	/^  T_BYTE AddEmptyAddress () {$/;"	f	class:THOST
AddEmptyAddress	donet.cpp	/^T_BYTE TNET_TALKER::AddEmptyAddress () {$/;"	f	class:TNET_TALKER
AddEntry	dofile.cpp	/^void TFE_SECTION::AddEntry(TFE_LINE *entry)$/;"	f	class:TFE_SECTION
AddFeatures	doraces.h	/^  void AddFeatures(const char new_feats) { features |= new_feats;};$/;"	f	class:TFORCE_ITEM
AddFlag	dofight.h	/^  void AddFlag(const unsigned char added) $/;"	f	class:TGUN
AddGroupBox	glgui.cpp	/^TGUI_CHECK_BOX *TGUI_PANEL::AddGroupBox(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, const char *bcaption, int bgroup)$/;"	f	class:TGUI_PANEL
AddGroupButton	glgui.cpp	/^TGUI_BUTTON *TGUI_PANEL::AddGroupButton(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, const char *bcaption, int bgroup)$/;"	f	class:TGUI_PANEL
AddGroupButton	glgui.cpp	/^TGUI_BUTTON *TGUI_PANEL::AddGroupButton(int bkey, GLfloat bx, GLfloat by, TGUI_TEXTURE *tex, int bgroup)$/;"	f	class:TGUI_PANEL
AddLabel	glgui.cpp	/^TGUI_LABEL *TGUI_PANEL::AddLabel(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_PANEL
AddLabel	glgui.cpp	/^TGUI_LABEL *TGUI_PANEL::AddLabel(int bkey, GLfloat bx, GLfloat by, TGUI_TEXTURE *tex)$/;"	f	class:TGUI_PANEL
AddLabel	glgui.cpp	/^TGUI_LABEL *TGUI_PANEL::AddLabel(int bkey, GLfloat bx, GLfloat by, const char *bcaption)$/;"	f	class:TGUI_PANEL
AddLayer	domap.cpp	/^bool TMAP_SEGMENT::AddLayer(int lid, int lx, int ly, int sid)$/;"	f	class:TMAP_SEGMENT
AddLine	dofile.cpp	/^void TFE_SECTION::AddLine(char *text)$/;"	f	class:TFE_SECTION
AddListBox	glgui.cpp	/^TGUI_LIST_BOX *TGUI_PANEL::AddListBox(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_PANEL
AddListenerByFileDescriptor	donet.cpp	/^void TNET_LISTENER::AddListenerByFileDescriptor (in_addr address, in_port_t port, int fd) {$/;"	f	class:TNET_LISTENER
AddLoadedValue	dofile.cpp	/^void TFE_SECTION::AddLoadedValue(char *item, char *value)$/;"	f	class:TFE_SECTION
AddLocalPlayer	doplayers.cpp	/^void TPLAYER_ARRAY::AddLocalPlayer (string player_name, string race_id_name,$/;"	f	class:TPLAYER_ARRAY
AddNode	domapunits.cpp	/^void TPOOLED_LIST::AddNode(TMAP_UNIT * const new_item)$/;"	f	class:TPOOLED_LIST
AddNode	dosimpletypes.h	/^void TLIST<T>::AddNode(T * const new_pitem) $/;"	f	class:TLIST
AddNodeToEnd	domapunits.cpp	/^void TPOOLED_LIST::AddNodeToEnd(TMAP_UNIT * const new_item)$/;"	f	class:TPOOLED_LIST
AddNodeToEnd	dosimpletypes.h	/^void TLIST<T>::AddNodeToEnd(T * const new_pitem) $/;"	f	class:TLIST
AddNonDuplicitNode	dosimpletypes.h	/^bool TLIST<T>::AddNonDuplicitNode(T * const new_pitem) $/;"	f	class:TLIST
AddNonDupliciteNode	domapunits.cpp	/^bool TPOOLED_LIST::AddNonDupliciteNode(TMAP_UNIT * const new_item)$/;"	f	class:TPOOLED_LIST
AddNonDupliciteNodeToEnd	domapunits.cpp	/^bool TPOOLED_LIST::AddNonDupliciteNodeToEnd(TMAP_UNIT * const new_item)$/;"	f	class:TPOOLED_LIST
AddPanel	glgui.cpp	/^TGUI_PANEL *TGUI_PANEL::AddPanel(int pkey, GLfloat px, GLfloat py, GLfloat pwidth, GLfloat pheight)$/;"	f	class:TGUI_PANEL
AddPanel	glgui.cpp	/^TGUI_PANEL *TGUI_PANEL::AddPanel(int pkey, GLfloat px, GLfloat py, GLfloat pwidth, GLfloat pheight, TGUI_TEXTURE *tex)$/;"	f	class:TGUI_PANEL
AddPanel	glgui.cpp	/^TGUI_PANEL *TGUI_PANEL::AddPanel(int pkey, GLfloat px, GLfloat py, TGUI_TEXTURE *tex)$/;"	f	class:TGUI_PANEL
AddPlayer	doplayers.cpp	/^void TPLAYER_ARRAY::AddPlayer (string player_name, string race_id_name,$/;"	f	class:TPLAYER_ARRAY
AddProduceableItem	doraces.h	/^  bool AddProduceableItem(TFORCE_ITEM *item, double time)$/;"	f	class:TLIST_OF_PRODUCTS
AddProduceableItem	doraces.h	/^  void AddProduceableItem(TPRODUCEABLE_NODE *new_node)$/;"	f	class:TLIST_OF_PRODUCTS
AddRemoteAddress	dohost.h	/^  T_BYTE AddRemoteAddress (in_addr address, in_port_t port) {$/;"	f	class:THOST
AddRemoteAddress	dohost.h	/^  T_BYTE AddRemoteAddress (in_addr address, in_port_t port, int fd) {$/;"	f	class:THOST
AddRemotePlayer	doplayers.cpp	/^void TPLAYER_ARRAY::AddRemotePlayer (string player_name, in_addr addr,$/;"	f	class:TPLAYER_ARRAY
AddRequest	dothreadpool.h	/^  unsigned int AddRequest(I *request, O* (A::*processor)(I*))$/;"	f	class:TTHREAD_POOL
AddScrollBox	glgui.cpp	/^TGUI_SCROLL_BOX *TGUI_PANEL::AddScrollBox(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_PANEL
AddSlider	glgui.cpp	/^TGUI_SLIDER *TGUI_PANEL::AddSlider(int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, TGUI_SLIDER_TYPE btype)$/;"	f	class:TGUI_PANEL
AddText	dodraw.cpp	/^void TOST::AddText (const char *s, double last_for, float red, float green, float blue)$/;"	f	class:TOST
AddText	dodraw.h	/^  void AddText (const char *s)$/;"	f	class:TOST
AddText	dodraw.h	/^  void AddText (const char *s, double last_for)$/;"	f	class:TOST
AddText	dodraw.h	/^  void AddText (const char *s, float red, float green, float blue)$/;"	f	class:TOST
AddToHashTable	doplayers.cpp	/^void THASHTABLE_UNITS::AddToHashTable(int a_unit_id, TPLAYER_UNIT * a_player_unit)$/;"	f	class:THASHTABLE_UNITS
AddToListOfUnits	domapunits.cpp	/^bool TMAP_UNIT::AddToListOfUnits(TFORCE_UNIT *unit, T_BYTE which_list)$/;"	f	class:TMAP_UNIT
AddToListOfUnits	dosources.cpp	/^bool TSOURCE_UNIT::AddToListOfUnits(TFORCE_UNIT *unit, T_BYTE which_list)$/;"	f	class:TSOURCE_UNIT
AddToMap	dobuildings.cpp	/^bool TBUILDING_UNIT::AddToMap(bool to_segment, bool set_view)$/;"	f	class:TBUILDING_UNIT
AddToMap	doforces.cpp	/^bool TFORCE_UNIT::AddToMap(bool to_segment, bool set_view)$/;"	f	class:TFORCE_UNIT
AddToMap	domapunits.cpp	/^bool TMAP_UNIT::AddToMap(bool to_segment, bool set_view)$/;"	f	class:TMAP_UNIT
AddToMap	dosources.cpp	/^bool TSOURCE_UNIT::AddToMap(bool to_segment, bool set_view)$/;"	f	class:TSOURCE_UNIT
AddToPath	dowalk.cpp	/^inline TPATH_LIST *TPATH_LIST::AddToPath(TPOSITION_3D adding)$/;"	f	class:TPATH_LIST
AddToPlayerArray	dobuildings.cpp	/^void TBUILDING_UNIT::AddToPlayerArray()$/;"	f	class:TBUILDING_UNIT
AddToSegments	dobuildings.cpp	/^void TBUILDING_UNIT::AddToSegments()$/;"	f	class:TBUILDING_UNIT
AddToSegments	dosources.cpp	/^void TSOURCE_UNIT::AddToSegments()$/;"	f	class:TSOURCE_UNIT
AddToSegments	dounits.cpp	/^void TDRAW_UNIT::AddToSegments()$/;"	f	class:TDRAW_UNIT
AddUnit	domap.cpp	/^void TSEG_UNITS::AddUnit(TDRAW_UNIT *unit)$/;"	f	class:TSEG_UNITS
AddUnit	doplayers.cpp	/^void TPLAYER::AddUnit(TPLAYER_UNIT *punit)$/;"	f	class:TPLAYER
AddUnit	doselection.h	/^  void AddUnit(TMAP_UNIT *punit, bool sound)    \/\/ Add unit into selection.$/;"	f	class:TSELECTION
AddUnitEnergyFood	doplayers.cpp	/^void TPLAYER::AddUnitEnergyFood(int e, int f)$/;"	f	class:TPLAYER
AddUnitToOrder	dofactories.cpp	/^bool TFACTORY_UNIT::AddUnitToOrder(TFORCE_ITEM *unit_item)$/;"	f	class:TFACTORY_UNIT
AddValue	dofile.cpp	/^void TFE_ITEM::AddValue(char *value)$/;"	f	class:TFE_ITEM
AllPlayersAreLocal	doplayers.cpp	/^bool TPLAYER_ARRAY::AllPlayersAreLocal () {$/;"	f	class:TPLAYER_ARRAY
AllRemoteReady	doplayers.cpp	/^bool TPLAYER_ARRAY::AllRemoteReady () {$/;"	f	class:TPLAYER_ARRAY
AllocateNewElements	dopool.h	/^bool TPOOL<T>::AllocateNewElements(int el_count)$/;"	f	class:TPOOL
AllowAnyMaterial	doraces.h	/^  bool AllowAnyMaterial() { return allow_any_material; }$/;"	f	class:TBUILDING_ITEM
AllowAnyMaterial	doraces.h	/^  bool AllowAnyMaterial() {$/;"	f	class:TWORKER_ITEM
AllowAnyMaterial	dounits.h	/^  bool AllowAnyMaterial() { return ((TBUILDING_ITEM *)pitem)->AllowAnyMaterial(); }$/;"	f	class:TBUILDING_UNIT
ApplyFunction	dosimpletypes.h	/^void TLIST<T>::ApplyFunction(void (T::*fcion)(void *), void *param)$/;"	f	class:TLIST
ApplyFunction	dosimpletypes.h	/^void TLIST<T>::ApplyFunction(void (T::*fcion)(void))$/;"	f	class:TLIST
AsciiToNetwork	donet.cpp	/^in_addr TNET_RESOLVER::AsciiToNetwork (string address) {$/;"	f	class:TNET_RESOLVER
AttackEnemy	domap.cpp	/^void TMAP_POOLED_LIST::AttackEnemy(TMAP_UNIT *enemy, bool watchers_list)$/;"	f	class:TMAP_POOLED_LIST
B	glgui.h	/^  B,$/;"	e	enum:TCALLBACK_TYPE
Build	doworkers.cpp	/^void TWORKER_UNIT::Build()$/;"	f	class:TWORKER_UNIT
CFG_DEF_ADDRESS	doconfig.h	63;"	d
CFG_DEF_FULLSCREEN	doconfig.h	90;"	d
CFG_DEF_MAP_MOVE_SPEED	doconfig.h	100;"	d
CFG_DEF_MAP_ZOOM_SPEED	doconfig.h	103;"	d
CFG_DEF_MAX_FRAME_RATE	doconfig.h	106;"	d
CFG_DEF_MIPMAP_FILTER	doconfig.h	55;"	d
CFG_DEF_NET_SERVER_PORT	doconfig.h	133;"	d
CFG_DEF_PLAYER_NAME	doconfig.h	60;"	d
CFG_DEF_RESOLUTION	doconfig.h	47;"	d
CFG_DEF_SCR_HEIGHT	doconfig.h	49;"	d
CFG_DEF_SCR_WIDTH	doconfig.h	48;"	d
CFG_DEF_SENSITIVITY	doconfig.h	66;"	d
CFG_DEF_SHOW_DISCONNECT_WARNING	doconfig.h	75;"	d
CFG_DEF_SHOW_FPS	doconfig.h	69;"	d
CFG_DEF_SHOW_PROCESS_FPS	doconfig.h	72;"	d
CFG_DEF_SND_GAME_MUSIC	doconfig.h	127;"	d
CFG_DEF_SND_GAME_MUSIC_VOLUME	doconfig.h	112;"	d
CFG_DEF_SND_GAME_SOUND_VOLUME	doconfig.h	115;"	d
CFG_DEF_SND_MASTER_VOLUME	doconfig.h	109;"	d
CFG_DEF_SND_MENU_MUSIC	doconfig.h	124;"	d
CFG_DEF_SND_MENU_MUSIC_VOLUME	doconfig.h	118;"	d
CFG_DEF_SND_MENU_SOUND_VOLUME	doconfig.h	121;"	d
CFG_DEF_SND_UNIT_SPEECH	doconfig.h	130;"	d
CFG_DEF_TEXTURE_FILTER	doconfig.h	52;"	d
CFG_DEF_TEX_MAG_FILTER	doconfig.h	58;"	d
CFG_DEF_TEX_MIN_FILTER	doconfig.h	59;"	d
CFG_DEF_VERT_SYNC	doconfig.h	94;"	d
CFG_DEF_VERT_SYNC	doconfig.h	96;"	d
CFG_DEF_WARFOG_ALPHA	doconfig.h	78;"	d
CFG_DEF_WARFOG_COLOR_B	doconfig.h	87;"	d
CFG_DEF_WARFOG_COLOR_G	doconfig.h	84;"	d
CFG_DEF_WARFOG_COLOR_R	doconfig.h	81;"	d
CFG_FILE_NAME	doconfig.h	43;"	d
CPP	Makefile	/^CPP = g++ $(CPPFLAGS) $(INCLUDES) $(DEFINES)$/;"	m
CPPFLAGS	Makefile	/^CPPFLAGS = -g -Wall -O$/;"	m
CRIT_COLOR_B	dodraw.h	98;"	d
CRIT_COLOR_G	dodraw.h	97;"	d
CRIT_COLOR_R	dodraw.h	96;"	d
CalculateAngles	dounits.cpp	/^double TPROJECTILE_UNIT::CalculateAngles()$/;"	f	class:TPROJECTILE_UNIT
CalculateAverageDifficulty	domap.cpp	/^double TMAP_SEGMENT::CalculateAverageDifficulty(T_SIMPLE width, T_SIMPLE height)$/;"	f	class:TMAP_SEGMENT
CalculateImpactPosition	dofight.cpp	/^inline void TARMAMENT::CalculateImpactPosition(const TMAP_UNIT* attacker, const TMAP_UNIT* defender, TATTACK_INFO &info, const int segment_distance) const$/;"	f	class:TARMAMENT
CalculateRealImpactPosition	dofight.cpp	/^inline void TARMAMENT::CalculateRealImpactPosition(TATTACK_INFO &info, const float dist) const$/;"	f	class:TARMAMENT
CanAcceptUnit	domapunits.cpp	/^bool TMAP_UNIT::CanAcceptUnit(TFORCE_UNIT *unit)$/;"	f	class:TMAP_UNIT
CanAddUnitToOrder	dofactories.cpp	/^bool TFACTORY_UNIT::CanAddUnitToOrder(TFORCE_ITEM *unit_item)$/;"	f	class:TFACTORY_UNIT
CanAttack	doraces.h	/^  bool CanAttack() { return ((armament->GetOffensive() == NULL)?false:true);};$/;"	f	class:TMAP_ITEM
CanBuild	doraces.h	/^  bool CanBuild(void) { return can_build; };$/;"	f	class:TMAP_ITEM
CanBuild	doworkers.cpp	/^bool TWORKER_UNIT::CanBuild(TBUILDING_ITEM *building, TPOSITION pos, bool **build_map, bool write_msg, bool auto_call) $/;"	f	class:TWORKER_UNIT
CanBuildOrRepair	doworkers.cpp	/^bool TWORKER_UNIT::CanBuildOrRepair(TBASIC_UNIT *unit, bool write_msg, bool auto_call)$/;"	f	class:TWORKER_UNIT
CanDrawLines	doselection.h	/^  bool CanDrawLines() { return can_move && timer > 0; }$/;"	f	class:TSELECTION
CanEject	domapunits.cpp	/^bool TMAP_UNIT::CanEject()$/;"	f	class:TMAP_UNIT
CanHide	doforces.cpp	/^bool TFORCE_UNIT::CanHide(TMAP_UNIT *unit, bool write_msg, bool auto_call)$/;"	f	class:TFORCE_UNIT
CanMine	doraces.h	/^  bool CanMine(void) { return can_mine; };$/;"	f	class:TMAP_ITEM
CanMine	doworkers.cpp	/^bool TWORKER_UNIT::CanMine(TSOURCE_UNIT *unit, bool write_msg, bool auto_call)$/;"	f	class:TWORKER_UNIT
CanMove	doraces.h	/^  bool CanMove(void) { return can_move; };$/;"	f	class:TMAP_ITEM
CanRepair	doraces.h	/^  bool CanRepair(void) { return can_repair; };$/;"	f	class:TMAP_ITEM
CanUnload	doworkers.cpp	/^bool TWORKER_UNIT::CanUnload(TBUILDING_UNIT *unit, bool write_msg, bool auto_call)$/;"	f	class:TWORKER_UNIT
CancelProducing	dofactories.cpp	/^void TFACTORY_UNIT::CancelProducing(int buttonid)$/;"	f	class:TFACTORY_UNIT
Center	domouse.cpp	/^void TMOUSE::Center(void)$/;"	f	class:TMOUSE
CenterMapel	domap.cpp	/^void TMAP::CenterMapel(T_SIMPLE x, T_SIMPLE y)$/;"	f	class:TMAP
ChangeAccuracy	dofight.h	/^  float ChangeAccuracy(const float change) $/;"	f	class:TGUN
ChangeActionPanel	doengine.cpp	/^void ChangeActionPanel(int panel)$/;"	f
ChangeAnimation	dobuildings.cpp	/^void TBUILDING_UNIT::ChangeAnimation()$/;"	f	class:TBUILDING_UNIT
ChangeAnimation	doforces.cpp	/^void TFORCE_UNIT::ChangeAnimation()$/;"	f	class:TFORCE_UNIT
ChangeAnimation	domapunits.cpp	/^void TMAP_UNIT::ChangeAnimation()$/;"	f	class:TMAP_UNIT
ChangeAnimation	dosources.cpp	/^void TSOURCE_UNIT::ChangeAnimation()$/;"	f	class:TSOURCE_UNIT
ChangeAnimation	doworkers.cpp	/^void TWORKER_UNIT::ChangeAnimation()$/;"	f	class:TWORKER_UNIT
ChangeArmour	dofight.h	/^  int ChangeArmour(const int change) {armour += change; if (armour < 0) armour = 0; return armour;};$/;"	f	class:TDEFENSE
ChangeRace	dofollower.cpp	/^void TFOLLOWER::ChangeRace (int index, string player_name, string new_race) {$/;"	f	class:TFOLLOWER
ChangeSoundVolume	doengine.cpp	/^void ChangeSoundVolume(T_BYTE vol) {$/;"	f
ChangeX	dounits.h	/^  float ChangeX(const float ch) $/;"	f	class:TPROJECTILE_UNIT
ChangeY	dounits.h	/^  float ChangeY(const float ch) $/;"	f	class:TPROJECTILE_UNIT
CheckGuardButton	doengine.cpp	/^void CheckGuardButton(TAGGRESSIVITY_MODE button)$/;"	f
CheckMemory	doalloc.cpp	/^void CheckMemory(void)$/;"	f
CheckNeighbourhood	dounits.cpp	/^TMAP_UNIT* TBASIC_UNIT::CheckNeighbourhood(TMAP_UNIT *previous)$/;"	f	class:TBASIC_UNIT
ChooseRandomStartPoints	doplayers.cpp	/^void TPLAYER_ARRAY::ChooseRandomStartPoints () {$/;"	f	class:TPLAYER_ARRAY
Chop	dofile.cpp	/^void Chop(char *line)$/;"	f
Clear	dodata.cpp	/^void TSND_TABLE::Clear(void) { $/;"	f	class:TSND_TABLE
Clear	dodata.h	/^  void Clear() { if (sounds) delete[] sounds; sounds = NULL; count = 0; last_id = -1; }$/;"	f	class:TSND_GROUP
Clear	dodata.h	/^  void Clear(void) { if (groups) delete[] groups; groups = NULL; count = 0; };$/;"	f	struct:TTEX_TABLE
Clear	doengine.h	/^  void Clear() {$/;"	f	struct:TPANEL_INFO
Clear	doevents.cpp	/^void TEVENT::Clear(bool all)$/;"	f	class:TEVENT
Clear	doevents.cpp	/^void TQUEUE_EVENTS::Clear()$/;"	f	class:TQUEUE_EVENTS
Clear	dofile.cpp	/^void TCONF_FILE::Clear(void)$/;"	f	class:TCONF_FILE
Clear	dofile.cpp	/^void TFE_SECTION::Clear(void)$/;"	f	class:TFE_SECTION
Clear	domap.cpp	/^void TMAP::Clear()$/;"	f	class:TMAP
Clear	domap.cpp	/^void TMAP_SEGMENT::Clear(void)$/;"	f	class:TMAP_SEGMENT
Clear	domap.cpp	/^void TSEG_UNITS::Clear()$/;"	f	class:TSEG_UNITS
Clear	domap.cpp	/^void TWARFOG::Clear(void)$/;"	f	class:TWARFOG
Clear	domap.h	/^  void Clear() {$/;"	f	struct:TMAP_SURFACE
Clear	doplayers.cpp	/^void TPLAYER_ARRAY::Clear () {$/;"	f	class:TPLAYER_ARRAY
Clear	dopool.h	/^  virtual void Clear(bool all) {if (all) pool_next = NULL;};$/;"	f	class:TPOOL_ELEMENT
Clear	doschemes.cpp	/^void TSCHEME::Clear(void)$/;"	f	class:TSCHEME
Clear	dothreadpool.h	/^        virtual void Clear(bool all)$/;"	f	class:TTHREAD_POOL::TQUEUE::TSWIMMER
Clear	dounits.h	/^    virtual void Clear(bool all) {if (all) pool_next = NULL; unit = NULL;};$/;"	f	class:TPOOLED_LIST::TNODE
Clear	dowalk.cpp	/^void TNEAREST_INFO::Clear(bool all)$/;"	f	class:TNEAREST_INFO
Clear	dowalk.cpp	/^void TPATH_INFO::Clear(bool all)$/;"	f	class:TPATH_INFO
Clear	glgui.cpp	/^void TGUI_PANEL::Clear()$/;"	f	class:TGUI_PANEL
Clear	glgui.cpp	/^void TGUI_SCROLL_BOX::Clear()$/;"	f	class:TGUI_SCROLL_BOX
ClearActions	dobuildings.cpp	/^void TBUILDING_UNIT::ClearActions()$/;"	f	class:TBUILDING_UNIT
ClearActions	doforces.cpp	/^void TFORCE_UNIT::ClearActions()$/;"	f	class:TFORCE_UNIT
ClearActions	domapunits.cpp	/^void TMAP_UNIT::ClearActions()$/;"	f	class:TMAP_UNIT
ClearActions	doworkers.cpp	/^void TWORKER_UNIT::ClearActions()$/;"	f	class:TWORKER_UNIT
ClearAnimations	doschemes.h	/^  void ClearAnimations() {$/;"	f	class:TTERR_ITEM
ClearGuiVars	doengine.cpp	/^void ClearGuiVars()$/;"	f
ClearMapList	doengine.cpp	/^void TMAP_INFO_LIST::ClearMapList(void){$/;"	f	class:TMAP_INFO_LIST
ClearRacList	doengine.cpp	/^void TMAP_INFO_LIST::ClearRacList(void){$/;"	f	class:TMAP_INFO_LIST
ClearValues	dofile.cpp	/^void TCONF_FILE::ClearValues(char *item)$/;"	f	class:TCONF_FILE
ClearValues	dofile.cpp	/^void TFE_ITEM::ClearValues(void)$/;"	f	class:TFE_ITEM
ClearValues	dofile.cpp	/^void TFE_SECTION::ClearValues(char *item)$/;"	f	class:TFE_SECTION
Close	dofile.cpp	/^void TCONF_FILE::Close(void)$/;"	f	class:TCONF_FILE
CloseConfFile	dofile.cpp	/^void CloseConfFile(TCONF_FILE *&cf)$/;"	f
CloseLogFiles	dologs.cpp	/^void CloseLogFiles(void)$/;"	f
Compare	dolayout.h	/^  bool Compare(const T_SIMPLE a_x, const T_SIMPLE a_y) const    \/\/!< method compare objects values with params$/;"	f	class:TPOSITION
Compare	dolayout.h	/^  bool Compare(const T_SIMPLE c_x, const T_SIMPLE c_y, const T_SIMPLE c_z) const$/;"	f	class:TPOSITION_3D
ComputePath	doforces.cpp	/^void TFORCE_UNIT::ComputePath(TPOSITION_3D goal,int request_id,int event_type,T_SIMPLE e_simple1, T_SIMPLE e_simple2)$/;"	f	class:TFORCE_UNIT
ComputePath	dowalk.cpp	/^TPATH_INFO* TA_STAR_ALG::ComputePath(TPATH_INFO* path_info)$/;"	f	class:TA_STAR_ALG
ComputePrecompiled	doconfig.cpp	/^void ComputePrecompiled()$/;"	f
ComputeSliderSize	glgui.cpp	/^void TGUI_SLIDER::ComputeSliderSize()$/;"	f	class:TGUI_SLIDER
Connect	doengine.cpp	/^bool Connect (string server)$/;"	f
Connect	dofollower.cpp	/^void TFOLLOWER::Connect (string player_name) {$/;"	f	class:TFOLLOWER
ConnectFollower	doleader.cpp	/^void TLEADER::ConnectFollower (in_addr remote_address, in_port_t remote_port, int fd)$/;"	f	class:TLEADER
Connected	donet.h	/^  bool Connected ()$/;"	f	struct:TNET_ADDRESS
ConnectingErrorException	donet.h	/^  class ConnectingErrorException {};$/;"	c	struct:TNET_ADDRESS
ConsumerIsAttached	donet.cpp	/^void TNET_LISTENER::ConsumerIsAttached (GLFWthread thread) {$/;"	f	class:TNET_LISTENER
CountAvailablePositions	doraces.cpp	/^void TMAP_ITEM::CountAvailablePositions()$/;"	f	class:TMAP_ITEM
CountDistance	dowalk.cpp	/^inline int TA_STAR_ALG::CountDistance(TPOSITION_3D pos1,TPOSITION_3D pos2)$/;"	f	class:TA_STAR_ALG
CountNodes	doraces.h	/^  int CountNodes()$/;"	f	class:TLIST_OF_PRODUCTS
CountPathDistance	doforces.cpp	/^int TFORCE_UNIT::CountPathDistance(TPOSITION_3D area_pos, int area_width, int area_height,int max_cnt)$/;"	f	class:TFORCE_UNIT
CountPathDistance	domapunits.cpp	/^int TMAP_UNIT::CountPathDistance(TPOSITION_3D area_pos, int area_width, int area_height,int max_cnt)$/;"	f	class:TMAP_UNIT
CountTime	dowalk.cpp	/^double TPATH_LIST::CountTime(TFORCE_UNIT *unit)$/;"	f	class:TPATH_LIST
Create	domap.cpp	/^bool TWARFOG::Create(void)$/;"	f	class:TWARFOG
CreateBoolField	domouse.cpp	/^static bool **CreateBoolField(int width, int height)$/;"	f	file:
CreateBuildButtons	doengine.cpp	/^void CreateBuildButtons()$/;"	f
CreateBuildingsTable	doraces.cpp	/^bool CreateBuildingsTable(void)$/;"	f
CreateConfFile	dofile.cpp	/^TCONF_FILE *CreateConfFile(const char *name)$/;"	f
CreateCopy	dowalk.cpp	/^TPATH_LIST* TPATH_LIST::CreateCopy(int shift_x, int shift_y, int shift_z)$/;"	f	class:TPATH_LIST
CreateFonts	dodata.cpp	/^bool CreateFonts(void)$/;"	f
CreateGame	doengine.cpp	/^bool CreateGame()$/;"	f
CreateGameGUI	doengine.cpp	/^void CreateGameGUI()$/;"	f
CreateGhost	dobuildings.cpp	/^void TBUILDING_UNIT::CreateGhost()$/;"	f	class:TBUILDING_UNIT
CreateGhost	dosources.cpp	/^void TSOURCE_UNIT::CreateGhost()$/;"	f	class:TSOURCE_UNIT
CreateGhost	dounits.h	/^  virtual void CreateGhost() {}$/;"	f	class:TPLAYER_UNIT
CreateGoalSet	dowalk.cpp	/^void TA_STAR_MAP::CreateGoalSet(TPOSITION_3D goal, T_SIMPLE welt)$/;"	f	class:TA_STAR_MAP
CreateGoalSetForArea	dowalk.cpp	/^void TA_STAR_MAP::CreateGoalSetForArea(TPOSITION_3D pos,TFORCE_UNIT *unit,int area_width,int area_height)$/;"	f	class:TA_STAR_MAP
CreateHashTable	doschemes.cpp	/^bool CreateHashTable(int segment)$/;"	f
CreateLocalMap	doplayers.cpp	/^void TLOC_MAP::CreateLocalMap(T_SIMPLE w, T_SIMPLE h, T_SIMPLE d)$/;"	f	class:TLOC_MAP
CreateLogMutex	dologs.cpp	/^bool CreateLogMutex(void)$/;"	f
CreateMapSurface	domap.cpp	/^TMAP_SURFACE **CreateMapSurface()$/;"	f
CreateMaterialsTable	doschemes.cpp	/^bool CreateMaterialsTable(void)$/;"	f
CreateMenuGUI	doengine.cpp	/^void CreateMenuGUI()$/;"	f
CreateNewMap	dowalk.cpp	/^bool TA_STAR_MAP::CreateNewMap(T_SIMPLE w, T_SIMPLE h, T_SIMPLE d)$/;"	f	class:TA_STAR_MAP
CreateNewPool	dopool.h	/^TPOOL<T>* TPOOL<T>::CreateNewPool(int elements_count, int count_critical, int count_increment)$/;"	f	class:TPOOL
CreateNewQueue	dothreadpool.h	/^      static TQUEUE<S>* CreateNewQueue(int swimmers_count, int count_critical)$/;"	f	class:TTHREAD_POOL::TQUEUE
CreateNewThreadPool	dothreadpool.h	/^  static TTHREAD_POOL<I, O, A>* CreateNewThreadPool(int thread_count, unsigned int req_queue_size = THP_QUEUE_SIZE, $/;"	f	class:TTHREAD_POOL
CreateOrderButtons	doengine.cpp	/^void CreateOrderButtons()$/;"	f
CreatePathCopy	doforces.cpp	/^TPATH_LIST * TFORCE_UNIT::CreatePathCopy(TPATH_LIST * leader_path,int shift_x, int shift_y, int shift_z)$/;"	f	class:TFORCE_UNIT
CreatePathList	dowalk.cpp	/^TPATH_LIST * TA_STAR_ALG::CreatePathList(TPOSITION_3D goal, TPOSITION_3D start)$/;"	f	class:TA_STAR_ALG
CreatePlayers	doplayers.cpp	/^bool CreatePlayers()$/;"	f
CreateRace	doraces.cpp	/^bool CreateRace(void)$/;"	f
CreateSourcesTable	doraces.cpp	/^bool CreateSourcesTable(void)$/;"	f
CreateTerrainField	dosimpletypes.cpp	/^TTERRAIN_FIELD CreateTerrainField(int width, int height)$/;"	f
CreateTerrfTable	doschemes.cpp	/^bool CreateTerrfTable(int sid)$/;"	f
CreateTerrlTable	doschemes.cpp	/^bool CreateTerrlTable(int sid)$/;"	f
CreateTerroTable	doschemes.cpp	/^bool CreateTerroTable(int sid)$/;"	f
CreateThreadNew	dothreadpool.h	/^      bool CreateThreadNew(TTHREAD_POOL<I, O, A> *tp)$/;"	f	class:TTHREAD_POOL::TTHREAD
CreateUnitsTable	doraces.cpp	/^bool CreateUnitsTable(void)$/;"	f
Critical	dologs.h	314;"	d
DATA_DIR	cfg.h	43;"	d
DAT_COMMON_NAME	dodata.h	52;"	d
DAT_CURSORS_NAME	dodata.h	56;"	d
DAT_FILE_HEADER	dodata.h	75;"	d
DAT_FONTS_NAME	dodata.h	54;"	d
DAT_GUI_NAME	dodata.h	58;"	d
DAT_MAPEL_DIAGONAL_SIZE	dodata.h	64;"	d
DAT_MAPEL_DIAGONAL_SIZE_2	dodata.h	65;"	d
DAT_MAPEL_STRAIGHT_SIZE	dodata.h	62;"	d
DAT_MAPEL_STRAIGHT_SIZE_2	dodata.h	63;"	d
DAT_MAX_COLOR_TESTED	dodata.h	68;"	d
DAT_MAX_DISTANCE	dodata.h	70;"	d
DAT_MAX_FILENAME_LENGTH	dodata.h	72;"	d
DAT_MAX_TEX_MAPELS	dodata.h	67;"	d
DAT_MAX_VERSION	dodata.h	76;"	d
DAT_MIN_VERSION	dodata.h	77;"	d
DAT_PATH	dodata.h	50;"	d
DAT_SEGMENTS_COUNT	dodata.h	60;"	d
DAT_SID_GAME_MUSIC	dodata.h	85;"	d
DAT_SID_MENU_BUTTON	dodata.h	86;"	d
DAT_SID_MENU_CONTROL	dodata.h	87;"	d
DAT_SID_MENU_MUSIC	dodata.h	84;"	d
DAT_ST_MODULE	dodata.cpp	43;"	d	file:
DAT_ST_SAMPLE	dodata.cpp	44;"	d	file:
DAT_ST_STREAM	dodata.cpp	45;"	d	file:
DAT_TEX_NAME_LENGTH	dodata.h	80;"	d
DAT_TEX_RANDOM	dodata.h	81;"	d
DAT_TGID_ACTION_BUTTONS	dodata.h	93;"	d
DAT_TGID_BASIC_FONT	dodata.h	90;"	d
DAT_TGID_GUARD_BUTTONS	dodata.h	97;"	d
DAT_TGID_LABELS	dodata.h	96;"	d
DAT_TGID_MENU_BUTTONS	dodata.h	94;"	d
DAT_TGID_MOUSE_CURSORS	dodata.h	89;"	d
DAT_TGID_PANELS	dodata.h	92;"	d
DAT_TGID_SEG_BUTTONS	dodata.h	95;"	d
DBG_COLOR_B	dodraw.h	82;"	d
DBG_COLOR_G	dodraw.h	81;"	d
DBG_COLOR_R	dodraw.h	80;"	d
DEBUG	Makefile	/^DEBUG ?= 0$/;"	m
DEBUG	cfg.h	56;"	d
DEBUG	cfg.h	58;"	d
DEBUG_EVENTS	cfg.h	84;"	d
DEBUG_MEMORY	cfg.h	67;"	d
DEBUG_MEMORY	cfg.h	69;"	d
DEBUG_PATHFINDING	cfg.h	98;"	d
DEBUG_SORTING	cfg.h	91;"	d
DEBUG_THREADS	cfg.h	77;"	d
DEFINES	Makefile	/^DEFINES = -DDATA_DIR='""' -DUNIX=1 -DSOUND=$(SOUND) -DDEBUG=$(DEBUG)$/;"	m
DEVELOPERS	Makefile	/^DEVELOPERS = crazych index jojolase libertik martinpp peterpp$/;"	m
DIAGONAL	dowalk.h	/^  enum TDIRECTION { STRAIGHT, DIAGONAL, VERTICAL };$/;"	e	enum:TA_STAR_ALG::TDIRECTION
DIAGONAL_DIST	dowalk.h	109;"	d
DRW_ALL_SEGMENTS	dodraw.h	51;"	d
DRW_BUILD_MAP_ALPHA	dodraw.h	56;"	d
DRW_CURSOR_HEIGHT	dodraw.h	57;"	d
DRW_FPS_DELAY	dodraw.h	52;"	d
DRW_MIN_RADAR_SIZE	dodraw.h	53;"	d
DRW_RADAR_SIZE	dodraw.h	54;"	d
DRW_RADAR_TEX_SIZE	dodraw.h	55;"	d
DS_BUILDING	dounits.h	123;"	d
DS_NORMAL	dounits.h	121;"	d
DS_UNDERGROUND	dounits.h	122;"	d
Dead	dobuildings.cpp	/^void TBUILDING_UNIT::Dead(bool local)$/;"	f	class:TBUILDING_UNIT
Dead	doforces.cpp	/^void TFORCE_UNIT::Dead(bool local)$/;"	f	class:TFORCE_UNIT
Dead	domapunits.cpp	/^void TMAP_UNIT::Dead(bool local)$/;"	f	class:TMAP_UNIT
Dead	dounits.cpp	/^void TDRAW_UNIT::Dead(bool local)$/;"	f	class:TDRAW_UNIT
Dead	doworkers.cpp	/^void TWORKER_UNIT::Dead(bool local)$/;"	f	class:TWORKER_UNIT
Debug	dologs.h	321;"	d
Debug	dologs.h	323;"	d
DecMaterialBalance	dounits.h	/^  bool DecMaterialBalance() { return SetMaterialBalance(material_balance - 1); }$/;"	f	class:TSOURCE_UNIT
DecPlayerUnitsCount	doplayers.cpp	/^void TPLAYER::DecPlayerUnitsCount()$/;"	f	class:TPLAYER
DecPrepayed	dounits.h	/^  float DecPrepayed(const float value) $/;"	f	class:TBUILDING_UNIT
DecStoredMaterial	doplayers.h	/^  void DecStoredMaterial(int mat, float val) { stored_material[mat] -= val; update_info = true; };$/;"	f	class:TPLAYER
DecreaseASteps	dowalk.cpp	/^void TPATH_LIST::DecreaseASteps()$/;"	f	class:TPATH_LIST
DecreaseActiveUnitCount	doraces.h	/^  int DecreaseActiveUnitCount() $/;"	f	class:TBASIC_ITEM
DecreaseActivity	domap.cpp	/^void TMAP_SURFACE::DecreaseActivity(T_SIMPLE factor)$/;"	f	class:TMAP_SURFACE
DecreaseSteps	dowalk.h	/^  void DecreaseSteps(int st_count) { steps -= st_count;};    \/\/! Decreases variable steps, used when building is build, unit cant go to the goal, but just near the newly built building.$/;"	f	class:TPATH_LIST
DecrementLocalUnitCounter	doplayers.h	/^  int DecrementLocalUnitCounter(){local_unit_counter--; return local_unit_counter;};  $/;"	f	class:TPLAYER
DeleteBlock	doalloc.cpp	/^void DeleteBlock(void *address, const char* file = NULL, int line = 0)$/;"	f
DeleteBoolField	domouse.cpp	/^static void DeleteBoolField(bool **bool_field, int width)$/;"	f	file:
DeleteData	dodata.cpp	/^void DeleteData(void)$/;"	f
DeleteData	domouse.cpp	/^void TMOUSE::DeleteData(void)$/;"	f	class:TMOUSE
DeleteFromMap	dobuildings.cpp	/^void TBUILDING_UNIT::DeleteFromMap(bool from_segment)$/;"	f	class:TBUILDING_UNIT
DeleteFromMap	doforces.cpp	/^void TFORCE_UNIT::DeleteFromMap(bool from_segment)$/;"	f	class:TFORCE_UNIT
DeleteFromMap	domapunits.cpp	/^void TMAP_UNIT::DeleteFromMap(bool from_segment)$/;"	f	class:TMAP_UNIT
DeleteFromMap	dosources.cpp	/^void TSOURCE_UNIT::DeleteFromMap(bool from_segment)$/;"	f	class:TSOURCE_UNIT
DeleteFromPlayerArray	dobuildings.cpp	/^void TBUILDING_UNIT::DeleteFromPlayerArray()$/;"	f	class:TBUILDING_UNIT
DeleteFromSegments	dobuildings.cpp	/^void TBUILDING_UNIT::DeleteFromSegments()$/;"	f	class:TBUILDING_UNIT
DeleteFromSegments	dosources.cpp	/^void TSOURCE_UNIT::DeleteFromSegments()$/;"	f	class:TSOURCE_UNIT
DeleteFromSegments	dounits.cpp	/^void TDRAW_UNIT::DeleteFromSegments()$/;"	f	class:TDRAW_UNIT
DeleteItem	dofile.cpp	/^void TCONF_FILE::DeleteItem(char *item)$/;"	f	class:TCONF_FILE
DeleteItem	dofile.cpp	/^void TFE_SECTION::DeleteItem(char *item)$/;"	f	class:TFE_SECTION
DeleteLocalMap	doplayers.cpp	/^void TLOC_MAP::DeleteLocalMap()$/;"	f	class:TLOC_MAP
DeleteMap	domap.cpp	/^void TMAP::DeleteMap()$/;"	f	class:TMAP
DeleteMapSurface	domap.cpp	/^void DeleteMapSurface(TMAP_SURFACE **surface)$/;"	f
DeletePlayers	doplayers.cpp	/^void DeletePlayers()$/;"	f
DeleteRace	doraces.cpp	/^void DeleteRace(void)$/;"	f
DeleteRaces	doraces.cpp	/^void DeleteRaces(void)$/;"	f
DeleteSection	dofile.cpp	/^void TCONF_FILE::DeleteSection(char *section)$/;"	f	class:TCONF_FILE
DeleteSection	dofile.cpp	/^void TFE_SECTION::DeleteSection(char *section)$/;"	f	class:TFE_SECTION
DeleteStoredUnit	doselection.cpp	/^void TSELECTION::DeleteStoredUnit(int gid, TMAP_UNIT *unit)$/;"	f	class:TSELECTION
DeleteTerrainField	dosimpletypes.cpp	/^void DeleteTerrainField(TTERRAIN_FIELD terrain_field, int width)$/;"	f
DeleteUnit	domap.cpp	/^void TSEG_UNITS::DeleteUnit(TDRAW_UNIT *unit)$/;"	f	class:TSEG_UNITS
DeleteUnit	doplayers.cpp	/^void TPLAYER::DeleteUnit(TPLAYER_UNIT *punit)$/;"	f	class:TPLAYER
DeleteUnit	doselection.cpp	/^bool TSELECTION::DeleteUnit(TMAP_UNIT *punit)$/;"	f	class:TSELECTION
DeleteUnit	doselection.cpp	/^void TSTORED_SELECTION::DeleteUnit(TMAP_UNIT *unit)$/;"	f	class:TSTORED_SELECTION
DelinearizeEvent	doevents.cpp	/^void TEVENT::DelinearizeEvent(char *char_event, int lin_event_len)$/;"	f	class:TEVENT
DestroyAll	doberon.cpp	/^void DestroyAll(void)$/;"	f
DestroyFonts	dodata.cpp	/^void DestroyFonts(void)$/;"	f
DestroyGhost	dounits.h	/^  virtual void DestroyGhost() {$/;"	f	class:TBUILDING_UNIT
DestroyGhost	dounits.h	/^  virtual void DestroyGhost() {$/;"	f	class:TSOURCE_UNIT
DestroyGhost	dounits.h	/^  virtual void DestroyGhost() {}$/;"	f	class:TPLAYER_UNIT
DestroyList	doraces.h	/^  void DestroyList()$/;"	f	class:TLIST_OF_PRODUCTS
DestroyList	dosimpletypes.h	/^void TLIST<T>::DestroyList()$/;"	f	class:TLIST
DestroyLogMutex	dologs.cpp	/^void DestroyLogMutex(void)$/;"	f
DestroyMap	dowalk.cpp	/^void TA_STAR_MAP::DestroyMap()$/;"	f	class:TA_STAR_MAP
DetermineRotationDirection	doforces.cpp	/^int TFORCE_UNIT::DetermineRotationDirection(int direction)$/;"	f	class:TFORCE_UNIT
DevideToGroups	dowalk.cpp	/^TPATH_INFO* TA_STAR_ALG::DevideToGroups(TPATH_INFO* path_info)$/;"	f	class:TA_STAR_ALG
Die	donet.cpp	/^void TNET_MESSAGE_QUEUE::Die () {$/;"	f	class:TNET_MESSAGE_QUEUE
Disconnect	dobuildings.cpp	/^void TBUILDING_UNIT::Disconnect()$/;"	f	class:TBUILDING_UNIT
Disconnect	doengine.cpp	/^bool Disconnect() {$/;"	f
Disconnect	doforces.cpp	/^void TFORCE_UNIT::Disconnect()$/;"	f	class:TFORCE_UNIT
Disconnect	domapunits.cpp	/^void TMAP_UNIT::Disconnect()$/;"	f	class:TMAP_UNIT
Disconnect	donet.cpp	/^void TNET_ADDRESS::Disconnect () {$/;"	f	class:TNET_ADDRESS
Disconnect	doplayers.cpp	/^void TPLAYER::Disconnect(void)$/;"	f	class:TPLAYER
Disconnect	dosources.cpp	/^void TSOURCE_UNIT::Disconnect()$/;"	f	class:TSOURCE_UNIT
Disconnect	dounits.cpp	/^void TPROJECTILE_UNIT::Disconnect()$/;"	f	class:TPROJECTILE_UNIT
Disconnect	dounits.h	/^  virtual void Disconnect() {delete this;}$/;"	f	class:TPLAYER_UNIT
DisconnectAddress	dohost.h	/^  void DisconnectAddress (in_addr address, in_port_t port) {$/;"	f	class:THOST
DisconnectAddress	dohost.h	/^  void DisconnectAddress (int id) {$/;"	f	class:THOST
DisconnectAddress	donet.cpp	/^void TNET_TALKER::DisconnectAddress (in_addr address, in_port_t port) {$/;"	f	class:TNET_TALKER
DisconnectAddress	donet.cpp	/^void TNET_TALKER::DisconnectAddress (int id) {$/;"	f	class:TNET_TALKER
DoesAttackTakeEffect	dounits.h	/^  virtual bool DoesAttackTakeEffect(char const flags) const$/;"	f	class:TSOURCE_UNIT
DoesAttackTakeEffect	dounits.h	/^  virtual bool DoesAttackTakeEffect(const char flags) const {return true;};$/;"	f	class:TMAP_UNIT
DoesAttackTakeEffect	dounits.h	/^  virtual bool DoesAttackTakeEffect(const char flags) const$/;"	f	class:TBUILDING_UNIT
DoneMemorySystem	doalloc.cpp	/^void DoneMemorySystem(void)$/;"	f
Draw	dodraw.cpp	/^void TOST::Draw ()$/;"	f	class:TOST
Draw	domap.cpp	/^void TMAP::Draw()$/;"	f	class:TMAP
Draw	domap.cpp	/^void TMAP_SEGMENT::Draw(void)$/;"	f	class:TMAP_SEGMENT
Draw	domap.cpp	/^void TRADAR::Draw(void)$/;"	f	class:TRADAR
Draw	domap.cpp	/^void TSEG_UNITS::Draw(T_BYTE style)$/;"	f	class:TSEG_UNITS
Draw	domap.cpp	/^void TTERR_BASIC::Draw(void)$/;"	f	class:TTERR_BASIC
Draw	domap.cpp	/^void TWARFOG::Draw(void)$/;"	f	class:TWARFOG
Draw	domapunits.cpp	/^void TMAP_UNIT::Draw(T_BYTE style)$/;"	f	class:TMAP_UNIT
Draw	domouse.cpp	/^void TMOUSE::Draw(void)$/;"	f	class:TMOUSE
Draw	doschemes.h	/^  void Draw(int anim_id) { if (animation && anim_id >= 0) animation[anim_id]->Draw(); }$/;"	f	class:TTERR_ITEM
Draw	dounits.cpp	/^void TDRAW_UNIT::Draw(T_BYTE style)$/;"	f	class:TDRAW_UNIT
Draw	dounits.h	/^  virtual void Draw() { Draw(DS_NORMAL); };$/;"	f	class:TDRAW_UNIT
Draw	glgui.cpp	/^void TGUI::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI
Draw	glgui.cpp	/^void TGUI_BOX::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_BOX
Draw	glgui.cpp	/^void TGUI_BUTTON::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_BUTTON
Draw	glgui.cpp	/^void TGUI_CHECK_BOX::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_CHECK_BOX
Draw	glgui.cpp	/^void TGUI_COMBO_BOX::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_COMBO_BOX
Draw	glgui.cpp	/^void TGUI_EDIT_BOX::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_EDIT_BOX
Draw	glgui.cpp	/^void TGUI_LABEL::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_LABEL
Draw	glgui.cpp	/^void TGUI_LIST::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_LIST
Draw	glgui.cpp	/^void TGUI_LIST_BOX::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_LIST_BOX
Draw	glgui.cpp	/^void TGUI_PANEL::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_PANEL
Draw	glgui.cpp	/^void TGUI_SCROLL_BOX::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_SCROLL_BOX
Draw	glgui.cpp	/^void TGUI_SLIDER::Draw(GLfloat dx, GLfloat dy)$/;"	f	class:TGUI_SLIDER
Draw	glgui.h	/^  void Draw() { Draw(0, 0); };$/;"	f	class:TGUI
Draw	glgui.h	/^  void Draw()$/;"	f	class:TGUI_ANIMATION
Draw	glgui.h	/^  void Draw(GLfloat w, GLfloat h)$/;"	f	class:TGUI_ANIMATION
DrawBGSelection	domapunits.cpp	/^void TMAP_UNIT::DrawBGSelection(T_BYTE style)$/;"	f	class:TMAP_UNIT
DrawBgRectangle	glgui.cpp	/^void DrawBgRectangle(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLfloat *fcolor, GLfloat *bgcolor, GLfloat alpha, bool border)$/;"	f
DrawBorder	domap.cpp	/^void TMAP::DrawBorder()$/;"	f	class:TMAP
DrawBuildMap	domouse.cpp	/^void TMOUSE::DrawBuildMap(void)$/;"	f	class:TMOUSE
DrawFGSelection	domapunits.cpp	/^void TMAP_UNIT::DrawFGSelection(T_BYTE style)$/;"	f	class:TMAP_UNIT
DrawFaceRectangle	glgui.cpp	/^void DrawFaceRectangle(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLfloat *fcolor, GLfloat alpha, bool border, bool inverse)$/;"	f
DrawFps	dodraw.cpp	/^void DrawFps(void)$/;"	f
DrawFrame	glgui.cpp	/^void TGUI_TEXTURE::DrawFrame(int frame, GLfloat w, GLfloat h)$/;"	f	class:TGUI_TEXTURE
DrawFrame	glgui.h	/^  void DrawFrame(int frame) { DrawFrame(frame, GLfloat(frame_width), GLfloat(frame_height)); }$/;"	f	class:TGUI_TEXTURE
DrawGame	dodraw.cpp	/^void DrawGame(void)$/;"	f
DrawLine	doforces.cpp	/^void TFORCE_UNIT::DrawLine()$/;"	f	class:TFORCE_UNIT
DrawSelection	domouse.cpp	/^void TMOUSE::DrawSelection(void)$/;"	f	class:TMOUSE
DrawStatusCube	domapunits.cpp	/^inline void DrawStatusCube(GLfloat x, GLfloat y, GLfloat l, GLfloat p, GLfloat r, GLfloat g, GLfloat b)$/;"	f
DrawStatusQuad	domapunits.cpp	/^inline void DrawStatusQuad(GLfloat x, GLfloat y, GLfloat w, GLfloat p, GLfloat r, GLfloat g, GLfloat b)$/;"	f
DrawSurface	domap.cpp	/^void TMAP_SEGMENT::DrawSurface(void)$/;"	f	class:TMAP_SEGMENT
DrawToRadar	domap.cpp	/^void TMAP::DrawToRadar()$/;"	f	class:TMAP
DrawToRadar	domap.cpp	/^void TSEG_UNITS::DrawToRadar(void)$/;"	f	class:TSEG_UNITS
DrawToRadar	domap.cpp	/^void TWARFOG::DrawToRadar(void)$/;"	f	class:TWARFOG
DrawToRadar	domapunits.cpp	/^void TMAP_UNIT::DrawToRadar(void)$/;"	f	class:TMAP_UNIT
DrawToRadar	dounits.h	/^  virtual void DrawToRadar() {};$/;"	f	class:TDRAW_UNIT
DrawUnitsLines	doselection.cpp	/^void TSELECTION::DrawUnitsLines()$/;"	f	class:TSELECTION
EMPTY	doschemes.cpp	36;"	d	file:
EPixFormat	tga.h	/^} EPixFormat;$/;"	t	typeref:enum:__anon12
ERR_COLOR_B	dodraw.h	94;"	d
ERR_COLOR_G	dodraw.h	93;"	d
ERR_COLOR_R	dodraw.h	92;"	d
ERR_LOAD_MAP	doengine.h	/^  ERR_LOAD_MAP$/;"	e	enum:TGAME_ERROR
ERR_LOG_LEVELS	dologs.h	74;"	d
ERR_NONE	doengine.h	/^  ERR_NONE,$/;"	e	enum:TGAME_ERROR
ET_ACC_BUILD_DESTROYED	doevents.h	74;"	d
ET_ATTACK_TOO_FAR_AWAY	doevents.h	46;"	d
ET_ATTACK_TO_OTHER_SEG	doevents.h	60;"	d
ET_CANTMINE_CANLEAVE_SOURCE	doevents.h	56;"	d
ET_CANTMINE_LEAVE_NOSOURCE_NOK	doevents.h	69;"	d
ET_CANTMINE_LEAVE_NOSOURCE_OK	doevents.h	68;"	d
ET_CONSTRUCTED_OBJECT_MOVING	doevents.h	49;"	d
ET_FORCE_UNIT_HIDING	doevents.h	59;"	d
ET_GROUP_MOVING	doevents.h	80;"	d
ET_HIDER_MOVING	doevents.h	48;"	d
ET_MINED_HAS_ACCEPTOR	doevents.h	55;"	d
ET_MINED_SEARCH_ACCEPTOR	doevents.h	73;"	d
ET_NEXTMINE_NOT_HEIGHBOUR	doevents.h	67;"	d
ET_NEXTMINE_SOURCE_DESTR	doevents.h	64;"	d
ET_NEXTMINE_SOURCE_NOK	doevents.h	45;"	d
ET_NEXTMINE_SOURCE_OK	doevents.h	44;"	d
ET_NEXTPOS_NOTMOVABLE	doevents.h	58;"	d
ET_NEXT_CR_NOT_NEIGHBOUR	doevents.h	65;"	d
ET_NEXT_HIDING	doevents.h	53;"	d
ET_NEXT_UNLOADING	doevents.h	54;"	d
ET_NONE	doevents.h	43;"	d
ET_NOTNEXTPOS_LANDING	doevents.h	50;"	d
ET_NOTPATH_LAND	doevents.h	57;"	d
ET_TARGET_MOVING	doevents.h	47;"	d
ET_UNIT_AGAINST_UNIT	doevents.h	51;"	d
ET_UNLOAD_DEST_BUILD_NOT_HELD	doevents.h	62;"	d
ET_UNLOAD_DEST_BUILD_SEARCH_ACC	doevents.h	76;"	d
ET_UNLOAD_DEST_NOT_NEIGHBOUR	doevents.h	63;"	d
ET_UNLOAD_DEST_RUINED	doevents.h	61;"	d
ET_UNLOAD_HELD	doevents.h	66;"	d
ET_UNLOAD_HELD_SEARCH_ACC	doevents.h	75;"	d
ET_UNLOAD_NO_SOURCE	doevents.h	77;"	d
ET_WORKER_ACTIVITY	doevents.h	52;"	d
EV_MIN_POOL_ELEMENTS	dopool.h	43;"	d
EXTERNAL_LOG_LEVELS	dologs.h	77;"	d
EjectUnits	domapunits.cpp	/^void TMAP_UNIT::EjectUnits()$/;"	f	class:TMAP_UNIT
Error	dologs.h	312;"	d
EventToString	dounits.cpp	/^const char *EventToString(const int event)$/;"	f
EveryPlayerHasDifferentRace	doplayers.cpp	/^bool TPLAYER_ARRAY::EveryPlayerHasDifferentRace () {$/;"	f	class:TPLAYER_ARRAY
ExecuteAttack	dofight.cpp	/^void TGUN::ExecuteAttack(TMAP_UNIT *defender) const$/;"	f	class:TGUN
ExistInSegment	doforces.cpp	/^bool TFORCE_UNIT::ExistInSegment(int bottom, int top) const$/;"	f	class:TFORCE_UNIT
ExistInSegment	domapunits.cpp	/^bool TMAP_UNIT::ExistInSegment(int bottom, int top) const$/;"	f	class:TMAP_UNIT
Extract	donet.h	/^  void Extract (void *data, int size)$/;"	f	struct:TNET_MESSAGE
ExtractByte	donet.h	/^  T_BYTE ExtractByte ()$/;"	f	struct:TNET_MESSAGE
ExtractMinOpenSet	dowalk.cpp	/^TSET_FIELD *TA_STAR_ALG::ExtractMinOpenSet()$/;"	f	class:TA_STAR_ALG
ExtractString	donet.h	/^  std::string ExtractString ()$/;"	f	struct:TNET_MESSAGE
F	glgui.h	/^  F,$/;"	e	enum:TCALLBACK_TYPE
FE_ITEM	dofile.h	62;"	d
FE_LINE	dofile.h	60;"	d
FE_SECTION	dofile.h	64;"	d
FF	glgui.h	/^  FF,$/;"	e	enum:TCALLBACK_TYPE
FFI	glgui.h	/^  FFI,$/;"	e	enum:TCALLBACK_TYPE
FIELD_DIFFICULTY	dowalk.cpp	591;"	d	file:
FIELD_DIFFICULTY	dowalk.cpp	815;"	d	file:
FIGCPP_ACCURACY_MODIFIER	dofight.cpp	46;"	d	file:
FIGCPP_LLX	dofight.cpp	37;"	d	file:
FIGCPP_LLY	dofight.cpp	41;"	d	file:
FIGCPP_LRX	dofight.cpp	38;"	d	file:
FIGCPP_LRY	dofight.cpp	42;"	d	file:
FIGCPP_RLX	dofight.cpp	39;"	d	file:
FIGCPP_RLY	dofight.cpp	43;"	d	file:
FIGCPP_RRX	dofight.cpp	40;"	d	file:
FIGCPP_RRY	dofight.cpp	44;"	d	file:
FIG_AIF_ATTACK_FAILED	dofight.h	58;"	d
FIG_AIF_ATTACK_OK	dofight.h	57;"	d
FIG_AIF_ATTACT_NOT_EFFECIVE	dofight.h	67;"	d
FIG_AIF_START_FIRST	dofight.h	64;"	d
FIG_AIF_TOO_CLOSE_TO	dofight.h	62;"	d
FIG_AIF_TOO_FAR_AWAY	dofight.h	61;"	d
FIG_AIF_TO_LOWER_SEG	dofight.h	60;"	d
FIG_AIF_TO_UPPER_SEG	dofight.h	59;"	d
FIG_AIF_TURN_LEFT	dofight.h	65;"	d
FIG_AIF_TURN_RIGHT	dofight.h	66;"	d
FIG_AIF_UNSHOTABLE_SEG	dofight.h	63;"	d
FIG_GUN_DAMAGE_BUILDINGS	dofight.h	51;"	d
FIG_GUN_DAMAGE_SOURCES	dofight.h	52;"	d
FIG_GUN_NOTHING	dofight.h	49;"	d
FIG_GUN_NOTLANDING	dofight.h	54;"	d
FIG_GUN_POSITION_ATTACK	dofight.h	53;"	d
FIG_GUN_SAME_SEGMENT	dofight.h	50;"	d
FILENAME_LOC_MAP	dowalk.cpp	50;"	d	file:
FILE_DEF_INDENT	dofile.h	54;"	d
FILE_MAX_LINE_LENGTH	dofile.h	47;"	d
FILE_MAX_NAME_LENGTH	dofile.h	49;"	d
FULL_LOG_LEVELS	dologs.h	75;"	d
FieldDifficultyAux	dowalk.cpp	/^inline unsigned int TA_STAR_ALG::FieldDifficultyAux (int x, int y, int z, TLOC_MAP_FIELD ***loc_map) {$/;"	f	class:TA_STAR_ALG
FindBuilders	doraces.cpp	/^TLIST<TBASIC_ITEM> * TRACE::FindBuilders(TBASIC_ITEM * unit)$/;"	f	class:TRACE
FindBuilding	doraces.cpp	/^int TRACE::FindBuilding(int * result, int * mat, int * shot_seg, int need_food, int need_energy, TPOSITION start_pos, TPOSITION end_pos)$/;"	f	class:TRACE
FindNearestBuilding	doworkers.cpp	/^void TWORKER_UNIT::FindNearestBuilding(TLIST<TBUILDING_UNIT>&acceptable_buildings, TNEAREST_BUILDINGS &nearest, TA_STAR_ALG *path_tool)$/;"	f	class:TWORKER_UNIT
FindNewSource	doworkers.cpp	/^TSOURCE_UNIT * TWORKER_UNIT::FindNewSource(TPOSITION_3D position)$/;"	f	class:TWORKER_UNIT
FindOverUnit	domouse.cpp	/^void TMOUSE::FindOverUnit(int seg)$/;"	f	class:TMOUSE
FindProduct	doraces.cpp	/^TBASIC_ITEM * TRACE::FindProduct(TBASIC_ITEM * target)$/;"	f	class:TRACE
FindRepairers	doraces.cpp	/^TLIST<TBASIC_ITEM> * TRACE::FindRepairers(TBASIC_ITEM * unit)$/;"	f	class:TRACE
FindUnit	doraces.cpp	/^int TRACE::FindUnit(int * result, int * mat, int * shot_seg, int need_food, int need_energy, TPOSITION start_pos, TPOSITION end_pos)$/;"	f	class:TRACE
FindWorker	doraces.cpp	/^TLIST<TWORKER_ITEM> * TRACE::FindWorker(T_BYTE material)$/;"	f	class:TRACE
FireOn	domapunits.cpp	/^bool TMAP_UNIT::FireOn(const int ipos_x, const int ipos_y, const int ipos_segment, const double ts)$/;"	f	class:TMAP_UNIT
Focus	glgui.cpp	/^void TGUI_BOX::Focus()$/;"	f	class:TGUI_BOX
FunctionStarter	dothreadpool.h	/^  static void GLFWCALL FunctionStarter(void *p_thread)$/;"	f	class:TTHREAD_POOL
GAME_PANEL_ALPHA	doengine.cpp	152;"	d	file:
GLF_RESET_PROJECTION	glfont.h	36;"	d
GLFfont	glfont.h	/^} GLFfont;$/;"	t	typeref:struct:__anon2
GUI_AS_PAUSE	glgui.h	75;"	d
GUI_AS_PLAY	glgui.h	74;"	d
GUI_AS_STOP	glgui.h	73;"	d
GUI_BS_BUTTON	glgui.h	68;"	d
GUI_BS_CHECK	glgui.h	69;"	d
GUI_BS_COUNT	glgui.h	91;"	d
GUI_BS_DOWN	glgui.h	/^  GUI_BS_DOWN,$/;"	e	enum:TGUI_BUTTON_STATE
GUI_BS_DOWN_HOVER	glgui.h	/^  GUI_BS_DOWN_HOVER$/;"	e	enum:TGUI_BUTTON_STATE
GUI_BS_GROUP	glgui.h	70;"	d
GUI_BS_UP	glgui.h	/^  GUI_BS_UP,$/;"	e	enum:TGUI_BUTTON_STATE
GUI_BS_UP_HOVER	glgui.h	/^  GUI_BS_UP_HOVER,$/;"	e	enum:TGUI_BUTTON_STATE
GUI_CHECK_BOX_SIZE	glgui.h	103;"	d
GUI_CLIP_EPSILON	glgui.cpp	43;"	d	file:
GUI_DEF_ALPHA	glgui.h	62;"	d
GUI_DEF_COLOR	glgui.h	60;"	d
GUI_DEF_FONT_COLOR	glgui.h	61;"	d
GUI_HOVER_COEF	glgui.h	65;"	d
GUI_KEY	glgui.h	58;"	d
GUI_LIGHT_COEF	glgui.h	64;"	d
GUI_MAX_CLIP_LEVEL	glgui.cpp	42;"	d	file:
GUI_MB_BUTTONS_COUNT	glgui.h	1095;"	d
GUI_MB_CANCEL	glgui.h	1099;"	d
GUI_MB_NO	glgui.h	1098;"	d
GUI_MB_OK	glgui.h	1096;"	d
GUI_MB_YES	glgui.h	1097;"	d
GUI_NEW	doalloc.h	74;"	d
GUI_NEW	doalloc.h	76;"	d
GUI_NEW	glgui.h	55;"	d
GUI_SLIDER_SIZE	glgui.h	104;"	d
GUI_ST_COUNT	glgui.h	99;"	d
GUI_ST_HORIZONTAL	glgui.h	/^  GUI_ST_HORIZONTAL,$/;"	e	enum:TGUI_SLIDER_TYPE
GUI_ST_VERTICAL	glgui.h	/^  GUI_ST_VERTICAL$/;"	e	enum:TGUI_SLIDER_TYPE
GUI_TEX_ID	glgui.h	/^typedef int     GUI_TEX_ID;$/;"	t
GUI_TOOLTIP_DELAY	glgui.h	105;"	d
GUI_TOOLTIP_TIME	glgui.h	106;"	d
GUI_TT_NORMAL	glgui.h	/^  GUI_TT_NORMAL,                     \/\/!< Clasic rectangular texture.$/;"	e	enum:TGUI_TEX_TYPE
GUI_TT_RHOMBUS	glgui.h	/^  GUI_TT_RHOMBUS                     \/\/!< Special texture that stores rhombus image.$/;"	e	enum:TGUI_TEX_TYPE
Game	doengine.cpp	/^void Game(void)$/;"	f
GameBuildOnClick	doengine.cpp	/^void GameBuildOnClick(TGUI_BOX *sender)$/;"	f
GameBuildOnDraw	doengine.cpp	/^void GameBuildOnDraw(TGUI_BOX *sender)$/;"	f
GameBuildOnTooltip	doengine.cpp	/^void GameBuildOnTooltip(TGUI_BOX *sender)$/;"	f
GameButtonOnClick	doengine.cpp	/^void GameButtonOnClick(TGUI_BOX *sender)$/;"	f
GameButtonOnClick	doengine.cpp	/^void GameButtonOnClick(int key)$/;"	f
GameButtonOnMouseDown	doengine.cpp	/^void GameButtonOnMouseDown(TGUI_BOX *sender, GLfloat, GLfloat, int button)$/;"	f
GameOnKeyDown	doengine.cpp	/^void GameOnKeyDown(int key)$/;"	f
GameOnKeyUp	doengine.cpp	/^void GameOnKeyUp(int key)$/;"	f
GameOnMouseDown	doengine.cpp	/^void GameOnMouseDown(TGUI_BOX *sender, GLfloat x, GLfloat y, int button)$/;"	f
GameOnMouseUp	doengine.cpp	/^void GameOnMouseUp(TGUI_BOX *sender, GLfloat x, GLfloat y, int button)$/;"	f
GameOnRadarDraw	doengine.cpp	/^void GameOnRadarDraw(TGUI_BOX *sender)$/;"	f
GameOnRadarMouseDown	doengine.cpp	/^void GameOnRadarMouseDown(TGUI_BOX *sender, GLfloat x, GLfloat y, int button)$/;"	f
GameOnRadarMouseMove	doengine.cpp	/^void GameOnRadarMouseMove(TGUI_BOX *sender, GLfloat x, GLfloat y)$/;"	f
GameOrderOnClick	doengine.cpp	/^void GameOrderOnClick(TGUI_BOX *sender)$/;"	f
GameOrderOnMouseDown	doengine.cpp	/^void GameOrderOnMouseDown(TGUI_BOX *sender, GLfloat x, GLfloat y, int button)$/;"	f
GameProduceOnClick	doengine.cpp	/^void GameProduceOnClick(TGUI_BOX *sender)$/;"	f
GameStayOnClick	doengine.cpp	/^void GameStayOnClick(TGUI_BOX *sender)$/;"	f
GetAbsPosX	glgui.h	/^  GLfloat GetAbsPosX() { return owner ? owner->GetAbsPosX() + owner->padding + x : x; };$/;"	f	class:TGUI_BOX
GetAbsPosY	glgui.h	/^  GLfloat GetAbsPosY() { return owner ? owner->GetAbsPosY() + owner->padding + y : y; };$/;"	f	class:TGUI_BOX
GetAccuracy	dofight.h	/^  float GetAccuracy() const         \/\/!< Returns accuracy of gun.$/;"	f	class:TGUN
GetActSection	dofile.h	/^  TFE_SECTION * GetActSection(void) {return act_section;};$/;"	f	class:TCONF_FILE
GetAction	domapunits.cpp	/^TUNIT_ACTION TMAP_UNIT::GetAction()$/;"	f	class:TMAP_UNIT
GetAction	doworkers.cpp	/^TUNIT_ACTION TWORKER_UNIT::GetAction()$/;"	f	class:TWORKER_UNIT
GetActivity	domap.cpp	/^void TMAP_SURFACE::GetActivity(const T_SIMPLE PlayerID,  TNEURON_VALUE *my_activity, TNEURON_VALUE *enemy_activity)$/;"	f	class:TMAP_SURFACE
GetActual	dodraw.h	/^    double GetActual () { return time_actual; }   \/\/!< Returns actual time = time of last update. [seconds]$/;"	f	class:TTIME
GetAddress	donet.h	/^  in_addr GetAddress () { return address; }$/;"	f	struct:TNET_ADDRESS
GetAddress	donet.h	/^  in_addr GetAddress () { return address; }$/;"	f	struct:TNET_MESSAGE
GetAddress	doplayers.cpp	/^in_addr TPLAYER_ARRAY::GetAddress (int player_index) {$/;"	f	class:TPLAYER_ARRAY
GetAdjacent	dowalk.cpp	/^void TA_STAR_ALG::GetAdjacent(TSET_FIELD *neighbours, TSET_FIELD *center, TFORCE_ITEM *type, TLOC_MAP_FIELD ***loc_map, TPOSITION_3D goal, double* easiest)$/;"	f	class:TA_STAR_ALG
GetAdjacentOneDirection	dowalk.cpp	/^void TA_STAR_ALG::GetAdjacentOneDirection(int x, int y, int z, TDIRECTION direction, TSET_FIELD &neighbour, TSET_FIELD *center, TFORCE_ITEM *type, TLOC_MAP_FIELD ***loc_map, TPOSITION_3D goal, double* easiest)$/;"	f	class:TA_STAR_ALG
GetAggressivity	doraces.h	/^  TAGGRESSIVITY_MODE GetAggressivity() const$/;"	f	class:TMAP_ITEM
GetAggressivity	dounits.h	/^  TAGGRESSIVITY_MODE GetAggressivity() const$/;"	f	class:TMAP_UNIT
GetAimersList	domap.h	/^  TMAP_POOLED_LIST* GetAimersList() const$/;"	f	struct:TMAP_SURFACE
GetAimersPool	domap.h	/^  void* GetAimersPool() const$/;"	f	class:TMAP
GetAllowedMaterial	doraces.h	/^  bool GetAllowedMaterial(T_BYTE material) {$/;"	f	class:TBUILDING_ITEM
GetAllowedMaterial	doraces.h	/^  bool GetAllowedMaterial(const T_BYTE material) {$/;"	f	class:TWORKER_ITEM
GetAllowedMaterial	dounits.h	/^  bool GetAllowedMaterial(T_BYTE material) const { return static_cast<TBUILDING_ITEM*>(pitem)->GetAllowedMaterial(material); };$/;"	f	class:TBUILDING_UNIT
GetAlpha	glgui.h	/^  GLfloat GetAlpha(void) { return alpha; };$/;"	f	class:TGUI_BOX
GetAngle	dolayout.cpp	/^double TPOSITION::GetAngle(TPOSITION point) const$/;"	f	class:TPOSITION
GetAnimCount	doschemes.h	/^  int  GetAnimCount() { return anim_count; }$/;"	f	class:TTERR_ITEM
GetAnimation	dounits.h	/^  TGUI_ANIMATION* GetAnimation() const {return animation;};   \/\/!< Returns pointer to animation structure of the unit.$/;"	f	class:TDRAW_UNIT
GetAreaVisibility	doplayers.cpp	/^bool TLOC_MAP::GetAreaVisibility(TPOSITION_3D pos, const T_SIMPLE width, const T_SIMPLE height)$/;"	f	class:TLOC_MAP
GetAreaVisibility	doplayers.cpp	/^bool TLOC_MAP::GetAreaVisibility(const T_SIMPLE pos_x, const T_SIMPLE pos_y, $/;"	f	class:TLOC_MAP
GetArmament	doraces.h	/^  TARMAMENT* GetArmament() const {return armament;};$/;"	f	class:TMAP_ITEM
GetArmamentWorth	dounits.h	/^  virtual float GetArmamentWorth(){return ((TMAP_ITEM *)pitem)->GetArmament()->GetWorth();};$/;"	f	class:TMAP_UNIT
GetArmour	dofight.h	/^  int GetArmour()$/;"	f	class:TDEFENSE
GetAttackedMapels	doraces.h	/^  int GetAttackedMapels() const     \/\/!< Returns count of attacked mapels$/;"	f	class:TPROJECTILE_ITEM
GetAutoAttack	dounits.h	/^  bool GetAutoAttack() const$/;"	f	class:TMAP_UNIT
GetAuxiliaryData	dothreadpool.h	/^      A& GetAuxiliaryData()$/;"	f	class:TTHREAD_POOL::TTHREAD
GetAvailablePositions	doraces.h	/^  float GetAvailablePositions() const$/;"	f	class:TMAP_ITEM
GetBuf	donet.h	/^  const T_BYTE *GetBuf () { return buf; }$/;"	f	struct:TNET_MESSAGE
GetBuilderItem	doselection.h	/^  TMAP_ITEM *GetBuilderItem() { return builder_item; }$/;"	f	class:TSELECTION
GetBurnAnimation	dounits.h	/^  TGUI_ANIMATION* GetBurnAnimation() const { return burn_animation; };          \/\/!< Returns pointer to animation structure of the unit.$/;"	f	class:TMAP_UNIT
GetButton	glgui.h	/^  TGUI_BUTTON *GetButton(int butt) {$/;"	f	class:TGUI_MESSAGE_BOX
GetCanAttack	doselection.h	/^  bool GetCanAttack() { return can_attack; }$/;"	f	class:TSELECTION
GetCanMove	doselection.h	/^  bool GetCanMove() { return can_move; }$/;"	f	class:TSELECTION
GetCapacity	doraces.h	/^  int GetCapacity() const { return capacity; }$/;"	f	class:TSOURCE_ITEM
GetCargo	dothreadpool.h	/^        S* GetCargo() const$/;"	f	class:TTHREAD_POOL::TQUEUE::TSWIMMER
GetCenterPosition	dounits.cpp	/^TPOSITION_3D TDRAW_UNIT::GetCenterPosition()$/;"	f	class:TDRAW_UNIT
GetChild	glgui.cpp	/^TGUI_BOX *TGUI_PANEL::GetChild(int key)$/;"	f	class:TGUI_PANEL
GetChildOrder	glgui.cpp	/^int TGUI_PANEL::GetChildOrder(TGUI_BOX *child)$/;"	f	class:TGUI_PANEL
GetClientHeight	glgui.cpp	/^GLfloat TGUI_LIST_BOX::GetClientHeight()$/;"	f	class:TGUI_LIST_BOX
GetClientHeight	glgui.cpp	/^GLfloat TGUI_SCROLL_BOX::GetClientHeight()$/;"	f	class:TGUI_SCROLL_BOX
GetClientHeight	glgui.h	/^  virtual GLfloat GetClientHeight() { return height - 2*padding; }$/;"	f	class:TGUI_BOX
GetClientWidth	glgui.cpp	/^GLfloat TGUI_LIST_BOX::GetClientWidth()$/;"	f	class:TGUI_LIST_BOX
GetClientWidth	glgui.cpp	/^GLfloat TGUI_SCROLL_BOX::GetClientWidth()$/;"	f	class:TGUI_SCROLL_BOX
GetClientWidth	glgui.h	/^  virtual GLfloat GetClientWidth() { return width - 2*padding; }$/;"	f	class:TGUI_BOX
GetCount	doplayers.h	/^  int GetCount ()$/;"	f	struct:TPLAYER_ARRAY
GetCount	doraces.h	/^  int GetCount() const$/;"	f	class:TLIST_OF_PRODUCTS
GetCountOfActiveInstances	doraces.h	/^  int GetCountOfActiveInstances() { return count_of_active_instances; };$/;"	f	class:TBASIC_ITEM
GetDefTooltip	glgui.h	/^  TGUI_LABEL *GetDefTooltip() { return def_tooltip; }$/;"	f	class:TGUI
GetDefense	dofight.h	/^  TDEFENSE* GetDefense() const {return defense;};         \/\/!< Returns defense.$/;"	f	class:TARMAMENT
GetDepth	dowalk.h	/^  T_SIMPLE GetDepth() const$/;"	f	class:TA_STAR_MAP
GetDest	donet.h	/^  T_BYTE GetDest ()     { return dest; }$/;"	f	struct:TNET_MESSAGE
GetDirection	dolayout.cpp	/^int TPOSITION::GetDirection(TPOSITION new_pos) const$/;"	f	class:TPOSITION
GetDirection	dolayout.cpp	/^int TPOSITION::GetDirection(double angle) const$/;"	f	class:TPOSITION
GetDirection	dolayout.h	/^  int GetDirection(TPOSITION_3D new_pos)$/;"	f	class:TPOSITION_3D
GetDirection	dounits.h	/^  int GetDirection() const$/;"	f	class:TPROJECTILE_UNIT
GetDistance	dowalk.cpp	/^inline double TA_STAR_ALG::GetDistance (TDIRECTION direction, double max_diff, float max_speed)$/;"	f	class:TA_STAR_ALG
GetEvent	doevents.cpp	/^void TQUEUE_EVENTS::GetEvent(TEVENT *event)$/;"	f	class:TQUEUE_EVENTS
GetEvent	doevents.h	/^  int GetEvent(void) {return event;};$/;"	f	class:TEVENT
GetExistSegments	doraces.h	/^  TINTERVAL<T_SIMPLE>& GetExistSegments() { return exist_segments;};$/;"	f	class:TMAP_ITEM
GetFaceColor	glgui.h	/^  TGUI_COLOR GetFaceColor(void) { return face_color; };$/;"	f	class:TGUI_BOX
GetFeatures	doraces.h	/^  char GetFeatures() const { return features;};         \/\/!< Returns flags array of the special features of the unit.$/;"	f	class:TFORCE_ITEM
GetFeedTime	dofight.h	/^  double GetFeedTime() const        \/\/!< Returns time of feed.$/;"	f	class:TGUN
GetFileDescriptor	donet.h	/^  int GetFileDescriptor () { return fd; }$/;"	f	struct:TNET_MESSAGE
GetFileDescriptor	donet.h	/^  int GetFileDescriptor ()$/;"	f	struct:TNET_ADDRESS
GetFirst	dosimpletypes.h	/^  TNODE<T> *GetFirst() { return first; };            \/\/!< Returns pointer to the first node in the list.$/;"	f	class:TLIST
GetFirstEvent	doevents.cpp	/^TEVENT *TQUEUE_EVENTS::GetFirstEvent()$/;"	f	class:TQUEUE_EVENTS
GetFirstEventTimeStamp	doevents.cpp	/^double TQUEUE_EVENTS::GetFirstEventTimeStamp()$/;"	f	class:TQUEUE_EVENTS
GetFirstFieldX	dowalk.cpp	/^inline T_SIMPLE TPATH_LIST::GetFirstFieldX() const$/;"	f	class:TPATH_LIST
GetFirstFieldY	dowalk.cpp	/^inline T_SIMPLE TPATH_LIST::GetFirstFieldY() const$/;"	f	class:TPATH_LIST
GetFirstFieldZ	dowalk.cpp	/^inline T_SIMPLE TPATH_LIST::GetFirstFieldZ() const$/;"	f	class:TPATH_LIST
GetFirstNode	doraces.h	/^  TPRODUCEABLE_NODE *GetFirstNode() const$/;"	f	class:TLIST_OF_PRODUCTS
GetFirstRegenerationTime	doraces.h	/^  double GetFirstRegenerationTime() const { return time_of_first_regeneration;};  $/;"	f	class:TSOURCE_ITEM
GetFirstUnit	doselection.h	/^  TMAP_UNIT *GetFirstUnit() { if (units) return units->unit; else return NULL; }$/;"	f	class:TSELECTION
GetFlags	dofight.h	/^  unsigned char GetFlags() const    \/\/!< Returns flags of attack.$/;"	f	class:TGUN
GetFont	glgui.h	/^  GLFfont *GetFont(void) { return font; };$/;"	f	class:TGUI
GetFont	glgui.h	/^  GLFfont *GetFont(void) { return font; };$/;"	f	class:TGUI_BUTTON
GetFont	glgui.h	/^  GLFfont *GetFont(void) { return font; };$/;"	f	class:TGUI_LABEL
GetFontColor	glgui.h	/^  TGUI_COLOR GetFontColor(void) { return font_color; }$/;"	f	class:TGUI
GetFontColor	glgui.h	/^  TGUI_COLOR GetFontColor(void) { return font_color; };$/;"	f	class:TGUI_BUTTON
GetFontColor	glgui.h	/^  TGUI_COLOR GetFontColor(void) { return font_color; };$/;"	f	class:TGUI_LABEL
GetFrameHeight	glgui.h	/^  int    GetFrameHeight() { return tex_item ? tex_item->frame_height : 0; }$/;"	f	class:TGUI_ANIMATION
GetFrameWidth	glgui.h	/^  int    GetFrameWidth()  { return tex_item ? tex_item->frame_width : 0;  }$/;"	f	class:TGUI_ANIMATION
GetFromPool	dopool.h	/^T * TPOOL<T>::GetFromPool(void)$/;"	f	class:TPOOL
GetGhostOwner	dounits.h	/^  TMAP_UNIT *GetGhostOwner() { return ghost_owner; }$/;"	f	class:TMAP_UNIT
GetGlobalUnitCounter	doplayers.h	/^  int GetGlobalUnitCounter(void){return global_unit_counter;};$/;"	f	class:TPLAYER
GetGoal	dounits.h	/^  TPOSITION_3D GetGoal(void) {return goal;};  $/;"	f	class:TFORCE_UNIT
GetGoalPosition	dowalk.cpp	/^TPOSITION_3D TPATH_LIST::GetGoalPosition()$/;"	f	class:TPATH_LIST
GetGroup	dowalk.cpp	/^TSEL_NODE * TA_STAR_ALG::GetGroup(TSEL_NODE **unit_list)$/;"	f	class:TA_STAR_ALG
GetGroup	glgui.h	/^  int GetGroup() { return group; };$/;"	f	class:TGUI_BUTTON
GetGroupID	dounits.h	/^  int  GetGroupID(void) { return group_id; };             \/\/!< Returns group id parameter.$/;"	f	class:TMAP_UNIT
GetHSlider	glgui.h	/^  TGUI_SLIDER *GetHSlider() { return sliders[GUI_ST_HORIZONTAL]; };$/;"	f	class:TGUI_SCROLL_BOX
GetHandler	donet.h	/^  TNET_MESSAGE_HANDLER *GetHandler ()$/;"	f	class:TNET_DISPATCHER
GetHeaderSize	donet.h	/^  static int GetHeaderSize ()$/;"	f	struct:TNET_MESSAGE
GetHeaderStart	donet.h	/^  const char *GetHeaderStart () { return (const char *)&size; }$/;"	f	struct:TNET_MESSAGE
GetHealTime	doraces.h	/^  double GetHealTime() const {return (TestSomeFeatures(RAC_HEAL_WHEN_STAY | RAC_HEAL_WHEN_ANCHOR))?heal_time:-1;};$/;"	f	class:TFORCE_ITEM
GetHeight	domap.h	/^  T_SIMPLE GetHeight() { return y2 - y1; }$/;"	f	class:TMAP_AREA
GetHeight	doraces.h	/^  T_SIMPLE GetHeight() const { return height; };$/;"	f	class:TDRAW_ITEM
GetHeight	dowalk.h	/^  T_SIMPLE GetHeight() const$/;"	f	class:TA_STAR_MAP
GetHeight	glgui.h	/^  GLfloat GetHeight()  { return height; };$/;"	f	class:TGUI_BOX
GetHidedCount	dounits.h	/^  T_BYTE GetHidedCount() { return hided_count; }$/;"	f	class:TMAP_UNIT
GetHidedUnits	dounits.h	/^  TLIST<TFORCE_UNIT>& GetHidedUnits()$/;"	f	class:TMAP_UNIT
GetHider	dounits.h	/^  TMAP_UNIT *GetHider() { return hider; }$/;"	f	class:TFORCE_UNIT
GetHostName	donet.cpp	/^string TNET_RESOLVER::GetHostName () {$/;"	f	class:TNET_RESOLVER
GetHoverColor	glgui.h	/^  TGUI_COLOR GetHoverColor(void) { return hover_color; };$/;"	f	class:TGUI_BOX
GetImpactPos	dounits.h	/^  TPOSITION_3D GetImpactPos() const$/;"	f	class:TPROJECTILE_UNIT
GetImpactTime	dounits.h	/^  double GetImpactTime() const$/;"	f	class:TPROJECTILE_UNIT
GetInEnergy	doplayers.h	/^  int GetInEnergy() {return energy_in;};$/;"	f	class:TPLAYER
GetInFood	doplayers.h	/^  int GetInFood() {return food_in;};$/;"	f	class:TPLAYER
GetItem	dofile.cpp	/^TFE_ITEM *TFE_SECTION::GetItem(char *item, bool warn)$/;"	f	class:TFE_SECTION
GetItem	glgui.h	/^  char *GetItem(int id) { return GetLine(id); };$/;"	f	class:TGUI_LIST
GetItem	glgui.h	/^  char *GetItem(int id) { return items->GetLine(id); }$/;"	f	class:TGUI_LIST_BOX
GetItem	glgui.h	/^  char *GetItem(int id) { return list->GetItem(id); };$/;"	f	class:TGUI_COMBO_BOX
GetItemIndex	glgui.h	/^  int GetItemIndex() { return item_index; };$/;"	f	class:TGUI_LIST
GetItemIndex	glgui.h	/^  int GetItemIndex() { return items->GetItemIndex(); }$/;"	f	class:TGUI_LIST_BOX
GetItemIndex	glgui.h	/^  int GetItemIndex() { return list->GetItemIndex(); };$/;"	f	class:TGUI_COMBO_BOX
GetItemPrgID	doraces.cpp	/^int GetItemPrgID(char * usr_id, TMAP_ITEM **table, int count)$/;"	f
GetItemType	doraces.h	/^  TITEM_TYPE GetItemType()$/;"	f	class:TDRAW_ITEM
GetItemType	dounits.h	/^  char GetItemType() { return static_cast<TMAP_ITEM *>(pitem)->GetItemType(); };$/;"	f	class:TPLAYER_UNIT
GetItemsCount	glgui.h	/^  int GetItemsCount() { return items->GetLinesCount(); }$/;"	f	class:TGUI_LIST_BOX
GetItemsCount	glgui.h	/^  int GetItemsCount() { return list->GetItemsCount(); }$/;"	f	class:TGUI_COMBO_BOX
GetIterator	domapunits.cpp	/^TITERATOR_POOLED_LIST* TPOOLED_LIST::GetIterator() const$/;"	f	class:TPOOLED_LIST
GetKey	glgui.h	/^  int GetKey(void) { return key; }$/;"	f	class:TGUI_BOX
GetLast	dosimpletypes.h	/^  TNODE<T> *GetLast() { return last; };              \/\/!< Returns pointer to the last node in the list.$/;"	f	class:TLIST
GetLastEvent	doevents.h	/^  int GetLastEvent(void) {return last_event;};$/;"	f	class:TEVENT
GetLeftedTime	dounits.h	/^  double GetLeftedTime() const$/;"	f	class:TFACTORY_UNIT
GetLength	dosimpletypes.h	/^  unsigned int GetLength() const$/;"	f	class:TLIST
GetLength	dounits.h	/^  unsigned int GetLength() const$/;"	f	class:TPOOLED_LIST
GetLife	dounits.h	/^  float GetLife() const { return life; };           \/\/!< Returns actual value of the life. $/;"	f	class:TMAP_UNIT
GetLine	glgui.h	/^  char *GetLine(int id) { return id < lines_count && id >= 0 ? lines[id] : NULL; };$/;"	f	class:TGUI_LABEL
GetLineHeight	glgui.h	/^  GLfloat GetLineHeight() { return line_height; }$/;"	f	class:TGUI_LABEL
GetLinesCount	glgui.h	/^  int GetLinesCount() { return lines_count; }$/;"	f	class:TGUI_LABEL
GetList	glgui.h	/^  TGUI_LIST_BOX *GetList () { return list; }$/;"	f	class:TGUI_COMBO_BOX
GetListener	dohost.h	/^  TNET_LISTENER *GetListener ()$/;"	f	class:THOST
GetListenersFileDescriptor	donet.cpp	/^int TNET_LISTENER::GetListenersFileDescriptor (in_addr address) {$/;"	f	class:TNET_LISTENER
GetLocalMap	doplayers.h	/^  TLOC_MAP *GetLocalMap() { return &local_map; };$/;"	f	class:TPLAYER
GetLocalUnitCounter	doplayers.h	/^  int GetLocalUnitCounter(void){return local_unit_counter;};$/;"	f	class:TPLAYER
GetLookDirection	dounits.h	/^  int GetLookDirection() const $/;"	f	class:TFORCE_UNIT
GetMapDepth	doplayers.h	/^  T_SIMPLE GetMapDepth() const$/;"	f	class:TLOC_MAP
GetMapHeight	doplayers.h	/^  T_SIMPLE GetMapHeight() const$/;"	f	class:TLOC_MAP
GetMapName	doengine.cpp	/^string TMAP_INFO_LIST::GetMapName (string id_name) {$/;"	f	class:TMAP_INFO_LIST
GetMapWidth	doplayers.h	/^  T_SIMPLE GetMapWidth() const$/;"	f	class:TLOC_MAP
GetMaterial	dounits.h	/^  char GetMaterial() { return mined_material; };$/;"	f	class:TWORKER_UNIT
GetMaterialAmount	dounits.h	/^  float GetMaterialAmount() { return material_amount; };$/;"	f	class:TWORKER_UNIT
GetMaterialBalance	dounits.h	/^  int  GetMaterialBalance() const { return material_balance; }$/;"	f	class:TSOURCE_UNIT
GetMaterialPrgID	doschemes.cpp	/^int GetMaterialPrgID(char * usr_id)$/;"	f
GetMaxHidedUnits	doraces.h	/^  T_BYTE GetMaxHidedUnits() const$/;"	f	class:TMAP_ITEM
GetMaxLife	doraces.h	/^  int GetMaxLife() const {return max_life;};$/;"	f	class:TMAP_ITEM
GetMaxMaterialAmount	doraces.h	/^  int GetMaxMaterialAmount(T_BYTE index) const {$/;"	f	class:TWORKER_ITEM
GetMaxX	glgui.h	/^  GLfloat GetMaxX() { return max_x; }$/;"	f	class:TGUI_BOX_ENVELOPE
GetMaxY	glgui.h	/^  GLfloat GetMaxY() { return max_y; }$/;"	f	class:TGUI_BOX_ENVELOPE
GetMaximumRotation	doraces.h	/^  float GetMaximumRotation(const int seg)$/;"	f	class:TFORCE_ITEM
GetMessage	donet.cpp	/^TNET_MESSAGE *TNET_MESSAGE_QUEUE::GetMessage () {$/;"	f	class:TNET_MESSAGE_QUEUE
GetMessageBox	glgui.h	/^  TGUI_MESSAGE_BOX *GetMessageBox() { return message_box; }$/;"	f	class:TGUI
GetMessageQueue	donet.h	/^  TNET_MESSAGE_QUEUE *GetMessageQueue ()$/;"	f	class:TNET_DISPATCHER
GetMessageQueue	donet.h	/^  TNET_MESSAGE_QUEUE *GetMessageQueue ()$/;"	f	class:TNET_LISTENER
GetMessageQueue	donet.h	/^  TNET_MESSAGE_QUEUE *GetMessageQueue ()$/;"	f	class:TNET_TALKER
GetMinX	glgui.h	/^  GLfloat GetMinX() { return min_x; }$/;"	f	class:TGUI_BOX_ENVELOPE
GetMinY	glgui.h	/^  GLfloat GetMinY() { return min_y; }$/;"	f	class:TGUI_BOX_ENVELOPE
GetMinimalTimeshift	dofollower.h	/^  double GetMinimalTimeshift () { return minimal_timeshift; }$/;"	f	class:TFOLLOWER
GetMiningSoundShift	doraces.h	/^  double GetMiningSoundShift(T_BYTE material) const$/;"	f	class:TWORKER_ITEM
GetMiningSoundTime	doraces.h	/^  double GetMiningSoundTime(T_BYTE material) const$/;"	f	class:TWORKER_ITEM
GetMiningTime	doraces.h	/^  double GetMiningTime(T_BYTE material) const$/;"	f	class:TWORKER_ITEM
GetMoveDirection	dounits.h	/^  int GetMoveDirection() const $/;"	f	class:TFORCE_UNIT
GetMoveTime	dounits.h	/^  double GetMoveTime() const {return move_time;};$/;"	f	class:TFORCE_UNIT
GetMoving	domap.h	/^  bool GetMoving() { return moving; };$/;"	f	class:TRADAR
GetMyAddress	dofollower.h	/^  in_addr GetMyAddress () { \/* XXX: have_my_address *\/ return my_address; }$/;"	f	class:TFOLLOWER
GetMyPlayerID	doplayers.cpp	/^int TPLAYER_ARRAY::GetMyPlayerID () {$/;"	f	class:TPLAYER_ARRAY
GetMyPort	dofollower.h	/^  in_port_t GetMyPort () { \/* XXX: have_my_address *\/ return my_port; }$/;"	f	class:TFOLLOWER
GetNearestBuilding	doworkers.cpp	/^TBUILDING_UNIT* TWORKER_UNIT::GetNearestBuilding(TSOURCE_UNIT *src, TA_STAR_ALG *path_tool)$/;"	f	class:TWORKER_UNIT
GetNeedID	dounits.h	/^  signed char GetNeedID() {return need_id;};$/;"	f	class:TFACTORY_UNIT
GetNext	dopool.h	/^  TPOOL_ELEMENT * GetNext() { return pool_next;};$/;"	f	class:TPOOL_ELEMENT
GetNext	dosimpletypes.h	/^      TNODE<T2> * GetNext() { return next;};$/;"	f	class:TLIST::TNODE
GetNext	dothreadpool.h	/^        TSWIMMER* GetNext() const$/;"	f	class:TTHREAD_POOL::TQUEUE::TSWIMMER
GetNext	dounits.h	/^  TPLAYER_UNIT *GetNext() const { return next; }    \/\/!< Returns pointer to next unit in the list of units owned by same player.$/;"	f	class:TPLAYER_UNIT
GetNext	glgui.h	/^  TGUI_BOX *GetNext(void) { return next; };              \/\/!<gets next item from the linked list$/;"	f	class:TGUI_BOX
GetNextInSegment	dounits.h	/^  TDRAW_UNIT* GetNextInSegment(T_BYTE seg) const $/;"	f	class:TDRAW_UNIT
GetNextNode	doraces.h	/^  TPRODUCEABLE_NODE* GetNextNode() const$/;"	f	class:TPRODUCEABLE_NODE
GetNextPosition	dowalk.cpp	/^TPOSITION_3D TPATH_LIST::GetNextPosition()$/;"	f	class:TPATH_LIST
GetNextQueueEvent	doevents.h	/^  TEVENT *GetNextQueueEvent(void) {return queue_right;};$/;"	f	class:TEVENT
GetNodeWithItem	doraces.h	/^  TPRODUCEABLE_NODE* GetNodeWithItem(TFORCE_ITEM *pfitem) const$/;"	f	class:TLIST_OF_PRODUCTS
GetNthNode	doraces.h	/^  TPRODUCEABLE_NODE* GetNthNode(int n) const$/;"	f	class:TLIST_OF_PRODUCTS
GetOffensive	dofight.h	/^  TGUN* GetOffensive() const {return offensive;};         \/\/!< Returns offensive.$/;"	f	class:TARMAMENT
GetOfferMaterial	doraces.h	/^  T_BYTE GetOfferMaterial() const { return offer_material; };$/;"	f	class:TSOURCE_ITEM
GetOfferMaterial	dounits.h	/^  T_BYTE GetOfferMaterial() const { return static_cast<TSOURCE_ITEM*>(GetPointerToItem())->GetOfferMaterial(); };$/;"	f	class:TSOURCE_UNIT
GetOrder	doraces.h	/^  int GetOrder(int material) { return order[material]; };  $/;"	f	class:TWORKER_ITEM
GetOrderSize	dounits.h	/^  int GetOrderSize() const$/;"	f	class:TFACTORY_UNIT
GetOrderedUnit	dounits.h	/^  TPRODUCEABLE_NODE* GetOrderedUnit(int index) { return order[(producing + index) % UNI_MAX_ORDER_LENGTH]; }$/;"	f	class:TFACTORY_UNIT
GetOutEnergy	doplayers.h	/^  int GetOutEnergy() {return energy_out;};$/;"	f	class:TPLAYER
GetOutFood	doplayers.h	/^  int GetOutFood() {return food_out;};$/;"	f	class:TPLAYER
GetOwner	dofile.cpp	/^TFE_SECTION *TFE_LINE::GetOwner(void)$/;"	f	class:TFE_LINE
GetPercentEnergy	doplayers.h	/^  T_BYTE GetPercentEnergy() { if (!energy_out || energy_in >= energy_out) return 100; else return ((energy_in * 100) \/ energy_out); }$/;"	f	class:TPLAYER
GetPercentFood	doplayers.h	/^  T_BYTE GetPercentFood() { if (!food_out || food_in >= food_out) return 100; else return ((food_in * 100) \/ food_out); }$/;"	f	class:TPLAYER
GetPingRequestTime	dofollower.h	/^  double GetPingRequestTime () { return ping_request_time; }$/;"	f	class:TFOLLOWER
GetPitem	dosimpletypes.h	/^      T2 * GetPitem() { return pitem;};$/;"	f	class:TLIST::TNODE
GetPlayTime	domap.h	/^  double GetPlayTime (double time_actual) { return (time_actual - start_time); }$/;"	f	class:TMAP
GetPlayer	dounits.h	/^  TPLAYER* GetPlayer() const { return player; };        \/\/!< Returns pointer to owner of the unit.$/;"	f	class:TPLAYER_UNIT
GetPlayerArray	dounits.h	/^  TNEAREST_BUILDINGS **GetPlayerArray() { return my_player_array; };$/;"	f	class:TSOURCE_UNIT
GetPlayerID	doevents.h	/^  int GetPlayerID(void) {return player_id;};$/;"	f	class:TEVENT
GetPlayerID	doplayers.cpp	/^int TPLAYER_ARRAY::GetPlayerID (in_addr address, in_port_t port, int min_id) {$/;"	f	class:TPLAYER_ARRAY
GetPlayerID	doplayers.h	/^  T_BYTE GetPlayerID() { return this->player_id; }; \/\/!< The method gets player ID.$/;"	f	class:TPLAYER
GetPlayerID	dounits.cpp	/^T_BYTE TPLAYER_UNIT::GetPlayerID() const $/;"	f	class:TPLAYER_UNIT
GetPlayerName	doplayers.cpp	/^string TPLAYER_ARRAY::GetPlayerName (int player_index) {$/;"	f	class:TPLAYER_ARRAY
GetPlayerType	doplayers.h	/^  int GetPlayerType() { return player_type; }$/;"	f	class:TPLAYER
GetPlayerUnitsCount	doplayers.h	/^  int GetPlayerUnitsCount() {return player_units_counter;};$/;"	f	class:TPLAYER
GetPointerToItem	dounits.h	/^  TDRAW_ITEM* GetPointerToItem() const        \/\/!< Returns pointer to kind of the unit.$/;"	f	class:TDRAW_UNIT
GetPort	donet.h	/^  in_port_t GetPort ()  { return port; }$/;"	f	struct:TNET_ADDRESS
GetPort	donet.h	/^  in_port_t GetPort ()  { return port; }$/;"	f	struct:TNET_MESSAGE
GetPort	donet.h	/^  in_port_t GetPort ()$/;"	f	class:TNET_LISTENER
GetPort	doplayers.cpp	/^in_port_t TPLAYER_ARRAY::GetPort (int player_index) {$/;"	f	class:TPLAYER_ARRAY
GetPosX	glgui.h	/^  GLfloat GetPosX()    { return x; };$/;"	f	class:TGUI_BOX
GetPosY	glgui.h	/^  GLfloat GetPosY()    { return y; };$/;"	f	class:TGUI_BOX
GetPosition	dounits.h	/^  TPOSITION_3D GetPosition() const {return pos;};         \/\/!< Returns position of unit in mapels. Unit's position are coordinates of southwest corner of unit.$/;"	f	class:TDRAW_UNIT
GetPosition	glgui.h	/^  GLfloat GetPosition() { return position; }$/;"	f	class:TGUI_SLIDER
GetPositionInPlayerArray	dounits.h	/^  TNEAREST_BUILDINGS* GetPositionInPlayerArray(const int pid) { return my_player_array[pid];}; $/;"	f	class:TSOURCE_UNIT
GetPostitionInPath	dowalk.cpp	/^TPOSITION_3D TPATH_LIST::GetPostitionInPath(int steps_count)$/;"	f	class:TPATH_LIST
GetPower	dofight.h	/^  TGUN_POWER GetPower() const       \/\/!< Returns power of the gun.$/;"	f	class:TGUN
GetPrepayed	dounits.h	/^  float GetPrepayed() const $/;"	f	class:TBUILDING_UNIT
GetPrev	dounits.h	/^  TPLAYER_UNIT *GetPrev() const { return prev; }    \/\/!< Returns pointer to previous unit in the list of units owned by same player.$/;"	f	class:TPLAYER_UNIT
GetPrev	glgui.h	/^  TGUI_BOX *GetPrev(void) { return prev; };              \/\/!<gets previous item from the linked list$/;"	f	class:TGUI_BOX
GetPrevInSegment	dounits.h	/^  TDRAW_UNIT* GetPrevInSegment(T_BYTE seg) const $/;"	f	class:TDRAW_UNIT
GetPrevNode	doraces.h	/^  TPRODUCEABLE_NODE* GetPrevNode() const$/;"	f	class:TPRODUCEABLE_NODE
GetPrevPosition	dowalk.cpp	/^TPOSITION_3D TPATH_LIST::GetPrevPosition()$/;"	f	class:TPATH_LIST
GetPrevQueueEvent	doevents.h	/^  TEVENT *GetPrevQueueEvent(void) {return queue_left;};$/;"	f	class:TEVENT
GetPriority	doevents.h	/^  bool GetPriority(void) {return priority;};$/;"	f	class:TEVENT
GetProcessMethod	dothreadpool.h	/^        TPMETHOD GetProcessMethod()$/;"	f	class:TTHREAD_POOL::TQUEUE::TSWIMMER
GetProcessMethodOfFirstNode	dothreadpool.h	/^      TPMETHOD GetProcessMethodOfFirstNode()$/;"	f	class:TTHREAD_POOL::TQUEUE
GetProduceTime	doraces.h	/^  double GetProduceTime() const $/;"	f	class:TPRODUCEABLE_NODE
GetProduceableItem	doraces.h	/^  TFORCE_ITEM* GetProduceableItem() const$/;"	f	class:TPRODUCEABLE_NODE
GetProductsList	doraces.h	/^  TLIST_OF_PRODUCTS& GetProductsList()$/;"	f	class:TFACTORY_ITEM
GetProgress	dounits.h	/^  T_BYTE GetProgress(void) { return progress; }$/;"	f	class:TBUILDING_UNIT
GetProjectileItem	dofight.h	/^  TPROJECTILE_ITEM* GetProjectileItem() const$/;"	f	class:TGUN
GetProtection	dofight.h	/^  float GetProtection()$/;"	f	class:TDEFENSE
GetQueueLength	doevents.h	/^  int GetQueueLength() { return count; };  $/;"	f	class:TQUEUE_EVENTS
GetQueueLength	dothreadpool.h	/^      unsigned int GetQueueLength() const$/;"	f	class:TTHREAD_POOL::TQUEUE
GetRacIdName	doengine.cpp	/^string TMAP_INFO_LIST::GetRacIdName (string name) {$/;"	f	class:TMAP_INFO_LIST
GetRacName	doengine.cpp	/^string TMAP_INFO_LIST::GetRacName (string id_name) {$/;"	f	class:TMAP_INFO_LIST
GetRaceIdName	doplayers.cpp	/^string TPLAYER_ARRAY::GetRaceIdName (int player_index) {$/;"	f	class:TPLAYER_ARRAY
GetRandomFloat	dosimpletypes.cpp	/^float GetRandomFloat()$/;"	f
GetRandomInt	dosimpletypes.cpp	/^int GetRandomInt(int max)$/;"	f
GetRandomMap	doengine.cpp	/^char * TMAP_INFO_LIST::GetRandomMap(){$/;"	f	class:TMAP_INFO_LIST
GetRange	dofight.h	/^  TINTERVAL<int>& GetRange()        \/\/!< Returns range of the gun.$/;"	f	class:TGUN
GetRealGoalPosition	dowalk.h	/^  TPOSITION_3D GetRealGoalPosition() { return real_goal_position;};$/;"	f	class:TPATH_LIST
GetRealPositionX	dounits.h	/^  float GetRealPositionX() const {return rpos_x;};    \/\/!< Returns value of rpos_x.$/;"	f	class:TDRAW_UNIT
GetRealPositionY	dounits.h	/^  float GetRealPositionY() const {return rpos_y;};    \/\/!< Returns value of rpos_y.$/;"	f	class:TDRAW_UNIT
GetRegenerationTime	doraces.h	/^  double GetRegenerationTime() const { return time_of_regeneration;};  $/;"	f	class:TSOURCE_ITEM
GetRemoteAddress	dohost.h	/^  in_addr GetRemoteAddress () { return talker->GetRemoteAddress (0); }$/;"	f	class:THOST
GetRemoteAddress	donet.h	/^  in_addr GetRemoteAddress (int index)$/;"	f	class:TNET_TALKER
GetRemoteFiledescriptor	donet.h	/^  int GetRemoteFiledescriptor (int index)$/;"	f	class:TNET_TALKER
GetRemotePort	dohost.h	/^  in_port_t GetRemotePort () { return talker->GetRemotePort (0); }$/;"	f	class:THOST
GetRemotePort	donet.h	/^  in_port_t GetRemotePort (int index)$/;"	f	class:TNET_TALKER
GetRepairingTime	doraces.h	/^  double GetRepairingTime() const$/;"	f	class:TWORKER_ITEM
GetRequestID	doevents.h	/^  int GetRequestID(void) {return request_id;};$/;"	f	class:TEVENT
GetRotationSpeed	dounits.h	/^  float GetRotationSpeed() const {return speed;};           \/\/!< Returns actual rotation speed of the unit.$/;"	f	class:TFORCE_UNIT
GetScope	doraces.h	/^  T_SIMPLE GetScope() const         \/\/!< Returns scope$/;"	f	class:TPROJECTILE_ITEM
GetSection	dofile.cpp	/^TFE_SECTION *TFE_SECTION::GetSection(char *section)$/;"	f	class:TFE_SECTION
GetSegment	dounits.h	/^  T_SIMPLE GetSegment() const $/;"	f	class:TPROJECTILE_UNIT
GetSegmentTime	dounits.h	/^  double GetSegmentTime() const     \/\/!< Returns time lefted to leave the actual segment.$/;"	f	class:TPROJECTILE_UNIT
GetSelected	dounits.h	/^  bool GetSelected(void) { return selected; };            \/\/!< Returns selected parameter.$/;"	f	class:TMAP_UNIT
GetSelected	glgui.h	/^  char *GetSelected() { return GetLine(item_index); };$/;"	f	class:TGUI_LIST
GetSelected	glgui.h	/^  char *GetSelected() { return items->GetSelected(); }$/;"	f	class:TGUI_LIST_BOX
GetShift	dodraw.h	/^    double GetShift () { return time_shift; }     \/\/!< Returns time shift. [seconds]$/;"	f	class:TTIME
GetShotTime	dofight.h	/^  double GetShotTime() const        \/\/!< Returns shot time$/;"	f	class:TGUN
GetShotableSegments	dofight.h	/^  TINTERVAL<T_SIMPLE>& GetShotableSegments()       \/\/!< Returns reference to shotable segments of the gun.$/;"	f	class:TGUN
GetSignAnimation	dounits.h	/^  TGUI_ANIMATION* GetSignAnimation() const { return sign_animation; };          \/\/!< Returns pointer to animation of insufficient material or aid.$/;"	f	class:TMAP_UNIT
GetSize	donet.h	/^  T_BYTE GetSize ()     { return size; }$/;"	f	struct:TNET_MESSAGE
GetSlider	glgui.h	/^  TGUI_SLIDER *GetSlider(TGUI_SLIDER_TYPE type) { return sliders[type]; };$/;"	f	class:TGUI_SCROLL_BOX
GetSound	dodata.cpp	/^TSOUND * TSND_TABLE::GetSound(char * id) {$/;"	f	class:TSND_TABLE
GetSpeed	doraces.h	/^  float GetSpeed() const            \/\/!< Returns speed of the shot case.$/;"	f	class:TPROJECTILE_ITEM
GetSpeed	dounits.h	/^  float GetSpeed() const {return speed;};         \/\/!< Returns actual speed of the moving unit.$/;"	f	class:TFORCE_UNIT
GetStartPoint	doplayers.cpp	/^int TPLAYER_ARRAY::GetStartPoint (int player_index) {$/;"	f	class:TPLAYER_ARRAY
GetStartPos	dounits.h	/^  TPOSITION_3D GetStartPos() const$/;"	f	class:TPROJECTILE_UNIT
GetState	dounits.h	/^  unsigned int GetState() const {return state;};    \/\/!< Returns actual state of the unit.$/;"	f	class:TPLAYER_UNIT
GetStoredMaterial	doplayers.h	/^  float GetStoredMaterial(int mat) { return stored_material[mat]; };$/;"	f	class:TPLAYER
GetStyle	glgui.h	/^  int GetStyle() { return style; };$/;"	f	class:TGUI_BUTTON
GetSubtype	donet.h	/^  T_BYTE GetSubtype ()  { return subtype; }$/;"	f	struct:TNET_MESSAGE
GetSynchronisedPosition	dounits.h	/^  TPOSITION_3D GetSynchronisedPosition() const {return sync_pos;};   \/\/!< Returns synchronised position of unit in mapels.$/;"	f	class:TDRAW_UNIT
GetTalker	dohost.h	/^  TNET_TALKER *GetTalker ()$/;"	f	class:THOST
GetTarget	dounits.h	/^  TMAP_UNIT* GetTarget() const {return target;};          \/\/!< Returns target of the unit.$/;"	f	class:TMAP_UNIT
GetTerrainType	doschemes.cpp	/^char GetTerrainType(int user_terr_id, int to_where, int segment)$/;"	f
GetTexId	glgui.h	/^  GLenum GetTexId()       { return tex_item ? tex_item->gl_id : 0;        }$/;"	f	class:TGUI_ANIMATION
GetTexItem	glgui.h	/^  TGUI_TEXTURE *GetTexItem() { return tex_item; }$/;"	f	class:TGUI_ANIMATION
GetText	glgui.h	/^  char *GetText() { return list->GetSelected(); };$/;"	f	class:TGUI_COMBO_BOX
GetText	glgui.h	/^  char *GetText() { return text; };$/;"	f	class:TGUI_EDIT_BOX
GetText2	doengine.cpp	/^  TGUI_LABEL *GetText2(void)$/;"	f	class:TBUILD_TOOLTIP
GetTexture	dodata.h	/^  TGUI_TEXTURE *GetTexture(int group_id, int tex_id) { $/;"	f	struct:TTEX_TABLE
GetThread	donet.h	/^  GLFWthread GetThread () {$/;"	f	class:TNET_DISPATCHER
GetThread	dothreadpool.h	/^      GLFWthread GetThread()$/;"	f	class:TTHREAD_POOL::TTHREAD
GetTimeStamp	doevents.h	/^  double GetTimeStamp(void) {return time_stamp;};$/;"	f	class:TEVENT
GetTryToLandTimer	dounits.h	/^  double GetTryToLandTimer() const { return try_land_shift;};$/;"	f	class:TFORCE_UNIT
GetTryToMoveTimer	dounits.h	/^  double GetTryToMoveTimer() const { return try_move_shift;};$/;"	f	class:TFORCE_UNIT
GetType	dohost.h	/^  HostType GetType ()$/;"	f	class:THOST
GetType	donet.h	/^  T_BYTE GetType ()     { return type; }$/;"	f	struct:TNET_MESSAGE
GetUnit	dounits.h	/^    TMAP_UNIT* GetUnit() const $/;"	f	class:TPOOLED_LIST::TNODE
GetUnitHeight	dounits.h	/^  T_SIMPLE GetUnitHeight() const {return pitem->GetHeight();};          \/\/!< Returns height of the unit in mapels.$/;"	f	class:TDRAW_UNIT
GetUnitID	doevents.h	/^  int GetUnitID(void) {return unit_id;};$/;"	f	class:TEVENT
GetUnitID	doplayers.cpp	/^int THASHTABLE_UNITS::GetUnitID(TPLAYER_UNIT * g_player_unit)$/;"	f	class:THASHTABLE_UNITS
GetUnitID	dounits.h	/^  int GetUnitID(void) {return unit_id;};  \/\/!< Returns unique unit identificator.$/;"	f	class:TPLAYER_UNIT
GetUnitPointer	doplayers.cpp	/^TPLAYER_UNIT * THASHTABLE_UNITS::GetUnitPointer(int g_unit_id)$/;"	f	class:THASHTABLE_UNITS
GetUnitWidth	dounits.h	/^  T_SIMPLE GetUnitWidth() const {return pitem->GetWidth();};            \/\/!< Returns width of the unit in mapels.$/;"	f	class:TDRAW_UNIT
GetUnitsCount	doselection.h	/^  int  GetUnitsCount() { return units_count; }$/;"	f	class:TSELECTION
GetUnitsList	doselection.h	/^  TNODE_OF_UNITS_LIST *GetUnitsList() { return units; }$/;"	f	class:TSELECTION
GetUnloadingTime	doraces.h	/^  double GetUnloadingTime(const int index) const$/;"	f	class:TWORKER_ITEM
GetVSlider	glgui.h	/^  TGUI_SLIDER *GetVSlider() { return sliders[GUI_ST_VERTICAL]; };$/;"	f	class:TGUI_SCROLL_BOX
GetWaitRequestId	dounits.h	/^  int GetWaitRequestId() { return waiting_request_id;};    \/\/<! Returns waiting request id.$/;"	f	class:TMAP_UNIT
GetWaitTime	dofight.h	/^  double GetWaitTime() const        \/\/!< Returns wait time between shot and feef$/;"	f	class:TGUN
GetWatchersList	domap.h	/^  TMAP_POOLED_LIST* GetWatchersList() const$/;"	f	struct:TMAP_SURFACE
GetWatchersPool	domap.h	/^  void* GetWatchersPool() const$/;"	f	class:TMAP
GetWidth	domap.h	/^  T_SIMPLE GetWidth() { return x2 - x1; }$/;"	f	class:TMAP_AREA
GetWidth	doraces.h	/^  T_SIMPLE GetWidth() const { return width; };$/;"	f	class:TDRAW_ITEM
GetWidth	dowalk.h	/^  T_SIMPLE GetWidth() const$/;"	f	class:TA_STAR_MAP
GetWidth	glgui.h	/^  GLfloat GetWidth()   { return width; };$/;"	f	class:TGUI_BOX
GetWord	dofile.cpp	/^bool GetWord(char *word, char **line)$/;"	f
GetWorkingUnits	dounits.h	/^  TLIST<TWORKER_UNIT>& GetWorkingUnits()$/;"	f	class:TMAP_UNIT
GetWorth	dofight.h	/^  TNEURON_VALUE GetWorth() {return worth;};   \/\/!< Returns value$/;"	f	class:TARMAMENT
GetX	domap.h	/^  T_SIMPLE GetX() { return x1; }$/;"	f	class:TMAP_AREA
GetX2	domap.h	/^  T_SIMPLE GetX2() { return x2; }$/;"	f	class:TMAP_AREA
GetY	domap.h	/^  T_SIMPLE GetY() { return y1; }$/;"	f	class:TMAP_AREA
GetY2	domap.h	/^  T_SIMPLE GetY2() { return y2; }$/;"	f	class:TMAP_AREA
GetZoom	domap.h	/^  float GetZoom() { return zoom; }$/;"	f	class:TMAP
HEURISTIC_DIST	dowalk.cpp	653;"	d	file:
HEURISTIC_DIST	dowalk.cpp	818;"	d	file:
HandleMessage	donet.cpp	/^void TNET_MESSAGE_HANDLER::HandleMessage (TNET_MESSAGE *msg) {$/;"	f	class:TNET_MESSAGE_HANDLER
HasMaxLife	dounits.h	/^  bool  HasMaxLife() { return life >= static_cast<TMAP_ITEM *>(pitem)->GetMaxLife(); }$/;"	f	class:TMAP_UNIT
HasNextUnit	dounits.h	/^  bool HasNextUnit() const$/;"	f	class:TITERATOR_POOLED_LIST
HasTarget	dounits.h	/^  bool HasTarget() const {if (target) return true; else return false;}; \/\/!< Tests whether unit has target of the attack.$/;"	f	class:TMAP_UNIT
HashFunction	doplayers.h	/^  int HashFunction(int h_unit_id) { return ((abs(h_unit_id)) % PL_HASHTABLE_UNITS_SIZE);}; \/\/!< hash function.$/;"	f	class:THASHTABLE_UNITS
HaveOrder	dounits.h	/^  bool HaveOrder() {return have_order;};$/;"	f	class:TPLAYER_UNIT
Heal	domapunits.cpp	/^float TMAP_UNIT::Heal(const float value) $/;"	f	class:TMAP_UNIT
Hide	glgui.h	/^  void Hide()  { visible = false;  }            \/\/!< Hides animation.$/;"	f	class:TGUI_ANIMATION
Hide	glgui.h	/^  void Hide(void) { SetVisible(false); };$/;"	f	class:TGUI_BOX
HideMessageBox	glgui.h	/^  void HideMessageBox() { message_box->Hide(); }$/;"	f	class:TGUI
HideSlider	glgui.cpp	/^void TGUI_LIST_BOX::HideSlider(TGUI_SLIDER_TYPE type)$/;"	f	class:TGUI_LIST_BOX
HideSlider	glgui.cpp	/^void TGUI_SCROLL_BOX::HideSlider(TGUI_SLIDER_TYPE type)$/;"	f	class:TGUI_SCROLL_BOX
HostType	dohost.h	/^  enum HostType {$/;"	g	class:THOST
I	glgui.h	/^  I,$/;"	e	enum:TCALLBACK_TYPE
INCLUDES	Makefile	/^INCLUDES = -I\/usr\/X11R6\/include -I\/usr\/X11R6\/include\/GL -I..\/libs$/;"	m
INFO_COLOR_B	dodraw.h	86;"	d
INFO_COLOR_G	dodraw.h	85;"	d
INFO_COLOR_R	dodraw.h	84;"	d
IS_ALLOWED_AREA	dowalk.cpp	630;"	d	file:
IS_ALLOWED_AREA	dowalk.cpp	817;"	d	file:
IS_LANDABLE_AREA	dowalk.cpp	676;"	d	file:
IS_LANDABLE_AREA	dowalk.cpp	820;"	d	file:
IS_OCCUPIED_BY_ENEMY	dowalk.cpp	616;"	d	file:
IS_OCCUPIED_BY_ENEMY	dowalk.cpp	816;"	d	file:
IS_UNLANDABLE_FIELD	dowalk.cpp	662;"	d	file:
IS_UNLANDABLE_FIELD	dowalk.cpp	819;"	d	file:
IT_BUILDING	doraces.h	/^  IT_BUILDING   = 'b',$/;"	e	enum:TITEM_TYPE
IT_DRAW	doraces.h	/^  IT_DRAW       = 'd',$/;"	e	enum:TITEM_TYPE
IT_FACTORY	doraces.h	/^  IT_FACTORY    = 'a',$/;"	e	enum:TITEM_TYPE
IT_FORCE	doraces.h	/^  IT_FORCE      = 'f',$/;"	e	enum:TITEM_TYPE
IT_MAP	doraces.h	/^  IT_MAP        = 'm',$/;"	e	enum:TITEM_TYPE
IT_PROJECTILE	doraces.h	/^  IT_PROJECTILE = 'p',$/;"	e	enum:TITEM_TYPE
IT_SOURCE	doraces.h	/^  IT_SOURCE     = 's',$/;"	e	enum:TITEM_TYPE
IT_WORKER	doraces.h	/^  IT_WORKER     = 'w',$/;"	e	enum:TITEM_TYPE
Impact	dounits.cpp	/^void TPROJECTILE_UNIT::Impact()$/;"	f	class:TPROJECTILE_UNIT
InBox	glgui.h	/^  bool InBox(GLfloat bx, GLfloat by)$/;"	f	class:TGUI_BOX
IncMaterialBalance	dounits.h	/^  bool IncMaterialBalance() { return SetMaterialBalance(material_balance + 1); }$/;"	f	class:TSOURCE_UNIT
IncPlayerUnitsCount	doplayers.cpp	/^void TPLAYER::IncPlayerUnitsCount()$/;"	f	class:TPLAYER
IncStoredMaterial	doplayers.h	/^  void IncStoredMaterial(int mat, float val) { stored_material[mat] += val; update_info = true; };$/;"	f	class:TPLAYER
IncreaseASteps	dowalk.cpp	/^void TPATH_LIST::IncreaseASteps()$/;"	f	class:TPATH_LIST
IncreaseActiveUnitCount	doraces.h	/^  int IncreaseActiveUnitCount()$/;"	f	class:TBASIC_ITEM
IncreaseActivity	domap.h	/^  void IncreaseActivity(const T_SIMPLE PlayerID, TNEURON_VALUE added) {activity[PlayerID] += added;};$/;"	f	struct:TMAP_SURFACE
IncreaseBuildingCount	doplayers.cpp	/^void TPLAYER::IncreaseBuildingCount(int mat_index,int player_id)$/;"	f	class:TPLAYER
IncrementGlobalUnitCounter	doplayers.h	/^  int IncrementGlobalUnitCounter(){global_unit_counter++; return global_unit_counter;};$/;"	f	class:TPLAYER
IncrementRequestCounter	doplayers.h	/^  int IncrementRequestCounter(){request_counter++; return request_counter;};$/;"	f	class:TPLAYER
Info	dologs.h	308;"	d
InitAll	doberon.cpp	/^bool InitAll(void)$/;"	f
InitIO	doberon.cpp	/^void InitIO(void)$/;"	f
InitMemorySestem	doalloc.cpp	/^void InitMemorySestem(void)$/;"	f
InitOpenGL	dodraw.cpp	/^void InitOpenGL(void)$/;"	f
InitPools	domap.cpp	/^void TMAP::InitPools(void) {$/;"	f	class:TMAP
InitPositionChanges	dolayout.cpp	/^void InitPositionChanges()$/;"	f
InitSound	dosound.cpp	/^bool InitSound() {$/;"	f
Init_receive	donet.cpp	/^void TNET_MESSAGE::Init_receive (in_addr address, in_port_t port, int fd, T_BYTE *data) {$/;"	f	class:TNET_MESSAGE
Init_send	donet.cpp	/^void TNET_MESSAGE::Init_send (T_BYTE type, T_BYTE subtype, T_BYTE dest)$/;"	f	class:TNET_MESSAGE
Initialise	domap.cpp	/^void TMAP::Initialise () {$/;"	f	class:TMAP
Initialise	donet.cpp	/^void TNET_TALKER::Initialise (int queue_size) {$/;"	f	class:TNET_TALKER
Initialise	doplayers.cpp	/^void TPLAYER_ARRAY::Initialise () {$/;"	f	class:TPLAYER_ARRAY
Injure	domapunits.cpp	/^bool TMAP_UNIT::Injure(const float injury)$/;"	f	class:TMAP_UNIT
InsertToCloseSet	dowalk.cpp	/^void TA_STAR_ALG::InsertToCloseSet(TSET_FIELD * open_min)$/;"	f	class:TA_STAR_ALG
InsertToOpenSet	dowalk.cpp	/^void TA_STAR_ALG::InsertToOpenSet(TSET_FIELD field)$/;"	f	class:TA_STAR_ALG
IsAdjacentPositionAvailable	doforces.cpp	/^unsigned int TFORCE_UNIT::IsAdjacentPositionAvailable(const int direct)$/;"	f	class:TFORCE_UNIT
IsAimableByUnit	dounits.cpp	/^bool TBASIC_UNIT::IsAimableByUnit(TPOSITION unit_pos, int x_test, int y_test, int u_width, int u_height, int range_min, int range_max)$/;"	f	class:TBASIC_UNIT
IsAnyAreaUnknown	doplayers.cpp	/^bool TLOC_MAP::IsAnyAreaUnknown(const T_SIMPLE x, const T_SIMPLE y, const T_BYTE seg,$/;"	f	class:TLOC_MAP
IsAreaUnknown	doplayers.cpp	/^bool TLOC_MAP::IsAreaUnknown(const T_SIMPLE x, const T_SIMPLE y, const T_BYTE seg,$/;"	f	class:TLOC_MAP
IsChanged	domap.h	/^  bool IsChanged() { return changed; }$/;"	f	class:TMAP_AREA
IsChecked	glgui.h	/^  bool IsChecked(void) { return checked; };$/;"	f	class:TGUI_BUTTON
IsCloserThan	dounits.cpp	/^bool TDRAW_UNIT::IsCloserThan(TDRAW_UNIT *unit)$/;"	f	class:TDRAW_UNIT
IsComputer	doplayers.cpp	/^bool TPLAYER_ARRAY::IsComputer (int player_index) {$/;"	f	class:TPLAYER_ARRAY
IsEmpty	dodata.h	/^  bool IsEmpty() { return (count == 0); }$/;"	f	class:TSND_GROUP
IsEmpty	donet.h	/^  bool IsEmpty ()$/;"	f	struct:TNET_ADDRESS
IsEmpty	doselection.h	/^  bool IsEmpty() { return (units_count == 0); }$/;"	f	class:TSELECTION
IsEmpty	dosimpletypes.h	/^  bool IsEmpty() const$/;"	f	class:TLIST
IsEmpty	dounits.h	/^  bool IsEmpty() const$/;"	f	class:TPOOLED_LIST
IsEmpty	dounits.h	/^  bool IsEmpty() { return (material_balance == 0); }$/;"	f	class:TSOURCE_UNIT
IsEnabled	glgui.h	/^  bool IsEnabled(void) { return enabled; };$/;"	f	class:TGUI_BOX
IsExistSegment	doraces.h	/^  bool IsExistSegment(int segment) $/;"	f	class:TMAP_ITEM
IsFlyingUp	dounits.h	/^  bool IsFlyingUp() { return flying_up; }$/;"	f	class:TDRAW_UNIT
IsFull	dounits.h	/^  bool IsFull() { return (hided_count == static_cast<TMAP_ITEM*>(pitem)->GetMaxHidedUnits()); }$/;"	f	class:TMAP_UNIT
IsGhost	dounits.h	/^  virtual bool IsGhost() { return false; }$/;"	f	class:TPLAYER_UNIT
IsGhost	dounits.h	/^  virtual bool IsGhost() { return state == US_GHOST; }$/;"	f	class:TMAP_UNIT
IsGoodDistance	dounits.cpp	/^bool TBASIC_UNIT::IsGoodDistance(int tx, int ty, int radius_min, int radius_max)$/;"	f	class:TBASIC_UNIT
IsHeld	dounits.h	/^  bool IsHeld() { return held; }$/;"	f	class:TFORCE_UNIT
IsHideable	domap.h	/^  bool IsHideable() { return hideable; };$/;"	f	class:TRADAR
IsHideable	doraces.h	/^  bool IsHideable() const { return hideable;};$/;"	f	class:TSOURCE_ITEM
IsInActiveArea	domap.h	/^  bool IsInActiveArea() { return in_active_area; }$/;"	f	class:TTERR_BASIC
IsInActiveArea	dounits.h	/^  bool IsInActiveArea() { return in_active_area; }$/;"	f	class:TDRAW_UNIT
IsInArea	domap.h	/^  bool IsInArea(T_SIMPLE x, T_SIMPLE y)$/;"	f	class:TMAP_AREA
IsInArea	domap.h	/^  bool IsInArea(T_SIMPLE x, T_SIMPLE y, T_SIMPLE width, T_SIMPLE height)$/;"	f	class:TMAP_AREA
IsInMap	domap.h	/^  bool IsInMap(const TPOSITION_3D &pos)$/;"	f	class:TMAP
IsInMap	domap.h	/^  bool IsInMap(const T_SIMPLE x, const T_SIMPLE y)$/;"	f	class:TMAP
IsInMap	domap.h	/^  bool IsInMap(const T_SIMPLE x, const T_SIMPLE y, const T_SIMPLE segment)$/;"	f	class:TMAP
IsInMap	domap.h	/^  bool IsInMap(const double x, const double y)$/;"	f	class:TMAP
IsInMap	domap.h	/^  bool IsInMap(const int x, const int y)$/;"	f	class:TMAP
IsInMap	doplayers.h	/^  bool IsInMap(const TPOSITION_3D &pos)$/;"	f	class:TLOC_MAP
IsInMap	doplayers.h	/^  bool IsInMap(const T_SIMPLE x, const T_SIMPLE y)$/;"	f	class:TLOC_MAP
IsInMap	doplayers.h	/^  bool IsInMap(const T_SIMPLE x, const T_SIMPLE y, const T_SIMPLE segment)$/;"	f	class:TLOC_MAP
IsInMap	doplayers.h	/^  bool IsInMap(const double x, const double y)$/;"	f	class:TLOC_MAP
IsInMap	doplayers.h	/^  bool IsInMap(const int x, const int y)$/;"	f	class:TLOC_MAP
IsInMap	dounits.h	/^  bool IsInMap(void) { return is_in_map; };               \/\/!< Returns if unit is in map.$/;"	f	class:TMAP_UNIT
IsInsideMining	doraces.h	/^  bool IsInsideMining() const { return inside_mining;};$/;"	f	class:TSOURCE_ITEM
IsInsideMining	dounits.h	/^  bool IsInsideMining() { return ((TSOURCE_ITEM *)pitem)->IsInsideMining(); }$/;"	f	class:TSOURCE_UNIT
IsLandablePosition	doplayers.cpp	/^bool TLOC_MAP::IsLandablePosition(TFORCE_ITEM * const type, const TPOSITION_3D &pos)$/;"	f	class:TLOC_MAP
IsLanding	dounits.h	/^  bool IsLanding() const$/;"	f	class:TFORCE_UNIT
IsLieingDown	dounits.h	/^  bool IsLieingDown() { return lieing_down; }$/;"	f	class:TDRAW_UNIT
IsMember	dosimpletypes.h	/^  bool IsMember(T * const tested) {$/;"	f	class:TLIST
IsMember	dosimpletypes.h	/^  bool IsMember(T x) const$/;"	f	struct:TINTERVAL
IsMember	dounits.h	/^  bool IsMember(TMAP_UNIT * const tested) {$/;"	f	class:TPOOLED_LIST
IsMoveable	doraces.h	/^  virtual bool IsMoveable() const$/;"	f	class:TFORCE_ITEM
IsMoveable	doraces.h	/^  virtual bool IsMoveable() const$/;"	f	class:TMAP_ITEM
IsMoveablePosition	doplayers.cpp	/^bool TLOC_MAP::IsMoveablePosition(TFORCE_ITEM * const type, const TPOSITION_3D &pos)$/;"	f	class:TLOC_MAP
IsMy	doselection.h	/^  bool IsMy() { return is_my; }$/;"	f	class:TSELECTION
IsNeighbour	doforces.cpp	/^bool TFORCE_UNIT::IsNeighbour(TMAP_UNIT *unit) const$/;"	f	class:TFORCE_UNIT
IsNextPositionEmpty	doplayers.cpp	/^bool TLOC_MAP::IsNextPositionEmpty(const TPOSITION_3D pos, const int dir, TFORCE_UNIT *unit)$/;"	f	class:TLOC_MAP
IsOccupiedByMe	dowalk.cpp	/^inline bool TA_STAR_ALG::IsOccupiedByMe (int x, int y, int z) {$/;"	f	class:TA_STAR_ALG
IsOccupiedByOwn	dowalk.cpp	/^inline bool TA_STAR_ALG::IsOccupiedByOwn (int x, int y, int z, TLOC_MAP_FIELD ***loc_map) {$/;"	f	class:TA_STAR_ALG
IsPaused	dounits.h	/^  bool IsPaused()$/;"	f	class:TFACTORY_UNIT
IsPlaying	dodata.h	/^  bool IsPlaying() {$/;"	f	class:TSND_GROUP
IsPlaying	dosound.cpp	/^bool TCHANNEL::IsPlaying()$/;"	f	class:TCHANNEL
IsPlaying	dosound.cpp	/^bool TMODULE::IsPlaying()$/;"	f	class:TMODULE
IsPosAroundHolderAvailable	doraces.cpp	/^bool TFORCE_ITEM::IsPosAroundHolderAvailable(TFORCE_UNIT *unit, TMAP_UNIT *holder_unit, T_BYTE seg, TPOSITION_3D *free_position)$/;"	f	class:TFORCE_ITEM
IsPositionAvailable	doraces.cpp	/^bool TBUILDING_ITEM::IsPositionAvailable(int pos_x, int pos_y, bool test_ancestor)$/;"	f	class:TBUILDING_ITEM
IsPositionAvailable	doraces.cpp	/^bool TFORCE_ITEM::IsPositionAvailable(int pos_x, int pos_y, int seg)$/;"	f	class:TFORCE_ITEM
IsPositionAvailable	doraces.cpp	/^bool TSOURCE_ITEM::IsPositionAvailable(int pos_x, int pos_y)$/;"	f	class:TSOURCE_ITEM
IsPositionFree	domap.cpp	/^bool TMAP::IsPositionFree(T_SIMPLE w, T_SIMPLE h, const TPOSITION_3D &pos)$/;"	f	class:TMAP
IsPossibleAttack	dofight.cpp	/^TATTACK_INFO TARMAMENT::IsPossibleAttack(const TMAP_UNIT* attacker, const TMAP_UNIT* defender, const bool only_test) const$/;"	f	class:TARMAMENT
IsPossibleAvailablePosition	doraces.cpp	/^bool TBUILDING_ITEM::IsPossibleAvailablePosition(const T_SIMPLE t_pos_x, const T_SIMPLE t_pos_y, const T_SIMPLE t_pos_seg)$/;"	f	class:TBUILDING_ITEM
IsPossibleAvailablePosition	doraces.cpp	/^bool TFORCE_ITEM::IsPossibleAvailablePosition(const T_SIMPLE t_pos_x, const T_SIMPLE t_pos_y, const T_SIMPLE t_pos_seg)$/;"	f	class:TFORCE_ITEM
IsPossibleAvailablePosition	doraces.cpp	/^bool TMAP_ITEM::IsPossibleAvailablePosition(const TPOSITION_3D t_pos)$/;"	f	class:TMAP_ITEM
IsPossibleAvailablePosition	doraces.cpp	/^bool TMAP_ITEM::IsPossibleAvailablePosition(const T_SIMPLE t_pos_x, const T_SIMPLE t_pos_y, const T_SIMPLE t_pos_seg)$/;"	f	class:TMAP_ITEM
IsPossibleAvailablePosition	doraces.cpp	/^bool TSOURCE_ITEM::IsPossibleAvailablePosition(const T_SIMPLE t_pos_x, const T_SIMPLE t_pos_y, const T_SIMPLE t_pos_seg)$/;"	f	class:TSOURCE_ITEM
IsPossibleBuildable	doraces.cpp	/^bool TBASIC_ITEM::IsPossibleBuildable(float * price, TBASIC_ITEM ** next_itm)$/;"	f	class:TBASIC_ITEM
IsPossibleBuildable	doraces.cpp	/^bool TBUILDING_ITEM::IsPossibleBuildable(float * price, TBASIC_ITEM ** next_itm)$/;"	f	class:TBUILDING_ITEM
IsRemote	doplayers.cpp	/^bool TPLAYER_ARRAY::IsRemote (int player_index) {$/;"	f	class:TPLAYER_ARRAY
IsRenewable	doraces.h	/^  bool IsRenewable() const { return renewable;};$/;"	f	class:TSOURCE_ITEM
IsSameUnit	dounits.h	/^    bool IsSameUnit(TMAP_UNIT* tested) const$/;"	f	class:TPOOLED_LIST::TNODE
IsSeenByUnit	dounits.cpp	/^bool TBASIC_UNIT::IsSeenByUnit(TPOSITION pos, int x_test, int y_test, int u_width, int u_height, int view)$/;"	f	class:TBASIC_UNIT
IsSelected	dounits.h	/^  bool IsSelected() { return selected; }$/;"	f	class:TMAP_UNIT
IsSelectedPositionAvailable	doforces.cpp	/^bool TFORCE_UNIT::IsSelectedPositionAvailable(const TPOSITION_3D new_pos)$/;"	f	class:TFORCE_UNIT
IsShotted	dounits.h	/^  bool IsShotted() const$/;"	f	class:TPROJECTILE_UNIT
IsSourceOnPosition	doworkers.cpp	/^TSOURCE_UNIT * TWORKER_UNIT::IsSourceOnPosition(int pos_x, int pos_y)$/;"	f	class:TWORKER_UNIT
IsTrue	doengine.h	/^  bool IsTrue () {$/;"	f	class:TSAFE_BOOL_SWITCH
IsUnavailableField	dowalk.cpp	/^inline bool TA_STAR_ALG::IsUnavailableField (int x, int y, int z, TFORCE_ITEM *type, TLOC_MAP_FIELD ***loc_map) {$/;"	f	class:TA_STAR_ALG
IsUsed	doschemes.h	/^  bool IsUsed() { return used; }$/;"	f	class:TTERR_ITEM
IsValidForceItem	doraces.cpp	/^bool IsValidForceItem(TFORCE_ITEM* item)$/;"	f
IsVisible	dounits.h	/^  bool IsVisible(void) { return visible; };                 \/\/!< Returns visible attribute.$/;"	f	class:TDRAW_UNIT
IsVisible	glgui.h	/^  bool IsVisible() { return visible; }          \/\/!< Returns animation visibility.$/;"	f	class:TGUI_ANIMATION
IsVisible	glgui.h	/^  bool IsVisible(void) { return visible; };$/;"	f	class:TGUI_BOX
IsVisibleArea	doplayers.cpp	/^inline bool TLOC_MAP::IsVisibleArea(TPOSITION_3D pos)$/;"	f	class:TLOC_MAP
IsVisibleArea	doplayers.cpp	/^inline bool TLOC_MAP::IsVisibleArea(const int segment, const T_SIMPLE x, const T_SIMPLE y)$/;"	f	class:TLOC_MAP
KeyCallback	doengine.cpp	/^void GLFWCALL KeyCallback(int key, int action)$/;"	f
KeyDown	glgui.cpp	/^bool TGUI::KeyDown(int key)$/;"	f	class:TGUI
KeyDown	glgui.cpp	/^bool TGUI_BOX::KeyDown(int key)$/;"	f	class:TGUI_BOX
KeyDown	glgui.cpp	/^bool TGUI_EDIT_BOX::KeyDown(int key)$/;"	f	class:TGUI_EDIT_BOX
KeyDown	glgui.cpp	/^bool TGUI_MESSAGE_BOX::KeyDown(int key)$/;"	f	class:TGUI_MESSAGE_BOX
KillThread	dothreadpool.h	/^      void KillThread()$/;"	f	class:TTHREAD_POOL::TTHREAD
LAY_DIRECTIONS_COUNT	dolayout.h	58;"	d
LAY_DOWN	dolayout.h	55;"	d
LAY_EAST	dolayout.h	51;"	d
LAY_HOR_DIRECTIONS_COUNT	dolayout.h	59;"	d
LAY_NORTH	dolayout.h	49;"	d
LAY_NORTH_EAST	dolayout.h	50;"	d
LAY_NORTH_WEST	dolayout.h	48;"	d
LAY_SOUTH	dolayout.h	45;"	d
LAY_SOUTH_EAST	dolayout.h	52;"	d
LAY_SOUTH_WEST	dolayout.h	46;"	d
LAY_UNAVAILABLE_POSITION	dolayout.h	42;"	d
LAY_UNDEFINED	dolayout.h	56;"	d
LAY_UP	dolayout.h	54;"	d
LAY_WEST	dolayout.h	47;"	d
LIBPATHS	Makefile	/^LIBPATHS = -L\/usr\/X11R6\/lib -L\/usr\/lib -L\/usr\/local\/lib -L..\/libs$/;"	m
LIBRARIES	Makefile	/^LIBRARIES = -pthread -lglfw -lGL -lX11 -lGLU$/;"	m
LIST_HIDING	dounits.h	156;"	d
LIST_WORKING	dounits.h	157;"	d
LOG_CRITICAL	dologs.h	63;"	d
LOG_DEBUG	dologs.h	59;"	d
LOG_ERROR	dologs.h	62;"	d
LOG_ERR_NAME	dologs.h	45;"	d
LOG_FULL_NAME	dologs.h	46;"	d
LOG_INFO	dologs.h	60;"	d
LOG_PATH	dologs.h	40;"	d
LOG_TO_EXTERNAL_CALLBACK	cfg.h	127;"	d
LOG_TO_LOGFILES	cfg.h	113;"	d
LOG_TO_OST	cfg.h	120;"	d
LOG_TO_STDERR	cfg.h	105;"	d
LOG_WARNING	dologs.h	61;"	d
LandUnit	doforces.cpp	/^bool TFORCE_UNIT::LandUnit(TPOSITION_3D * position)$/;"	f	class:TFORCE_UNIT
LeaveHolderUnit	doforces.cpp	/^bool TFORCE_UNIT::LeaveHolderUnit(TMAP_UNIT* holder)$/;"	f	class:TFORCE_UNIT
LinearizeEvent	doevents.cpp	/^int TEVENT::LinearizeEvent(char *char_event)$/;"	f	class:TEVENT
Load	dodata.cpp	/^bool TSND_TABLE::Load(const char *file_name)$/;"	f	class:TSND_TABLE
Load	dodata.cpp	/^bool TTEX_TABLE::Load(const char *file_name, int mag_filter, int min_filter)$/;"	f	class:TTEX_TABLE
Load	dosound.cpp	/^bool TMODULE::Load(char *data, int size)$/;"	f	class:TMODULE
Load	dosound.cpp	/^bool TSAMPLE::Load(char *data, int size)$/;"	f	class:TSAMPLE
Load	dosound.cpp	/^bool TSTREAM::Load(const char *file_name, int seek, int size)$/;"	f	class:TSTREAM
LoadCfgMipmapFilter	doconfig.cpp	/^void LoadCfgMipmapFilter(void)$/;"	f
LoadCfgResolution	doconfig.cpp	/^void LoadCfgResolution(void)$/;"	f
LoadCfgTextureFilter	doconfig.cpp	/^void LoadCfgTextureFilter(void)$/;"	f
LoadConfig	doconfig.cpp	/^bool LoadConfig(void)$/;"	f
LoadData	dodata.cpp	/^bool LoadData(void)$/;"	f
LoadData	domouse.cpp	/^bool TMOUSE::LoadData(const char *path)$/;"	f	class:TMOUSE
LoadMap	domap.cpp	/^bool TMAP::LoadMap(char *name) \/\/ load map from file$/;"	f	class:TMAP
LoadMapBuilding	domap.cpp	/^bool TMAP::LoadMapBuilding(int pid, int id)$/;"	f	class:TMAP
LoadMapBuildings	domap.cpp	/^bool TMAP::LoadMapBuildings(int pid)$/;"	f	class:TMAP
LoadMapFragment	domap.cpp	/^bool TMAP_SEGMENT::LoadMapFragment(T_BYTE sid, int id)$/;"	f	class:TMAP_SEGMENT
LoadMapFragments	domap.cpp	/^bool TMAP_SEGMENT::LoadMapFragments(T_BYTE sid)$/;"	f	class:TMAP_SEGMENT
LoadMapInfo	doengine.cpp	/^bool TMAP_INFO_LIST::LoadMapInfo(bool basic, const char *file_name){$/;"	f	class:TMAP_INFO_LIST
LoadMapLayer	domap.cpp	/^bool TMAP_SEGMENT::LoadMapLayer(T_BYTE sid, int id)$/;"	f	class:TMAP_SEGMENT
LoadMapLayers	domap.cpp	/^bool TMAP_SEGMENT::LoadMapLayers(T_BYTE sid)$/;"	f	class:TMAP_SEGMENT
LoadMapList	doengine.cpp	/^bool TMAP_INFO_LIST::LoadMapList() {$/;"	f	class:TMAP_INFO_LIST
LoadMapObject	domap.cpp	/^bool TMAP_SEGMENT::LoadMapObject(T_BYTE sid, int id)$/;"	f	class:TMAP_SEGMENT
LoadMapObjects	domap.cpp	/^bool TMAP_SEGMENT::LoadMapObjects(T_BYTE sid)$/;"	f	class:TMAP_SEGMENT
LoadMapPlayer	domap.cpp	/^bool TMAP::LoadMapPlayer(int pid)$/;"	f	class:TMAP
LoadMapPlayers	domap.cpp	/^bool TMAP::LoadMapPlayers()$/;"	f	class:TMAP
LoadMapSegment	domap.cpp	/^bool TMAP_SEGMENT::LoadMapSegment()$/;"	f	class:TMAP_SEGMENT
LoadMapSource	domap.cpp	/^bool TMAP::LoadMapSource(int pid, int id)$/;"	f	class:TMAP
LoadMapSources	domap.cpp	/^bool TMAP::LoadMapSources(int pid)$/;"	f	class:TMAP
LoadMapUnit	domap.cpp	/^bool TMAP::LoadMapUnit(int pid, int id)    \/\/ set map unit$/;"	f	class:TMAP
LoadMapUnits	domap.cpp	/^bool TMAP::LoadMapUnits(int pid)$/;"	f	class:TMAP
LoadRacBuilding	doraces.cpp	/^bool LoadRacBuilding(TCONF_FILE *cf, int id, bool first)$/;"	f
LoadRacBuildings	doraces.cpp	/^bool LoadRacBuildings(TCONF_FILE *cf)$/;"	f
LoadRacDependencies	doraces.cpp	/^bool LoadRacDependencies(TCONF_FILE *cf, bool hyper_player)$/;"	f
LoadRacFactoryProduct	doraces.cpp	/^bool LoadRacFactoryProduct(TCONF_FILE *cf, int id, TFACTORY_ITEM * factory)$/;"	f
LoadRacSource	doraces.cpp	/^bool LoadRacSource(TCONF_FILE *cf, int id, bool first)$/;"	f
LoadRacSources	doraces.cpp	/^bool LoadRacSources(TCONF_FILE *cf, bool hyper_player)$/;"	f
LoadRacUnit	doraces.cpp	/^bool LoadRacUnit(TCONF_FILE *cf, int id, bool first)$/;"	f
LoadRacUnits	doraces.cpp	/^bool LoadRacUnits(TCONF_FILE *cf)$/;"	f
LoadRace	doraces.cpp	/^bool LoadRace(char *file_name, bool hyper_player)$/;"	f
LoadRaces	doraces.cpp	/^bool LoadRaces(void)$/;"	f
LoadSchFragment	doschemes.cpp	/^bool LoadSchFragment(TCONF_FILE *cf, int fid, int sid)$/;"	f
LoadSchFragmentTerrainId	doschemes.cpp	/^bool LoadSchFragmentTerrainId(TCONF_FILE *cf, int fid, int sid)$/;"	f
LoadSchFragments	doschemes.cpp	/^bool LoadSchFragments(TCONF_FILE *cf, int sid)$/;"	f
LoadSchLayer	doschemes.cpp	/^bool LoadSchLayer(TCONF_FILE *cf, int lid, int sid)$/;"	f
LoadSchLayerTerrainId	doschemes.cpp	/^bool LoadSchLayerTerrainId(TCONF_FILE *cf, int lid, int sid)$/;"	f
LoadSchLayers	doschemes.cpp	/^bool LoadSchLayers(TCONF_FILE *cf, int sid)$/;"	f
LoadSchMaterial	doschemes.cpp	/^bool LoadSchMaterial(TCONF_FILE *cf, int id)$/;"	f
LoadSchMaterials	doschemes.cpp	/^bool LoadSchMaterials(TCONF_FILE *cf)$/;"	f
LoadSchObject	doschemes.cpp	/^bool LoadSchObject(TCONF_FILE *cf, int oid, int sid)$/;"	f
LoadSchObjectTerrainId	doschemes.cpp	/^bool LoadSchObjectTerrainId(TCONF_FILE *cf, int oid, int sid)$/;"	f
LoadSchObjects	doschemes.cpp	/^bool LoadSchObjects(TCONF_FILE *cf, int sid)$/;"	f
LoadSchSegment	doschemes.cpp	/^bool LoadSchSegment(TCONF_FILE *cf, int sid)$/;"	f
LoadSchSegments	doschemes.cpp	/^bool LoadSchSegments(TCONF_FILE *cf)$/;"	f
LoadSchTerrainType	doschemes.cpp	/^bool LoadSchTerrainType(TCONF_FILE *cf, int tid, int segment)$/;"	f
LoadScheme	doschemes.cpp	/^bool LoadScheme(TSCHEME_NAME id_name)$/;"	f
Lock	doipc.cpp	/^void TLOCK::Lock ()$/;"	f	class:TLOCK
Lock	doipc.cpp	/^void TRECURSIVE_LOCK::Lock ()$/;"	f	class:TRECURSIVE_LOCK
Lock	doipc.h	/^  void Lock () {$/;"	f	struct:TLOCK
Lock	doplayers.h	/^  void Lock ()    { lock->Lock (); }$/;"	f	struct:TPLAYER_ARRAY
Lock	glgui.h	/^  void Lock(void) { if (rlock) rlock->Lock(); }$/;"	f	class:TGUI
Log	dologs.h	295;"	d
LogFileInfo	dologs.h	162;"	d
LogFileInfo	dologs.h	175;"	d
LogFileInfo	dologs.h	184;"	d
LogMsg	dologs.cpp	/^char *LogMsg(const char *msg, ...)$/;"	f
LogQueue	doevents.cpp	/^void TQUEUE_EVENTS::LogQueue(void)$/;"	f	class:TQUEUE_EVENTS
LogToOst	dodraw.cpp	/^void LogToOst (int level, const char *header, const char *msg) {$/;"	f
Log_callback	dologs.h	268;"	d
Log_callback	dologs.h	275;"	d
Log_logfile	dologs.h	200;"	d
Log_logfiles	dologs.h	221;"	d
Log_logfiles	dologs.h	229;"	d
Log_stderr	dologs.h	244;"	d
Log_stderr	dologs.h	253;"	d
MAP_AREA_SIZE	domap.h	51;"	d
MAP_BUILDING_COEF	doplayers.h	61;"	d
MAP_EMPTY_SURFACE	domap.h	86;"	d
MAP_KEY_MOVE	domap.h	70;"	d
MAP_KEY_MOVE_DOWN	domap.h	69;"	d
MAP_KEY_MOVE_LEFT	domap.h	66;"	d
MAP_KEY_MOVE_RIGHT	domap.h	67;"	d
MAP_KEY_MOVE_UP	domap.h	68;"	d
MAP_MAX_NAME_LENGTH	domap.h	52;"	d
MAP_MAX_SIZE	domap.h	50;"	d
MAP_MAX_TERRAIN_DIFF	domap.h	56;"	d
MAP_MAX_ZOOM	domap.h	54;"	d
MAP_MIN_ZOOM	domap.h	55;"	d
MAP_MOUSE_MOVE	domap.h	76;"	d
MAP_MOUSE_MOVE_DOWN	domap.h	75;"	d
MAP_MOUSE_MOVE_LEFT	domap.h	72;"	d
MAP_MOUSE_MOVE_RIGHT	domap.h	73;"	d
MAP_MOUSE_MOVE_UP	domap.h	74;"	d
MAP_MOVE_COEF	domap.h	83;"	d
MAP_MOVE_DOWN	domap.h	81;"	d
MAP_MOVE_LEFT	domap.h	78;"	d
MAP_MOVE_NONE	domap.h	64;"	d
MAP_MOVE_RIGHT	domap.h	79;"	d
MAP_MOVE_UP	domap.h	80;"	d
MAP_PATH	domap.h	48;"	d
MAP_ZOOM_IN	domap.h	60;"	d
MAP_ZOOM_OUT	domap.h	61;"	d
MAP_ZOOM_RESET	domap.h	59;"	d
MAX	dosimpletypes.h	87;"	d
MAX_LOG_MESSAGE_SIZE	dologs.h	112;"	d
MAX_T_BYTE	dosimpletypes.h	76;"	d
MAX_T_SIMPLE	dosimpletypes.h	70;"	d
MAX_VID_MODES	doengine.cpp	151;"	d	file:
MCC_ARROWS_IN	domouse.h	/^  MCC_ARROWS_IN,      \/\/!< Mouse cursor circle for permited actions.$/;"	e	enum:TMOUSE_CIRCLE
MCC_ARROWS_OUT	domouse.h	/^  MCC_ARROWS_OUT,     \/\/!< Mouse cursor circle for permited actions.$/;"	e	enum:TMOUSE_CIRCLE
MCC_COUNT	domouse.h	79;"	d
MCC_CROSS	domouse.h	/^  MCC_CROSS,          \/\/!< Mouse cursor circle for not permited actions.$/;"	e	enum:TMOUSE_CIRCLE
MCC_NONE	domouse.h	/^  MCC_NONE = 255      \/\/!< Disabled mouse cursor circle.$/;"	e	enum:TMOUSE_CIRCLE
MC_ARROW	domouse.h	/^  MC_ARROW,           \/\/!< Default mouse cursor.$/;"	e	enum:TMOUSE_CURSOR
MC_CANT_ATTACK	domouse.h	/^  MC_CANT_ATTACK,     \/\/!< Mouse cursor for disbled attack enemy unit.$/;"	e	enum:TMOUSE_CURSOR
MC_CANT_BUILD	domouse.h	/^  MC_CANT_BUILD,      \/\/!< Mouse cursor for disabled building.$/;"	e	enum:TMOUSE_CURSOR
MC_CANT_HIDE	domouse.h	/^  MC_CANT_HIDE,       \/\/!< Mouse cursor for disabled hiding units into others.$/;"	e	enum:TMOUSE_CURSOR
MC_CANT_MINE	domouse.h	/^  MC_CANT_MINE,       \/\/!< Mouse cursor for disabled mining.$/;"	e	enum:TMOUSE_CURSOR
MC_CANT_MOVE	domouse.h	/^  MC_CANT_MOVE,       \/\/!< Mouse cursor for disabled moving.$/;"	e	enum:TMOUSE_CURSOR
MC_CANT_REPAIR	domouse.h	/^  MC_CANT_REPAIR,     \/\/!< Mouse cursor for disabled repairing.$/;"	e	enum:TMOUSE_CURSOR
MC_CAN_ATTACK	domouse.h	/^  MC_CAN_ATTACK,      \/\/!< Mouse cursor for attack enemy unit.$/;"	e	enum:TMOUSE_CURSOR
MC_CAN_BUILD	domouse.h	/^  MC_CAN_BUILD,       \/\/!< Mouse cursor for building.$/;"	e	enum:TMOUSE_CURSOR
MC_CAN_HIDE	domouse.h	/^  MC_CAN_HIDE,        \/\/!< Mouse cursor for hiding units into others.$/;"	e	enum:TMOUSE_CURSOR
MC_CAN_MINE	domouse.h	/^  MC_CAN_MINE,        \/\/!< Mouse cursor for mining.$/;"	e	enum:TMOUSE_CURSOR
MC_CAN_MOVE	domouse.h	/^  MC_CAN_MOVE,        \/\/!< Mouse cursor for moving.$/;"	e	enum:TMOUSE_CURSOR
MC_CAN_REPAIR	domouse.h	/^  MC_CAN_REPAIR,      \/\/!< Mouse cursor for repairing.$/;"	e	enum:TMOUSE_CURSOR
MC_COUNT	domouse.h	57;"	d
MC_EJECT	domouse.h	/^  MC_EJECT,           \/\/!< Mouse cursor for ejecting units.$/;"	e	enum:TMOUSE_CURSOR
MC_SELECT	domouse.h	/^  MC_SELECT,          \/\/!< Mouse cursor for units selection.$/;"	e	enum:TMOUSE_CURSOR
MC_SELECT_PLUS	domouse.h	/^  MC_SELECT_PLUS,     \/\/!< Mouse cursor for units multi selection.$/;"	e	enum:TMOUSE_CURSOR
MC_SELECT_RADIUS	domouse.h	54;"	d
MIN	dosimpletypes.h	92;"	d
MNU_1024	doengine.cpp	105;"	d	file:
MNU_1152	doengine.cpp	106;"	d	file:
MNU_1280	doengine.cpp	107;"	d	file:
MNU_1600	doengine.cpp	108;"	d	file:
MNU_640	doengine.cpp	103;"	d	file:
MNU_800	doengine.cpp	104;"	d	file:
MNU_ACTION_ATTACK	doengine.cpp	136;"	d	file:
MNU_ACTION_BUILD	doengine.cpp	139;"	d	file:
MNU_ACTION_MINE	doengine.cpp	137;"	d	file:
MNU_ACTION_MOVE	doengine.cpp	135;"	d	file:
MNU_ACTION_REPAIR	doengine.cpp	138;"	d	file:
MNU_ACTION_STAY	doengine.cpp	134;"	d	file:
MNU_AUDIO	doengine.cpp	98;"	d	file:
MNU_BUILD_BUTTON	doengine.cpp	142;"	d	file:
MNU_CONNECT	doengine.cpp	82;"	d	file:
MNU_CONNECT2	doengine.cpp	87;"	d	file:
MNU_CREATE	doengine.cpp	81;"	d	file:
MNU_CREATE2	doengine.cpp	86;"	d	file:
MNU_CREDITS	doengine.cpp	75;"	d	file:
MNU_DISCONNECT	doengine.cpp	83;"	d	file:
MNU_FULLSCREEN	doengine.cpp	101;"	d	file:
MNU_GAME_MUSIC	doengine.cpp	122;"	d	file:
MNU_GAME_MUSIC_VOL	doengine.cpp	124;"	d	file:
MNU_GAME_SOUND_VOL	doengine.cpp	123;"	d	file:
MNU_GUARD_BUTTON	doengine.cpp	145;"	d	file:
MNU_IP	doengine.cpp	88;"	d	file:
MNU_KILL_PLAYER	doengine.cpp	94;"	d	file:
MNU_MAIN	doengine.cpp	72;"	d	file:
MNU_MAP_LIST	doengine.cpp	93;"	d	file:
MNU_MASTER_VOL	doengine.cpp	118;"	d	file:
MNU_MENU_MUSIC	doengine.cpp	119;"	d	file:
MNU_MENU_MUSIC_VOL	doengine.cpp	121;"	d	file:
MNU_MENU_SOUND_VOL	doengine.cpp	120;"	d	file:
MNU_MF_LINEAR	doengine.cpp	115;"	d	file:
MNU_MF_NEAREST	doengine.cpp	114;"	d	file:
MNU_MF_NONE	doengine.cpp	113;"	d	file:
MNU_OK	doengine.cpp	148;"	d	file:
MNU_OPTIONS	doengine.cpp	74;"	d	file:
MNU_PANELS_COUNT	doengine.h	106;"	d
MNU_PANEL_ATTAK	doengine.h	110;"	d
MNU_PANEL_BUILD	doengine.h	113;"	d
MNU_PANEL_EMPTY	doengine.h	107;"	d
MNU_PANEL_MINE	doengine.h	111;"	d
MNU_PANEL_MOVE	doengine.h	109;"	d
MNU_PANEL_REPAIR	doengine.h	112;"	d
MNU_PANEL_STAY	doengine.h	108;"	d
MNU_PLAY	doengine.cpp	73;"	d	file:
MNU_PLAY2	doengine.cpp	92;"	d	file:
MNU_PLAYER_NAME	doengine.cpp	89;"	d	file:
MNU_QUICK_PLAY	doengine.cpp	77;"	d	file:
MNU_QUIT	doengine.cpp	76;"	d	file:
MNU_RESUME	doengine.cpp	80;"	d	file:
MNU_TF_LINEAR	doengine.cpp	112;"	d	file:
MNU_TF_NEAREST	doengine.cpp	111;"	d	file:
MNU_TOGGLE_PANEL	doengine.cpp	128;"	d	file:
MNU_TOGGLE_RADAR	doengine.cpp	129;"	d	file:
MNU_UNIT_SPEECH	doengine.cpp	125;"	d	file:
MNU_VERT_SYNC	doengine.cpp	102;"	d	file:
MNU_VIDEO	doengine.cpp	97;"	d	file:
MNU_VIEW_SEGMENT	doengine.cpp	131;"	d	file:
MN_PL_ERROR	doengine.h	101;"	d
MN_PL_FULL	doengine.h	102;"	d
MN_PL_NOPLAYER	doengine.h	103;"	d
MN_PL_OK	doengine.h	100;"	d
MapPosition	domap.h	487;"	d
MarksUnitPosition	dowalk.cpp	/^void TA_STAR_MAP::MarksUnitPosition(TFORCE_UNIT *unit)$/;"	f	class:TA_STAR_MAP
Menu	doengine.cpp	/^void Menu()$/;"	f
MenuButtonOnClick	doengine.cpp	/^void MenuButtonOnClick(TGUI_BOX *sender)$/;"	f
MenuButtonOnClick	doengine.cpp	/^void MenuButtonOnClick(int key, TGUI_BOX *sender = NULL)$/;"	f
MenuCheckBoxOnClick	doengine.cpp	/^void MenuCheckBoxOnClick(TGUI_BOX *sender)$/;"	f
MenuCheckBoxOnClick	doengine.cpp	/^void MenuCheckBoxOnClick(int key)$/;"	f
MenuEditOnChange	doengine.cpp	/^void MenuEditOnChange(TGUI_BOX *sender, char *text)$/;"	f
MenuListOnChange	doengine.cpp	/^void MenuListOnChange(TGUI_BOX *sender, int item_index)$/;"	f
MenuOnKeyDown	doengine.cpp	/^void MenuOnKeyDown(int key)$/;"	f
MenuPanelOnDraw	doengine.cpp	/^void MenuPanelOnDraw(TGUI_BOX *sender)$/;"	f
MenuPanelOnShow	doengine.cpp	/^void MenuPanelOnShow(TGUI_BOX *sender)$/;"	f
MenuPlayerRaceComboOnChange	doengine.cpp	/^void MenuPlayerRaceComboOnChange (TGUI_BOX *sender, int item_index) {$/;"	f
MenuSliderOnChange	doengine.cpp	/^void MenuSliderOnChange(TGUI_BOX *sender, GLfloat pos)$/;"	f
MenuUpdateMapInfo	doengine.cpp	/^void MenuUpdateMapInfo (string map_name) {$/;"	f
MessageText	domapunits.cpp	/^void TMAP_UNIT::MessageText(bool possitive, char *msg, ...)$/;"	f	class:TMAP_UNIT
MouseButtonCallback	doengine.cpp	/^void GLFWCALL MouseButtonCallback(int button, int action)$/;"	f
MouseDown	glgui.cpp	/^bool TGUI::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI
MouseDown	glgui.cpp	/^bool TGUI_BOX::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_BOX
MouseDown	glgui.cpp	/^bool TGUI_COMBO_BOX::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_COMBO_BOX
MouseDown	glgui.cpp	/^bool TGUI_EDIT_BOX::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_EDIT_BOX
MouseDown	glgui.cpp	/^bool TGUI_LIST::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_LIST
MouseDown	glgui.cpp	/^bool TGUI_LIST_BOX::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_LIST_BOX
MouseDown	glgui.cpp	/^bool TGUI_PANEL::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_PANEL
MouseDown	glgui.cpp	/^bool TGUI_SCROLL_BOX::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_SCROLL_BOX
MouseDown	glgui.cpp	/^bool TGUI_SLIDER::MouseDown(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_SLIDER
MouseMove	domap.cpp	/^void TMAP::MouseMove(int mflag)$/;"	f	class:TMAP
MouseMove	glgui.cpp	/^bool TGUI::MouseMove(GLfloat mouse_x, GLfloat mouse_y)$/;"	f	class:TGUI
MouseMove	glgui.cpp	/^bool TGUI_BOX::MouseMove(GLfloat mouse_x, GLfloat mouse_y)$/;"	f	class:TGUI_BOX
MouseMove	glgui.cpp	/^bool TGUI_LIST_BOX::MouseMove(GLfloat mouse_x, GLfloat mouse_y)$/;"	f	class:TGUI_LIST_BOX
MouseMove	glgui.cpp	/^bool TGUI_PANEL::MouseMove(GLfloat mouse_x, GLfloat mouse_y)$/;"	f	class:TGUI_PANEL
MouseMove	glgui.cpp	/^bool TGUI_SCROLL_BOX::MouseMove(GLfloat mouse_x, GLfloat mouse_y)$/;"	f	class:TGUI_SCROLL_BOX
MouseMove	glgui.cpp	/^bool TGUI_SLIDER::MouseMove(GLfloat mouse_x, GLfloat mouse_y)$/;"	f	class:TGUI_SLIDER
MouseOverBox	glgui.h	/^  bool MouseOverBox(void) { return mouse_over_box; }$/;"	f	class:TGUI
MousePosCallback	doengine.cpp	/^void GLFWCALL MousePosCallback(int x, int y)$/;"	f
MouseToMap	domouse.cpp	/^void MouseToMap(GLfloat rpos_x, GLfloat rpos_y, double *map_x, double *map_y)$/;"	f
MouseUp	glgui.cpp	/^bool TGUI::MouseUp(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI
MouseUp	glgui.cpp	/^bool TGUI_BOX::MouseUp(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_BOX
MouseUp	glgui.cpp	/^bool TGUI_BUTTON::MouseUp(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_BUTTON
MouseUp	glgui.cpp	/^bool TGUI_LIST_BOX::MouseUp(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_LIST_BOX
MouseUp	glgui.cpp	/^bool TGUI_PANEL::MouseUp(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_PANEL
MouseUp	glgui.cpp	/^bool TGUI_SCROLL_BOX::MouseUp(GLfloat mouse_x, GLfloat mouse_y, int button)$/;"	f	class:TGUI_SCROLL_BOX
MouseWheelCallback	doengine.cpp	/^void GLFWCALL MouseWheelCallback(int pos)$/;"	f
Move	domap.cpp	/^void TMAP::Move(GLfloat mdx, GLfloat mdy)$/;"	f	class:TMAP
MoveGroup	dowalk.cpp	/^TPATH_INFO* TA_STAR_ALG::MoveGroup(TPATH_INFO* group_info)$/;"	f	class:TA_STAR_ALG
MoveInDirection	doforces.cpp	/^bool TFORCE_UNIT::MoveInDirection(int direct)$/;"	f	class:TFORCE_UNIT
MoveUnits	doselection.cpp	/^bool TSELECTION::MoveUnits(TPOSITION goal)$/;"	f	class:TSELECTION
MutexException	doipc.h	/^  class MutexException {};$/;"	c	class:TSAVE_LIST
MutexException	doipc.h	/^  class MutexException {};$/;"	c	struct:TLOCK
MutexException	doipc.h	/^  class MutexException {};$/;"	c	struct:TRECURSIVE_LOCK
MutexException	donet.h	/^  class MutexException {};$/;"	c	class:TNET_LISTENER
MutexException	donet.h	/^  class MutexException {};$/;"	c	class:TNET_MESSAGE_QUEUE
MutexException	donet.h	/^  class MutexException {};$/;"	c	class:TNET_TALKER
MutexException	doplayers.h	/^  class MutexException {};$/;"	c	struct:TPLAYER_ARRAY
NEW	doalloc.h	35;"	d
NEW	doalloc.h	64;"	d
NONE	glgui.h	/^  NONE,$/;"	e	enum:TCALLBACK_TYPE
NOTSET	glgui.h	/^  NOTSET,$/;"	e	enum:TCALLBACK_TYPE
NULL	dosimpletypes.h	45;"	d
NetworkToAscii	donet.cpp	/^string TNET_RESOLVER::NetworkToAscii (in_addr address) {$/;"	f	class:TNET_RESOLVER
NetworkingProtocolMessage	dohost.h	/^enum NetworkingProtocolMessage {$/;"	g
NewBlock	doalloc.cpp	/^void *NewBlock(size_t size, const char *file = NULL, int line = 0)$/;"	f
NextUnit	dounits.h	/^  TMAP_UNIT* NextUnit() $/;"	f	class:TITERATOR_POOLED_LIST
NotFoundException	doengine.h	/^  class NotFoundException { };$/;"	c	class:TMAP_INFO_LIST
OBJECTS	Makefile	/^OBJECTS = doalloc.o doberon.o dobuildings.o doconfig.o dodata.o dodraw.o doengine.o doevents.o dofactories.o dofight.o dofile.o dofollower.o doforces.o dohost.o doipc.o dolayout.o doleader.o dologs.o domap.o domapunits.o domouse.o donet.o doplayers.o doraces.o doschemes.o doselection.o dosimpletypes.o dosound.o dosources.o dounits.o dowalk.o doworkers.o glfont.o glgui.o tga.o utils.o$/;"	m
OST_DEFAULT_LAST_FOR_TIME	dodraw.h	73;"	d
OST_DEFAULT_TEXT_BLUE	dodraw.h	76;"	d
OST_DEFAULT_TEXT_GREEN	dodraw.h	75;"	d
OST_DEFAULT_TEXT_RED	dodraw.h	74;"	d
OST_MAX_LINES	dodraw.h	72;"	d
OST_MAX_TEXT_LENGTH	dodraw.h	71;"	d
OST_NULL	dodraw.h	77;"	d
OnDisconnect	doengine.cpp	/^static void OnDisconnect (in_addr address, in_port_t port) {$/;"	f	file:
OnDisconnectThread	doengine.cpp	/^static void OnDisconnectThread (void *d) {$/;"	f	file:
OnMouseClick	glgui.cpp	/^void TGUI_BOX::OnMouseClick(void)$/;"	f	class:TGUI_BOX
OnlyOne	doselection.h	/^  bool OnlyOne() { return (units_count == 1); }$/;"	f	class:TSELECTION
Open	dofile.cpp	/^bool TCONF_FILE::Open(char *attr)$/;"	f	class:TCONF_FILE
OpenConfFile	dofile.cpp	/^TCONF_FILE *OpenConfFile(const char *name)$/;"	f
OpenLogFile	dologs.cpp	/^FILE * OpenLogFile(const char *name)$/;"	f
OpenLogFiles	dologs.cpp	/^bool OpenLogFiles(void)$/;"	f
PBASIC_UNIT	dounits.h	/^typedef TBASIC_UNIT* PBASIC_UNIT;$/;"	t
PI	dosimpletypes.h	94;"	d
PLOC_MAP_FIELD	dowalk.h	/^typedef TLOC_MAP_FIELD *PLOC_MAP_FIELD;$/;"	t
PL_HASHTABLE_UNITS_SIZE	doplayers.h	52;"	d
PL_MAX_ADDRESS_LENGTH	doplayers.h	48;"	d
PL_MAX_PLAYERS	doplayers.h	51;"	d
PL_MAX_PLAYER_NAME_LENGTH	doplayers.h	47;"	d
PL_MAX_SELECTIONS	doplayers.h	49;"	d
PL_MAX_SELECTIONS	doselection.h	42;"	d
PL_MAX_START_POINTS	doplayers.h	53;"	d
PL_SHOW_LINES_TIME	doselection.h	43;"	d
PMAP_SURFACE	domap.h	/^typedef TMAP_SURFACE *PMAP_SURFACE;   \/\/!< Pointer to map surface.$/;"	t
PPTA_STAR_MAP_FIELD	dowalk.h	/^typedef PTA_STAR_MAP_FIELD* PPTA_STAR_MAP_FIELD;$/;"	t
PRO_DEF_HEIGHT	dodraw.h	68;"	d
PRO_DEF_WIDTH	dodraw.h	67;"	d
PRO_GAME	dodraw.h	/^  PRO_GAME,                           \/\/!< Projection used for drawing game (map).$/;"	e	enum:TPROJECTION_TYPE
PRO_MENU	dodraw.h	/^  PRO_MENU,                           \/\/!< Projection used for menu and for panels in game.$/;"	e	enum:TPROJECTION_TYPE
PRO_RENDER_RADAR	dodraw.h	/^  PRO_RENDER_RADAR                    \/\/!< Projection used for rendering radar textures (map).$/;"	e	enum:TPROJECTION_TYPE
PTA_STAR_MAP_FIELD	dowalk.h	/^typedef TA_STAR_MAP_FIELD *PTA_STAR_MAP_FIELD;$/;"	t
PTERRAIN_ID	dosimpletypes.h	/^typedef TTERRAIN_ID *PTERRAIN_ID;      \/\/!< Pointer to terrain identifier.$/;"	t
PTERR_FRAG	domap.h	/^typedef TTERR_FRAG *PTERR_FRAG;   \/\/!< Pointer to terrain fragment.$/;"	t
PTNEAREST_BUILDINGS	dounits.h	/^typedef  TNEAREST_BUILDINGS*  PTNEAREST_BUILDINGS;$/;"	t
PT_COMPUTER	doplayers.h	65;"	d
PT_HUMAN	doplayers.h	64;"	d
Pack	donet.h	/^  void Pack (const void *data, int size)$/;"	f	struct:TNET_MESSAGE
PackByte	donet.h	/^  void PackByte (T_BYTE byte)$/;"	f	struct:TNET_MESSAGE
PackString	donet.h	/^  void PackString (std::string str)$/;"	f	struct:TNET_MESSAGE
PathFinder	dowalk.cpp	/^bool TA_STAR_ALG::PathFinder(TPOSITION_3D goal, TFORCE_UNIT *unit,TLOC_MAP *loc_map,TPATH_LIST **path,TPOSITION_3D *real_goal,long *area_res,int max_steps_cnt,int area_width, int area_height)$/;"	f	class:TA_STAR_ALG
Pause	glgui.h	/^  void Pause() { state = GUI_AS_PAUSE; }        \/\/!< Pauses the playing of the animation.$/;"	f	class:TGUI_ANIMATION
Play	dodata.h	/^  void Play() {$/;"	f	class:TSND_GROUP
Play	dosound.cpp	/^void TMODULE::Play()$/;"	f	class:TMODULE
Play	dosound.cpp	/^void TSAMPLE::Play()$/;"	f	class:TSAMPLE
Play	dosound.cpp	/^void TSTREAM::Play()$/;"	f	class:TSTREAM
Play	glgui.h	/^  void Play()  { state = GUI_AS_PLAY;  }        \/\/!< Plays the animation.$/;"	f	class:TGUI_ANIMATION
PlaySound	dounits.h	/^  void PlaySound(TSND_GROUP *snd, T_BYTE force = 0) {$/;"	f	class:TDRAW_UNIT
PlayerNotFoundException	doplayers.h	/^  class PlayerNotFoundException {};$/;"	c	struct:TPLAYER_ARRAY
PlayerReady	doplayers.cpp	/^void TPLAYER_ARRAY::PlayerReady (in_addr address, in_port_t port) {$/;"	f	class:TPLAYER_ARRAY
PollEvents	glgui.cpp	/^void TGUI::PollEvents(void)$/;"	f	class:TGUI
Pop	dothreadpool.h	/^      S* Pop()$/;"	f	class:TTHREAD_POOL::TQUEUE
PopFront	doipc.h	/^  bool PopFront (T &node) {$/;"	f	class:TSAVE_LIST
PrepareField	doselection.cpp	/^void TSTORED_SELECTION::PrepareField(int count)$/;"	f	class:TSTORED_SELECTION
PrepareMap	dowalk.cpp	/^bool TA_STAR_MAP::PrepareMap(T_SIMPLE w, T_SIMPLE h, T_SIMPLE d)$/;"	f	class:TA_STAR_MAP
PrepareSounds	doengine.cpp	/^void PrepareSounds()$/;"	f
ProcessAllowProcessFunction	doengine.cpp	/^static void ProcessAllowProcessFunction (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessChangeRace	doengine.cpp	/^static void ProcessChangeRace (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessChatMessage	doengine.cpp	/^static void ProcessChatMessage (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessConnectRequest	doengine.cpp	/^static void ProcessConnectRequest (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessDisconnect	doengine.cpp	/^static void ProcessDisconnect (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessDisconnect	doengine.cpp	/^static void ProcessDisconnect (int player_id) {$/;"	f	file:
ProcessEvent	dobuildings.cpp	/^void TBUILDING_UNIT::ProcessEvent(TEVENT * proc_event)$/;"	f	class:TBUILDING_UNIT
ProcessEvent	dofactories.cpp	/^void TFACTORY_UNIT::ProcessEvent(TEVENT * proc_event)$/;"	f	class:TFACTORY_UNIT
ProcessEvent	doforces.cpp	/^void TFORCE_UNIT::ProcessEvent(TEVENT * proc_event)$/;"	f	class:TFORCE_UNIT
ProcessEvent	domapunits.cpp	/^void TMAP_UNIT::ProcessEvent(TEVENT * proc_event)$/;"	f	class:TMAP_UNIT
ProcessEvent	dosources.cpp	/^void TSOURCE_UNIT::ProcessEvent(TEVENT * proc_event)$/;"	f	class:TSOURCE_UNIT
ProcessEvent	dounits.cpp	/^void TPROJECTILE_UNIT::ProcessEvent(TEVENT *proc_event)$/;"	f	class:TPROJECTILE_UNIT
ProcessEvent	dounits.h	/^  virtual void ProcessEvent(TEVENT * proc_event) {};$/;"	f	class:TPLAYER_UNIT
ProcessEvent	doworkers.cpp	/^void TWORKER_UNIT::ProcessEvent(TEVENT * proc_event)$/;"	f	class:TWORKER_UNIT
ProcessFunction	doengine.cpp	/^static void GLFWCALL ProcessFunction(void *arg)$/;"	f	file:
ProcessHello	doengine.cpp	/^static void ProcessHello (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessNetEvent	doengine.cpp	/^static void ProcessNetEvent (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessPingReply	doengine.cpp	/^static void ProcessPingReply (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessPingRequest	doengine.cpp	/^static void ProcessPingRequest (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessPlayerArray	doengine.cpp	/^static void ProcessPlayerArray (TNET_MESSAGE *msg) {$/;"	f	file:
ProcessSynchronise	doengine.cpp	/^static void ProcessSynchronise (TNET_MESSAGE *msg) {$/;"	f	file:
Push	dothreadpool.h	/^      unsigned int Push(S *new_node, TPMETHOD to_execute)$/;"	f	class:TTHREAD_POOL::TQUEUE
PushBack	doipc.h	/^  void PushBack (T node) {$/;"	f	class:TSAVE_LIST
PutEvent	doevents.cpp	/^void TQUEUE_EVENTS::PutEvent(TEVENT *event)$/;"	f	class:TQUEUE_EVENTS
PutMessage	donet.cpp	/^void TNET_MESSAGE_QUEUE::PutMessage (TNET_MESSAGE *message) {$/;"	f	class:TNET_MESSAGE_QUEUE
PutState	dounits.h	/^  void PutState(const unsigned int putted) {state = putted;};$/;"	f	class:TPLAYER_UNIT
PutToPool	dopool.h	/^void TPOOL<T>::PutToPool(T * element)$/;"	f	class:TPOOL
Quit	doengine.cpp	/^bool Quit() {$/;"	f
RAC_AGGRESIVITY_MODE_COUNT	doraces.h	116;"	d
RAC_BOTHABLE_POSITION	doraces.h	69;"	d
RAC_HAVE_TO_LAND	doraces.h	62;"	d
RAC_HEAL_WHEN_ANCHOR	doraces.h	64;"	d
RAC_HEAL_WHEN_STAY	doraces.h	63;"	d
RAC_LANDABLE_POSITION	doraces.h	68;"	d
RAC_MAX_CONDITION_RETURNED_UNITS	doraces.h	71;"	d
RAC_MAX_CONDITION_VALUE	doraces.h	72;"	d
RAC_MAX_NAME_LENGTH	doraces.h	59;"	d
RAC_MAX_UNIT_SIZE	doraces.h	58;"	d
RAC_MOVEABLE_POSITION	doraces.h	67;"	d
RAC_NO_FEATURES	doraces.h	61;"	d
RAC_PATH	doraces.h	56;"	d
RAC_UNABLE_POSITION	doraces.h	66;"	d
RET_MAT_PERCENTAGE	dounits.h	153;"	d
RQ_CAN_MINE	dounits.h	96;"	d
RQ_CHANGE_SEGMENT	dounits.h	100;"	d
RQ_CREATE_PROJECTILE	dounits.h	113;"	d
RQ_CREATE_UNIT	dounits.h	111;"	d
RQ_DELETE	dounits.h	116;"	d
RQ_DYING	dounits.h	114;"	d
RQ_END_MINE	dounits.h	109;"	d
RQ_END_UNLOAD	dounits.h	110;"	d
RQ_FEEDING	dounits.h	117;"	d
RQ_FIRE_OFF	dounits.h	101;"	d
RQ_FIRST	dounits.h	95;"	d
RQ_GROUP_MOVING	dounits.h	105;"	d
RQ_IMPACT	dounits.h	103;"	d
RQ_MINE_SOUND	dounits.h	97;"	d
RQ_NEAREST_SEARCHING	dounits.h	104;"	d
RQ_PATH_FINDING	dounits.h	102;"	d
RQ_PRODUCING	dounits.h	98;"	d
RQ_SYNC_LIFE	dounits.h	106;"	d
RQ_SYNC_MAT_AMOUNT	dounits.h	107;"	d
RQ_SYNC_PROGRESS	dounits.h	108;"	d
RQ_TRY_TO_LEAVE	dounits.h	99;"	d
RQ_UPGRADE_UNIT	dounits.h	112;"	d
RQ_ZOMBIE	dounits.h	115;"	d
RacCriticalTable	doraces.h	1004;"	d
RadarPosition	domap.h	479;"	d
ReactUnits	doselection.cpp	/^bool TSELECTION::ReactUnits()$/;"	f	class:TSELECTION
ReadBool	dofile.cpp	/^bool TCONF_FILE::ReadBool(bool *value, char *item, bool def_value)$/;"	f	class:TCONF_FILE
ReadByte	dofile.cpp	/^bool TCONF_FILE::ReadByte(T_BYTE *value, char *item, T_BYTE def_value)$/;"	f	class:TCONF_FILE
ReadByteGE	dofile.cpp	/^bool TCONF_FILE::ReadByteGE(T_BYTE *value, char *item, T_BYTE min, T_BYTE def_value)$/;"	f	class:TCONF_FILE
ReadByteRange	dofile.cpp	/^bool TCONF_FILE::ReadByteRange(T_BYTE *value, char *item, T_BYTE min, T_BYTE max, T_BYTE def_value)$/;"	f	class:TCONF_FILE
ReadDouble	dofile.cpp	/^bool TCONF_FILE::ReadDouble(double *value, char *item, double def_value)$/;"	f	class:TCONF_FILE
ReadDoubleGE	dofile.cpp	/^bool TCONF_FILE::ReadDoubleGE(double *value, char *item, double min, double def_value)$/;"	f	class:TCONF_FILE
ReadDoubleRange	dofile.cpp	/^bool TCONF_FILE::ReadDoubleRange(double *value, char *item, double min, double max, double def_value)$/;"	f	class:TCONF_FILE
ReadFloat	dofile.cpp	/^bool TCONF_FILE::ReadFloat(float *value, char *item, float def_value)$/;"	f	class:TCONF_FILE
ReadFloatGE	dofile.cpp	/^bool TCONF_FILE::ReadFloatGE(float *value, char *item, float min, float def_value)$/;"	f	class:TCONF_FILE
ReadFloatRange	dofile.cpp	/^bool TCONF_FILE::ReadFloatRange(float *value, char *item, float min, float max, float def_value)$/;"	f	class:TCONF_FILE
ReadInt	dofile.cpp	/^bool TCONF_FILE::ReadInt(int *value, char *item, int def_value)$/;"	f	class:TCONF_FILE
ReadIntGE	dofile.cpp	/^bool TCONF_FILE::ReadIntGE(int *value, char *item, int min, int def_value)$/;"	f	class:TCONF_FILE
ReadIntRange	dofile.cpp	/^bool TCONF_FILE::ReadIntRange(int *value, char *item, int min, int max, int def_value)$/;"	f	class:TCONF_FILE
ReadSimple	dofile.cpp	/^bool TCONF_FILE::ReadSimple(T_SIMPLE *value, char *item, T_SIMPLE def_value)$/;"	f	class:TCONF_FILE
ReadSimpleGE	dofile.cpp	/^bool TCONF_FILE::ReadSimpleGE(T_SIMPLE *value, char *item, T_SIMPLE min, T_SIMPLE def_value)$/;"	f	class:TCONF_FILE
ReadSimpleRange	dofile.cpp	/^bool TCONF_FILE::ReadSimpleRange(T_SIMPLE *value, char *item, T_SIMPLE min, T_SIMPLE max, T_SIMPLE def_value)$/;"	f	class:TCONF_FILE
ReadSound	dofile.cpp	/^bool TCONF_FILE::ReadSound(TSND_GROUP * value, char *item, TSND_TABLE * snd_table, char * section)$/;"	f	class:TCONF_FILE
ReadStr	dofile.cpp	/^bool TCONF_FILE::ReadStr(char *value, char *item, char *def_value, bool warning)$/;"	f	class:TCONF_FILE
ReadTextureGroup	dofile.cpp	/^bool TCONF_FILE::ReadTextureGroup(int * value, char *item, TTEX_TABLE * tex_table, bool mandatory, char * section)$/;"	f	class:TCONF_FILE
ReadValue	dofile.cpp	/^int TFE_SECTION::ReadValue(char *value, char *item, bool warning)$/;"	f	class:TFE_SECTION
RecalculateChildren	doengine.cpp	/^  virtual void RecalculateChildren(TGUI_BOX *sender)$/;"	f	class:TBUILD_TOOLTIP
RecalculateChildren	glgui.cpp	/^void TGUI_LIST_BOX::RecalculateChildren(TGUI_BOX *sender)$/;"	f	class:TGUI_LIST_BOX
RecalculateChildren	glgui.cpp	/^void TGUI_SCROLL_BOX::RecalculateChildren(TGUI_BOX *sender)$/;"	f	class:TGUI_SCROLL_BOX
RecalculateChildren	glgui.h	/^  virtual void RecalculateChildren(TGUI_BOX *sender) {}$/;"	f	class:TGUI_BOX
RecreateBurnAnimation	dobuildings.cpp	/^void TBUILDING_UNIT::RecreateBurnAnimation(void)$/;"	f	class:TBUILDING_UNIT
RectSelect	domouse.cpp	/^bool TMOUSE::RectSelect()$/;"	f	class:TMOUSE
RegisterExtendedFunction	dohost.h	/^  void RegisterExtendedFunction (T_BYTE type, void (*f)(TNET_MESSAGE *msg)) {$/;"	f	class:THOST
RegisterExtendedFunction	donet.cpp	/^void TNET_MESSAGE_HANDLER::RegisterExtendedFunction (T_BYTE type,$/;"	f	class:TNET_MESSAGE_HANDLER
RegisterLogCallback	dologs.cpp	/^void RegisterLogCallback (void (*f)(int, const char *, const char *))$/;"	f
RegisterOnDisconnect	dohost.h	/^  void RegisterOnDisconnect (void (* f)(in_addr, in_port_t)) {$/;"	f	class:THOST
RegisterOnDisconnect	donet.cpp	/^void TNET_LISTENER::RegisterOnDisconnect (void (* f)(in_addr, in_port_t)) {$/;"	f	class:TNET_LISTENER
ReleaseCountedPointer	dounits.h	174;"	d
ReleasePointer	dounits.h	/^  bool ReleasePointer() {$/;"	f	class:TMAP_UNIT
Reload	dofile.cpp	/^int TCONF_FILE::Reload(void)$/;"	f	class:TCONF_FILE
RemoveAddress	dohost.h	/^  void RemoveAddress (int id) {$/;"	f	class:THOST
RemoveAddress	donet.cpp	/^void TNET_TALKER::RemoveAddress (int id) {$/;"	f	class:TNET_TALKER
RemoveAddressFromDisctinctAddresses	donet.cpp	/^void TNET_TALKER::RemoveAddressFromDisctinctAddresses (in_addr address,$/;"	f	class:TNET_TALKER
RemoveAllAddresses	dohost.h	/^  void RemoveAllAddresses () {$/;"	f	class:THOST
RemoveAllAddresses	donet.cpp	/^void TNET_TALKER::RemoveAllAddresses () {$/;"	f	class:TNET_TALKER
RemoveFromHashTable	doplayers.cpp	/^void THASHTABLE_UNITS::RemoveFromHashTable(int r_unit_id)$/;"	f	class:THASHTABLE_UNITS
RemoveFromListOfUnits	domapunits.cpp	/^void TMAP_UNIT::RemoveFromListOfUnits(TFORCE_UNIT *unit, T_BYTE which_list)$/;"	f	class:TMAP_UNIT
RemoveFromListOfUnits	dosources.cpp	/^void TSOURCE_UNIT::RemoveFromListOfUnits(TFORCE_UNIT *unit, T_BYTE which_list)$/;"	f	class:TSOURCE_UNIT
RemoveNode	domapunits.cpp	/^bool TPOOLED_LIST::RemoveNode(TMAP_UNIT* delete_item)$/;"	f	class:TPOOLED_LIST
RemoveNode	dosimpletypes.h	/^void TLIST<T>::RemoveNode(T* delete_node)$/;"	f	class:TLIST
RemovePlayer	doplayers.cpp	/^void TPLAYER_ARRAY::RemovePlayer (int player_index) {$/;"	f	class:TPLAYER_ARRAY
RemoveUnitEnergyFood	doplayers.cpp	/^void TPLAYER::RemoveUnitEnergyFood(int e, int f)$/;"	f	class:TPLAYER
RenderRadarTextures	domap.cpp	/^void TMAP::RenderRadarTextures()$/;"	f	class:TMAP
Repair	doworkers.cpp	/^void TWORKER_UNIT::Repair(void)$/;"	f	class:TWORKER_UNIT
RescanMouse	glgui.cpp	/^bool TGUI::RescanMouse(void)$/;"	f	class:TGUI
Reset	dodraw.cpp	/^void TFPS::Reset(void)$/;"	f	class:TFPS
Reset	doselection.cpp	/^void TSTORED_SELECTION::Reset()$/;"	f	class:TSTORED_SELECTION
Reset	glgui.cpp	/^void TGUI::Reset(void)$/;"	f	class:TGUI
Reset	glgui.h	/^  void Reset() { min_x = min_y = 0; max_x = max_y = 0; }$/;"	f	class:TGUI_BOX_ENVELOPE
ResetAnimTime	glgui.h	/^  void ResetAnimTime() { frame_time = tex_item->frame_time; }$/;"	f	class:TGUI_ANIMATION
ResetCursor	domouse.h	/^  void ResetCursor(bool full = true) { cursor_id = MC_ARROW; circle_id = MCC_NONE; ReleaseCountedPointer(over_unit); if (full) draw_selection = false; }; $/;"	f	class:TMOUSE
ResetOrder	dounits.h	/^  void ResetOrder() {have_order = false;};$/;"	f	class:TPLAYER_UNIT
ResetOrders	doplayers.cpp	/^void TPLAYER::ResetOrders()$/;"	f	class:TPLAYER
ResetSignAnimation	dounits.h	/^  void ResetSignAnimation() { sign_animation = NULL; }$/;"	f	class:TMAP_UNIT
ResetSliders	glgui.cpp	/^void TGUI_LIST_BOX::ResetSliders()$/;"	f	class:TGUI_LIST_BOX
ResetSliders	glgui.cpp	/^void TGUI_SCROLL_BOX::ResetSliders()$/;"	f	class:TGUI_SCROLL_BOX
ResetSpeedRatio	glgui.h	/^  void ResetSpeedRatio() { speed_ratio = 1.0f; }$/;"	f	class:TGUI_ANIMATION
ResetStarMap	dowalk.cpp	/^void TA_STAR_MAP::ResetStarMap()$/;"	f	class:TA_STAR_MAP
ResetTryToLandTimer	dounits.h	/^  void ResetTryToLandTimer() {try_land_shift = 0.0;};$/;"	f	class:TFORCE_UNIT
ResetTryToMoveTimer	dounits.h	/^  void ResetTryToMoveTimer() {try_move_shift = 0.0;};$/;"	f	class:TFORCE_UNIT
ResetValue	dofile.cpp	/^int TFE_SECTION::ResetValue(char *item)$/;"	f	class:TFE_SECTION
ResetValue	dofile.h	/^  void ResetValue() {act_value = values;};$/;"	f	class:TFE_LINE
Resolve	donet.cpp	/^in_addr TNET_RESOLVER::Resolve (string hostname) {$/;"	f	class:TNET_RESOLVER
ResolveException	donet.h	/^  class ResolveException {};$/;"	c	class:TNET_RESOLVER
RestoreSelection	doselection.cpp	/^void TSELECTION::RestoreSelection(int gid, bool center, bool sound)$/;"	f	class:TSELECTION
RunningOnFollower	doplayers.h	/^  void RunningOnFollower () { running_on_leader = false; }$/;"	f	struct:TPLAYER_ARRAY
S	glgui.h	/^  S$/;"	e	enum:TCALLBACK_TYPE
SCH_ID_MAX_NAME_LENGTH	doschemes.h	50;"	d
SCH_MAX_MATERIALS_COUNT	doschemes.h	58;"	d
SCH_MAX_MATERIAL_NAME	doschemes.h	59;"	d
SCH_MAX_NAME_LENGTH	doschemes.h	48;"	d
SCH_PATH	doschemes.h	46;"	d
SCH_SEGMENT_MAX_NAME_LENGTH	doschemes.h	49;"	d
SET_COLOR	glgui.cpp	45;"	d	file:
SET_FRAME_COLOR	domapunits.cpp	56;"	d	file:
SET_RADAR_COLOR	domapunits.cpp	64;"	d	file:
SF_IT	dosound.h	/^  SF_IT,$/;"	e	enum:TSOUND_FORMAT
SF_MID	dosound.h	/^  SF_MID,$/;"	e	enum:TSOUND_FORMAT
SF_MOD	dosound.h	/^  SF_MOD,$/;"	e	enum:TSOUND_FORMAT
SF_MP2	dosound.h	/^  SF_MP2,$/;"	e	enum:TSOUND_FORMAT
SF_MP3	dosound.h	/^  SF_MP3,$/;"	e	enum:TSOUND_FORMAT
SF_OGG	dosound.h	/^  SF_OGG,$/;"	e	enum:TSOUND_FORMAT
SF_RAW	dosound.h	/^  SF_RAW,$/;"	e	enum:TSOUND_FORMAT
SF_RMI	dosound.h	/^  SF_RMI,$/;"	e	enum:TSOUND_FORMAT
SF_S3M	dosound.h	/^  SF_S3M,$/;"	e	enum:TSOUND_FORMAT
SF_SGT	dosound.h	/^  SF_SGT$/;"	e	enum:TSOUND_FORMAT
SF_WAV	dosound.h	/^  SF_WAV,$/;"	e	enum:TSOUND_FORMAT
SF_XM	dosound.h	/^  SF_XM,$/;"	e	enum:TSOUND_FORMAT
SND_MAX_CHANNELS	dosound.h	47;"	d
SND_MAX_PLAYBACKS	dosound.h	46;"	d
SND_MIXRATE	dosound.h	48;"	d
SOCKET_ERROR_MESSAGE	donet.h	101;"	d
SOCKET_ERROR_MESSAGE	donet.h	96;"	d
SOUND	Makefile	/^SOUND ?= 0$/;"	m
SOUND	cfg.h	135;"	d
SOUND	cfg.h	137;"	d
SQRT_2	dosimpletypes.h	95;"	d
SQRT_22	dosimpletypes.h	96;"	d
STDERR_LOG_LEVELS	dologs.h	76;"	d
STRAIGHT	dowalk.h	/^  enum TDIRECTION { STRAIGHT, DIAGONAL, VERTICAL };$/;"	e	enum:TA_STAR_ALG::TDIRECTION
STRAIGHT_DIST	dowalk.h	108;"	d
ST_GAME	doengine.h	/^  ST_GAME$/;"	e	enum:TGAME_STATE
ST_MAIN_MENU	doengine.h	/^  ST_MAIN_MENU,$/;"	e	enum:TGAME_STATE
ST_PLAY_MENU	doengine.h	/^  ST_PLAY_MENU,$/;"	e	enum:TGAME_STATE
ST_QUIT	doengine.h	/^  ST_QUIT,$/;"	e	enum:TGAME_STATE
ST_RESET_VIDEO_MENU	doengine.h	/^  ST_RESET_VIDEO_MENU,$/;"	e	enum:TGAME_STATE
ST_VIDEO_MENU	doengine.h	/^  ST_VIDEO_MENU,$/;"	e	enum:TGAME_STATE
Save	dofile.cpp	/^void TCONF_FILE::Save(void)$/;"	f	class:TCONF_FILE
SaveConfig	doconfig.cpp	/^void SaveConfig(void)$/;"	f
SchCriticalTable	doschemes.h	61;"	d
SearchForNearestBuilding	doforces.cpp	/^void TFORCE_UNIT::SearchForNearestBuilding(TSOURCE_UNIT *source, int request_id, int event_type,T_SIMPLE simple1,T_SIMPLE simple2)$/;"	f	class:TFORCE_UNIT
SearchForNearestBuilding	dowalk.cpp	/^TNEAREST_INFO* TA_STAR_ALG::SearchForNearestBuilding(TNEAREST_INFO* pnearest_info)$/;"	f	class:TA_STAR_ALG
SelectReaction	doforces.cpp	/^bool TFORCE_UNIT::SelectReaction(TMAP_UNIT *unit, TUNIT_ACTION action)$/;"	f	class:TFORCE_UNIT
SelectReaction	domapunits.cpp	/^bool TMAP_UNIT::SelectReaction(TMAP_UNIT *unit, TUNIT_ACTION action) $/;"	f	class:TMAP_UNIT
SelectReaction	doworkers.cpp	/^bool TWORKER_UNIT::SelectReaction(TMAP_UNIT *unit, TUNIT_ACTION action)$/;"	f	class:TWORKER_UNIT
SelectSection	dofile.cpp	/^TFE_SECTION *TFE_SECTION::SelectSection(char *s_name, bool mandatory)$/;"	f	class:TFE_SECTION
SelectSection	dofile.cpp	/^bool TCONF_FILE::SelectSection(char *section, bool mandatory)$/;"	f	class:TCONF_FILE
SelectUnit	doselection.cpp	/^void TSELECTION::SelectUnit(TMAP_UNIT *punit)$/;"	f	class:TSELECTION
Send	donet.cpp	/^void TNET_MESSAGE::Send (int fd) {$/;"	f	class:TNET_MESSAGE
SendAllowProcessFunction	doleader.cpp	/^void TLEADER::SendAllowProcessFunction () {$/;"	f	class:TLEADER
SendChatMessage	dohost.cpp	/^void THOST::SendChatMessage (string chat_message) {$/;"	f	class:THOST
SendDisconnect	dohost.cpp	/^void THOST::SendDisconnect (T_BYTE player_id) {$/;"	f	class:THOST
SendError	donet.h	/^  class SendError {};$/;"	c	struct:TNET_MESSAGE
SendEvent	dobuildings.cpp	/^TEVENT* TBUILDING_UNIT::SendEvent(bool n_priority, double n_time_stamp, int n_event, int n_request_id, T_SIMPLE n_simple1, T_SIMPLE n_simple2, T_SIMPLE n_simple3, T_SIMPLE n_simple4, T_SIMPLE n_simple5, T_SIMPLE n_simple6, int n_int1,int n_int2)$/;"	f	class:TBUILDING_UNIT
SendEvent	doforces.cpp	/^TEVENT* TFORCE_UNIT::SendEvent(bool n_priority, double n_time_stamp, int n_event, int n_request_id, T_SIMPLE n_simple1, T_SIMPLE n_simple2, T_SIMPLE n_simple3, T_SIMPLE n_simple4, T_SIMPLE n_simple5, T_SIMPLE n_simple6, int n_int1,int n_int2)$/;"	f	class:TFORCE_UNIT
SendEvent	dosources.cpp	/^TEVENT* TSOURCE_UNIT::SendEvent(bool n_priority, double n_time_stamp, int n_event, int n_request_id, T_SIMPLE n_simple1, T_SIMPLE n_simple2, T_SIMPLE n_simple3, T_SIMPLE n_simple4, T_SIMPLE n_simple5, T_SIMPLE n_simple6, int n_int1,int n_int2)$/;"	f	class:TSOURCE_UNIT
SendEvent	dounits.h	/^  virtual TEVENT* SendEvent(bool n_priority=false, double n_time_stamp=0, int n_event=0, int n_request_id=0, T_SIMPLE n_simple1=0, T_SIMPLE n_simple2=0, T_SIMPLE n_simple3=0, T_SIMPLE n_simple4=0, T_SIMPLE n_simple5=0, T_SIMPLE n_simple6=0, int n_int1=0,int n_int2=0) {return NULL;}; \/\/TPLAYER_UNIT::SendEvent() should be never called.$/;"	f	class:TPLAYER_UNIT
SendMessage	dohost.h	/^  void SendMessage (TNET_MESSAGE *msg) {$/;"	f	class:THOST
SendMessage	dohost.h	/^  void SendMessage (TNET_MESSAGE *msg, T_BYTE destination) {$/;"	f	class:THOST
SendNetEvent	dounits.cpp	/^void TPLAYER_UNIT::SendNetEvent(TEVENT * event, int player_id)$/;"	f	class:TPLAYER_UNIT
SendPingReply	doleader.cpp	/^void TLEADER::SendPingReply (double request_time) {$/;"	f	class:TLEADER
SendPingRequest	dofollower.cpp	/^void TFOLLOWER::SendPingRequest () {$/;"	f	class:TFOLLOWER
SendPlayerArray	doleader.cpp	/^void TLEADER::SendPlayerArray (string map_name, bool start_game) {$/;"	f	class:TLEADER
SendRequest	dounits.cpp	/^int TPLAYER_UNIT::SendRequest(bool n_priority, double n_time_stamp, int n_event, int n_request_id, T_SIMPLE n_simple1, T_SIMPLE n_simple2, T_SIMPLE n_simple3, T_SIMPLE n_simple4, T_SIMPLE n_simple5, T_SIMPLE n_simple6, int n_int1,int n_int2)$/;"	f	class:TPLAYER_UNIT
SendRequestLocal	dounits.cpp	/^TEVENT * TPLAYER_UNIT::SendRequestLocal(bool n_priority, double n_time_stamp, int n_event, int n_request_id, T_SIMPLE n_simple1, T_SIMPLE n_simple2, T_SIMPLE n_simple3, T_SIMPLE n_simple4, T_SIMPLE n_simple5, T_SIMPLE n_simple6, int n_int1,int n_int2)$/;"	f	class:TPLAYER_UNIT
SendSynchronise	dofollower.cpp	/^void TFOLLOWER::SendSynchronise () {$/;"	f	class:TFOLLOWER
SetANode	dowalk.h	/^  void SetANode(TPATH_NODE * n) { a_node = n;};$/;"	f	class:TPATH_LIST
SetASteps	dowalk.h	/^  void SetASteps(int value) {a_step = value;};$/;"	f	class:TPATH_LIST
SetAccuracy	dofight.h	/^  void SetAccuracy(const float new_acc) $/;"	f	class:TGUN
SetActiveMenu	doengine.cpp	/^void SetActiveMenu(TGUI_PANEL *menu)$/;"	f
SetAggressivity	domapunits.cpp	/^TAGGRESSIVITY_MODE TMAP_UNIT::SetAggressivity(TAGGRESSIVITY_MODE new_agg, bool test_is_being_build)$/;"	f	class:TMAP_UNIT
SetAggressivity	doraces.h	/^  void SetAggressivity(TAGGRESSIVITY_MODE new_agg)$/;"	f	class:TMAP_ITEM
SetAggressivity	doselection.cpp	/^void TSELECTION::SetAggressivity(TAGGRESSIVITY_MODE mode)$/;"	f	class:TSELECTION
SetAllocLogging	doalloc.cpp	/^void SetAllocLogging(bool log)$/;"	f
SetAllowedMaterial	doraces.h	/^  void SetAllowedMaterial(const T_BYTE material, bool value) {$/;"	f	class:TWORKER_ITEM
SetAlpha	glgui.h	/^  void SetAlpha(GLfloat a) { alpha = a; };$/;"	f	class:TGUI_BOX
SetAnimTime	glgui.h	/^  void SetAnimTime(double atime) { frame_time = atime \/ tex_item->frames_count; }$/;"	f	class:TGUI_ANIMATION
SetAnimation	dounits.h	/^  void SetAnimation(TGUI_ANIMATION *new_anim) {animation = new_anim;};  \/\/!< Sets pointer to animation structure of unit to value from param.$/;"	f	class:TDRAW_UNIT
SetArea	domap.h	/^  void SetArea(T_SIMPLE sx1, T_SIMPLE sx2, T_SIMPLE sy1, T_SIMPLE sy2)$/;"	f	class:TMAP_AREA
SetArmament	doraces.h	/^  void SetArmament(TARMAMENT *arm) {if (armament) delete armament; armament = arm;}$/;"	f	class:TMAP_ITEM
SetArmour	dofight.h	/^  void SetArmour(const int new_armour) {if (new_armour >= 0) armour = new_armour; else armour = 0;};$/;"	f	class:TDEFENSE
SetAutoAttack	dounits.h	/^  void SetAutoAttack(bool new_auto_attack)$/;"	f	class:TMAP_UNIT
SetAutoSize	glgui.h	/^  void SetAutoSize(bool autos) { autosize = autos; };$/;"	f	class:TGUI_LABEL
SetBottomShotableLimit	dofight.h	/^  void SetBottomShotableLimit(const T_SIMPLE b) $/;"	f	class:TGUN
SetBuildButton	doengine.cpp	201;"	d	file:
SetCanFocus	glgui.h	/^  void SetCanFocus(bool canf) { can_focus = canf; };$/;"	f	class:TGUI_BOX
SetCanMove	doraces.h	/^  void SetCanMove(bool cm) {can_move = cm;};$/;"	f	class:TMAP_ITEM
SetCapacity	doraces.h	/^  void SetCapacity(int const cap) { capacity = cap; }$/;"	f	class:TSOURCE_ITEM
SetCaption	glgui.cpp	/^void TGUI_BUTTON::SetCaption(const char *cpt)$/;"	f	class:TGUI_BUTTON
SetCaption	glgui.cpp	/^void TGUI_LABEL::SetCaption(const char *bcaption)$/;"	f	class:TGUI_LABEL
SetCaption	glgui.cpp	/^void TGUI_LIST::SetCaption(const char *bcaption)$/;"	f	class:TGUI_LIST
SetCargo	dothreadpool.h	/^        void SetCargo(S *new_cargo)$/;"	f	class:TTHREAD_POOL::TQUEUE::TSWIMMER
SetChecked	glgui.cpp	/^void TGUI_BUTTON::SetChecked(bool ch)$/;"	f	class:TGUI_BUTTON
SetClipRectangle	glgui.cpp	/^bool TGUI::SetClipRectangle(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLfloat padding)$/;"	f	class:TGUI
SetColor	glgui.cpp	/^void TGUI_BOX::SetColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_BOX
SetCountOfActiveInstances	doraces.h	/^  void SetCountOfActiveInstances(int new_count) $/;"	f	class:TBASIC_ITEM
SetCursorHeight	glgui.h	/^  void SetCursorHeight(int cur_height) { cursor_height = cur_height; }$/;"	f	class:TGUI
SetDefense	dofight.h	/^  void SetDefense(TDEFENSE *def) {if (defense) delete defense; defense = def;};$/;"	f	class:TARMAMENT
SetDest	donet.h	/^  void SetDest (T_BYTE dest)  { this->dest = dest; }$/;"	f	struct:TNET_MESSAGE
SetDirections	dounits.h	/^  void SetDirections(int new_dr)$/;"	f	class:TFORCE_UNIT
SetEnabled	glgui.cpp	/^void TGUI_BOX::SetEnabled(bool en)$/;"	f	class:TGUI_BOX
SetEvent	doevents.h	/^  void SetEvent(int new_event) {event = new_event;};$/;"	f	class:TEVENT
SetEventProps	doevents.cpp	/^void TEVENT::SetEventProps(int n_player_id, int n_unit_id, bool n_priority, double n_time_stamp, int n_event, int n_last_event, int n_request_id, T_SIMPLE n_simple1, T_SIMPLE n_simple2, T_SIMPLE n_simple3, T_SIMPLE n_simple4, T_SIMPLE n_simple5, T_SIMPLE n_simple6, int n_int1,int n_int2)$/;"	f	class:TEVENT
SetFaceColor	glgui.cpp	/^void TGUI_BOX::SetFaceColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_BOX
SetFeatures	doraces.h	/^  void SetFeatures(const char new_feats) { features = new_feats;};$/;"	f	class:TFORCE_ITEM
SetFeedTime	dofight.h	/^  void SetFeedTime(double new_feed) \/\/!< Sets time of feed.$/;"	f	class:TGUN
SetFirstNode	doraces.h	/^  void SetFirstNode(TPRODUCEABLE_NODE *node)$/;"	f	class:TLIST_OF_PRODUCTS
SetFirstRegenerationTime	doraces.h	/^  void SetFirstRegenerationTime(double const time) { time_of_first_regeneration = time;};$/;"	f	class:TSOURCE_ITEM
SetFlags	dofight.h	/^  void SetFlags(const unsigned char new_flags) $/;"	f	class:TGUN
SetFloating	glgui.h	/^  void SetFloating(bool fl) { floating = fl; };$/;"	f	class:TGUI_BOX
SetFont	glgui.h	/^  void SetFont(GLFfont *gui_font) { font = gui_font; }$/;"	f	class:TGUI
SetFont	glgui.h	/^  void SetFont(GLFfont *gui_font) { font = gui_font; };$/;"	f	class:TGUI_BUTTON
SetFont	glgui.h	/^  void SetFont(GLFfont *gui_font) { font = gui_font; };$/;"	f	class:TGUI_COMBO_BOX
SetFont	glgui.h	/^  void SetFont(GLFfont *gui_font) { font = gui_font; };$/;"	f	class:TGUI_EDIT_BOX
SetFont	glgui.h	/^  void SetFont(GLFfont *gui_font) { font = gui_font; };$/;"	f	class:TGUI_LABEL
SetFontColor	glgui.cpp	/^void TGUI::SetFontColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI
SetFontColor	glgui.cpp	/^void TGUI_BUTTON::SetFontColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_BUTTON
SetFontColor	glgui.cpp	/^void TGUI_COMBO_BOX::SetFontColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_COMBO_BOX
SetFontColor	glgui.cpp	/^void TGUI_EDIT_BOX::SetFontColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_EDIT_BOX
SetFontColor	glgui.cpp	/^void TGUI_LABEL::SetFontColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_LABEL
SetFontColor	glgui.h	/^  void SetFontColor(GLfloat r, GLfloat g, GLfloat b) { items->SetFontColor(r, g, b); };$/;"	f	class:TGUI_LIST_BOX
SetGameButton	doengine.cpp	189;"	d	file:
SetGameMusicVolume	doengine.cpp	/^void SetGameMusicVolume(T_BYTE vol) {$/;"	f
SetGamePanel	doengine.cpp	179;"	d	file:
SetGlobalUnitCounter	doplayers.h	/^  void SetGlobalUnitCounter(int new_global_unit_counter){global_unit_counter = new_global_unit_counter;};$/;"	f	class:TPLAYER
SetGoal	dounits.h	/^  void SetGoal(const TPOSITION_3D ng) {goal = ng;}; $/;"	f	class:TFORCE_UNIT
SetGroupID	dounits.h	/^  void SetGroupID(int gid) { group_id = gid; };           \/\/!< Sets group id parameter.$/;"	f	class:TMAP_UNIT
SetHealTime	doraces.h	/^  void SetHealTime(const double nht) {heal_time = nht;};$/;"	f	class:TFORCE_ITEM
SetHeight	doraces.h	/^  void SetHeight(T_SIMPLE h) { height = h; };$/;"	f	class:TDRAW_ITEM
SetHeight	glgui.cpp	/^void TGUI_BOX::SetHeight(GLfloat bheight)$/;"	f	class:TGUI_BOX
SetHeight	glgui.cpp	/^void TGUI_SCROLL_BOX::SetHeight(GLfloat bheight)$/;"	f	class:TGUI_SCROLL_BOX
SetHeight	glgui.cpp	/^void TGUI_SLIDER::SetHeight(GLfloat bheight)$/;"	f	class:TGUI_SLIDER
SetHeld	dounits.h	/^  void SetHeld(bool held, TMAP_UNIT *held_where = NULL, T_BYTE which_list = 0)$/;"	f	class:TFORCE_UNIT
SetHideable	doraces.h	/^  void SetHideable(bool hide) {hideable = hide;};$/;"	f	class:TSOURCE_ITEM
SetHider	dounits.h	/^  void SetHider(TMAP_UNIT *hid) { hider = hid; }$/;"	f	class:TFORCE_UNIT
SetHoverBox	glgui.cpp	/^void SetHoverBox(TGUI_BOX *box)$/;"	f
SetHoverColor	glgui.cpp	/^void TGUI_BOX::SetHoverColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_BOX
SetIndentString	dofile.cpp	/^void TCONF_FILE::SetIndentString(char *str)$/;"	f	class:TCONF_FILE
SetInfo	doengine.cpp	/^  void SetInfo(T_BYTE id, int num)$/;"	f	class:TBUILD_TOOLTIP
SetInsideMining	doraces.h	/^  void SetInsideMining(bool ins) {inside_mining = ins;};$/;"	f	class:TSOURCE_ITEM
SetItem	dofight.cpp	/^void TGUN::SetItem(TPROJECTILE_ITEM *nitem)$/;"	f	class:TGUN
SetItem	glgui.cpp	/^bool TGUI_LIST::SetItem (const char *line)$/;"	f	class:TGUI_LIST
SetItem	glgui.h	/^  bool SetItem (const char *line) { return items->SetItem (line); }$/;"	f	class:TGUI_LIST_BOX
SetItem	glgui.h	/^  bool SetItem (const char *line) { return list->SetItem (line); }$/;"	f	class:TGUI_COMBO_BOX
SetItems	glgui.cpp	/^void TGUI_LIST_BOX::SetItems(const char *itm)$/;"	f	class:TGUI_LIST_BOX
SetItems	glgui.h	/^  void SetItems(const char *bitems) { SetCaption(bitems); };$/;"	f	class:TGUI_LIST
SetItems	glgui.h	/^  void SetItems(const char *itm) { list->SetItems(itm); };$/;"	f	class:TGUI_COMBO_BOX
SetKey	glgui.h	/^  void SetKey(int bkey) { key = bkey; }$/;"	f	class:TGUI_BOX
SetLastEvent	doevents.h	/^  void SetLastEvent(int new_last_event) {last_event = new_last_event;};$/;"	f	class:TEVENT
SetLife	domapunits.cpp	/^void TMAP_UNIT::SetLife(const float value)$/;"	f	class:TMAP_UNIT
SetLineHeight	glgui.h	/^  void SetLineHeight(GLfloat lheight) { line_height = lheight; };$/;"	f	class:TGUI_LABEL
SetLocalUnitCounter	doplayers.h	/^  void SetLocalUnitCounter(int new_local_unit_counter){local_unit_counter = new_local_unit_counter;};$/;"	f	class:TPLAYER
SetLoop	dosound.cpp	/^void TMODULE::SetLoop(bool lp)$/;"	f	class:TMODULE
SetLoop	dosound.cpp	/^void TSAMPLE::SetLoop(bool lp)$/;"	f	class:TSAMPLE
SetLoop	dosound.cpp	/^void TSTREAM::SetLoop(bool lp)$/;"	f	class:TSTREAM
SetLoop	glgui.h	/^  void SetLoop(bool setloop) { loop = setloop; }$/;"	f	class:TGUI_ANIMATION
SetMapPosition	domap.h	495;"	d
SetMasterVolume	doengine.cpp	/^void SetMasterVolume(T_BYTE vol) {$/;"	f
SetMaterial	dounits.h	/^  void SetMaterial(char material_type) { mined_material = material_type; };$/;"	f	class:TWORKER_UNIT
SetMaterialAmount	dounits.h	/^  void SetMaterialAmount(float mat_amount) { material_amount = mat_amount ;};$/;"	f	class:TWORKER_UNIT
SetMaterialBalance	dosources.cpp	/^bool TSOURCE_UNIT::SetMaterialBalance(int new_value)$/;"	f	class:TSOURCE_UNIT
SetMaxHidedUnits	doraces.h	/^  void SetMaxHidedUnits(const T_BYTE count)$/;"	f	class:TMAP_ITEM
SetMaxLife	doraces.h	/^  void SetMaxLife(const int m_life) { if (m_life > 0) max_life = m_life;};$/;"	f	class:TMAP_ITEM
SetMaxMaterialAmount	doraces.h	/^  bool SetMaxMaterialAmount(T_BYTE material, int new_amount)$/;"	f	class:TWORKER_ITEM
SetMaxPlaybacks	dosound.cpp	/^void TSAMPLE::SetMaxPlaybacks(int max)$/;"	f	class:TSAMPLE
SetMaximumRotation	doraces.h	/^  void SetMaximumRotation(const float nmr, const int seg)$/;"	f	class:TFORCE_ITEM
SetMenuButton	doengine.cpp	170;"	d	file:
SetMenuMusicVolume	doengine.cpp	/^void SetMenuMusicVolume(T_BYTE vol) {$/;"	f
SetMenuPanel	doengine.cpp	160;"	d	file:
SetMinimalTimeshift	dofollower.h	/^  void SetMinimalTimeshift (double timeshift) { minimal_timeshift = timeshift; }$/;"	f	class:TFOLLOWER
SetMiningSoundShift	doraces.h	/^  void SetMiningSoundShift(T_BYTE material, double time)$/;"	f	class:TWORKER_ITEM
SetMiningSoundTime	doraces.h	/^  void SetMiningSoundTime(T_BYTE material, double time)$/;"	f	class:TWORKER_ITEM
SetMiningTime	doraces.h	/^  void SetMiningTime(T_BYTE material, double time)$/;"	f	class:TWORKER_ITEM
SetMoveTime	dounits.h	/^  void SetMoveTime(const double new_mt) {if (new_mt >= 0) move_time = new_mt;};$/;"	f	class:TFORCE_UNIT
SetMoving	domap.h	/^  void SetMoving(bool mov) { moving = mov; };$/;"	f	class:TRADAR
SetMyAddress	dofollower.cpp	/^void TFOLLOWER::SetMyAddress (in_addr address, in_port_t port) {$/;"	f	class:TFOLLOWER
SetNext	dopool.h	/^  void SetNext(TPOOL_ELEMENT *next) { pool_next = next;};$/;"	f	class:TPOOL_ELEMENT
SetNext	dothreadpool.h	/^        void SetNext(TSWIMMER *new_follower)$/;"	f	class:TTHREAD_POOL::TQUEUE::TSWIMMER
SetNext	dounits.h	/^  void SetNext(TPLAYER_UNIT *new_next) { next = new_next; }$/;"	f	class:TPLAYER_UNIT
SetNext	glgui.h	/^  void SetNext(TGUI_BOX *n) { next = n; }                \/\/!<sets instance of the class given as parameter to be the next class in the linked list$/;"	f	class:TGUI_BOX
SetNextInSegment	dounits.h	/^  void SetNextInSegment(T_BYTE seg, TDRAW_UNIT *new_next)$/;"	f	class:TDRAW_UNIT
SetNextNode	doraces.h	/^  void SetNextNode(TPRODUCEABLE_NODE* const node)$/;"	f	class:TPRODUCEABLE_NODE
SetNextPoolEvent	doevents.h	/^  void SetNextPoolEvent(TEVENT * new_pool_next) { pool_next = new_pool_next;};$/;"	f	class:TEVENT
SetNextQueueEvent	doevents.h	/^  void SetNextQueueEvent(TEVENT *queue_event) { queue_right = queue_event;};$/;"	f	class:TEVENT
SetOffensive	dofight.h	/^  void SetOffensive(TGUN *gun) {if (offensive) delete offensive; offensive = gun;};$/;"	f	class:TARMAMENT
SetOfferMaterial	doraces.h	/^  void SetOfferMaterial(T_BYTE mat) {offer_material = mat;};$/;"	f	class:TSOURCE_ITEM
SetOnChange	glgui.h	/^  void SetOnChange(void (*func)(TGUI_BOX *, GLfloat))$/;"	f	class:TGUI_SLIDER
SetOnChange	glgui.h	/^  void SetOnChange(void (*func)(TGUI_BOX *, char *))$/;"	f	class:TGUI_EDIT_BOX
SetOnChange	glgui.h	/^  void SetOnChange(void (*func)(TGUI_BOX *, int)) { on_change = func; }$/;"	f	class:TGUI_LIST
SetOnChange	glgui.h	/^  void SetOnChange(void (*func)(TGUI_BOX *, int))$/;"	f	class:TGUI_COMBO_BOX
SetOnChange	glgui.h	/^  void SetOnChange(void (*func)(TGUI_BOX *, int))$/;"	f	class:TGUI_LIST_BOX
SetOnCheck	glgui.h	/^  void SetOnCheck(void (*func)(TGUI_BOX *, bool)) { on_check = func; }$/;"	f	class:TGUI_BUTTON
SetOnDraw	glgui.h	/^  void SetOnDraw(void (*func)(TGUI_BOX *))$/;"	f	class:TGUI_BOX
SetOnGetFocus	glgui.h	/^  void SetOnGetFocus(void (*func)(TGUI_BOX *))$/;"	f	class:TGUI_BOX
SetOnKeyDown	glgui.h	/^  void SetOnKeyDown(void (*func)(TGUI_BOX *, int))$/;"	f	class:TGUI_BOX
SetOnLoseFocus	glgui.h	/^  void SetOnLoseFocus(void (*func)(TGUI_BOX *))$/;"	f	class:TGUI_BOX
SetOnMouseClick	glgui.h	/^  void SetOnMouseClick(void (*func)(TGUI_BOX *))$/;"	f	class:TGUI_BOX
SetOnMouseDown	glgui.h	/^  void SetOnMouseDown(void (*func)(TGUI_BOX *, GLfloat, GLfloat, int))$/;"	f	class:TGUI_BOX
SetOnMouseMove	glgui.h	/^  void SetOnMouseMove(void (*func)(TGUI_BOX *, GLfloat, GLfloat))$/;"	f	class:TGUI_BOX
SetOnMouseUp	glgui.h	/^  void SetOnMouseUp(void (*func)(TGUI_BOX *, GLfloat, GLfloat, int))$/;"	f	class:TGUI_BOX
SetOnShow	glgui.h	/^  void SetOnShow(void (*func)(TGUI_BOX *))$/;"	f	class:TGUI_PANEL
SetOnShowTooltip	glgui.h	/^  void SetOnShowTooltip(void (*func)(TGUI_BOX *))$/;"	f	class:TGUI_BOX
SetOrder	doraces.h	/^  void SetOrder(int material, int ord) {order[material] = ord; };$/;"	f	class:TWORKER_ITEM
SetOrder	dounits.h	/^  void SetOrder() {have_order = true;};$/;"	f	class:TPLAYER_UNIT
SetOrderButton	doengine.cpp	234;"	d	file:
SetOrderVisibility	doengine.cpp	/^void SetOrderVisibility(bool vis)$/;"	f
SetOwner	glgui.h	/^  void SetOwner(TGUI_BOX *bowner) { owner = bowner; };$/;"	f	class:TGUI_BOX
SetPadding	glgui.h	/^  void SetPadding(GLfloat bpadding) { padding = bpadding; };$/;"	f	class:TGUI_BOX
SetPlayer	dounits.h	/^  void SetPlayer(TPLAYER *owner) { player = owner; }$/;"	f	class:TPLAYER_UNIT
SetPlayerID	doevents.cpp	/^void TEVENT::SetPlayerID(int new_player_id) {$/;"	f	class:TEVENT
SetPlayerID	doplayers.h	/^  void SetPlayerID(T_BYTE p_id) { player_id = p_id; }; \/\/!< The method sets player ID.$/;"	f	class:TPLAYER
SetPlayerType	doplayers.h	/^  void SetPlayerType(int pt_type) { player_type = pt_type; }$/;"	f	class:TPLAYER
SetPointerToItem	dounits.h	/^  void SetPointerToItem(TMAP_ITEM *new_item)$/;"	f	class:TDRAW_UNIT
SetPos	glgui.cpp	/^void TGUI_BOX::SetPos(GLfloat bx, GLfloat by)$/;"	f	class:TGUI_BOX
SetPosX	glgui.cpp	/^void TGUI_BOX::SetPosX(GLfloat bx)$/;"	f	class:TGUI_BOX
SetPosY	glgui.cpp	/^void TGUI_BOX::SetPosY(GLfloat by)$/;"	f	class:TGUI_BOX
SetPosition	dolayout.h	/^  void SetPosition(const T_SIMPLE set_x, const T_SIMPLE set_y)  \/\/!< assigning method sets value of coordinates to params$/;"	f	class:TPOSITION
SetPosition	dolayout.h	/^  void SetPosition(const T_SIMPLE set_x, const T_SIMPLE set_y, const T_SIMPLE set_z)$/;"	f	class:TPOSITION_3D
SetPosition	domap.cpp	/^void TMAP::SetPosition(GLfloat ndx, GLfloat ndy)$/;"	f	class:TMAP
SetPosition	dounits.cpp	/^void TDRAW_UNIT::SetPosition(const TPOSITION_3D new_pos) $/;"	f	class:TDRAW_UNIT
SetPosition	dounits.cpp	/^void TDRAW_UNIT::SetPosition(const T_SIMPLE nx, const T_SIMPLE ny, const T_SIMPLE ns)$/;"	f	class:TDRAW_UNIT
SetPosition	glgui.cpp	/^void TGUI_SLIDER::SetPosition(GLfloat pos)$/;"	f	class:TGUI_SLIDER
SetPowerMax	dofight.h	/^  void SetPowerMax( int new_max)    \/\/!< Sets gun maximal potential$/;"	f	class:TGUN
SetPowerMin	dofight.h	/^  void SetPowerMin( int new_min)    \/\/!< Sets gun minimal power$/;"	f	class:TGUN
SetPrepayed	dounits.h	/^  void SetPrepayed(const float value)$/;"	f	class:TBUILDING_UNIT
SetPrev	dounits.h	/^  void SetPrev(TPLAYER_UNIT *new_prev) { prev = new_prev; }$/;"	f	class:TPLAYER_UNIT
SetPrev	glgui.h	/^  void SetPrev(TGUI_BOX *p) { prev = p; }                \/\/!<sets instance of the class given as parameter to be the previous class in the linked list$/;"	f	class:TGUI_BOX
SetPrevInSegment	dounits.h	/^  void SetPrevInSegment(T_BYTE seg, TDRAW_UNIT *new_prev)$/;"	f	class:TDRAW_UNIT
SetPrevNode	doraces.h	/^  void SetPrevNode(TPRODUCEABLE_NODE* const node)$/;"	f	class:TPRODUCEABLE_NODE
SetPrevQueueEvent	doevents.h	/^  void SetPrevQueueEvent(TEVENT *queue_event) { queue_left = queue_event;};$/;"	f	class:TEVENT
SetPriority	doevents.h	/^  void SetPriority(bool new_priority) {priority = new_priority;};$/;"	f	class:TEVENT
SetProcessMethod	dothreadpool.h	/^        void SetProcessMethod(TPMETHOD new_method)$/;"	f	class:TTHREAD_POOL::TQUEUE::TSWIMMER
SetProduceButton	doengine.cpp	223;"	d	file:
SetProduceTime	doraces.h	/^  bool SetProduceTime(const double time)$/;"	f	class:TPRODUCEABLE_NODE
SetProduceableItem	doraces.cpp	/^inline bool TPRODUCEABLE_NODE::SetProduceableItem(TFORCE_ITEM* item)$/;"	f	class:TPRODUCEABLE_NODE
SetProgress	dobuildings.cpp	/^void TBUILDING_UNIT::SetProgress(T_BYTE pr)$/;"	f	class:TBUILDING_UNIT
SetProjection	dodraw.cpp	/^void TPROJECTION::SetProjection(TPROJECTION_TYPE projection)$/;"	f	class:TPROJECTION
SetProtection	dofight.h	/^  void SetProtection(const float new_value)$/;"	f	class:TDEFENSE
SetRaceIdName	doplayers.cpp	/^void TPLAYER_ARRAY::SetRaceIdName (int player_index, string race_id_name) {$/;"	f	class:TPLAYER_ARRAY
SetRandomFrame	glgui.cpp	/^void TGUI_ANIMATION::SetRandomFrame()$/;"	f	class:TGUI_ANIMATION
SetRange_max	dofight.h	/^  void SetRange_max (int max)       \/\/!< Sets gun max range$/;"	f	class:TGUN
SetRange_min	dofight.h	/^  void SetRange_min (int min)       \/\/!< Sets gun min range$/;"	f	class:TGUN
SetRealGoalPosition	dowalk.h	/^  void SetRealGoalPosition(TPOSITION_3D new_pos) { real_goal_position = new_pos;};$/;"	f	class:TPATH_LIST
SetRealPositionX	dounits.h	/^  void SetRealPositionX(const float new_x) {rpos_x = new_x;};   \/\/!< Sets rpos_x to the value from param.$/;"	f	class:TDRAW_UNIT
SetRealPositionY	dounits.h	/^  void SetRealPositionY(const float new_y) {rpos_y = new_y;};   \/\/!< Sets rpos_y to the value from param.$/;"	f	class:TDRAW_UNIT
SetRegenerationTime	doraces.h	/^  void SetRegenerationTime(double const time) { time_of_regeneration = time;};$/;"	f	class:TSOURCE_ITEM
SetRenewability	doraces.h	/^  void SetRenewability(bool renew) { renewable = renew;};$/;"	f	class:TSOURCE_ITEM
SetRepairingTime	doraces.h	/^  void SetRepairingTime(double time)$/;"	f	class:TWORKER_ITEM
SetRequestID	doevents.cpp	/^void TEVENT::SetRequestID(int new_request_id, int player_id)$/;"	f	class:TEVENT
SetReverse	glgui.h	/^  void SetReverse(bool rev, bool reset_frame)$/;"	f	class:TGUI_ANIMATION
SetRotationSpeed	dounits.h	/^  void SetRotationSpeed(const float new_sp) {if (new_sp <= 0) return; else speed = new_sp;};$/;"	f	class:TFORCE_UNIT
SetScope	doraces.h	/^  void SetScope(T_SIMPLE new_scope) \/\/!< Sets scope$/;"	f	class:TPROJECTILE_ITEM
SetSegmentTime	dounits.h	/^  void SetSegmentTime(const double time) $/;"	f	class:TPROJECTILE_UNIT
SetSelColor	glgui.cpp	/^void TGUI_LIST::SetSelColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_LIST
SetSelColor	glgui.h	/^  void SetSelColor(GLfloat r, GLfloat g, GLfloat b) { items->SetSelColor(r, g, b); };$/;"	f	class:TGUI_LIST_BOX
SetSelFontColor	glgui.cpp	/^void TGUI_LIST::SetSelFontColor(GLfloat r, GLfloat g, GLfloat b)$/;"	f	class:TGUI_LIST
SetSelFontColor	glgui.h	/^  void SetSelFontColor(GLfloat r, GLfloat g, GLfloat b) { items->SetSelFontColor(r, g, b); };$/;"	f	class:TGUI_LIST_BOX
SetSelected	dounits.h	/^  void SetSelected(bool sel) { selected = sel; };         \/\/!< Sets selected parameter.$/;"	f	class:TMAP_UNIT
SetShotTime	dofight.h	/^  void SetShotTime(double new_st)   \/\/!< Sets shot time$/;"	f	class:TGUN
SetSize	glgui.cpp	/^void TGUI_BOX::SetSize(GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_BOX
SetSize	glgui.cpp	/^void TGUI_SCROLL_BOX::SetSize(GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_SCROLL_BOX
SetSize	glgui.cpp	/^void TGUI_SLIDER::SetSize(GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_SLIDER
SetSpeed	doraces.h	/^  void SetSpeed(const float s) $/;"	f	class:TPROJECTILE_ITEM
SetSpeed	dounits.h	/^  void SetSpeed(const float new_sp) {if (new_sp <= 0) return; else speed = new_sp;};$/;"	f	class:TFORCE_UNIT
SetSpeedRatio	glgui.h	/^  void SetSpeedRatio(double ratio) { speed_ratio = ratio; }$/;"	f	class:TGUI_ANIMATION
SetStartPoint	doplayers.cpp	/^void TPLAYER_ARRAY::SetStartPoint (int player_index, int value) {$/;"	f	class:TPLAYER_ARRAY
SetStartPointsCount	doplayers.cpp	/^void TPLAYER_ARRAY::SetStartPointsCount (int value) {$/;"	f	class:TPLAYER_ARRAY
SetStayButton	doengine.cpp	213;"	d	file:
SetSteps	dowalk.h	/^  void SetSteps(int value) { steps = value;};$/;"	f	class:TPATH_LIST
SetStoredMaterial	doplayers.h	/^  void SetStoredMaterial(int mat, float val) { stored_material[mat] = val; update_info = true; };$/;"	f	class:TPLAYER
SetSynchronisedPosition	dounits.h	/^  void SetSynchronisedPosition(const TPOSITION_3D new_pos) {sync_pos = new_pos;};     \/\/!< Sets synchronised position of the unit to position of param.$/;"	f	class:TDRAW_UNIT
SetTarget	dounits.h	/^  void SetTarget(TMAP_UNIT *nt) {target = nt;};           \/\/!< Sets target of the unit to pointer from parameter.$/;"	f	class:TMAP_UNIT
SetTexItem	glgui.cpp	/^bool TGUI_ANIMATION::SetTexItem(TGUI_TEXTURE *titem)$/;"	f	class:TGUI_ANIMATION
SetText	doengine.cpp	/^  void SetText(char *txt)$/;"	f	class:TBUILD_TOOLTIP
SetText	glgui.cpp	/^void TGUI_EDIT_BOX::SetText(char *txt)$/;"	f	class:TGUI_EDIT_BOX
SetText2	doengine.cpp	/^  void SetText2(char *txt2)$/;"	f	class:TBUILD_TOOLTIP
SetTexture	glgui.cpp	/^void TGUI_BUTTON::SetTexture(int state, TGUI_TEXTURE *tex)$/;"	f	class:TGUI_BUTTON
SetTexture	glgui.cpp	/^void TGUI_LABEL::SetTexture(TGUI_TEXTURE *tex)$/;"	f	class:TGUI_LABEL
SetTexture	glgui.cpp	/^void TGUI_PANEL::SetTexture(TGUI_TEXTURE *tex)$/;"	f	class:TGUI_PANEL
SetTextures	doschemes.cpp	/^void TTERR_ITEM::SetTextures(TTEX_GROUP *group)$/;"	f	class:TTERR_ITEM
SetTimeStamp	doevents.h	/^  void SetTimeStamp(double new_time_stamp) {time_stamp = new_time_stamp;};$/;"	f	class:TEVENT
SetTooltipBox	glgui.h	/^  void SetTooltipBox(TGUI_BOX *box) { tooltip = box; }$/;"	f	class:TGUI_BOX
SetTooltipText	glgui.cpp	/^void TGUI_BOX::SetTooltipText(char *text)$/;"	f	class:TGUI_BOX
SetTransparent	glgui.h	/^  void SetTransparent(bool trans) { transparent = trans; }$/;"	f	class:TGUI_LABEL
SetTrue	doengine.h	/^  void SetTrue () {$/;"	f	class:TSAFE_BOOL_SWITCH
SetTryToLandTimer	dounits.h	/^  void SetTryToLandTimer(const double nttls) { try_land_shift = nttls;};$/;"	f	class:TFORCE_UNIT
SetTryToMoveTimer	dounits.h	/^  void SetTryToMoveTimer(const double nttms) { try_move_shift = nttms;};$/;"	f	class:TFORCE_UNIT
SetUnit	dounits.h	/^    void SetUnit(TMAP_UNIT* new_unit) $/;"	f	class:TPOOLED_LIST::TNODE
SetUnitColor	dounits.h	166;"	d
SetUnitID	doevents.h	/^  void SetUnitID(int new_unit_id) {unit_id = new_unit_id;};$/;"	f	class:TEVENT
SetUnloadingTime	doraces.h	/^  double SetUnloadingTime(const int index, const double time)$/;"	f	class:TWORKER_ITEM
SetUpperShotableLimit	dofight.h	/^  void SetUpperShotableLimit(const T_SIMPLE u) $/;"	f	class:TGUN
SetUsed	doschemes.h	/^  void SetUsed(bool use) { used = use; }$/;"	f	class:TTERR_ITEM
SetValue	dofile.cpp	/^bool TFE_SECTION::SetValue(char *item, char *value)$/;"	f	class:TFE_SECTION
SetValue	dofile.cpp	/^void TFE_ITEM::SetValue(char *value)$/;"	f	class:TFE_ITEM
SetView	dounits.cpp	/^void TBASIC_UNIT::SetView(bool set)  \/\/sets view to the unit$/;"	f	class:TBASIC_UNIT
SetViewDirection	doforces.cpp	/^void TFORCE_UNIT::SetViewDirection(int direction)$/;"	f	class:TFORCE_UNIT
SetVisible	dounits.h	/^  void SetVisible(bool vis) { visible = vis; };             \/\/!< Sets visible attribute.$/;"	f	class:TDRAW_UNIT
SetVisible	glgui.cpp	/^void TGUI_BOX::SetVisible(bool vis)$/;"	f	class:TGUI_BOX
SetVisible	glgui.cpp	/^void TGUI_PANEL::SetVisible(bool vis)$/;"	f	class:TGUI_PANEL
SetVisible	glgui.h	/^  void SetVisible(bool vis) { visible = vis; }  \/\/!< Sets animation visibility.$/;"	f	class:TGUI_ANIMATION
SetVolume	dosound.cpp	/^void TCHANNEL::SetVolume(T_BYTE vol)$/;"	f	class:TCHANNEL
SetVolume	dosound.cpp	/^void TMODULE::SetVolume(T_BYTE vol)$/;"	f	class:TMODULE
SetVolumeAbsolute	dosound.cpp	/^void TCHANNEL::SetVolumeAbsolute(T_BYTE vol)$/;"	f	class:TCHANNEL
SetVolumeAbsolute	dosound.cpp	/^void TMODULE::SetVolumeAbsolute(T_BYTE vol)$/;"	f	class:TMODULE
SetWaitRequestId	dounits.h	/^  void SetWaitRequestId(int wr_id) { waiting_request_id = wr_id;};  \/\/<! Sets waiting request id.$/;"	f	class:TMAP_UNIT
SetWaitTime	dofight.h	/^  void SetWaitTime(double new_wt)   \/\/!< Sets wait time between shot and feed$/;"	f	class:TGUN
SetWidth	doraces.h	/^  void SetWidth(T_SIMPLE w) { width = w; };$/;"	f	class:TDRAW_ITEM
SetWidth	glgui.cpp	/^void TGUI_BOX::SetWidth(GLfloat bwidth)$/;"	f	class:TGUI_BOX
SetWidth	glgui.cpp	/^void TGUI_SCROLL_BOX::SetWidth(GLfloat bwidth)$/;"	f	class:TGUI_SCROLL_BOX
SetWidth	glgui.cpp	/^void TGUI_SLIDER::SetWidth(GLfloat bwidth)$/;"	f	class:TGUI_SLIDER
SetWorth	dofight.h	/^  void SetWorth(TNEURON_VALUE val) {worth = val;};  \/\/!< Sets value$/;"	f	class:TARMAMENT
Shot	dounits.h	/^  void Shot() $/;"	f	class:TPROJECTILE_UNIT
Show	glgui.cpp	/^void TGUI_BOX::Show(void)$/;"	f	class:TGUI_BOX
Show	glgui.cpp	/^void TGUI_MESSAGE_BOX::Show(const char *txt, int butt)$/;"	f	class:TGUI_MESSAGE_BOX
Show	glgui.h	/^  void Show()  { visible = true;   }            \/\/!< Shows animation.$/;"	f	class:TGUI_ANIMATION
ShowMessageBox	glgui.h	/^  void ShowMessageBox(const char *txt, int butt) { message_box->Show(txt, butt); }$/;"	f	class:TGUI
ShowModal	glgui.cpp	/^void TGUI_BOX::ShowModal(void)$/;"	f	class:TGUI_BOX
ShowNeedElement	dounits.cpp	/^void TBASIC_UNIT::ShowNeedElement(T_BYTE id)$/;"	f	class:TBASIC_UNIT
ShowNeedEnergy	dounits.cpp	/^void TBASIC_UNIT::ShowNeedEnergy()$/;"	f	class:TBASIC_UNIT
ShowNeedFood	dounits.cpp	/^void TBASIC_UNIT::ShowNeedFood()$/;"	f	class:TBASIC_UNIT
ShowNeedMaterial	dounits.cpp	/^void TBASIC_UNIT::ShowNeedMaterial(T_BYTE mat)$/;"	f	class:TBASIC_UNIT
ShowSlider	glgui.cpp	/^void TGUI_LIST_BOX::ShowSlider(TGUI_SLIDER_TYPE type)$/;"	f	class:TGUI_LIST_BOX
ShowSlider	glgui.cpp	/^void TGUI_SCROLL_BOX::ShowSlider(TGUI_SLIDER_TYPE type)$/;"	f	class:TGUI_SCROLL_BOX
ShowTooltip	glgui.cpp	/^void TGUI_BOX::ShowTooltip()$/;"	f	class:TGUI_BOX
SizeCallback	doengine.cpp	/^void GLFWCALL SizeCallback(int w, int h)$/;"	f
SleepToGetExpectedFrameDuration	dodraw.h	/^    void SleepToGetExpectedFrameDuration (double expected_frame_duration)$/;"	f	class:TTIME
SortMapList	doengine.cpp	/^void TMAP_INFO_LIST::SortMapList(void) {$/;"	f	class:TMAP_INFO_LIST
SortRacList	doengine.cpp	/^void TMAP_INFO_LIST::SortRacList(void) {$/;"	f	class:TMAP_INFO_LIST
SortUnits	domap.cpp	/^void TSEG_UNITS::SortUnits(void)$/;"	f	class:TSEG_UNITS
Sqr	dosimpletypes.h	82;"	d
StartAttacking	dobuildings.cpp	/^bool TBUILDING_UNIT::StartAttacking(TMAP_UNIT *unit, bool auto_call)$/;"	f	class:TBUILDING_UNIT
StartAttacking	doforces.cpp	/^bool TFORCE_UNIT::StartAttacking(TMAP_UNIT *unit, bool auto_call)$/;"	f	class:TFORCE_UNIT
StartAttacking	domapunits.cpp	/^bool TMAP_UNIT::StartAttacking(TMAP_UNIT *unit, bool automatic)$/;"	f	class:TMAP_UNIT
StartBuild	doworkers.cpp	/^TBUILDING_UNIT *TWORKER_UNIT::StartBuild(TBUILDING_ITEM *building, TPOSITION build_here, bool auto_call) $/;"	f	class:TWORKER_UNIT
StartGame	doengine.cpp	/^bool StartGame(double stime)$/;"	f
StartHiding	doforces.cpp	/^bool TFORCE_UNIT::StartHiding(TMAP_UNIT *unit, bool auto_call)$/;"	f	class:TFORCE_UNIT
StartKeyMove	domap.cpp	/^void TMAP::StartKeyMove(int mflag)$/;"	f	class:TMAP
StartMine	doworkers.cpp	/^bool TWORKER_UNIT::StartMine(TSOURCE_UNIT *unit, bool auto_call)$/;"	f	class:TWORKER_UNIT
StartMoving	doforces.cpp	/^bool TFORCE_UNIT::StartMoving(TPOSITION_3D target_pos, bool auto_call)$/;"	f	class:TFORCE_UNIT
StartRepair	doworkers.cpp	/^bool TWORKER_UNIT::StartRepair(TBASIC_UNIT *unit, bool auto_call) $/;"	f	class:TWORKER_UNIT
StartStaying	doforces.cpp	/^bool TFORCE_UNIT::StartStaying()$/;"	f	class:TFORCE_UNIT
StartStaying	domapunits.cpp	/^bool TMAP_UNIT::StartStaying()$/;"	f	class:TMAP_UNIT
StartTimer	doselection.h	/^  void StartTimer()   { timer = PL_SHOW_LINES_TIME; };$/;"	f	class:TSELECTION
StartUnload	doworkers.cpp	/^bool TWORKER_UNIT::StartUnload(TBUILDING_UNIT *unit, bool auto_call)$/;"	f	class:TWORKER_UNIT
Stop	dodata.h	/^  void Stop() {$/;"	f	class:TSND_GROUP
Stop	dosound.cpp	/^void TMODULE::Stop()$/;"	f	class:TMODULE
Stop	dosound.cpp	/^void TSAMPLE::Stop()$/;"	f	class:TSAMPLE
Stop	dosound.cpp	/^void TSTREAM::Stop()$/;"	f	class:TSTREAM
Stop	glgui.h	/^  void Stop()                                   \/\/!< Stops the animation.$/;"	f	class:TGUI_ANIMATION
StopGame	doengine.cpp	/^void StopGame()$/;"	f
StopKeyMove	domap.cpp	/^void TMAP::StopKeyMove(int mflag)$/;"	f	class:TMAP
StopUnits	doselection.cpp	/^void TSELECTION::StopUnits()$/;"	f	class:TSELECTION
StoreSelection	doselection.cpp	/^void TSELECTION::StoreSelection(int gid)$/;"	f	class:TSELECTION
StringToDouble	dofile.cpp	/^bool StringToDouble(double *value, char *str)$/;"	f
StringToFloat	dofile.cpp	/^bool StringToFloat(float *value, char *str)$/;"	f
StringToInt	dofile.cpp	/^bool StringToInt(int *value, char *str)$/;"	f
SynchronisePlayersAndMenu	doengine.cpp	/^void SynchronisePlayersAndMenu () {$/;"	f
TAGGRESSIVITY_MODE	doraces.h	/^enum TAGGRESSIVITY_MODE $/;"	g
TARGETS	Makefile	/^TARGETS = ..\/dark-oberon$/;"	m
TARMAMENT	dofight.cpp	/^TARMAMENT::TARMAMENT()$/;"	f	class:TARMAMENT
TARMAMENT	dofight.h	/^  TARMAMENT(TGUN* gun, TDEFENSE* def) {offensive = gun; defense = def; worth = 0;};$/;"	f	class:TARMAMENT
TARMAMENT	dofight.h	/^class TARMAMENT {$/;"	c
TATTACK_INFO	dofight.h	/^  TATTACK_INFO(): state(FIG_AIF_ATTACK_FAILED), direction(LAY_UNDEFINED) {};               \/\/!< Constructor.$/;"	f	struct:TATTACK_INFO
TATTACK_INFO	dofight.h	/^struct TATTACK_INFO {$/;"	s
TAUTHOR	dodata.h	/^typedef char TAUTHOR[20];$/;"	t
TA_STAR_ALG	dowalk.cpp	/^TA_STAR_ALG::TA_STAR_ALG()$/;"	f	class:TA_STAR_ALG
TA_STAR_ALG	dowalk.cpp	/^TA_STAR_ALG::TA_STAR_ALG(char owner)$/;"	f	class:TA_STAR_ALG
TA_STAR_ALG	dowalk.h	/^class TA_STAR_ALG {$/;"	c
TA_STAR_MAP	dowalk.cpp	/^TA_STAR_MAP::TA_STAR_MAP(T_SIMPLE w, T_SIMPLE h, T_SIMPLE d)$/;"	f	class:TA_STAR_MAP
TA_STAR_MAP	dowalk.h	/^  TA_STAR_MAP()$/;"	f	class:TA_STAR_MAP
TA_STAR_MAP	dowalk.h	/^class TA_STAR_MAP {$/;"	c
TA_STAR_MAP_FIELD	dowalk.h	/^  TA_STAR_MAP_FIELD()$/;"	f	struct:TA_STAR_MAP_FIELD
TA_STAR_MAP_FIELD	dowalk.h	/^struct TA_STAR_MAP_FIELD {$/;"	s
TBASIC_ITEM	doraces.cpp	/^TBASIC_ITEM::TBASIC_ITEM()$/;"	f	class:TBASIC_ITEM
TBASIC_ITEM	doraces.h	/^class TBASIC_ITEM : public TMAP_ITEM {$/;"	c
TBASIC_UNIT	dounits.cpp	/^TBASIC_UNIT::TBASIC_UNIT(int uplayer, int ux, int uy, int uz, TBASIC_ITEM *mi, int new_unit_id, bool global_unit)$/;"	f	class:TBASIC_UNIT
TBASIC_UNIT	dounits.h	/^class TBASIC_UNIT : public TMAP_UNIT {$/;"	c
TBUILDING_ITEM	doraces.cpp	/^TBUILDING_ITEM::TBUILDING_ITEM()$/;"	f	class:TBUILDING_ITEM
TBUILDING_ITEM	doraces.h	/^class TBUILDING_ITEM : public TBASIC_ITEM  {$/;"	c
TBUILDING_UNIT	dobuildings.cpp	/^TBUILDING_UNIT::TBUILDING_UNIT(TBUILDING_UNIT *copy_unit, int new_unit_id, bool global_unit)$/;"	f	class:TBUILDING_UNIT
TBUILDING_UNIT	dobuildings.cpp	/^TBUILDING_UNIT::TBUILDING_UNIT(int uplayer, int ux, int uy, TBUILDING_ITEM *mi, int new_unit_id, bool global_unit)$/;"	f	class:TBUILDING_UNIT
TBUILDING_UNIT	dounits.h	/^class TBUILDING_UNIT : public TBASIC_UNIT {$/;"	c
TBUILD_TOOLTIP	doengine.cpp	/^  TBUILD_TOOLTIP():TGUI_PANEL(NULL, 0, 0, 0, 100, 100)$/;"	f	class:TBUILD_TOOLTIP
TBUILD_TOOLTIP	doengine.cpp	/^class TBUILD_TOOLTIP: public TGUI_PANEL {$/;"	c	file:
TCALLBACK	glgui.h	/^  TCALLBACK() {$/;"	f	struct:TCALLBACK
TCALLBACK	glgui.h	/^  TCALLBACK(void (*func) (TGUI_BOX *), TGUI_BOX *p1) {$/;"	f	struct:TCALLBACK
TCALLBACK	glgui.h	/^  TCALLBACK(void (*func) (TGUI_BOX *, GLfloat), TGUI_BOX *p1, GLfloat p2) {$/;"	f	struct:TCALLBACK
TCALLBACK	glgui.h	/^  TCALLBACK(void (*func) (TGUI_BOX *, GLfloat, GLfloat), TGUI_BOX *p1, GLfloat p2, GLfloat p3) {$/;"	f	struct:TCALLBACK
TCALLBACK	glgui.h	/^  TCALLBACK(void (*func) (TGUI_BOX *, GLfloat, GLfloat, int), TGUI_BOX *p1, GLfloat p2, GLfloat p3, int p4) {$/;"	f	struct:TCALLBACK
TCALLBACK	glgui.h	/^  TCALLBACK(void (*func) (TGUI_BOX *, bool), TGUI_BOX *p1, bool p2) {$/;"	f	struct:TCALLBACK
TCALLBACK	glgui.h	/^  TCALLBACK(void (*func) (TGUI_BOX *, char *), TGUI_BOX *p1, char *p2) {$/;"	f	struct:TCALLBACK
TCALLBACK	glgui.h	/^  TCALLBACK(void (*func) (TGUI_BOX *, int), TGUI_BOX *p1, int p2) {$/;"	f	struct:TCALLBACK
TCALLBACK	glgui.h	/^struct TCALLBACK {$/;"	s
TCALLBACK_TYPE	glgui.h	/^enum TCALLBACK_TYPE {$/;"	g
TCHANNEL	dosound.h	/^  TCHANNEL():TSOUND() { channel = -1; }$/;"	f	class:TCHANNEL
TCHANNEL	dosound.h	/^class TCHANNEL : public TSOUND {$/;"	c
TCONFIG	doconfig.cpp	/^TCONFIG::TCONFIG()$/;"	f	class:TCONFIG
TCONFIG	doconfig.h	/^struct TCONFIG {$/;"	s
TCONF_FILE	dofile.cpp	/^TCONF_FILE::TCONF_FILE(const char *fname)$/;"	f	class:TCONF_FILE
TCONF_FILE	dofile.h	/^class TCONF_FILE {$/;"	c
TCONNECT_DATA	doengine.cpp	/^struct TCONNECT_DATA {$/;"	s	file:
TDEFENSE	dofight.h	/^  TDEFENSE::TDEFENSE()$/;"	f	class:TDEFENSE::TDEFENSE
TDEFENSE	dofight.h	/^class TDEFENSE {$/;"	c
TDIRECTION	dowalk.h	/^  enum TDIRECTION { STRAIGHT, DIAGONAL, VERTICAL };$/;"	g	class:TA_STAR_ALG
TDISCONNECT_DATA	doengine.cpp	/^struct TDISCONNECT_DATA {$/;"	s	file:
TDRAW_ITEM	doraces.h	/^  TDRAW_ITEM() {            \/\/!< Constructor$/;"	f	class:TDRAW_ITEM
TDRAW_ITEM	doraces.h	/^class TDRAW_ITEM {$/;"	c
TDRAW_UNIT	dounits.cpp	/^TDRAW_UNIT::TDRAW_UNIT()$/;"	f	class:TDRAW_UNIT
TDRAW_UNIT	dounits.cpp	/^TDRAW_UNIT::TDRAW_UNIT(int p_x, int p_y, int p_z, TDRAW_ITEM* set_item, TTEX_TABLE *tex_table, bool random_tex)$/;"	f	class:TDRAW_UNIT
TDRAW_UNIT	dounits.h	/^class TDRAW_UNIT {$/;"	c
TEVENT	doevents.cpp	/^TEVENT::TEVENT(void)$/;"	f	class:TEVENT
TEVENT	doevents.h	/^class TEVENT: public TPOOL_ELEMENT $/;"	c
TEXT_CRITICAL	dologs.h	106;"	d
TEXT_CRITICAL	dologs.h	99;"	d
TEXT_DEBUG	dologs.h	102;"	d
TEXT_DEBUG	dologs.h	95;"	d
TEXT_ERROR	dologs.h	105;"	d
TEXT_ERROR	dologs.h	98;"	d
TEXT_INFO	dologs.h	103;"	d
TEXT_INFO	dologs.h	96;"	d
TEXT_WARNING	dologs.h	104;"	d
TEXT_WARNING	dologs.h	97;"	d
TEX_MAX_COUNT	dodata.h	47;"	d
TFACTORY_ITEM	doraces.h	/^  TFACTORY_ITEM():TBUILDING_ITEM()$/;"	f	class:TFACTORY_ITEM
TFACTORY_ITEM	doraces.h	/^class TFACTORY_ITEM : public TBUILDING_ITEM {$/;"	c
TFACTORY_UNIT	dofactories.cpp	/^TFACTORY_UNIT::TFACTORY_UNIT(int uplayer, int ux, int uy, TBUILDING_ITEM *mi, int new_unit_id, bool global_unit)$/;"	f	class:TFACTORY_UNIT
TFACTORY_UNIT	dounits.h	/^class TFACTORY_UNIT : public TBUILDING_UNIT {$/;"	c
TFE_ITEM	dofile.cpp	/^TFE_ITEM::TFE_ITEM(TFE_SECTION *powner, char *iname, char *ivalue, bool modify)$/;"	f	class:TFE_ITEM
TFE_ITEM	dofile.h	/^class TFE_ITEM: public TFE_LINE {$/;"	c
TFE_LINE	dofile.cpp	/^TFE_LINE::TFE_LINE(TFE_SECTION *powner, char *line)$/;"	f	class:TFE_LINE
TFE_LINE	dofile.h	/^class TFE_LINE {$/;"	c
TFE_SECTION	dofile.cpp	/^TFE_SECTION::TFE_SECTION(TFE_SECTION *powner, char *sname)$/;"	f	class:TFE_SECTION
TFE_SECTION	dofile.h	/^class TFE_SECTION: public TFE_LINE {$/;"	c
TFILE_LINE	dofile.h	/^typedef char TFILE_LINE[FILE_MAX_LINE_LENGTH];$/;"	t
TFILE_NAME	dofile.h	/^typedef char TFILE_NAME[FILE_MAX_NAME_LENGTH];$/;"	t
TFOLLOWER	dofollower.cpp	/^TFOLLOWER::TFOLLOWER (int incoming_message_queue_size, in_port_t listen_port,$/;"	f	class:TFOLLOWER
TFOLLOWER	dofollower.h	/^class TFOLLOWER : public THOST {$/;"	c
TFORCE_ITEM	doraces.cpp	/^TFORCE_ITEM::TFORCE_ITEM()$/;"	f	class:TFORCE_ITEM
TFORCE_ITEM	doraces.h	/^class TFORCE_ITEM : public TBASIC_ITEM {$/;"	c
TFORCE_UNIT	doforces.cpp	/^TFORCE_UNIT::TFORCE_UNIT(int uplayer, int ux, int uy, int uz, int udirection, TFORCE_ITEM *mi, int new_unit_id, bool global_unit)  \/\/ unit constructor$/;"	f	class:TFORCE_UNIT
TFORCE_UNIT	dounits.h	/^class TFORCE_UNIT : public TBASIC_UNIT {$/;"	c
TFPS	dodraw.h	/^struct TFPS {$/;"	s
TGAME_ERROR	doengine.h	/^enum TGAME_ERROR {$/;"	g
TGAME_STATE	doengine.h	/^enum TGAME_STATE {$/;"	g
TGA_CMAPTYPE_NONE	tga.cpp	62;"	d	file:
TGA_CMAPTYPE_PRESENT	tga.cpp	63;"	d	file:
TGA_HEADER	tga.cpp	/^} TGA_HEADER;$/;"	t	typeref:struct:__anon11	file:
TGA_IMAGEINFO_ALPHA_MASK	tga.cpp	73;"	d	file:
TGA_IMAGEINFO_ALPHA_SHIFT	tga.cpp	74;"	d	file:
TGA_IMAGEINFO_ORIGIN_MASK	tga.cpp	75;"	d	file:
TGA_IMAGEINFO_ORIGIN_SHIFT	tga.cpp	76;"	d	file:
TGA_IMAGETYPE_CMAP	tga.cpp	66;"	d	file:
TGA_IMAGETYPE_CMAP_RLE	tga.cpp	69;"	d	file:
TGA_IMAGETYPE_GRAY	tga.cpp	68;"	d	file:
TGA_IMAGETYPE_GRAY_RLE	tga.cpp	71;"	d	file:
TGA_IMAGETYPE_NONE	tga.cpp	65;"	d	file:
TGA_IMAGETYPE_TC	tga.cpp	67;"	d	file:
TGA_IMAGETYPE_TC_RLE	tga.cpp	70;"	d	file:
TGA_INFO	tga.h	/^} TGA_INFO;$/;"	t	typeref:struct:__anon13
TGA_ORIGIN_UL	tga.h	72;"	d
TGA_PIXFMT_GRAY	tga.h	/^  TGA_PIXFMT_GRAY,    \/\/!< Grayscale pixel format.$/;"	e	enum:__anon12
TGA_PIXFMT_RGB	tga.h	/^  TGA_PIXFMT_RGB,     \/\/!< RGB pixel format.$/;"	e	enum:__anon12
TGA_PIXFMT_RGBA	tga.h	/^  TGA_PIXFMT_RGBA     \/\/!< RGB-Alpha pixel format.$/;"	e	enum:__anon12
TGA_RESCALE	tga.h	66;"	d
TGUI	glgui.cpp	/^TGUI::TGUI()$/;"	f	class:TGUI
TGUI	glgui.h	/^class TGUI: public TGUI_PANEL {$/;"	c
TGUI_ANIMATION	glgui.cpp	/^TGUI_ANIMATION::TGUI_ANIMATION(TGUI_TEXTURE *titem)$/;"	f	class:TGUI_ANIMATION
TGUI_ANIMATION	glgui.cpp	/^TGUI_ANIMATION::TGUI_ANIMATION(void)$/;"	f	class:TGUI_ANIMATION
TGUI_ANIMATION	glgui.h	/^class TGUI_ANIMATION {$/;"	c
TGUI_BOX	glgui.cpp	/^TGUI_BOX::TGUI_BOX(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_BOX
TGUI_BOX	glgui.h	/^class TGUI_BOX {                                          \/\/!represents common graphic window $/;"	c
TGUI_BOX_ENVELOPE	glgui.h	/^  TGUI_BOX_ENVELOPE() { Reset(); }$/;"	f	class:TGUI_BOX_ENVELOPE
TGUI_BOX_ENVELOPE	glgui.h	/^class TGUI_BOX_ENVELOPE {$/;"	c
TGUI_BUTTON	glgui.cpp	/^TGUI_BUTTON::TGUI_BUTTON(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, const char *bcaption, int bstyle, int bgroup)$/;"	f	class:TGUI_BUTTON
TGUI_BUTTON	glgui.cpp	/^TGUI_BUTTON::TGUI_BUTTON(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, TGUI_TEXTURE *tex, int bstyle, int bgroup)$/;"	f	class:TGUI_BUTTON
TGUI_BUTTON	glgui.h	/^class TGUI_BUTTON: public TGUI_BOX {$/;"	c
TGUI_BUTTON_STATE	glgui.h	/^enum TGUI_BUTTON_STATE {$/;"	g
TGUI_CHECK_BOX	glgui.h	/^  TGUI_CHECK_BOX(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, const char *bcaption, int bstyle, int bgroup)$/;"	f	class:TGUI_CHECK_BOX
TGUI_CHECK_BOX	glgui.h	/^  TGUI_CHECK_BOX(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, TGUI_TEXTURE *tex, int bstyle, int bgroup)$/;"	f	class:TGUI_CHECK_BOX
TGUI_CHECK_BOX	glgui.h	/^class TGUI_CHECK_BOX: public TGUI_BUTTON {$/;"	c
TGUI_COLOR	glgui.h	/^typedef GLfloat *TGUI_COLOR;$/;"	t
TGUI_COMBO_BOX	glgui.cpp	/^TGUI_COMBO_BOX::TGUI_COMBO_BOX(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_COMBO_BOX
TGUI_COMBO_BOX	glgui.h	/^class TGUI_COMBO_BOX: public TGUI_BOX {$/;"	c
TGUI_EDIT_BOX	glgui.cpp	/^TGUI_EDIT_BOX::TGUI_EDIT_BOX(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, unsigned max_lenght)$/;"	f	class:TGUI_EDIT_BOX
TGUI_EDIT_BOX	glgui.h	/^class TGUI_EDIT_BOX: public TGUI_BOX {$/;"	c
TGUI_LABEL	glgui.cpp	/^TGUI_LABEL::TGUI_LABEL(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_LABEL
TGUI_LABEL	glgui.cpp	/^TGUI_LABEL::TGUI_LABEL(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, TGUI_TEXTURE *tex)$/;"	f	class:TGUI_LABEL
TGUI_LABEL	glgui.cpp	/^TGUI_LABEL::TGUI_LABEL(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, const char *bcaption)$/;"	f	class:TGUI_LABEL
TGUI_LABEL	glgui.h	/^class TGUI_LABEL: public TGUI_BOX {$/;"	c
TGUI_LIST	glgui.h	/^  TGUI_LIST(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, char *bitems)$/;"	f	class:TGUI_LIST
TGUI_LIST	glgui.h	/^class TGUI_LIST: public TGUI_LABEL {$/;"	c
TGUI_LIST_BOX	glgui.h	/^  TGUI_LIST_BOX(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_LIST_BOX
TGUI_LIST_BOX	glgui.h	/^class TGUI_LIST_BOX: public TGUI_BOX {$/;"	c
TGUI_MESSAGE_BOX	glgui.cpp	/^TGUI_MESSAGE_BOX::TGUI_MESSAGE_BOX(TGUI_BOX *bowner)$/;"	f	class:TGUI_MESSAGE_BOX
TGUI_MESSAGE_BOX	glgui.h	/^class TGUI_MESSAGE_BOX: public TGUI_PANEL {$/;"	c
TGUI_PANEL	glgui.h	/^  TGUI_PANEL(TGUI_BOX *bowner, int pkey, GLfloat px, GLfloat py, GLfloat pwidth, GLfloat pheight)$/;"	f	class:TGUI_PANEL
TGUI_PANEL	glgui.h	/^  TGUI_PANEL(TGUI_BOX *bowner, int pkey, GLfloat px, GLfloat py, TGUI_TEXTURE *tex)$/;"	f	class:TGUI_PANEL
TGUI_PANEL	glgui.h	/^class TGUI_PANEL: public TGUI_BOX {$/;"	c
TGUI_SCROLL_BOX	glgui.h	/^  TGUI_SCROLL_BOX(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight)$/;"	f	class:TGUI_SCROLL_BOX
TGUI_SCROLL_BOX	glgui.h	/^class TGUI_SCROLL_BOX: public TGUI_PANEL {$/;"	c
TGUI_SLIDER	glgui.cpp	/^TGUI_SLIDER::TGUI_SLIDER(TGUI_BOX *bowner, int bkey, GLfloat bx, GLfloat by, GLfloat bwidth, GLfloat bheight, TGUI_SLIDER_TYPE btype)$/;"	f	class:TGUI_SLIDER
TGUI_SLIDER	glgui.h	/^class TGUI_SLIDER: public TGUI_BOX {$/;"	c
TGUI_SLIDER_TYPE	glgui.h	/^enum TGUI_SLIDER_TYPE {$/;"	g
TGUI_TEXTURE	glgui.h	/^  TGUI_TEXTURE(void) {$/;"	f	class:TGUI_TEXTURE
TGUI_TEXTURE	glgui.h	/^class TGUI_TEXTURE {$/;"	c
TGUI_TEX_TYPE	glgui.h	/^enum TGUI_TEX_TYPE {$/;"	g
TGUN	dofight.cpp	/^TGUN::TGUN()$/;"	f	class:TGUN
TGUN	dofight.h	/^class TGUN {$/;"	c
TGUN_POWER	dofight.h	/^  TGUN_POWER()    \/\/!< Constructor.$/;"	f	struct:TGUN_POWER
TGUN_POWER	dofight.h	/^struct TGUN_POWER {$/;"	s
THASHTABLE_UNITS	doplayers.cpp	/^THASHTABLE_UNITS::THASHTABLE_UNITS(void)$/;"	f	class:THASHTABLE_UNITS
THASHTABLE_UNITS	doplayers.h	/^class THASHTABLE_UNITS {$/;"	c
THASH_UNIT	doplayers.h	/^  THASH_UNIT(int a_unit_id, TPLAYER_UNIT * a_player_unit) {unit_id = a_unit_id; player_unit = a_player_unit; next = NULL;}; \/\/!< Constructor. Fill data.$/;"	f	class:THASH_UNIT
THASH_UNIT	doplayers.h	/^  THASH_UNIT(void) {unit_id = 0; player_unit = NULL; next = NULL;}; \/\/!< Constructor. Only zeroize data.$/;"	f	class:THASH_UNIT
THASH_UNIT	doplayers.h	/^class THASH_UNIT{$/;"	c
THOST	dohost.cpp	/^THOST::THOST (int incoming_message_queue_size, in_port_t listen_port,$/;"	f	class:THOST
THOST	dohost.h	/^class THOST {$/;"	c
THP_QUEUE_SIZE	dothreadpool.h	44;"	d
TINTERVAL	dosimpletypes.h	/^struct TINTERVAL {$/;"	s
TITEM_TYPE	doraces.h	/^enum TITEM_TYPE {$/;"	g
TITERATOR_POOLED_LIST	dounits.h	/^  TITERATOR_POOLED_LIST(const TPOOLED_LIST *const list)$/;"	f	class:TITERATOR_POOLED_LIST
TITERATOR_POOLED_LIST	dounits.h	/^class TITERATOR_POOLED_LIST {$/;"	c
TLEADER	doleader.cpp	/^TLEADER::TLEADER (int incoming_message_queue_size, in_port_t listen_port,$/;"	f	class:TLEADER
TLEADER	doleader.h	/^class TLEADER : public THOST {$/;"	c
TLIST	dosimpletypes.h	/^  TLIST() { first = NULL; last = NULL; length = 0; }$/;"	f	class:TLIST
TLIST	dosimpletypes.h	/^class TLIST {$/;"	c
TLIST_OF_PRODUCTS	doraces.h	/^  TLIST_OF_PRODUCTS()$/;"	f	class:TLIST_OF_PRODUCTS
TLIST_OF_PRODUCTS	doraces.h	/^  TLIST_OF_PRODUCTS(TPRODUCEABLE_NODE *node) : first(node), last(node)$/;"	f	class:TLIST_OF_PRODUCTS
TLIST_OF_PRODUCTS	doraces.h	/^class TLIST_OF_PRODUCTS {$/;"	c
TLOCK	doipc.cpp	/^TLOCK::TLOCK ()$/;"	f	class:TLOCK
TLOCK	doipc.h	/^struct TLOCK {$/;"	s
TLOC_MAP	doplayers.cpp	/^TLOC_MAP::TLOC_MAP()$/;"	f	class:TLOC_MAP
TLOC_MAP	doplayers.h	/^class TLOC_MAP {$/;"	c
TLOC_MAP_FIELD	dowalk.h	/^  TLOC_MAP_FIELD()$/;"	f	struct:TLOC_MAP_FIELD
TLOC_MAP_FIELD	dowalk.h	/^struct TLOC_MAP_FIELD {$/;"	s
TLOG_MESSAGE	dologs.h	/^typedef char TLOG_MESSAGE[MAX_LOG_MESSAGE_SIZE];$/;"	t
TMAP	domap.cpp	/^TMAP::TMAP() {$/;"	f	class:TMAP
TMAP	domap.h	/^class TMAP {$/;"	c
TMAP_AREA	domap.h	/^  TMAP_AREA() { x1 = x2 = y1 = y2 = 0; changed = true; }$/;"	f	class:TMAP_AREA
TMAP_AREA	domap.h	/^class TMAP_AREA {$/;"	c
TMAP_BASIC_INFO_NODE	doengine.h	/^  TMAP_BASIC_INFO_NODE (void) { *name = *id_name = 0; };  \/\/!< Constructor.$/;"	f	class:TMAP_BASIC_INFO_NODE
TMAP_BASIC_INFO_NODE	doengine.h	/^class TMAP_BASIC_INFO_NODE {$/;"	c
TMAP_EXT_INFO_NODE	doengine.h	/^  TMAP_EXT_INFO_NODE (void) { *author = *scheme_name = *scheme_id_name = 0; width = 0; height = 0; max_players = 0;};$/;"	f	class:TMAP_EXT_INFO_NODE
TMAP_EXT_INFO_NODE	doengine.h	/^class TMAP_EXT_INFO_NODE {$/;"	c
TMAP_FILENAME	domap.h	/^typedef char TMAP_FILENAME[DAT_MAX_FILENAME_LENGTH];      \/\/!< Used for maximal length fo map filename.$/;"	t
TMAP_INFO_LIST	doengine.h	/^  TMAP_INFO_LIST (void) { map_list = NULL; rac_list = NULL;};$/;"	f	class:TMAP_INFO_LIST
TMAP_INFO_LIST	doengine.h	/^class TMAP_INFO_LIST {$/;"	c
TMAP_ITEM	doraces.h	/^  TMAP_ITEM():TDRAW_ITEM() {$/;"	f	class:TMAP_ITEM
TMAP_ITEM	doraces.h	/^class TMAP_ITEM : public TDRAW_ITEM {$/;"	c
TMAP_NAME	domap.h	/^typedef char TMAP_NAME[MAP_MAX_NAME_LENGTH];              \/\/!< Used for map name.$/;"	t
TMAP_POOLED_LIST	dounits.h	/^  TMAP_POOLED_LIST(TPOOL<TNODE> *elements_source) : TPOOLED_LIST(elements_source) {}$/;"	f	class:TMAP_POOLED_LIST
TMAP_POOLED_LIST	dounits.h	/^class TMAP_POOLED_LIST : public TPOOLED_LIST {$/;"	c
TMAP_RAC_INFO_NODE	doengine.h	/^  TMAP_RAC_INFO_NODE(void) { *name = *id_name = 0;};  \/\/!< Constructor.$/;"	f	class:TMAP_RAC_INFO_NODE
TMAP_RAC_INFO_NODE	doengine.h	/^class TMAP_RAC_INFO_NODE {$/;"	c
TMAP_SEGMENT	domap.cpp	/^TMAP_SEGMENT::TMAP_SEGMENT()$/;"	f	class:TMAP_SEGMENT
TMAP_SEGMENT	domap.h	/^struct TMAP_SEGMENT {$/;"	s
TMAP_SURFACE	domap.cpp	/^TMAP_SURFACE::TMAP_SURFACE()        \/\/!< Basic constructor.$/;"	f	class:TMAP_SURFACE
TMAP_SURFACE	domap.h	/^struct TMAP_SURFACE {$/;"	s
TMAP_UNIT	domapunits.cpp	/^TMAP_UNIT::TMAP_UNIT()$/;"	f	class:TMAP_UNIT
TMAP_UNIT	domapunits.cpp	/^TMAP_UNIT::TMAP_UNIT(int uplayer, int ux, int uy, int uz, TMAP_ITEM *mi, int new_unit_id, bool global_unit)$/;"	f	class:TMAP_UNIT
TMAP_UNIT	dounits.h	/^class TMAP_UNIT : public TPLAYER_UNIT{$/;"	c
TMATERIAL	doschemes.cpp	/^TMATERIAL::TMATERIAL()$/;"	f	class:TMATERIAL
TMATERIAL	doschemes.h	/^class TMATERIAL {$/;"	c
TMATERIAL_NAME	doschemes.h	/^typedef char TMATERIAL_NAME[SCH_MAX_MATERIAL_NAME];$/;"	t
TMEMORY_BLOCK	doalloc.cpp	/^struct TMEMORY_BLOCK {$/;"	s	file:
TMODULE	dosound.h	/^  TMODULE():TSOUND() { mod = NULL; }$/;"	f	class:TMODULE
TMODULE	dosound.h	/^class TMODULE : public TSOUND {$/;"	c
TMOUSE	domouse.cpp	/^TMOUSE::TMOUSE(void) {$/;"	f	class:TMOUSE
TMOUSE	domouse.h	/^class TMOUSE {$/;"	c
TMOUSE_CIRCLE	domouse.h	/^enum TMOUSE_CIRCLE {$/;"	g
TMOUSE_CURSOR	domouse.h	/^enum TMOUSE_CURSOR {$/;"	g
TNEAREST_BUILDINGS	dounits.h	/^  TNEAREST_BUILDINGS() { new_buildings_count = 0; nearest_building = NULL; path_time = WRK_MAX_PATH_TIME;}$/;"	f	struct:TNEAREST_BUILDINGS
TNEAREST_BUILDINGS	dounits.h	/^struct TNEAREST_BUILDINGS {$/;"	s
TNEAREST_INFO	dowalk.cpp	/^TNEAREST_INFO::TNEAREST_INFO()$/;"	f	class:TNEAREST_INFO
TNEAREST_INFO	dowalk.h	/^class TNEAREST_INFO : public TPOOL_ELEMENT$/;"	c
TNET_ADDRESS	donet.cpp	/^TNET_ADDRESS::TNET_ADDRESS () {$/;"	f	class:TNET_ADDRESS
TNET_ADDRESS	donet.cpp	/^TNET_ADDRESS::TNET_ADDRESS (in_addr address, in_port_t port) {$/;"	f	class:TNET_ADDRESS
TNET_ADDRESS	donet.cpp	/^TNET_ADDRESS::TNET_ADDRESS (in_addr address, in_port_t port, int fd) {$/;"	f	class:TNET_ADDRESS
TNET_ADDRESS	donet.h	/^struct TNET_ADDRESS {$/;"	s
TNET_DISPATCHER	donet.cpp	/^TNET_DISPATCHER::TNET_DISPATCHER (TNET_MESSAGE_QUEUE *incoming_messages,$/;"	f	class:TNET_DISPATCHER
TNET_DISPATCHER	donet.h	/^class TNET_DISPATCHER {$/;"	c
TNET_LISTENER	donet.cpp	/^TNET_LISTENER::TNET_LISTENER (int queue_size, in_port_t port) {$/;"	f	class:TNET_LISTENER
TNET_LISTENER	donet.h	/^class TNET_LISTENER {$/;"	c
TNET_MESSAGE	donet.cpp	/^TNET_MESSAGE::TNET_MESSAGE() {}$/;"	f	class:TNET_MESSAGE
TNET_MESSAGE	donet.h	/^struct TNET_MESSAGE : public TPOOL_ELEMENT {$/;"	s
TNET_MESSAGE_HANDLER	donet.cpp	/^TNET_MESSAGE_HANDLER::TNET_MESSAGE_HANDLER () {$/;"	f	class:TNET_MESSAGE_HANDLER
TNET_MESSAGE_HANDLER	donet.h	/^class TNET_MESSAGE_HANDLER {$/;"	c
TNET_MESSAGE_QUEUE	donet.cpp	/^TNET_MESSAGE_QUEUE::TNET_MESSAGE_QUEUE (int size) {$/;"	f	class:TNET_MESSAGE_QUEUE
TNET_MESSAGE_QUEUE	donet.h	/^class TNET_MESSAGE_QUEUE {$/;"	c
TNET_RESOLVER	donet.cpp	/^TNET_RESOLVER::TNET_RESOLVER () {$/;"	f	class:TNET_RESOLVER
TNET_RESOLVER	donet.h	/^class TNET_RESOLVER {$/;"	c
TNET_TALKER	donet.cpp	/^TNET_TALKER::TNET_TALKER (int queue_size) {$/;"	f	class:TNET_TALKER
TNET_TALKER	donet.cpp	/^TNET_TALKER::TNET_TALKER (int queue_size, in_addr remote_address,$/;"	f	class:TNET_TALKER
TNET_TALKER	donet.h	/^class TNET_TALKER {$/;"	c
TNEURON_VALUE	dofight.h	/^typedef float TNEURON_VALUE;$/;"	t
TNEURON_VALUE	doraces.h	/^typedef float TNEURON_VALUE;$/;"	t
TNODE	dosimpletypes.h	/^      TNODE() { pitem = NULL; next = NULL; }$/;"	f	class:TLIST::TNODE
TNODE	dosimpletypes.h	/^      TNODE(T *itm) { pitem = itm; next = NULL; }$/;"	f	class:TLIST::TNODE
TNODE	dosimpletypes.h	/^  template <class T2> class TNODE$/;"	c	class:TLIST
TNODE	dounits.h	/^  class TNODE : public TPOOL_ELEMENT {$/;"	c	class:TPOOLED_LIST
TNODE_OF_UNITS_LIST	doselection.h	/^  TNODE_OF_UNITS_LIST()                 \/\/!< Default constructor.$/;"	f	struct:TNODE_OF_UNITS_LIST
TNODE_OF_UNITS_LIST	doselection.h	/^struct TNODE_OF_UNITS_LIST $/;"	s
TOOLTIP_ALPHA	doengine.cpp	153;"	d	file:
TOST	dodraw.cpp	/^TOST::TOST ()$/;"	f	class:TOST
TOST	dodraw.h	/^class TOST {$/;"	c
TOST_TEXT	dodraw.h	/^  TOST_TEXT () {$/;"	f	struct:TOST_TEXT
TOST_TEXT	dodraw.h	/^struct TOST_TEXT {$/;"	s
TO_HIGH	doschemes.h	54;"	d
TO_LOW	doschemes.h	55;"	d
TO_MIDDLE	doschemes.h	53;"	d
TPANEL_INFO	doengine.h	/^  TPANEL_INFO::TPANEL_INFO() { Clear(); }$/;"	f	class:TPANEL_INFO::TPANEL_INFO
TPANEL_INFO	doengine.h	/^struct TPANEL_INFO {$/;"	s
TPATH_INFO	dowalk.cpp	/^TPATH_INFO::TPATH_INFO()$/;"	f	class:TPATH_INFO
TPATH_INFO	dowalk.h	/^class TPATH_INFO : public TPOOL_ELEMENT$/;"	c
TPATH_LIST	dowalk.cpp	/^TPATH_LIST::TPATH_LIST(TPATH_NODE *first, int count)$/;"	f	class:TPATH_LIST
TPATH_LIST	dowalk.h	/^  TPATH_LIST()$/;"	f	class:TPATH_LIST
TPATH_LIST	dowalk.h	/^class TPATH_LIST {$/;"	c
TPATH_NODE	dowalk.cpp	/^TPATH_NODE::TPATH_NODE(TPATH_NODE &origin, int sx, int sy, int sz)$/;"	f	class:TPATH_NODE
TPATH_NODE	dowalk.cpp	/^TPATH_NODE::TPATH_NODE(TPATH_NODE *first_old, TPOSITION_3D adding)$/;"	f	class:TPATH_NODE
TPATH_NODE	dowalk.cpp	/^TPATH_NODE::TPATH_NODE(TPOSITION_3D goal)$/;"	f	class:TPATH_NODE
TPATH_NODE	dowalk.h	/^struct TPATH_NODE {$/;"	s
TPLAYER	doplayers.cpp	/^TPLAYER::TPLAYER()$/;"	f	class:TPLAYER
TPLAYER	doplayers.h	/^    TPLAYER () { computer = false; }$/;"	f	struct:TPLAYER_ARRAY::TPLAYER
TPLAYER	doplayers.h	/^  struct TPLAYER {$/;"	s	struct:TPLAYER_ARRAY
TPLAYER	doplayers.h	/^class TPLAYER {$/;"	c
TPLAYER_ARRAY	doplayers.cpp	/^TPLAYER_ARRAY::TPLAYER_ARRAY () {$/;"	f	class:TPLAYER_ARRAY
TPLAYER_ARRAY	doplayers.h	/^struct TPLAYER_ARRAY {$/;"	s
TPLAYER_UNIT	dounits.cpp	/^TPLAYER_UNIT::TPLAYER_UNIT()$/;"	f	class:TPLAYER_UNIT
TPLAYER_UNIT	dounits.cpp	/^TPLAYER_UNIT::TPLAYER_UNIT(int set_player, int p_x, int p_y, int p_z, TDRAW_ITEM* set_item, int new_unit_id, bool global_unit)$/;"	f	class:TPLAYER_UNIT
TPLAYER_UNIT	dounits.h	/^class TPLAYER_UNIT : public TDRAW_UNIT {$/;"	c
TPMETHOD	dothreadpool.h	/^  typedef O* (A::*TPMETHOD)(I*);$/;"	t	class:TTHREAD_POOL
TPOOL	dopool.h	/^  TPOOL()$/;"	f	class:TPOOL
TPOOL	dopool.h	/^TPOOL<T>::TPOOL(int elements_count, int count_critical, int count_increment)$/;"	f	class:TPOOL
TPOOL	dopool.h	/^class TPOOL {$/;"	c
TPOOLED_LIST	dounits.h	/^  TPOOLED_LIST(TPOOL<TNODE> *elements_source) $/;"	f	class:TPOOLED_LIST
TPOOLED_LIST	dounits.h	/^class TPOOLED_LIST {$/;"	c
TPOOL_ELEMENT	dopool.h	/^  TPOOL_ELEMENT() {pool_next = NULL;};$/;"	f	class:TPOOL_ELEMENT
TPOOL_ELEMENT	dopool.h	/^class TPOOL_ELEMENT {$/;"	c
TPOSITION	dolayout.h	/^  TPOSITION()                               \/\/!< Basic constructor.$/;"	f	class:TPOSITION
TPOSITION	dolayout.h	/^  TPOSITION(T_SIMPLE c_x, T_SIMPLE c_y)     \/\/!< Constructor that sets coordinates to value of parameters.$/;"	f	class:TPOSITION
TPOSITION	dolayout.h	/^class TPOSITION {$/;"	c
TPOSITION_3D	dolayout.h	/^  TPOSITION_3D(): TPOSITION()       \/\/!< Basic constructor.$/;"	f	class:TPOSITION_3D
TPOSITION_3D	dolayout.h	/^  TPOSITION_3D(const T_SIMPLE c_x,const T_SIMPLE c_y,const T_SIMPLE c_z) : TPOSITION(c_x, c_y)$/;"	f	class:TPOSITION_3D
TPOSITION_3D	dolayout.h	/^class TPOSITION_3D : public TPOSITION {$/;"	c
TPRODUCEABLE_NODE	doraces.cpp	/^inline TPRODUCEABLE_NODE::TPRODUCEABLE_NODE(TFORCE_ITEM *item, double time, TPRODUCEABLE_NODE *node)$/;"	f	class:TPRODUCEABLE_NODE
TPRODUCEABLE_NODE	doraces.h	/^class TPRODUCEABLE_NODE {$/;"	c
TPROJECTILE_ITEM	doraces.h	/^  TPROJECTILE_ITEM()                \/\/!< Constructor$/;"	f	class:TPROJECTILE_ITEM
TPROJECTILE_ITEM	doraces.h	/^class TPROJECTILE_ITEM : public TDRAW_ITEM {$/;"	c
TPROJECTILE_UNIT	dounits.cpp	/^TPROJECTILE_UNIT::TPROJECTILE_UNIT(int playerID, double time, TPOSITION_3D spos, TPOSITION_3D ipos, TGUN* g, int new_unit_id, bool global_unit)$/;"	f	class:TPROJECTILE_UNIT
TPROJECTILE_UNIT	dounits.h	/^class TPROJECTILE_UNIT : public TPLAYER_UNIT {$/;"	c
TPROJECTION	dodraw.h	/^  TPROJECTION::TPROJECTION() { SetProjection(PRO_MENU); };$/;"	f	class:TPROJECTION::TPROJECTION
TPROJECTION	dodraw.h	/^struct TPROJECTION {$/;"	s
TPROJECTION_TYPE	dodraw.h	/^enum TPROJECTION_TYPE {$/;"	g
TQUEUE	dothreadpool.h	/^      TQUEUE<S>()$/;"	f	class:TTHREAD_POOL::TQUEUE
TQUEUE	dothreadpool.h	/^  class TQUEUE {$/;"	c	class:TTHREAD_POOL
TQUEUE_EVENTS	doevents.cpp	/^TQUEUE_EVENTS::TQUEUE_EVENTS()$/;"	f	class:TQUEUE_EVENTS
TQUEUE_EVENTS	doevents.h	/^class TQUEUE_EVENTS {$/;"	c
TRACE	doraces.h	/^  TRACE() {$/;"	f	struct:TRACE
TRACE	doraces.h	/^struct TRACE {$/;"	s
TRAC_FILENAME	doraces.h	/^typedef char TRAC_FILENAME[DAT_MAX_FILENAME_LENGTH];      \/\/!< Used for maximal length fo rac filename.$/;"	t
TRAC_NAME	doraces.h	/^typedef char TRAC_NAME[RAC_MAX_NAME_LENGTH];$/;"	t
TRADAR	domap.h	/^  TRADAR(void) { dx = zoom = 0; moving = false; hideable = true; };$/;"	f	class:TRADAR
TRADAR	domap.h	/^class TRADAR {$/;"	c
TRECURSIVE_LOCK	doipc.cpp	/^TRECURSIVE_LOCK::TRECURSIVE_LOCK ()$/;"	f	class:TRECURSIVE_LOCK
TRECURSIVE_LOCK	doipc.h	/^struct TRECURSIVE_LOCK {$/;"	s
TSAFE_BOOL_SWITCH	doengine.h	/^  TSAFE_BOOL_SWITCH (bool init_value) {$/;"	f	class:TSAFE_BOOL_SWITCH
TSAFE_BOOL_SWITCH	doengine.h	/^class TSAFE_BOOL_SWITCH {$/;"	c
TSAMPLE	dosound.h	/^  TSAMPLE():TCHANNEL() { sample = NULL; }$/;"	f	class:TSAMPLE
TSAMPLE	dosound.h	/^class TSAMPLE : public TCHANNEL {$/;"	c
TSAVE_LIST	doipc.h	/^  TSAVE_LIST () {$/;"	f	class:TSAVE_LIST
TSAVE_LIST	doipc.h	/^class TSAVE_LIST {$/;"	c
TSCHEME	doschemes.h	/^  TSCHEME() {$/;"	f	struct:TSCHEME
TSCHEME	doschemes.h	/^struct TSCHEME {$/;"	s
TSCHEME_NAME	doschemes.h	/^typedef char TSCHEME_NAME[SCH_MAX_NAME_LENGTH];$/;"	t
TSEG_UNITS	domap.cpp	/^TSEG_UNITS::TSEG_UNITS(T_BYTE seg_id)$/;"	f	class:TSEG_UNITS
TSEG_UNITS	domap.h	/^class TSEG_UNITS {$/;"	c
TSELECTION	doselection.cpp	/^TSELECTION::TSELECTION(void)$/;"	f	class:TSELECTION
TSELECTION	doselection.h	/^class TSELECTION {$/;"	c
TSEL_NODE	dowalk.h	/^  TSEL_NODE()                 \/\/!< Default constructor.$/;"	f	class:TSEL_NODE
TSEL_NODE	dowalk.h	/^class TSEL_NODE : public TPOOL_ELEMENT$/;"	c
TSET_FIELD	dowalk.h	/^  TSET_FIELD()$/;"	f	struct:TSET_FIELD
TSET_FIELD	dowalk.h	/^struct TSET_FIELD {$/;"	s
TSND_GROUP	dodata.h	/^  TSND_GROUP() { sounds = NULL; count = 0; last_id = -1; repeat_limit = 0.0; last_time = 0.0; }$/;"	f	class:TSND_GROUP
TSND_GROUP	dodata.h	/^class TSND_GROUP {$/;"	c
TSND_TABLE	dodata.h	/^  TSND_TABLE(void) { sounds = NULL; count = 0; };$/;"	f	struct:TSND_TABLE
TSND_TABLE	dodata.h	/^struct TSND_TABLE {$/;"	s
TSOUND	dosound.h	/^  TSOUND() { id = NULL; format = SF_WAV;  volume = 0; vol_type = VT_NONE; loop = false; }$/;"	f	class:TSOUND
TSOUND	dosound.h	/^class TSOUND {$/;"	c
TSOUND_FORMAT	dosound.h	/^enum TSOUND_FORMAT {$/;"	g
TSOURCE_ITEM	doraces.h	/^  TSOURCE_ITEM():TMAP_ITEM() {$/;"	f	class:TSOURCE_ITEM
TSOURCE_ITEM	doraces.h	/^class TSOURCE_ITEM: public TMAP_ITEM$/;"	c
TSOURCE_UNIT	dosources.cpp	/^TSOURCE_UNIT::TSOURCE_UNIT(TSOURCE_UNIT *copy_unit, int new_unit_id, bool global_unit)$/;"	f	class:TSOURCE_UNIT
TSOURCE_UNIT	dosources.cpp	/^TSOURCE_UNIT::TSOURCE_UNIT(int uplayer, int uid, int ux, int uy, TSOURCE_ITEM *pit, int new_unit_id, bool global_unit)$/;"	f	class:TSOURCE_UNIT
TSOURCE_UNIT	dounits.h	/^class TSOURCE_UNIT : public TMAP_UNIT {$/;"	c
TSTORED_SELECTION	doselection.h	/^  TSTORED_SELECTION()                                       \/\/!< Constructor.$/;"	f	struct:TSTORED_SELECTION
TSTORED_SELECTION	doselection.h	/^struct TSTORED_SELECTION {$/;"	s
TSTREAM	dosound.h	/^  TSTREAM():TCHANNEL() { stream = NULL; }$/;"	f	class:TSTREAM
TSTREAM	dosound.h	/^class TSTREAM : public TCHANNEL {$/;"	c
TSURFACE_ITEM	doraces.h	/^  TSURFACE_ITEM():TDRAW_ITEM()  { terrain_field = NULL; }  \/\/! Constructor$/;"	f	class:TSURFACE_ITEM
TSURFACE_ITEM	doraces.h	/^class TSURFACE_ITEM : public TDRAW_ITEM {$/;"	c
TSWIMMER	dothreadpool.h	/^    class TSWIMMER : protected TPOOL_ELEMENT {$/;"	c	class:TTHREAD_POOL::TQUEUE
TS_MIN_EVENTS_DIFF	doevents.h	83;"	d
TTERRAIN_FIELD	dosimpletypes.h	/^typedef TTERRAIN_ID **TTERRAIN_FIELD;  \/\/!< Terrain field type - 2D array of TTERRAIN_ID. $/;"	t
TTERRAIN_ID	dosimpletypes.h	/^typedef T_BYTE TTERRAIN_ID;            \/\/!< Type used only for terrain identifier.$/;"	t
TTERRAIN_PROPS	doschemes.h	/^struct TTERRAIN_PROPS {$/;"	s
TTERRAIN_SEGMENTS	doschemes.h	/^struct TTERRAIN_SEGMENTS {$/;"	s
TTERRF_ITEM	doschemes.h	/^  TTERRF_ITEM():TTERR_ITEM() {};$/;"	f	class:TTERRF_ITEM
TTERRF_ITEM	doschemes.h	/^class TTERRF_ITEM: public TTERR_ITEM {$/;"	c
TTERRL_ITEM	doschemes.h	/^  TTERRL_ITEM():TTERR_ITEM() {text_id = NULL; name = NULL;};$/;"	f	class:TTERRL_ITEM
TTERRL_ITEM	doschemes.h	/^class TTERRL_ITEM: public TTERR_ITEM {$/;"	c
TTERR_BASIC	domap.cpp	/^TTERR_BASIC::TTERR_BASIC(int tx, int ty, int tz)$/;"	f	class:TTERR_BASIC
TTERR_BASIC	domap.h	/^class TTERR_BASIC {$/;"	c
TTERR_FRAG	domap.cpp	/^TTERR_FRAG::TTERR_FRAG(int tid, int tx, int ty, int tz)$/;"	f	class:TTERR_FRAG
TTERR_FRAG	domap.h	/^class TTERR_FRAG: public TTERR_BASIC {$/;"	c
TTERR_ITEM	doschemes.h	/^  TTERR_ITEM() {$/;"	f	class:TTERR_ITEM
TTERR_ITEM	doschemes.h	/^class TTERR_ITEM {$/;"	c
TTERR_LAYER	domap.cpp	/^TTERR_LAYER::TTERR_LAYER(int tid, int tx, int ty, int tz)$/;"	f	class:TTERR_LAYER
TTERR_LAYER	domap.h	/^class TTERR_LAYER: public TTERR_BASIC {$/;"	c
TTEX_GROUP	dodata.h	/^  TTEX_GROUP(void) { name = NULL; textures = NULL; count = 0; };$/;"	f	struct:TTEX_GROUP
TTEX_GROUP	dodata.h	/^struct TTEX_GROUP {$/;"	s
TTEX_TABLE	dodata.h	/^  TTEX_TABLE(void) { groups = NULL; count = 0; };$/;"	f	struct:TTEX_TABLE
TTEX_TABLE	dodata.h	/^struct TTEX_TABLE {$/;"	s
TTHREAD	dothreadpool.h	/^      TTHREAD<T>()$/;"	f	class:TTHREAD_POOL::TTHREAD
TTHREAD	dothreadpool.h	/^  class TTHREAD {$/;"	c	class:TTHREAD_POOL
TTHREAD_POOL	dothreadpool.h	/^  TTHREAD_POOL<I, O, A>()$/;"	f	class:TTHREAD_POOL
TTHREAD_POOL	dothreadpool.h	/^class TTHREAD_POOL {$/;"	c
TTIME	dodraw.h	/^    TTIME ()$/;"	f	class:TTIME
TTIME	dodraw.h	/^class TTIME {$/;"	c
TUNIT_ACTION	dounits.h	/^enum TUNIT_ACTION {$/;"	g
TVERSION	dodata.h	/^typedef char TVERSION[10];$/;"	t
TVOLUME_TYPE	dosound.h	/^enum TVOLUME_TYPE {$/;"	g
TWARFOG	domap.h	/^  TWARFOG() {$/;"	f	struct:TWARFOG
TWARFOG	domap.h	/^struct TWARFOG {$/;"	s
TWORKER_ITEM	doraces.h	/^  TWORKER_ITEM():TFORCE_ITEM()$/;"	f	class:TWORKER_ITEM
TWORKER_ITEM	doraces.h	/^class TWORKER_ITEM : public TFORCE_ITEM {$/;"	c
TWORKER_UNIT	dounits.h	/^  TWORKER_UNIT(int uplayer, int ux, int uy, int uz, int udirection, TFORCE_ITEM *mi, int new_unit_id, bool global_unit)$/;"	f	class:TWORKER_UNIT
TWORKER_UNIT	dounits.h	/^class TWORKER_UNIT : public TFORCE_UNIT {$/;"	c
T_BYTE	dosimpletypes.h	/^typedef unsigned char T_BYTE;          \/\/!< Smaller type that int. Saves more memory.$/;"	t
T_BYTE	glgui.cpp	39;"	d	file:
T_SIMPLE	dosimpletypes.h	/^typedef T_BYTE T_SIMPLE;$/;"	t
TakeFirstOut	dosimpletypes.h	/^  T* TakeFirstOut() {$/;"	f	class:TLIST
TakeOffUnitFromOrder	dofactories.cpp	/^void TFACTORY_UNIT::TakeOffUnitFromOrder()$/;"	f	class:TFACTORY_UNIT
TakeOutResponse	dothreadpool.h	/^  O* TakeOutResponse()$/;"	f	class:TTHREAD_POOL
TestAllFeatures	doraces.h	/^  bool TestAllFeatures(const char tested) const {if ((features & tested) == features) return true; else return false;};$/;"	f	class:TFORCE_ITEM
TestBox	glgui.cpp	/^void TGUI_BOX_ENVELOPE::TestBox(TGUI_BOX *box)$/;"	f	class:TGUI_BOX_ENVELOPE
TestCanAttack	doselection.cpp	/^bool TSELECTION::TestCanAttack(TMAP_UNIT *over_unit)$/;"	f	class:TSELECTION
TestCanBuild	doselection.cpp	/^bool TSELECTION::TestCanBuild(TBUILDING_ITEM *building, TPOSITION pos, bool **build_map)$/;"	f	class:TSELECTION
TestCanBuildOrRepair	doselection.cpp	/^bool TSELECTION::TestCanBuildOrRepair(TBASIC_UNIT *over_unit)$/;"	f	class:TSELECTION
TestCanHide	doselection.cpp	/^bool TSELECTION::TestCanHide(TMAP_UNIT *over_unit)$/;"	f	class:TSELECTION
TestCanMine	doselection.cpp	/^bool TSELECTION::TestCanMine(TSOURCE_UNIT *over_unit)$/;"	f	class:TSELECTION
TestCanMove	doselection.h	/^  bool TestCanMove() { return can_move; }$/;"	f	class:TSELECTION
TestCanUnload	doselection.cpp	/^bool TSELECTION::TestCanUnload(TBUILDING_UNIT *over_unit)$/;"	f	class:TSELECTION
TestDirection	dofight.cpp	/^inline void TARMAMENT::TestDirection(const TFORCE_UNIT *attacker, TATTACK_INFO &info) const$/;"	f	class:TARMAMENT
TestEvent	doevents.h	/^  bool TestEvent(int n_event) {return n_event == event;};$/;"	f	class:TEVENT
TestFlags	dofight.h	/^  bool TestFlags(const unsigned char tested)$/;"	f	class:TGUN
TestItemType	dounits.h	/^  bool TestItemType(TITEM_TYPE it) { return (static_cast<TMAP_ITEM *>(pitem)->GetItemType() == it); };$/;"	f	class:TPLAYER_UNIT
TestLastEvent	doevents.h	/^  bool TestLastEvent(int n_last_event) {return n_last_event == last_event;};$/;"	f	class:TEVENT
TestLastPathPosition	dowalk.cpp	/^bool TPATH_LIST::TestLastPathPosition(void)$/;"	f	class:TPATH_LIST
TestNeighbours	domap.cpp	377;"	d	file:
TestPlayer	dounits.h	/^  bool TestPlayer(TPLAYER *owner) { return player == owner; }$/;"	f	class:TPLAYER_UNIT
TestPositionFeatures	doraces.cpp	/^unsigned char TFORCE_ITEM::TestPositionFeatures(T_SIMPLE tx, T_SIMPLE ty, T_SIMPLE ts)$/;"	f	class:TFORCE_ITEM
TestSomeFeatures	doraces.h	/^  bool TestSomeFeatures(const char tested) const $/;"	f	class:TFORCE_ITEM
TestSourceEast	doworkers.cpp	/^inline TSOURCE_UNIT * TWORKER_UNIT::TestSourceEast(TPOSITION_3D position, T_SIMPLE w, T_SIMPLE h, T_SIMPLE v1, T_SIMPLE v2){$/;"	f	class:TWORKER_UNIT
TestSourceNorth	doworkers.cpp	/^inline TSOURCE_UNIT * TWORKER_UNIT::TestSourceNorth(TPOSITION_3D position, T_SIMPLE w, T_SIMPLE h, T_SIMPLE v1, T_SIMPLE v2){$/;"	f	class:TWORKER_UNIT
TestSourceSouth	doworkers.cpp	/^inline TSOURCE_UNIT * TWORKER_UNIT::TestSourceSouth(TPOSITION_3D position, T_SIMPLE w, T_SIMPLE h, T_SIMPLE v1, T_SIMPLE v2)$/;"	f	class:TWORKER_UNIT
TestSourceWest	doworkers.cpp	/^inline TSOURCE_UNIT * TWORKER_UNIT::TestSourceWest(TPOSITION_3D position, T_SIMPLE w, T_SIMPLE h, T_SIMPLE v1, T_SIMPLE v2){$/;"	f	class:TWORKER_UNIT
TestState	dounits.h	/^  bool TestState(const unsigned int tested) const {$/;"	f	class:TPLAYER_UNIT
TestVisibility	dobuildings.cpp	/^void TBUILDING_UNIT::TestVisibility()$/;"	f	class:TBUILDING_UNIT
TestVisibility	domapunits.cpp	/^void TMAP_UNIT::TestVisibility()$/;"	f	class:TMAP_UNIT
TestVisibility	dosources.cpp	/^void TSOURCE_UNIT::TestVisibility()$/;"	f	class:TSOURCE_UNIT
TestVisibility	dounits.cpp	/^void TDRAW_UNIT::TestVisibility()$/;"	f	class:TDRAW_UNIT
TestVisibility	dounits.cpp	/^void TPLAYER_UNIT::TestVisibility()$/;"	f	class:TPLAYER_UNIT
ToRadian	dosimpletypes.h	102;"	d
ToggleChatPanel	doengine.cpp	/^void ToggleChatPanel()$/;"	f
ToggleEnabled	glgui.h	/^  void ToggleEnabled(void) { SetEnabled(!enabled); };$/;"	f	class:TGUI_BOX
ToggleHideable	domap.h	/^  void ToggleHideable() { hideable = !hideable; };$/;"	f	class:TRADAR
ToggleMainPanel	doengine.cpp	/^void ToggleMainPanel()$/;"	f
TogglePausedProducing	dofactories.cpp	/^void TFACTORY_UNIT::TogglePausedProducing()$/;"	f	class:TFACTORY_UNIT
ToggleRadarPanel	doengine.cpp	/^void ToggleRadarPanel()$/;"	f
ToggleVisible	glgui.h	/^  void ToggleVisible(void) { SetVisible(!visible); };$/;"	f	class:TGUI_BOX
TooManyPlayersException	doplayers.h	/^  class TooManyPlayersException {};$/;"	c	struct:TPLAYER_ARRAY
TranslateKey	glgui.cpp	/^int TranslateKey(int key)   \/\/ translate numpad keys and combinations of keys to standart chars$/;"	f
TranslateToCentralize	dounits.cpp	/^TPOSITION_3D TDRAW_UNIT::TranslateToCentralize(const TPOSITION_3D position)$/;"	f	class:TDRAW_UNIT
UA_ATTACK	dounits.h	/^  UA_ATTACK,  \/\/!< Unit action is attacking.$/;"	e	enum:TUNIT_ACTION
UA_BUILD	dounits.h	/^  UA_BUILD,   \/\/!< Action for building - used only for mouse action.$/;"	e	enum:TUNIT_ACTION
UA_HIDE	dounits.h	/^  UA_HIDE,    \/\/!< Unit action is hiding.$/;"	e	enum:TUNIT_ACTION
UA_MINE	dounits.h	/^  UA_MINE,    \/\/!< Unit action is mining.$/;"	e	enum:TUNIT_ACTION
UA_MOVE	dounits.h	/^  UA_MOVE,    \/\/!< Unit action is moveing.$/;"	e	enum:TUNIT_ACTION
UA_NONE	dounits.h	/^  UA_NONE     \/\/!< No action - used only for mouse action.$/;"	e	enum:TUNIT_ACTION
UA_REPAIR	dounits.h	/^  UA_REPAIR,  \/\/!< Unit action is repairing.$/;"	e	enum:TUNIT_ACTION
UA_STAY	dounits.h	/^  UA_STAY,    \/\/!< Unit action is staying.$/;"	e	enum:TUNIT_ACTION
UNI_BURNING_COEF1	dounits.h	144;"	d
UNI_BURNING_COEF2	dounits.h	145;"	d
UNI_CHECK_BUILT_OR_REPAIRED_UNIT	dounits.h	134;"	d
UNI_CHECK_HIDER	dounits.h	133;"	d
UNI_CHECK_TARGET	dounits.h	132;"	d
UNI_LIFE_BAR_SIZE	dounits.h	141;"	d
UNI_LIFE_BAR_SIZE_2	dounits.h	142;"	d
UNI_LIFE_LIMIT1	dounits.h	139;"	d
UNI_LIFE_LIMIT2	dounits.h	140;"	d
UNI_MAX_MESSAGE_LENGTH	dounits.h	136;"	d
UNI_MAX_ORDER_LENGTH	dounits.h	137;"	d
UNI_MAX_PF_STEPS_COUNT	dounits.h	159;"	d
UNI_PRODUCING_COUNT	dounits.h	138;"	d
UNI_TRY_TO_LEAVE_SHIFT	dounits.h	130;"	d
UNI_TRY_TO_MOVE_LIMIT	dounits.h	127;"	d
UNI_TRY_TO_MOVE_SHIFT	dounits.h	129;"	d
UNI_TRY_TO_PRODUCE_SHIFT	dounits.h	131;"	d
UNI_TRY_TO_STAY_LIMIT	dounits.h	128;"	d
UNI_ZOMBIE_TIME	dounits.h	147;"	d
UPP_DIST_BOUNDARY	dowalk.h	68;"	d
US_ANCHORING	dounits.h	56;"	d
US_ATTACKING	dounits.h	62;"	d
US_CONSTRUCTING	dounits.h	66;"	d
US_DELETE	dounits.h	77;"	d
US_DYING	dounits.h	75;"	d
US_EJECTING	dounits.h	90;"	d
US_END_ATTACK	dounits.h	91;"	d
US_FEEDING	dounits.h	92;"	d
US_GHOST	dounits.h	74;"	d
US_HEALING	dounits.h	80;"	d
US_HIDING	dounits.h	82;"	d
US_IS_BEING_BUILT	dounits.h	71;"	d
US_LANDING	dounits.h	57;"	d
US_LEFT_ROTATING	dounits.h	72;"	d
US_MINING	dounits.h	64;"	d
US_MOVE	dounits.h	59;"	d
US_NEXT_ATTACK	dounits.h	63;"	d
US_NEXT_CONSTRUCTING	dounits.h	67;"	d
US_NEXT_HIDING	dounits.h	81;"	d
US_NEXT_MINE	dounits.h	78;"	d
US_NEXT_REPAIRING	dounits.h	69;"	d
US_NEXT_STEP	dounits.h	60;"	d
US_NEXT_UNLOADING	dounits.h	79;"	d
US_NONE	dounits.h	54;"	d
US_REGENERATING	dounits.h	70;"	d
US_REPAIRING	dounits.h	68;"	d
US_RIGHT_ROTATING	dounits.h	73;"	d
US_SEARCHING_NEAREST	dounits.h	89;"	d
US_START_ATTACK	dounits.h	88;"	d
US_START_HIDING	dounits.h	86;"	d
US_START_MINE	dounits.h	83;"	d
US_START_REPAIR	dounits.h	84;"	d
US_START_UNLOAD	dounits.h	85;"	d
US_STAY	dounits.h	55;"	d
US_TRY_TO_MOVE	dounits.h	61;"	d
US_UNLANDING	dounits.h	58;"	d
US_UNLOADING	dounits.h	65;"	d
US_WAIT_FOR_PATH	dounits.h	87;"	d
US_ZOMBIE	dounits.h	76;"	d
UncheckBuildButton	doengine.cpp	/^void UncheckBuildButton()$/;"	f
Unfocus	glgui.cpp	/^void TGUI_BOX::Unfocus()$/;"	f	class:TGUI_BOX
Unfocus	glgui.h	/^  virtual void Unfocus() { text_dx = 0; cursor_pos = 0; TGUI_BOX::Unfocus(); };$/;"	f	class:TGUI_EDIT_BOX
UnitFillPosition	doplayers.cpp	/^void TLOC_MAP::UnitFillPosition(TPOSITION_3D pos, int size, T_SIMPLE player_id)$/;"	f	class:TLOC_MAP
UnitLeftPosition	doplayers.cpp	/^void TLOC_MAP::UnitLeftPosition(TPOSITION_3D pos, int size)$/;"	f	class:TLOC_MAP
UnitToDelete	dounits.h	/^  virtual void UnitToDelete(bool lock) { delete this; }$/;"	f	class:TDRAW_UNIT
UnitToDelete	dounits.h	/^  virtual void UnitToDelete(bool lock) {$/;"	f	class:TMAP_UNIT
Unlock	doipc.cpp	/^void TLOCK::Unlock ()$/;"	f	class:TLOCK
Unlock	doipc.cpp	/^void TRECURSIVE_LOCK::Unlock ()$/;"	f	class:TRECURSIVE_LOCK
Unlock	doipc.h	/^  void Unlock () {$/;"	f	struct:TLOCK
Unlock	doplayers.h	/^  void Unlock ()  { lock->Unlock (); }$/;"	f	struct:TPLAYER_ARRAY
Unlock	glgui.h	/^  void Unlock(void) { if (rlock) rlock->Unlock(); }$/;"	f	class:TGUI
UnselectAll	doselection.h	/^  void UnselectAll() { _UnselectAll(true); }$/;"	f	class:TSELECTION
UnselectSection	dofile.cpp	/^void TCONF_FILE::UnselectSection(void)$/;"	f	class:TCONF_FILE
UnsetClipRectangle	glgui.cpp	/^void TGUI::UnsetClipRectangle()$/;"	f	class:TGUI
Update	dodraw.cpp	/^bool TOST::Update (double actual_time)$/;"	f	class:TOST
Update	dodraw.cpp	/^void TFPS::Update(double time_shift)$/;"	f	class:TFPS
Update	dodraw.cpp	/^void TPROJECTION::Update()$/;"	f	class:TPROJECTION
Update	dodraw.h	/^    void Update ()$/;"	f	class:TTIME
Update	domap.cpp	/^void TWARFOG::Update(void)$/;"	f	class:TWARFOG
Update	domouse.cpp	/^void TMOUSE::Update(bool in_game, double time_shift)$/;"	f	class:TMOUSE
Update	doselection.cpp	/^void TSELECTION::Update(double time_shift)$/;"	f	class:TSELECTION
Update	glgui.cpp	/^void TGUI::Update(double time_shift)$/;"	f	class:TGUI
Update	glgui.cpp	/^void TGUI_ANIMATION::Update(double time_shift)$/;"	f	class:TGUI_ANIMATION
Update	glgui.cpp	/^void TGUI_LIST_BOX::Update(double time_shift)$/;"	f	class:TGUI_LIST_BOX
Update	glgui.cpp	/^void TGUI_PANEL::Update(double time_shift)$/;"	f	class:TGUI_PANEL
Update	glgui.cpp	/^void TGUI_SCROLL_BOX::Update(double time_shift)$/;"	f	class:TGUI_SCROLL_BOX
Update	glgui.h	/^  virtual void Update(double time_shift) { if (animation) animation->Update(time_shift); };$/;"	f	class:TGUI_LABEL
Update	glgui.h	/^  virtual void Update(double time_shift) {};$/;"	f	class:TGUI_BOX
Update	glgui.h	/^  virtual void Update(double time_shift)$/;"	f	class:TGUI_BUTTON
UpdateAction	doselection.cpp	/^void TSELECTION::UpdateAction(bool lock)$/;"	f	class:TSELECTION
UpdateActiveArea	domap.cpp	/^void TMAP::UpdateActiveArea()$/;"	f	class:TMAP
UpdateCursorID	domouse.cpp	/^void TMOUSE::UpdateCursorID(void)$/;"	f	class:TMOUSE
UpdateGameMenu	doengine.cpp	/^void UpdateGameMenu()$/;"	f
UpdateGraphics	dobuildings.cpp	/^bool TBUILDING_UNIT::UpdateGraphics(double time_shift)$/;"	f	class:TBUILDING_UNIT
UpdateGraphics	dofactories.cpp	/^bool TFACTORY_UNIT::UpdateGraphics(double time_shift)$/;"	f	class:TFACTORY_UNIT
UpdateGraphics	doforces.cpp	/^bool TFORCE_UNIT::UpdateGraphics(double time_shift)$/;"	f	class:TFORCE_UNIT
UpdateGraphics	domap.cpp	/^void TMAP::UpdateGraphics(double time_shift)$/;"	f	class:TMAP
UpdateGraphics	domap.cpp	/^void TMAP_SEGMENT::UpdateGraphics(double time_shift)$/;"	f	class:TMAP_SEGMENT
UpdateGraphics	domap.cpp	/^void TTERR_BASIC::UpdateGraphics(void)$/;"	f	class:TTERR_BASIC
UpdateGraphics	domapunits.cpp	/^bool TMAP_UNIT::UpdateGraphics(double time_shift)$/;"	f	class:TMAP_UNIT
UpdateGraphics	doplayers.cpp	/^void TPLAYER::UpdateGraphics(double time_shift)$/;"	f	class:TPLAYER
UpdateGraphics	doschemes.cpp	/^void TSCHEME::UpdateGraphics(double time_shift)$/;"	f	class:TSCHEME
UpdateGraphics	doschemes.h	/^  void UpdateGraphics(double time_shift) { $/;"	f	class:TTERR_ITEM
UpdateGraphics	dosources.cpp	/^bool TSOURCE_UNIT::UpdateGraphics(double time_shift)$/;"	f	class:TSOURCE_UNIT
UpdateGraphics	dounits.cpp	/^bool TDRAW_UNIT::UpdateGraphics(double time_shift)$/;"	f	class:TDRAW_UNIT
UpdateGraphics	dounits.cpp	/^bool TPROJECTILE_UNIT::UpdateGraphics(double time_shift)$/;"	f	class:TPROJECTILE_UNIT
UpdateGuardButtons	doengine.cpp	/^void UpdateGuardButtons()$/;"	f
UpdateInfo	doselection.cpp	/^void TSELECTION::UpdateInfo(bool update_action, bool lock)$/;"	f	class:TSELECTION
UpdateLocalMap	doplayers.cpp	/^void TPLAYER::UpdateLocalMap(const TPOSITION_3D old_pos, const TPOSITION_3D new_pos, const TFORCE_UNIT *unit)$/;"	f	class:TPLAYER
UpdateLocalMap	doplayers.cpp	/^void TPLAYER::UpdateLocalMap(const TPOSITION_3D position, TBUILDING_ITEM* const pitem, const bool my_building, const T_SIMPLE player_ID, const bool built)$/;"	f	class:TPLAYER
UpdateLocalMap	doplayers.cpp	/^void TPLAYER::UpdateLocalMap(const TPOSITION_3D position, TSOURCE_ITEM * const pitem, const T_SIMPLE player_ID, const bool collapsing)$/;"	f	class:TPLAYER
UpdateLocalMap	doplayers.cpp	/^void TPLAYER::UpdateLocalMap(const TPOSITION_3D position, const TFORCE_ITEM *pitem, const T_SIMPLE player_id)$/;"	f	class:TPLAYER
UpdateMoving	domap.cpp	/^void TMAP::UpdateMoving(double time_shift)$/;"	f	class:TMAP
UpdateMyselfInfo	doengine.cpp	/^void UpdateMyselfInfo()$/;"	f
UpdatePlayersAndMenu	doengine.cpp	/^void UpdatePlayersAndMenu () {$/;"	f
UpdateTerrainId	domap.cpp	/^void TMAP_SEGMENT::UpdateTerrainId(int x, int y, int width, int height, TTERRAIN_FIELD field)$/;"	f	class:TMAP_SEGMENT
VERTICAL	dowalk.h	/^  enum TDIRECTION { STRAIGHT, DIAGONAL, VERTICAL };$/;"	e	enum:TA_STAR_ALG::TDIRECTION
VERTICAL_DIST	dowalk.h	110;"	d
VT_ABSOLUTE	dosound.h	/^  VT_ABSOLUTE$/;"	e	enum:TVOLUME_TYPE
VT_NONE	dosound.h	/^  VT_NONE,$/;"	e	enum:TVOLUME_TYPE
VT_NORMAL	dosound.h	/^  VT_NORMAL,$/;"	e	enum:TVOLUME_TYPE
WARN_COLOR_B	dodraw.h	90;"	d
WARN_COLOR_G	dodraw.h	89;"	d
WARN_COLOR_R	dodraw.h	88;"	d
WINDOWS	cfg.h	35;"	d
WINGDIAPI	donet.h	40;"	d
WLK_BUILDING_PLACED	dowalk.h	62;"	d
WLK_CLOSE_SET	dowalk.h	57;"	d
WLK_EMPTY_FIELD	dowalk.h	53;"	d
WLK_LANDING_PENALTY	dowalk.h	66;"	d
WLK_MAX_MAP_SIZE	dowalk.h	52;"	d
WLK_NEIGHBOURS_COUNT	dowalk.h	64;"	d
WLK_NODES_NUM	dowalk.h	49;"	d
WLK_NO_GUARDED	dowalk.h	54;"	d
WLK_NO_SET	dowalk.h	59;"	d
WLK_OPEN_SET	dowalk.h	56;"	d
WLK_PATH_SET	dowalk.h	58;"	d
WLK_SIZE_NOT_SET	dowalk.h	69;"	d
WLK_UNKNOWN_AREA	dowalk.h	50;"	d
WLK_WARFOG	dowalk.h	51;"	d
WRK_MAX_PATH_TIME	dounits.h	150;"	d
Warning	dologs.h	310;"	d
WindowRefreshCallback	doengine.cpp	/^void GLFWCALL WindowRefreshCallback () {$/;"	f
Write	dofile.cpp	/^void TFE_ITEM::Write(void)$/;"	f	class:TFE_ITEM
Write	dofile.cpp	/^void TFE_LINE::Write(void)$/;"	f	class:TFE_LINE
Write	dofile.cpp	/^void TFE_SECTION::Write(void)$/;"	f	class:TFE_SECTION
WriteBool	dofile.cpp	/^void TCONF_FILE::WriteBool(char *item, bool value)$/;"	f	class:TCONF_FILE
WriteByte	dofile.cpp	/^void TCONF_FILE::WriteByte(char *item, T_BYTE value)$/;"	f	class:TCONF_FILE
WriteDefConfig	doconfig.cpp	/^void WriteDefConfig(void)$/;"	f
WriteDouble	dofile.cpp	/^void TCONF_FILE::WriteDouble(char *item, double value)$/;"	f	class:TCONF_FILE
WriteFloat	dofile.cpp	/^void TCONF_FILE::WriteFloat(char *item, float value)$/;"	f	class:TCONF_FILE
WriteIndent	dofile.cpp	/^void TFE_LINE::WriteIndent(void)$/;"	f	class:TFE_LINE
WriteInt	dofile.cpp	/^void TCONF_FILE::WriteInt(char *item, int value)$/;"	f	class:TCONF_FILE
WriteLine	dofile.cpp	/^void TCONF_FILE::WriteLine(char *line)$/;"	f	class:TCONF_FILE
WriteSimple	dofile.cpp	/^void TCONF_FILE::WriteSimple(char *item, T_SIMPLE value)$/;"	f	class:TCONF_FILE
WriteStr	dofile.cpp	/^void TCONF_FILE::WriteStr(char *item, char *value)$/;"	f	class:TCONF_FILE
WriteValue	dofile.cpp	/^void TFE_ITEM::WriteValue(char *value)$/;"	f	class:TFE_ITEM
WriteValue	dofile.cpp	/^void TFE_SECTION::WriteValue(char *item, char *value)$/;"	f	class:TFE_SECTION
Zoom	domap.cpp	/^void TMAP::Zoom(int dzoom)$/;"	f	class:TMAP
_AddUnit	doselection.cpp	/^void TSELECTION::_AddUnit(TMAP_UNIT *punit, bool sound, bool lock)$/;"	f	class:TSELECTION
_SetVolume	dosound.cpp	/^void TCHANNEL::_SetVolume()$/;"	f	class:TCHANNEL
_TGA_ORIGIN_BL	tga.cpp	78;"	d	file:
_TGA_ORIGIN_BR	tga.cpp	79;"	d	file:
_TGA_ORIGIN_UL	tga.cpp	80;"	d	file:
_TGA_ORIGIN_UR	tga.cpp	81;"	d	file:
_UnselectAll	doselection.cpp	/^void TSELECTION::_UnselectAll(bool lock)$/;"	f	class:TSELECTION
__cfg_h__	cfg.h	28;"	d
__doalloc_h__	doalloc.h	28;"	d
__doclient_h__	dofollower.h	28;"	d
__doconfig_h__	doconfig.h	28;"	d
__dodata_h__	dodata.h	28;"	d
__dodraw_h__	dodraw.h	29;"	d
__doengine_h__	doengine.h	29;"	d
__doevents_h__	doevents.h	29;"	d
__dofight_h__	dofight.h	28;"	d
__dofile_h__	dofile.h	30;"	d
__dohost_h__	dohost.h	28;"	d
__doipc_h__	doipc.h	28;"	d
__dolayout_h__	dolayout.h	28;"	d
__dologs_h__	dologs.h	29;"	d
__domap_h__	domap.h	29;"	d
__domouse_h__	domouse.h	29;"	d
__donet_h__	donet.h	28;"	d
__doplayers_h__	doplayers.h	31;"	d
__dopool_h__	dopool.h	29;"	d
__doraces_h__	doraces.h	30;"	d
__doschemes_h_	doschemes.h	28;"	d
__doselection_h__	doselection.h	28;"	d
__doserver_h__	doleader.h	28;"	d
__dosimpletypes_h__	dosimpletypes.h	28;"	d
__dosound_h__	dosound.h	28;"	d
__dothreadpool_h__	dothreadpool.h	29;"	d
__dounits_h__	dounits.h	28;"	d
__dowalk_h__	dowalk.h	29;"	d
__glfont_h_	glfont.h	30;"	d
__glgui_h__	glgui.h	29;"	d
__tga_h_	tga.h	30;"	d
__utils_h__	utils.h	33;"	d
_alphabits	tga.cpp	/^  int _alphabits;           \/\/!< (derived from imageinfo)$/;"	m	struct:__anon11	file:
_glfBuildFont	glfont.cpp	/^void _glfBuildFont(GLFfont *font)  \/\/ Build Our Font Display List$/;"	f
_origin	tga.cpp	/^  int _origin;              \/\/!< (derived from imageinfo)$/;"	m	struct:__anon11	file:
a_node	dowalk.h	/^  TPATH_NODE *a_node;   \/\/!< Actual node in the list.$/;"	m	class:TPATH_LIST
a_step	dowalk.h	/^  int a_step;           \/\/!< Number of actual step.$/;"	m	class:TPATH_LIST
acceptor	dounits.h	/^  TBUILDING_UNIT *acceptor;   \/\/!< Building that the accepts material from the worker$/;"	m	class:TWORKER_UNIT
accuracy	dofight.h	/^  float accuracy;         \/\/!< Accuracy of gun.$/;"	m	class:TGUN
act_action_panel	doengine.h	/^  TGUI_SCROLL_BOX *act_action_panel;$/;"	m	struct:TPANEL_INFO
act_build_button	doengine.h	/^  TGUI_BUTTON     *act_build_button;$/;"	m	struct:TPANEL_INFO
act_frame	glgui.h	/^  int act_frame;            \/\/!< Actual animation frame.$/;"	m	class:TGUI_ANIMATION
act_guard_button	doengine.h	/^  TGUI_BUTTON *act_guard_button;$/;"	m	struct:TPANEL_INFO
act_section	dofile.h	/^  TFE_SECTION *act_section;   \/\/!< Actual section.$/;"	m	class:TCONF_FILE
act_value	dofile.h	/^  char *act_value;            \/\/!< Pointer to actual value.$/;"	m	class:TFE_LINE
action	domouse.h	/^  TUNIT_ACTION  action;     \/\/!< Units action.$/;"	m	class:TMOUSE
action_force	doengine.cpp	/^bool action_force = false;$/;"	v
action_key	doengine.cpp	/^int action_key = 0;$/;"	v
action_panel	doengine.h	/^  TGUI_SCROLL_BOX *action_panel[MNU_PANELS_COUNT];$/;"	m	struct:TPANEL_INFO
active	doplayers.h	/^  bool active;                          \/\/!< If player is active.$/;"	m	class:TPLAYER
active_area	domap.h	/^  TMAP_AREA active_area;        \/\/!< Envelope for active area, that is visible on the screen.$/;"	m	class:TMAP
active_menu	doengine.cpp	/^TGUI_PANEL *active_menu = NULL;$/;"	v
active_units	doselection.h	/^  int active_units;                             \/\/!< Count of active stored units.$/;"	m	struct:TSTORED_SELECTION
activity	domap.h	/^  TNEURON_VALUE *activity;     \/\/<! Activity of every player.$/;"	m	struct:TMAP_SURFACE
actual	doraces.cpp	/^static TRACE *actual;$/;"	v	file:
actual	dounits.h	/^  TPOOLED_LIST::TNODE *actual;  \/\/!< Pointer to actual position in the list.$/;"	m	class:TITERATOR_POOLED_LIST
add_life	doraces.h	/^  int add_life;                        \/\/!< Amount of 'life' which can worker add to repaired or built unit at once. $/;"	m	class:TWORKER_ITEM
addr	doplayers.h	/^    in_addr addr;     \/\/!< Address of a remote player.$/;"	m	struct:TPLAYER_ARRAY::TPLAYER
address	doalloc.cpp	/^  void *address;          \/\/!< Block address in memory.$/;"	m	struct:TMEMORY_BLOCK	file:
address	doconfig.h	/^  char address[PL_MAX_ADDRESS_LENGTH];            \/\/!< Last conntected address.$/;"	m	struct:TCONFIG
address	doengine.cpp	/^  in_addr address;$/;"	m	struct:TDISCONNECT_DATA	file:
address	donet.h	/^    sockaddr_in address;$/;"	m	struct:TNET_LISTENER::ACCEPT_DATA
address	donet.h	/^  in_addr     address;$/;"	m	struct:TNET_ADDRESS
address	donet.h	/^  in_addr address;$/;"	m	struct:TNET_MESSAGE
aggressivity	doraces.h	/^  TAGGRESSIVITY_MODE aggressivity;        \/\/!< Aggressivity of the item (defined in conf file).$/;"	m	class:TMAP_ITEM
aggressivity	dounits.h	/^  TAGGRESSIVITY_MODE aggressivity;        \/\/!< Aggressivity of the unit. $/;"	m	class:TMAP_UNIT
aggressivity_mode	doselection.h	/^  TAGGRESSIVITY_MODE aggressivity_mode; \/\/!< Aggressivity mode of all units.$/;"	m	class:TSELECTION
aimers	domap.h	/^  TMAP_POOLED_LIST *aimers;$/;"	m	struct:TMAP_SURFACE
aimers_pool	domap.h	/^  void *aimers_pool;$/;"	m	class:TMAP
all_players	dohost.h	/^const int all_players = 255;$/;"	v
alloc_logging	doalloc.cpp	/^bool alloc_logging = false;$/;"	v
allow_any_material	doraces.h	/^  bool allow_any_material;$/;"	m	class:TBUILDING_ITEM
allowed_materials	doraces.h	/^  bool allowed_materials[SCH_MAX_MATERIALS_COUNT];    \/\/!< Materials, which the building accepts.$/;"	m	class:TBUILDING_ITEM
allowed_materials	doraces.h	/^  bool allowed_materials[SCH_MAX_MATERIALS_COUNT];    \/\/!< Max. 4 types of allowed material, that can be mined by worker.$/;"	m	class:TWORKER_ITEM
allowed_to_start_process_function	doengine.cpp	/^bool allowed_to_start_process_function = true;$/;"	v
alpha	glgui.h	/^  GLfloat alpha;$/;"	m	class:TGUI_BOX
ancestor	doraces.h	/^  TBUILDING_ITEM *ancestor;             \/\/!< Building is upgrade of its ancestor.$/;"	m	class:TBUILDING_ITEM
anim_count	doschemes.h	/^  int anim_count;$/;"	m	class:TTERR_ITEM
anim_id	domap.h	/^  int  anim_id;           \/\/!< Random id of animation.$/;"	m	class:TTERR_BASIC
animation	doschemes.h	/^  TGUI_ANIMATION **animation;    \/\/!< Field of fragment animations. All same fragments in the map use the same animation.$/;"	m	class:TTERR_ITEM
animation	dounits.h	/^  TGUI_ANIMATION  *animation; \/\/!< Animation for unit.$/;"	m	class:TDRAW_UNIT
animation	glgui.h	/^  TGUI_ANIMATION *animation;$/;"	m	class:TGUI_LABEL
animation	glgui.h	/^  TGUI_ANIMATION *animation;$/;"	m	class:TGUI_PANEL
animation	glgui.h	/^  TGUI_ANIMATION *animation[GUI_BS_COUNT];$/;"	m	class:TGUI_BUTTON
app_path	doengine.cpp	/^std::string app_path;$/;"	v
armament	doraces.h	/^  TARMAMENT *armament;      \/\/!< Armament of the unit kind.$/;"	m	class:TMAP_ITEM
armour	dofight.h	/^  int armour;             \/\/!< Armour strength.$/;"	m	class:TDEFENSE
attack_button	doengine.h	/^  TGUI_BUTTON *attack_button;$/;"	m	struct:TPANEL_INFO
attacked_mapels_count	doraces.h	/^  int attacked_mapels_count;  \/\/!< Count of mapels attacked by projectile.$/;"	m	class:TPROJECTILE_ITEM
audio_menu	doengine.cpp	/^TGUI_PANEL *audio_menu = NULL;$/;"	v
author	doengine.h	/^  TAUTHOR author;               \/\/!< Author.$/;"	m	class:TMAP_EXT_INFO_NODE
author	domap.h	/^  TAUTHOR author;               \/\/!< Author.$/;"	m	class:TMAP
author	doraces.h	/^  TAUTHOR author;               \/\/!< Author of race.$/;"	m	struct:TRACE
author	doschemes.h	/^  TAUTHOR author;     \/\/!< Author.$/;"	m	struct:TSCHEME
auto_attack	dounits.h	/^  bool auto_attack;                       \/\/!< mark if attack was run automaticly (from watch and aim lists).$/;"	m	class:TMAP_UNIT
autosize	glgui.h	/^  bool autosize;$/;"	m	class:TGUI_LABEL
auxiliary_data	dothreadpool.h	/^      A auxiliary_data;         \/\/!< Auxiliary data of the thread.$/;"	m	class:TTHREAD_POOL::TTHREAD
available_positions	doraces.h	/^  float available_positions;              \/\/!< Percentage of available positions.$/;"	m	class:TMAP_ITEM
average_surface_difficulty	domap.h	/^  double average_surface_difficulty;$/;"	m	struct:TMAP_SEGMENT
b	glgui.h	/^    } b;$/;"	m	union:TCALLBACK::__anon3	typeref:struct:TCALLBACK::__anon3::__anon9
base_section	dofile.h	/^  TFE_SECTION *base_section;  \/\/!< Base section (it contains all entries in the file).$/;"	m	class:TCONF_FILE
bitsperpixel	tga.cpp	/^  int bitsperpixel;         \/\/!< 1 byte$/;"	m	struct:__anon11	file:
blue	dodraw.h	/^  float blue;$/;"	m	struct:TOST_TEXT
bottom	dodraw.h	/^  GLfloat bottom;   \/\/!< Bottom co-ordinate of projection.$/;"	m	struct:TPROJECTION
buf	donet.h	/^  T_BYTE buf[max_net_message_size];   \/\/!< The message itself.$/;"	m	struct:TNET_MESSAGE
buff_size	glgui.h	/^  int buff_size;$/;"	m	class:TGUI_LABEL
build_button	doengine.h	/^  TGUI_BUTTON *build_button;$/;"	m	struct:TPANEL_INFO
build_item	doplayers.h	/^  TBUILDING_ITEM *build_item;           \/\/!< Building to be built.  $/;"	m	class:TPLAYER
build_list	doraces.h	/^  TLIST<TBUILDING_ITEM> build_list;     \/\/!< List of buildings that can be built by worker.$/;"	m	class:TWORKER_ITEM
build_map	domouse.h	/^  bool **build_map;         \/\/!< 2D map - where building could be build.$/;"	m	class:TMOUSE
build_tooltip	doengine.cpp	/^TBUILD_TOOLTIP  *build_tooltip = NULL;$/;"	v
buildable	doraces.h	/^  TINTERVAL<TTERRAIN_ID> buildable[DAT_SEGMENTS_COUNT];$/;"	m	class:TBUILDING_ITEM
buildable	doraces.h	/^  TINTERVAL<TTERRAIN_ID> buildable[DAT_SEGMENTS_COUNT];$/;"	m	class:TSOURCE_ITEM
buildable_counted	doraces.h	/^  bool buildable_counted; \/\/!< mark if item was counted to finding product (if function IsPossibleBuildable was run)$/;"	m	class:TBASIC_ITEM
buildable_value	doraces.h	/^  float buildable_value [SCH_MAX_MATERIALS_COUNT + 2];  \/\/!< value of item couted by IsPossibleBuildable function)$/;"	m	class:TBASIC_ITEM
builder_item	doselection.h	/^  TMAP_ITEM *builder_item;              \/\/!< Workers\/factory of this item are selected.$/;"	m	class:TSELECTION
buildings	doraces.h	/^  TBUILDING_ITEM **buildings;   \/\/!< Buildings table.$/;"	m	struct:TRACE
buildings_count	doraces.h	/^  int buildings_count;          \/\/!< Count of buildings.$/;"	m	struct:TRACE
built_or_repaired_unit	dounits.h	/^  TBASIC_UNIT *built_or_repaired_unit;  \/\/!<Unit, which is actually built or repaired by worker.$/;"	m	class:TWORKER_UNIT
burn_animation	dounits.h	/^  TGUI_ANIMATION  *burn_animation;    \/\/!< Animation for insufficient material or aid.$/;"	m	class:TMAP_UNIT
burning_x	doraces.h	/^  float burning_x;          \/\/!< X position of burning animation. [pixels]$/;"	m	class:TMAP_ITEM
burning_y	doraces.h	/^  float burning_y;          \/\/!< Y position of burning animation. [pixels]$/;"	m	class:TMAP_ITEM
buttons	glgui.h	/^  TGUI_BUTTON *buttons[GUI_MB_BUTTONS_COUNT];$/;"	m	class:TGUI_MESSAGE_BOX
bytesperpixel	tga.h	/^  int bytesperpixel;      \/\/!< Bytes per one pixel.$/;"	m	struct:__anon13
callback_list	glgui.h	/^  TSAVE_LIST<TCALLBACK> callback_list;$/;"	m	class:TGUI
can_attack	doselection.h	/^  bool can_attack;                      \/\/!< Some unit in selection can attack enemies.$/;"	m	class:TSELECTION
can_build	doraces.h	/^  bool can_build;           \/\/!< Unit can repair buildings.$/;"	m	class:TMAP_ITEM
can_build	doselection.h	/^  bool can_build;                       \/\/!< Some unit in selection can build buildings.$/;"	m	class:TSELECTION
can_focus	glgui.h	/^  bool can_focus;$/;"	m	class:TGUI_BOX
can_mine	doraces.h	/^  bool can_mine;            \/\/!< Unit can mine materials.$/;"	m	class:TMAP_ITEM
can_mine	doselection.h	/^  bool can_mine;                        \/\/!< Some unit in selection can mine resources.$/;"	m	class:TSELECTION
can_move	doraces.h	/^  bool can_move;            \/\/!< Player can move with this unit.$/;"	m	class:TMAP_ITEM
can_move	doselection.h	/^  bool can_move;                        \/\/!< Player can move with all units in selection.$/;"	m	class:TSELECTION
can_repair	doraces.h	/^  bool can_repair;          \/\/!< Unit can repair units.$/;"	m	class:TMAP_ITEM
can_repair	doselection.h	/^  bool can_repair;                      \/\/!< Some unit in selection can repair units.$/;"	m	class:TSELECTION
capacity	doraces.h	/^  int capacity;                       \/\/!< Amount of material, that can be mined from this source.$/;"	m	class:TSOURCE_ITEM
caption	glgui.h	/^  char *caption;$/;"	m	class:TGUI_BUTTON
caption	glgui.h	/^  char *caption;$/;"	m	class:TGUI_LABEL
cargo	dothreadpool.h	/^        S *cargo;             \/\/!< Cargo of the node.$/;"	m	class:TTHREAD_POOL::TQUEUE::TSWIMMER
ch_dx	glgui.h	/^  GLfloat ch_dx;$/;"	m	class:TGUI_LIST_BOX
ch_dx	glgui.h	/^  GLfloat ch_dx;$/;"	m	class:TGUI_SCROLL_BOX
ch_dy	glgui.h	/^  GLfloat ch_dy;$/;"	m	class:TGUI_LIST_BOX
ch_dy	glgui.h	/^  GLfloat ch_dy;$/;"	m	class:TGUI_SCROLL_BOX
ch_envelope	doengine.cpp	/^  TGUI_BOX_ENVELOPE ch_envelope;$/;"	m	class:TBUILD_TOOLTIP	file:
ch_envelope	glgui.h	/^  TGUI_BOX_ENVELOPE ch_envelope;$/;"	m	class:TGUI_LIST_BOX
ch_envelope	glgui.h	/^  TGUI_BOX_ENVELOPE ch_envelope;$/;"	m	class:TGUI_SCROLL_BOX
change_mined_material	dounits.h	/^  bool change_mined_material; \/\/!< Flag if worker change mined material type during mining.$/;"	m	class:TWORKER_UNIT
changed	domap.h	/^  bool changed;$/;"	m	class:TMAP_AREA
changes	dolayout.cpp	/^TPOSITION_3D changes[LAY_DIRECTIONS_COUNT];$/;"	v
channel	dosound.h	/^  int channel;$/;"	m	class:TCHANNEL
chat_edit	doengine.cpp	/^TGUI_EDIT_BOX *chat_edit = NULL;$/;"	v
chat_panel	doengine.cpp	/^TGUI_PANEL *chat_panel = NULL;$/;"	v
check_blocks	doalloc.cpp	/^bool check_blocks = false;          \/\/!< Whether checking is initialized.$/;"	v
check_built_or_repaired_unit	dounits.h	/^  int check_built_or_repaired_unit;   \/\/!< Counter of steps in path from last check of built_or_repair_unit position.$/;"	m	class:TWORKER_UNIT
check_hider	dounits.h	/^  int check_hider;        \/\/!< Counter of steps in path from last check of hider position.$/;"	m	class:TFORCE_UNIT
check_target	dounits.h	/^  int check_target;       \/\/!< Counter of steps in path from last check of target position.$/;"	m	class:TFORCE_UNIT
checked	glgui.h	/^  bool checked;$/;"	m	class:TGUI_BUTTON
child_list	glgui.h	/^  TGUI_BOX *child_list;$/;"	m	class:TGUI_PANEL
circle_color	domouse.cpp	/^GLfloat circle_color[MC_COUNT][3] = {$/;"	v
circle_id	domouse.h	/^  TMOUSE_CIRCLE circle_id;  \/\/!< Cursor circle identifier.$/;"	m	class:TMOUSE
circles_anim	domouse.h	/^  TGUI_ANIMATION circles_anim[MCC_COUNT];   \/\/!< Field of animations for mouse cursor circles types.$/;"	m	class:TMOUSE
clip_buffer	glgui.cpp	/^GLfloat clip_buffer[GUI_MAX_CLIP_LEVEL][4];$/;"	v
clip_eqn	glgui.cpp	/^GLdouble clip_eqn[4][4] = {$/;"	v
clip_level	glgui.cpp	/^int clip_level = 0;$/;"	v
close_node_num	dowalk.h	/^  unsigned int close_node_num;                        \/\/!<Count of nodes in set CLOSE.$/;"	m	class:TA_STAR_ALG
close_set	dowalk.h	/^  TSET_FIELD *close_set;                              \/\/!<Pointer to set CLOSE.$/;"	m	class:TA_STAR_ALG
closest_goal_field	dowalk.h	/^  TSET_FIELD closest_goal_field;                      \/\/!<The field, that is closest to the goal; used when whole path form the start to the goal isn't found.$/;"	m	class:TA_STAR_ALG
cmapentrysize	tga.cpp	/^  int cmapentrysize;        \/\/!< 1 byte$/;"	m	struct:__anon11	file:
cmapfirstidx	tga.cpp	/^  int cmapfirstidx;         \/\/!< 2 bytes$/;"	m	struct:__anon11	file:
cmaplen	tga.cpp	/^  int cmaplen;              \/\/!< 2 bytes$/;"	m	struct:__anon11	file:
cmaptype	tga.cpp	/^  int cmaptype;             \/\/!< Specifies, if there is a colormap. (1 byte)$/;"	m	struct:__anon11	file:
compare	doschemes.cpp	/^int compare(const void *el1, const void *el2)$/;"	f
computer	doplayers.h	/^    bool computer;    \/\/!< Specifies whether the player is a computer player.$/;"	m	struct:TPLAYER_ARRAY::TPLAYER
condition	dothreadpool.h	/^  GLFWcond condition;           \/\/!< The condition variable which synchronizes threads in the pool.$/;"	m	class:TTHREAD_POOL
condition_mutex	dothreadpool.h	/^  GLFWmutex condition_mutex;                      \/\/!< The mutex used in pair with condtion variable.$/;"	m	class:TTHREAD_POOL
conf_file	dofile.h	/^  TCONF_FILE *conf_file;      \/\/!< Configuration file in which is this entry occured.$/;"	m	class:TFE_LINE
config	doconfig.cpp	/^TCONFIG config;$/;"	v
connect_button	doengine.cpp	/^TGUI_BUTTON   *connect_button = NULL;$/;"	v
connect_timeout	dofollower.h	/^const double connect_timeout = 10;$/;"	v
connected	doengine.cpp	/^bool connected = false;$/;"	v
connected	donet.h	/^  bool        connected;$/;"	m	struct:TNET_ADDRESS
connecting_in_menu_thread	doengine.cpp	/^static void connecting_in_menu_thread (void *_data) {$/;"	f	file:
connecting_thread_id	doengine.cpp	/^GLFWthread connecting_thread_id = -1;$/;"	v
consumer_thread	donet.h	/^  GLFWthread consumer_thread;$/;"	m	class:TNET_LISTENER
count	dodata.h	/^  T_BYTE count;         \/\/!< Count of sounds in group.$/;"	m	class:TSND_GROUP
count	dodata.h	/^  int count;                \/\/!< Count of the groups in the table.$/;"	m	struct:TTEX_TABLE
count	dodata.h	/^  int count;                \/\/!< Count of the textures in the group.$/;"	m	struct:TTEX_GROUP
count	dodata.h	/^  int count;           \/\/!< Count of sounds in the table.$/;"	m	struct:TSND_TABLE
count	dodraw.h	/^  int count;        \/\/!< Count of active texts. Also used as a stack top.$/;"	m	class:TOST
count	doevents.h	/^  int count;              \/\/!< Count of events in the queue.$/;"	m	class:TQUEUE_EVENTS
count	donet.h	/^  int count;    \/\/!< Actual count of messages in the queue.$/;"	m	class:TNET_MESSAGE_QUEUE
count	doplayers.h	/^  int count;              \/\/!< Actual count of (connected) players.$/;"	m	struct:TPLAYER_ARRAY
count	dopool.h	/^  int count;                         \/\/!< Count of elements in pool.$/;"	m	class:TPOOL
count	doraces.h	/^  int count;                    \/\/!< Count of the nodes in the list.$/;"	m	class:TLIST_OF_PRODUCTS
count_of_active_instances	doraces.h	/^  int count_of_active_instances;         \/\/!< Count of instances of the unit kind.  $/;"	m	class:TBASIC_ITEM
create_button	doengine.cpp	/^TGUI_BUTTON   *create_button = NULL;$/;"	v
credits_menu	doengine.cpp	/^TGUI_PANEL *credits_menu = NULL;$/;"	v
critical_count	dopool.h	/^  int critical_count;                \/\/!< Minimal count of elements in pool.$/;"	m	class:TPOOL
cursor_height	glgui.h	/^  int cursor_height;$/;"	m	class:TGUI
cursor_id	domouse.h	/^  TMOUSE_CURSOR cursor_id;  \/\/!< Cursor identifier.$/;"	m	class:TMOUSE
cursor_pos	glgui.h	/^  unsigned cursor_pos;$/;"	m	class:TGUI_EDIT_BOX
cursors_anim	domouse.h	/^  TGUI_ANIMATION cursors_anim[MC_COUNT];    \/\/!< Field of animations for mouse cursors types.$/;"	m	class:TMOUSE
data	tga.h	/^  unsigned char *data;    \/\/!< Pointer to image data.$/;"	m	struct:__anon13
dead	donet.h	/^  bool dead;$/;"	m	class:TNET_MESSAGE_QUEUE
def_tooltip	glgui.h	/^  TGUI_LABEL *def_tooltip;$/;"	m	class:TGUI
defense	dofight.h	/^  TDEFENSE *defense;      \/\/!< Defensive phase.$/;"	m	class:TARMAMENT
delete_mutex	doevents.cpp	/^GLFWmutex delete_mutex = 0;$/;"	v
depth	doplayers.h	/^  T_SIMPLE depth;     \/\/!< Depth of the map (count of segments).$/;"	m	class:TLOC_MAP
depth	dowalk.h	/^  T_SIMPLE depth;               \/\/!< The size of the third dimension.$/;"	m	class:TA_STAR_MAP
dest	donet.h	/^  T_BYTE dest;     \/\/!< Player id or all_players.$/;"	m	struct:TNET_MESSAGE
difficulty	doschemes.h	/^  unsigned int difficulty;              \/\/!< Difficulty of walking on this terrain.$/;"	m	struct:TTERRAIN_PROPS
dir_angle	dounits.cpp	/^const double dir_angle[LAY_DIRECTIONS_COUNT][3] = {$/;"	v
direction	dofight.h	/^  signed char direction;              \/\/!< Direction of attack.$/;"	m	struct:TATTACK_INFO
direction	dounits.h	/^  int direction;                    \/\/!< Direction of the moving.$/;"	m	class:TPROJECTILE_UNIT
disappear_time	dodraw.h	/^  double disappear_time;$/;"	m	struct:TOST_TEXT
disconn_button	doengine.cpp	/^TGUI_BUTTON   *disconn_button = NULL;$/;"	v
disconnect_button	doengine.cpp	/^TGUI_BUTTON *disconnect_button = NULL;$/;"	v
dispatcher	dohost.h	/^  TNET_DISPATCHER *dispatcher;    \/\/!< Dispatcher.$/;"	m	class:THOST
dispatcher_thread_function	donet.cpp	/^void GLFWCALL TNET_DISPATCHER::dispatcher_thread_function (void *dispatcher_class) {$/;"	f	class:TNET_DISPATCHER
distinct_remote_addresses	donet.h	/^  std::vector<TNET_ADDRESS *> distinct_remote_addresses;$/;"	m	class:TNET_TALKER
do_close	utils.h	/^inline int do_close (int fd) {$/;"	f
do_mkdir	utils.h	/^inline int do_mkdir (std::string path)$/;"	f
down_box	glgui.cpp	/^TGUI_BOX *TGUI::down_box = NULL;$/;"	m	class:TGUI	file:
down_box	glgui.h	/^  static TGUI_BOX *down_box;$/;"	m	class:TGUI
down_circle_id	domouse.h	/^  TMOUSE_CIRCLE down_circle_id;$/;"	m	class:TMOUSE
down_cursor_id	domouse.h	/^  TMOUSE_CURSOR down_cursor_id;$/;"	m	class:TMOUSE
down_x	domouse.h	/^  int down_x, down_y;       \/\/!< Position of cursor whem left button was pressed.$/;"	m	class:TMOUSE
down_y	domouse.h	/^  int down_x, down_y;       \/\/!< Position of cursor whem left button was pressed.$/;"	m	class:TMOUSE
drag_moving	domap.h	/^  bool drag_moving;             \/\/!< If map is currently moving with a mouse by drag&drop method.$/;"	m	class:TMAP
draw_selection	domouse.h	/^  bool draw_selection;      \/\/!< Selection is drawed.$/;"	m	class:TMOUSE
dx	domap.h	/^  GLfloat dx;                   \/\/!< Map position shift (x coordinate).$/;"	m	class:TMAP
dx	domap.h	/^  GLfloat dx;      \/\/!< DeltaX for drawing.$/;"	m	class:TRADAR
dy	domap.h	/^  GLfloat dy;                   \/\/!< Map position shift (y coordinate).$/;"	m	class:TMAP
e_simple1	dowalk.h	/^  T_SIMPLE e_simple1;        \/\/place for saving any simple value$/;"	m	class:TPATH_INFO
e_simple2	dowalk.h	/^  T_SIMPLE e_simple2;        \/\/place for saving any simple value$/;"	m	class:TPATH_INFO
empty	donet.h	/^  bool        empty;$/;"	m	struct:TNET_ADDRESS
enabled	glgui.h	/^  bool enabled;$/;"	m	class:TGUI_BOX
end_sockets	donet.cpp	/^void end_sockets (void) $/;"	f
energy	doraces.h	/^  int energy;       \/\/!< How much energy item needs ( <0 ) or supply ( >0 )$/;"	m	class:TBASIC_ITEM
energy_in	doplayers.h	/^  int energy_in;                         \/\/!< Global value of energy (sum of positive energy of all buildings and units) (always >=0).$/;"	m	class:TPLAYER
energy_label	doengine.h	/^  TGUI_LABEL  *energy_label;$/;"	m	struct:TPANEL_INFO
energy_out	doplayers.h	/^  int energy_out;                        \/\/!< Global value of energy (sum of negative energy of all buildings and units) (always >=0).$/;"	m	class:TPLAYER
err_log	dologs.cpp	/^FILE *err_log;$/;"	v
error	doengine.cpp	/^TGAME_ERROR error = ERR_NONE;$/;"	v
event	doevents.h	/^  int event;                  \/\/!< Type of event. (states US_MOVE, US_ATTACK ....)$/;"	m	class:TEVENT
event_type	dowalk.h	/^    int event_type;            \/\/type of event$/;"	m	class:TNEAREST_INFO
event_type	dowalk.h	/^  int event_type;           \/\/type of event$/;"	m	class:TPATH_INFO
events	doevents.h	/^  TEVENT *events;         \/\/!< List of events in the queue.$/;"	m	class:TQUEUE_EVENTS
exist_segments	doraces.h	/^  TINTERVAL<T_SIMPLE> exist_segments;    \/\/!< In which segments the unit exists.$/;"	m	class:TMAP_ITEM
extended_function	donet.h	/^  void (*extended_function[MAX_T_BYTE + 1])(TNET_MESSAGE *);$/;"	m	class:TNET_MESSAGE_HANDLER
extract_p	donet.h	/^  int extract_p;$/;"	m	struct:TNET_MESSAGE
f	glgui.h	/^    } f;$/;"	m	union:TCALLBACK::__anon3	typeref:struct:TCALLBACK::__anon3::__anon7
fBase	glfont.h	/^  GLuint fBase;$/;"	m	struct:__anon2
fHeight	glfont.h	/^  int    fHeight;$/;"	m	struct:__anon2
fReadString	dodata.cpp	/^bool fReadString(char **txt, FILE *fr)$/;"	f
fSpacing	glfont.h	/^  int    fSpacing;$/;"	m	struct:__anon2
fStartPosBG	glfont.h	/^  int    fStartPosBG;$/;"	m	struct:__anon2
fStartPosFG	glfont.h	/^  int    fStartPosFG;$/;"	m	struct:__anon2
fTexture	glfont.h	/^  GLuint fTexture[1];$/;"	m	struct:__anon2
fWidth	glfont.h	/^  int    fWidth;$/;"	m	struct:__anon2
f_node	dowalk.h	/^  TPATH_NODE *f_node;   \/\/!< First node in the list.$/;"	m	class:TPATH_LIST
face_color	glgui.h	/^  TGUI_COLOR face_color;$/;"	m	class:TGUI_BOX
fd	donet.h	/^    int fd;$/;"	m	struct:TNET_LISTENER::ACCEPT_DATA
fd	donet.h	/^  int         fd;$/;"	m	struct:TNET_ADDRESS
fd	donet.h	/^  int fd;   \/\/!< File descriptior.$/;"	m	class:TNET_LISTENER
fd	donet.h	/^  int fd;$/;"	m	struct:TNET_MESSAGE
fdHeight	glfont.h	/^  int    fdHeight;  $/;"	m	struct:__anon2
fdWidth	glfont.h	/^  int    fdWidth;$/;"	m	struct:__anon2
features	doraces.h	/^  unsigned char features;                 \/\/!< Flags array of special features of the unit kind.$/;"	m	class:TFORCE_ITEM
feed_time	dofight.h	/^  double feed_time;       \/\/!< Time needed for feed [seconds].$/;"	m	class:TGUN
ff	glgui.h	/^    } ff;$/;"	m	union:TCALLBACK::__anon3	typeref:struct:TCALLBACK::__anon3::__anon6
ffi	glgui.h	/^    } ffi;$/;"	m	union:TCALLBACK::__anon3	typeref:struct:TCALLBACK::__anon3::__anon5
fh	dofile.h	/^  FILE *fh;                 \/\/!< Handler of associated file.$/;"	m	class:TCONF_FILE
fields	dowalk.h	/^  TA_STAR_MAP_FIELD ***fields;  \/\/!< Three dimension array of the star map fields. It is map.$/;"	m	class:TA_STAR_MAP
file	doalloc.cpp	/^  const char *file;       \/\/!< File from which was block allocated.$/;"	m	struct:TMEMORY_BLOCK	file:
file	doconfig.h	/^  TCONF_FILE *file;       \/\/!< Associated configaration file handler.$/;"	m	struct:TCONFIG
file	domap.h	/^  TCONF_FILE *file;             \/\/!< Configuration file handler.$/;"	m	class:TMAP
file_exists	dofile.h	/^  bool file_exists;         \/\/!< If file exists in filesystem.$/;"	m	class:TCONF_FILE
first	dodraw.h	/^  int first;        \/\/!< "Pointer" to first item.$/;"	m	class:TOST
first	doraces.h	/^  TPRODUCEABLE_NODE *first;     \/\/!< The first node of the list.$/;"	m	class:TLIST_OF_PRODUCTS
first	dosimpletypes.h	/^  TNODE<T> *first;              \/\/!< First node in the list.$/;"	m	class:TLIST
first	dounits.h	/^  TNODE *first;          \/\/!< First node in the list.$/;"	m	class:TPOOLED_LIST
first	dowalk.h	/^  int first;          \/\/!< Placement number of first valid fields in this node.$/;"	m	struct:TPATH_NODE
flags	dofight.h	/^  unsigned char flags;    \/\/!< Flags informing about special properties of attack.$/;"	m	class:TGUN
float_box	glgui.cpp	/^TGUI_BOX *TGUI::float_box = NULL;$/;"	m	class:TGUI	file:
float_box	glgui.h	/^  static TGUI_BOX *float_box;$/;"	m	class:TGUI
floating	glgui.h	/^  bool floating;$/;"	m	class:TGUI_BOX
flying_up	dounits.h	/^  bool flying_up;             \/\/!< Whether unit is flying up over other units. Used in sorting method.$/;"	m	class:TDRAW_UNIT
focus_box	glgui.cpp	/^TGUI_BOX *TGUI::focus_box = NULL;$/;"	m	class:TGUI	file:
focus_box	glgui.h	/^  static TGUI_BOX *focus_box;$/;"	m	class:TGUI
follower_in_queue_size	dofollower.h	/^const int follower_in_queue_size = 10024;$/;"	v
follower_out_queue_size	dofollower.h	/^const int follower_out_queue_size = 10024;$/;"	v
font	glgui.h	/^  GLFfont *font;$/;"	m	class:TGUI
font	glgui.h	/^  GLFfont *font;$/;"	m	class:TGUI_BUTTON
font	glgui.h	/^  GLFfont *font;$/;"	m	class:TGUI_COMBO_BOX
font	glgui.h	/^  GLFfont *font;$/;"	m	class:TGUI_EDIT_BOX
font	glgui.h	/^  GLFfont *font;$/;"	m	class:TGUI_LABEL
font0	dodata.cpp	/^GLFfont  *font0 = NULL;       \/\/!< Basic font.$/;"	v
font_color	glgui.h	/^  TGUI_COLOR font_color;$/;"	m	class:TGUI
font_color	glgui.h	/^  TGUI_COLOR font_color;$/;"	m	class:TGUI_BUTTON
font_color	glgui.h	/^  TGUI_COLOR font_color;$/;"	m	class:TGUI_COMBO_BOX
font_color	glgui.h	/^  TGUI_COLOR font_color;$/;"	m	class:TGUI_EDIT_BOX
font_color	glgui.h	/^  TGUI_COLOR font_color;$/;"	m	class:TGUI_LABEL
fonts_table	dodata.cpp	/^TTEX_TABLE fonts_table;       \/\/!< Textures used by fonts.$/;"	v
food	doraces.h	/^  int food;         \/\/!< How much food item needs ( <0 ) or supply ( >0 )$/;"	m	class:TBASIC_ITEM
food_in	doplayers.h	/^  int food_in;                           \/\/!< Global value of food (sum of positive food of all buildings and units) (always >=0).$/;"	m	class:TPLAYER
food_label	doengine.h	/^  TGUI_LABEL  *food_label;$/;"	m	struct:TPANEL_INFO
food_out	doplayers.h	/^  int food_out;                          \/\/!< Global value of food (sum of negative food of all buildings and units) (always >=0).$/;"	m	class:TPLAYER
format	dosound.h	/^  TSOUND_FORMAT format;$/;"	m	class:TSOUND
fps	dodraw.cpp	/^TFPS fps;             \/\/!< Variable to compute count of frames per second.$/;"	v
fps	dodraw.h	/^  int fps;             \/\/!< Actual frames per second.$/;"	m	struct:TFPS
fps_of_update	dodraw.cpp	/^TFPS fps_of_update;   \/\/!< Variable to compute count of frames per second of UpdateFunction().$/;"	v
frame_height	glgui.h	/^  int frame_height;     \/\/!< Height of one frame. [pixels]$/;"	m	class:TGUI_TEXTURE
frame_time	glgui.h	/^  double frame_time;        \/\/!< Animation time for one frame. [seconds]$/;"	m	class:TGUI_ANIMATION
frame_time	glgui.h	/^  double frame_time;    \/\/!< Animation time for one frame. [seconds]$/;"	m	class:TGUI_TEXTURE
frame_width	glgui.h	/^  int frame_width;      \/\/!< Width of one frame. [pixels]$/;"	m	class:TGUI_TEXTURE
frames_count	dodraw.h	/^  int frames_count;    \/\/!< Actual count of frames.$/;"	m	struct:TFPS
frames_count	glgui.h	/^  GLubyte frames_count; \/\/!< Count of frames in texture.$/;"	m	class:TGUI_TEXTURE
fst_entry	dofile.h	/^  TFE_LINE *fst_entry;          \/\/!< First entry in section.$/;"	m	class:TFE_SECTION
ftHeight	glfont.h	/^  int    ftHeight;$/;"	m	struct:__anon2
ftWidth	glfont.h	/^  int    ftWidth;$/;"	m	struct:__anon2
full_log	dologs.cpp	/^FILE *full_log;$/;"	v
fullscreen	doconfig.h	/^  bool fullscreen;        \/\/!< Specifies, if application runs in fullscreen mode.$/;"	m	struct:TCONFIG
func	glgui.h	/^      void (*func) (TGUI_BOX *);$/;"	m	struct:TCALLBACK::__anon3::__anon4
func	glgui.h	/^      void (*func) (TGUI_BOX *, GLfloat);$/;"	m	struct:TCALLBACK::__anon3::__anon7
func	glgui.h	/^      void (*func) (TGUI_BOX *, GLfloat, GLfloat);$/;"	m	struct:TCALLBACK::__anon3::__anon6
func	glgui.h	/^      void (*func) (TGUI_BOX *, GLfloat, GLfloat, int);$/;"	m	struct:TCALLBACK::__anon3::__anon5
func	glgui.h	/^      void (*func) (TGUI_BOX *, bool);$/;"	m	struct:TCALLBACK::__anon3::__anon9
func	glgui.h	/^      void (*func) (TGUI_BOX *, char *);$/;"	m	struct:TCALLBACK::__anon3::__anon10
func	glgui.h	/^      void (*func) (TGUI_BOX *, int);$/;"	m	struct:TCALLBACK::__anon3::__anon8
fxCount	glfont.h	/^  int    fxCount;$/;"	m	struct:__anon2
fyCount	glfont.h	/^  int    fyCount;$/;"	m	struct:__anon2
game_h_coef	dodraw.h	/^  GLfloat game_h_coef;$/;"	m	struct:TPROJECTION
game_menu	doengine.cpp	/^TGUI_PANEL *game_menu = NULL;$/;"	v
game_v_coef	dodraw.h	/^  GLfloat game_v_coef;$/;"	m	struct:TPROJECTION
ghost	domap.h	/^  TMAP_UNIT *ghost;     \/\/!< Ghost that stays here.$/;"	m	struct:TMAP_SURFACE
ghost_owner	dounits.h	/^  TMAP_UNIT *ghost_owner; \/\/!< Owner of this unit in ghost state.$/;"	m	class:TMAP_UNIT
giant	doipc.cpp	/^TRECURSIVE_LOCK *giant;$/;"	v
gl_id	glgui.h	/^  GLenum gl_id;         \/\/!< Texture identifier.$/;"	m	class:TGUI_TEXTURE
glfDeleteFont	glfont.cpp	/^void glfDeleteFont(GLFfont *font) \/\/ Delete The Font From Memory$/;"	f
glfDisable	glfont.cpp	/^void glfDisable(int flag)$/;"	f
glfEnable	glfont.cpp	/^void glfEnable(int flag)$/;"	f
glfNewFont	glfont.cpp	/^GLFfont *glfNewFont(GLuint Tex,$/;"	f
glfPrint	glfont.cpp	/^void glfPrint(GLFfont *font, GLfloat x, GLfloat y, char *string, bool outline)  \/\/ Where The Printing Happens$/;"	f
glfSetEnable	glfont.cpp	/^void glfSetEnable(int flag, bool enable)$/;"	f
glfSetFontBase	glfont.cpp	/^void glfSetFontBase(GLFfont *font, int BaseFG, int BaseBG)$/;"	f
glfSetFontDisplayMode	glfont.cpp	/^void glfSetFontDisplayMode(GLFfont *font, int dWidth, int dHeight)$/;"	f
global_unit_counter	doplayers.h	/^  int global_unit_counter;               \/\/!< Identificator of last created global unit (same on all remote comuters).$/;"	m	class:TPLAYER
goal	dounits.h	/^  TPOSITION_3D goal;      \/\/!< Goal of the path during unit movement.$/;"	m	class:TFORCE_UNIT
goal	dowalk.h	/^  TPOSITION_3D goal;        \/\/goal of the unit$/;"	m	class:TPATH_INFO
green	dodraw.h	/^  float green;$/;"	m	struct:TOST_TEXT
group	glgui.h	/^  int group;$/;"	m	class:TGUI_BUTTON
group_id	dounits.h	/^  int  group_id;          \/\/!< ID of stored group of units.$/;"	m	class:TMAP_UNIT
groups	dodata.h	/^  TTEX_GROUP *groups;       \/\/!< Pointer to table of textures groups.$/;"	m	struct:TTEX_TABLE
groups	doselection.h	/^  TSTORED_SELECTION groups[PL_MAX_SELECTIONS];$/;"	m	class:TSELECTION
guard	dowalk.h	/^  T_SIMPLE guard;         \/\/!< Info wheather my unit is seen by enemy unit.$/;"	m	struct:TLOC_MAP_FIELD
guard_button	doengine.h	/^  TGUI_BUTTON *guard_button[RAC_AGGRESIVITY_MODE_COUNT];$/;"	m	struct:TPANEL_INFO
gui	dodraw.cpp	/^TGUI* gui = NULL; \/\/!< Main gui node.$/;"	v
gui_table	dodata.cpp	/^TTEX_TABLE gui_table;         \/\/!< Common texures used for gui objects.$/;"	v
gun	dounits.h	/^  const TGUN* gun;                  \/\/!< Gun which shot off the projectile.$/;"	m	class:TPROJECTILE_UNIT
h_count	glgui.h	/^  GLubyte h_count;$/;"	m	class:TGUI_TEXTURE
handler	dohost.h	/^  TNET_MESSAGE_HANDLER *handler;  \/\/!< Handler.$/;"	m	class:THOST
handler	donet.h	/^  TNET_MESSAGE_HANDLER *handler;  \/\/!< Message handler.$/;"	m	class:TNET_DISPATCHER
has_path	doselection.h	/^  bool has_path;$/;"	m	struct:TNODE_OF_UNITS_LIST
has_view	dounits.h	/^  bool has_view;$/;"	m	class:TBASIC_UNIT
hash_table_units	doplayers.h	/^  THASHTABLE_UNITS hash_table_units;$/;"	m	class:TPLAYER
hashtable	doschemes.h	/^  T_SIMPLE *(hashtable[DAT_SEGMENTS_COUNT]);$/;"	m	struct:TSCHEME
have_my_address	dofollower.h	/^  bool have_my_address;$/;"	m	class:TFOLLOWER
have_order	dounits.h	/^  bool have_order;    \/\/!< If unit has order in this round of AI$/;"	m	class:TPLAYER_UNIT
head	donet.h	/^  int head;     \/\/!< Actual position of the head in the queue.$/;"	m	class:TNET_MESSAGE_QUEUE
head	dothreadpool.h	/^      TSWIMMER *head;    \/\/!< The pointer to the first node in the queue.$/;"	m	class:TTHREAD_POOL::TQUEUE
heal_shift	dounits.h	/^  double heal_shift;      \/\/!< Length of the time that the unit doing nothing. [seconds]$/;"	m	class:TFORCE_UNIT
heal_time	doraces.h	/^  double heal_time;                       \/\/ Time that units needs to heal\/repair one life point.$/;"	m	class:TFORCE_ITEM
height	dodraw.h	/^  GLfloat height;   \/\/!< Projection height.$/;"	m	struct:TPROJECTION
height	doengine.h	/^  T_SIMPLE height;              \/\/!< Map height.$/;"	m	class:TMAP_EXT_INFO_NODE
height	domap.h	/^  T_SIMPLE height;              \/\/!< Map height.$/;"	m	class:TMAP
height	doplayers.h	/^  T_SIMPLE height;    \/\/!< Height of the map.$/;"	m	class:TLOC_MAP
height	doraces.h	/^  T_SIMPLE height;          \/\/!< Height of the unit kind in mapels.$/;"	m	class:TDRAW_ITEM
height	doschemes.h	/^  T_SIMPLE height;              \/\/!< Height. [mapels]$/;"	m	class:TTERR_ITEM
height	dowalk.h	/^  T_SIMPLE height;              \/\/!< The size of the second dimension.$/;"	m	class:TA_STAR_MAP
height	glgui.h	/^  GLfloat width, height;                                  \/\/!< width,height of the window$/;"	m	class:TGUI_BOX
height	glgui.h	/^  int height;$/;"	m	class:TGUI_TEXTURE
height	tga.cpp	/^  int height;               \/\/!< 2 bytes$/;"	m	struct:__anon11	file:
height	tga.h	/^  int height;             \/\/!< Height of the image.$/;"	m	struct:__anon13
held	dounits.h	/^  bool held;              \/\/!< If unit is held in some held list.$/;"	m	class:TFORCE_UNIT
held_list	dounits.h	/^  T_BYTE held_list;       \/\/!< In which list is the unit held.$/;"	m	class:TFORCE_UNIT
held_where	dounits.h	/^  TMAP_UNIT *held_where;  \/\/!< Map unit where the unit is held.$/;"	m	class:TFORCE_UNIT
hide_list	doraces.h	/^  TLIST<TFORCE_ITEM> hide_list;  \/\/!< List of units (force units) that can be hidden by unit.$/;"	m	class:TMAP_ITEM
hideable	domap.h	/^  bool hideable;    \/\/!< Radar is hideable together with panel.$/;"	m	class:TRADAR
hideable	doraces.h	/^  bool hideable;                      \/\/!< Units can walk on source or byuilding can be built on source when source is empty.$/;"	m	class:TSOURCE_ITEM
hided_count	dounits.h	/^  T_BYTE hided_count;                    \/\/!< Count of engaged hided places.$/;"	m	class:TMAP_UNIT
hided_label	doengine.h	/^  TGUI_LABEL  *hided_label;     \/\/!< Pinter to label contains hided units \/ max. count of hided units.$/;"	m	struct:TPANEL_INFO
hided_units	dounits.h	/^  TLIST<TFORCE_UNIT> hided_units;       \/\/!< The list of force units which are hiding.$/;"	m	class:TMAP_UNIT
hider	dounits.h	/^  TMAP_UNIT *hider;       \/\/!< It set if unit want to hide itself in another unit.$/;"	m	class:TFORCE_UNIT
host	doengine.cpp	/^THOST *host = NULL;$/;"	v
hover_box	glgui.cpp	/^TGUI_BOX *TGUI::hover_box = NULL;$/;"	m	class:TGUI	file:
hover_box	glgui.h	/^  static TGUI_BOX *hover_box;$/;"	m	class:TGUI
hover_box_hide	glgui.cpp	/^bool hover_box_hide = false; \/\/ :((($/;"	v
hover_color	glgui.h	/^  TGUI_COLOR hover_color;$/;"	m	class:TGUI_BOX
hover_time	glgui.cpp	/^double hover_time = 0.0;$/;"	v
ht_follower	dohost.h	/^    ht_follower,  \/\/!< Follower (TFOLLOWER).$/;"	e	enum:THOST::HostType
ht_leader	dohost.h	/^    ht_leader,    \/\/!< Leader (TLEADER).$/;"	e	enum:THOST::HostType
hyper_player	doplayers.cpp	/^TPLAYER *hyper_player = NULL;       \/\/!< Pointer to instance of hyper player structure.$/;"	v
i	glgui.h	/^    } i;$/;"	m	union:TCALLBACK::__anon3	typeref:struct:TCALLBACK::__anon3::__anon8
id	domap.h	/^  T_BYTE id;$/;"	m	class:TSEG_UNITS
id	doschemes.h	/^  TMATERIAL_NAME id;              \/\/!< Id of the material.$/;"	m	class:TMATERIAL
id	dosound.h	/^  char *id;$/;"	m	class:TSOUND
id	glgui.h	/^  char *id;             \/\/!< Texture string id.$/;"	m	class:TGUI_TEXTURE
id_name	doengine.h	/^  TMAP_FILENAME id_name;        \/\/!< Map filename.$/;"	m	class:TMAP_BASIC_INFO_NODE
id_name	doengine.h	/^  TRAC_FILENAME id_name;       \/\/!< Race filename (id_name).$/;"	m	class:TMAP_RAC_INFO_NODE
id_name	domap.h	/^  TMAP_NAME id_name;            \/\/!< Map idname.$/;"	m	class:TMAP
id_name	doraces.h	/^  TRAC_NAME id_name;            \/\/!< Name of race file (uniform ID).$/;"	m	struct:TRACE
id_name	doschemes.h	/^  TSCHEME_NAME id_name; \/\/!< Name of scheme file.$/;"	m	struct:TSCHEME
idlen	tga.cpp	/^  int idlen;                \/\/!< 1 byte$/;"	m	struct:__anon11	file:
imageinfo	tga.cpp	/^  int imageinfo;            \/\/!< 1 byte$/;"	m	struct:__anon11	file:
imagetype	tga.cpp	/^  int imagetype;            \/\/!< Specifies type of the image. (1 byte)$/;"	m	struct:__anon11	file:
impact_pos	dounits.h	/^  const TPOSITION_3D impact_pos;    \/\/!< Impact position$/;"	m	class:TPROJECTILE_UNIT
impact_position	dofight.h	/^  TPOSITION_3D impact_position;       \/\/!< Position of the impact.$/;"	m	struct:TATTACK_INFO
impact_time	dounits.h	/^  const double impact_time;         \/\/!< Left time to the impact.$/;"	m	class:TPROJECTILE_UNIT
in_active_area	domap.h	/^  bool in_active_area;    \/\/!< If terrain is active map area.$/;"	m	class:TTERR_BASIC
in_active_area	dounits.h	/^  bool in_active_area;        \/\/!< If unit is in active map area.$/;"	m	class:TDRAW_UNIT
in_port_t	donet.h	/^typedef unsigned short in_port_t;$/;"	t
incoming_messages	donet.h	/^  TNET_MESSAGE_QUEUE *incoming_messages;  \/\/!< Message queue for incoming$/;"	m	class:TNET_DISPATCHER
incoming_messages	donet.h	/^  TNET_MESSAGE_QUEUE *incoming_messages;  \/\/!< Message queue for incoming$/;"	m	class:TNET_LISTENER
increment_count	dopool.h	/^  int increment_count;               \/\/!< Count of elements which are added to pool when count <= crutical_count.$/;"	m	class:TPOOL
indent	dofile.h	/^  int indent;                 \/\/!< Entry indent.$/;"	m	class:TFE_LINE
indent_string	dofile.h	/^  char *indent_string;      \/\/!< Indent string.$/;"	m	class:TCONF_FILE
index	doraces.h	/^  int index;                \/\/!< Identificator of item in its table.$/;"	m	class:TDRAW_ITEM
info_label	doengine.h	/^  TGUI_LABEL  *info_label;$/;"	m	struct:TPANEL_INFO
info_num	doengine.cpp	/^  TGUI_LABEL *info_num[SCH_MAX_MATERIALS_COUNT + 2];$/;"	m	class:TBUILD_TOOLTIP	file:
info_pic	doengine.cpp	/^  TGUI_LABEL *info_pic[SCH_MAX_MATERIALS_COUNT + 2];$/;"	m	class:TBUILD_TOOLTIP	file:
init_giant	doipc.cpp	/^void init_giant () {$/;"	f
init_sockets	donet.cpp	/^bool init_sockets (void) {$/;"	f
initial_x	doplayers.h	/^  T_SIMPLE initial_x;                   \/\/!< Initial x position in the map. [mapels]$/;"	m	class:TPLAYER
initial_y	doplayers.h	/^  T_SIMPLE initial_y;                   \/\/!< Initial y position in the map. [mapels]$/;"	m	class:TPLAYER
inside_mining	doraces.h	/^  bool inside_mining;                 \/\/!< Worker mine source from outside = true (trees) or from inside=false (mine).$/;"	m	class:TSOURCE_ITEM
int1	doevents.h	/^  int int1, int2;$/;"	m	class:TEVENT
int2	doevents.h	/^  int int1, int2;$/;"	m	class:TEVENT
ip_edit	doengine.cpp	/^TGUI_EDIT_BOX *ip_edit = NULL;$/;"	v
ip_label	doengine.cpp	/^TGUI_LABEL    *ip_label = NULL;$/;"	v
ip_menu	doengine.cpp	/^TGUI_PANEL *ip_menu = NULL;$/;"	v
is_builded_by_list	doraces.h	/^  TLIST<TBASIC_ITEM> is_builded_by_list;       \/\/!< List of units (buildings) that are "builders" of unit.$/;"	m	class:TBASIC_ITEM
is_goal	dowalk.h	/^  bool is_goal;             \/\/!< Sign whether field is in the set of goal field or not$/;"	m	struct:TA_STAR_MAP_FIELD
is_i_am	dowalk.h	/^  bool is_i_am;             \/\/!< Sign whether field is under unit for which path is being found.$/;"	m	struct:TA_STAR_MAP_FIELD
is_in_map	dounits.h	/^  bool is_in_map;         \/\/!< If unit is in map.$/;"	m	class:TMAP_UNIT
is_my	doselection.h	/^  bool is_my;                           \/\/!< Whether only my units are in the selection.$/;"	m	class:TSELECTION
is_not_empty	donet.h	/^  GLFWcond is_not_empty;  \/\/!< Conditional variable for signaling that the$/;"	m	class:TNET_MESSAGE_QUEUE
is_not_full	donet.h	/^  GLFWcond is_not_full;   \/\/!< Conditional variable for signaling that the$/;"	m	class:TNET_MESSAGE_QUEUE
is_repaired_by_list	doraces.h	/^  TLIST<TBASIC_ITEM> is_repaired_by_list;      \/\/!< List of units (buildings) that are "repairers" of unit.$/;"	m	class:TBASIC_ITEM
is_shotted	dounits.h	/^  bool is_shotted;                  \/\/!< Flag whether projectile is shotted or not.$/;"	m	class:TPROJECTILE_UNIT
item	dofight.h	/^  TPROJECTILE_ITEM *item; \/\/!< Pointer to item of the projectile.$/;"	m	class:TGUN
item_index	glgui.h	/^  int item_index;$/;"	m	class:TGUI_LIST
item_type	doraces.h	/^  TITEM_TYPE item_type;     \/\/!< Type op item.$/;"	m	class:TDRAW_ITEM
items	glgui.h	/^  TGUI_LIST *items;$/;"	m	class:TGUI_LIST_BOX
key	glgui.h	/^  int key;$/;"	m	class:TGUI_BOX
land_segment	doraces.h	/^  TTERRAIN_ID land_segment;                   \/\/!< Where is the unit landed.$/;"	m	class:TFORCE_ITEM
landable	doraces.h	/^  TINTERVAL<TTERRAIN_ID> landable[DAT_SEGMENTS_COUNT];  \/\/!< Specifies on which terrains the unit can land.$/;"	m	class:TFORCE_ITEM
landed	dowalk.h	/^  bool landed;          \/\/!< If unit lands at position pos,landed is set to true.$/;"	m	struct:TSET_FIELD
last	dodraw.h	/^  int last;         \/\/!< "Pointer" to last item.$/;"	m	class:TOST
last	doraces.h	/^  TPRODUCEABLE_NODE *last;      \/\/!< The last node of the list.$/;"	m	class:TLIST_OF_PRODUCTS
last	dosimpletypes.h	/^  TNODE<T> *last;               \/\/!< Last node in the list.$/;"	m	class:TLIST
last	dounits.h	/^  TNODE *last;           \/\/!< Last node in the list.$/;"	m	class:TPOOLED_LIST
last_child	glgui.h	/^  TGUI_BOX *last_child;$/;"	m	class:TGUI_PANEL
last_entry	dofile.h	/^  TFE_LINE *last_entry;         \/\/!< Last entry in section.$/;"	m	class:TFE_SECTION
last_event	doevents.h	/^  int last_event;             \/\/!< Type of event that was replaned. (if event was not replaned, US_NONE is set)$/;"	m	class:TEVENT
last_event_time_stamp	dounits.h	/^  double last_event_time_stamp; \/\/!< Timestamp of last processed event of unit.$/;"	m	class:TPLAYER_UNIT
last_for	dodraw.h	/^  double last_for;$/;"	m	struct:TOST_TEXT
last_id	dodata.h	/^  int last_id;          \/\/!< Identifier of last played sound.$/;"	m	class:TSND_GROUP
last_item	doengine.cpp	/^TBASIC_ITEM *last_item = NULL;$/;"	v
last_target	dounits.h	/^  TMAP_UNIT *last_target; \/\/!< Pointer to the unit whether was last time under attack by myself.$/;"	m	class:TMAP_UNIT
last_time	dodata.h	/^  double last_time;     \/\/!< Time of last played sound.$/;"	m	class:TSND_GROUP
layer	doschemes.h	/^  int layer;                            \/\/!< User defined high of terrain.$/;"	m	struct:TTERRAIN_PROPS
layer	doschemes.h	/^  int layer;            \/\/!< Height of segment.$/;"	m	struct:TTERRAIN_SEGMENTS
leader_in_queue_size	doleader.h	/^const int leader_in_queue_size = 10024;$/;"	v
leader_out_queue_size	doleader.h	/^const int leader_out_queue_size = 10024;$/;"	v
leader_ready	doengine.cpp	/^bool leader_ready;$/;"	v
left	dodraw.h	/^  GLfloat left;     \/\/!< Left co-ordinate of projection.$/;"	m	struct:TPROJECTION
length	dosimpletypes.h	/^  unsigned int length;          \/\/!< Length of the list.$/;"	m	class:TLIST
length	dothreadpool.h	/^      unsigned int length;        \/\/!< The length of the queue.$/;"	m	class:TTHREAD_POOL::TQUEUE
length	dounits.h	/^  unsigned int length;   \/\/!< Length of the list.$/;"	m	class:TPOOLED_LIST
lieing_down	dounits.h	/^  bool lieing_down;           \/\/!< Whether unit is lieing down and other units can walk over it. Used in sorting method.$/;"	m	class:TDRAW_UNIT
life	dounits.h	/^  float life;             \/\/!< Actual life of the unit.$/;"	m	class:TMAP_UNIT
life_label	doengine.h	/^  TGUI_LABEL  *life_label;      \/\/!< Pinter to label contains unit life \/ max. life.$/;"	m	struct:TPANEL_INFO
line	doalloc.cpp	/^  int line;               \/\/!< Line from which was block allocated.$/;"	m	struct:TMEMORY_BLOCK	file:
line_height	glgui.h	/^  GLfloat line_height;$/;"	m	class:TGUI_LABEL
line_num	dofile.h	/^  int line_num;               \/\/!< Line number in file.$/;"	m	class:TFE_LINE
lines	glgui.h	/^  char **lines;$/;"	m	class:TGUI_LABEL
lines_count	dofile.h	/^  int lines_count;          \/\/!< Count of all lines in file.$/;"	m	class:TCONF_FILE
lines_count	glgui.h	/^  int lines_count;$/;"	m	class:TGUI_LABEL
list	doipc.h	/^  std::list<T> list;$/;"	m	class:TSAVE_LIST
list	glgui.h	/^  TGUI_LIST_BOX *list;$/;"	m	class:TGUI_COMBO_BOX
list_begin	dopool.h	/^  T * list_begin;                    \/\/!< List of clear elements in pool.$/;"	m	class:TPOOL
listener	dohost.h	/^  TNET_LISTENER *listener;        \/\/!< Listener.$/;"	m	class:THOST
listener_accept	donet.cpp	/^void GLFWCALL TNET_LISTENER::listener_accept (void *d) {$/;"	f	class:TNET_LISTENER
listener_thread_function	donet.cpp	/^void GLFWCALL TNET_LISTENER::listener_thread_function (void *listener_class) {$/;"	f	class:TNET_LISTENER
little_panel	doengine.cpp	/^TGUI_PANEL *little_panel = NULL;$/;"	v
load_panel	doengine.cpp	/^TGUI_PANEL     *load_panel = NULL;$/;"	v
loc_map	dowalk.h	/^  TLOC_MAP *loc_map;        \/\/pointer to local map$/;"	m	class:TPATH_INFO
local_map	doplayers.h	/^  TLOC_MAP local_map;                    \/\/!< Local map. It includes information: here is warfog, unknown area, known area, etc.$/;"	m	class:TPLAYER
local_unit_counter	doplayers.h	/^  int local_unit_counter;                \/\/!< Identificator of last created local unit (special on local comuter).$/;"	m	class:TPLAYER
lock	doplayers.h	/^  TRECURSIVE_LOCK *lock;$/;"	m	struct:TPLAYER_ARRAY
lock_mouse_down	glgui.h	/^  int lock_mouse_down;$/;"	m	class:TGUI_BOX
locked_by	doipc.h	/^  GLFWthread locked_by;$/;"	m	struct:TLOCK
locked_by	doipc.h	/^  GLFWthread locked_by;$/;"	m	struct:TRECURSIVE_LOCK
locked_count	doipc.h	/^  int locked_count;$/;"	m	struct:TRECURSIVE_LOCK
log_callback	dologs.cpp	/^void (*log_callback)(int, const char *, const char *) = NULL;$/;"	v
log_msg	dologs.cpp	/^TLOG_MESSAGE log_msg;$/;"	v
log_mutex	dologs.cpp	/^GLFWmutex log_mutex = NULL;            \/\/!< Mutex for LogMsg function.$/;"	v
look_direction	dounits.h	/^  int look_direction;     \/\/!< Actual direction. [LAY_...]$/;"	m	class:TFORCE_UNIT
loop	dosound.h	/^  bool loop;$/;"	m	class:TSOUND
loop	glgui.h	/^  bool loop;                \/\/!< Play animation in loop.$/;"	m	class:TGUI_ANIMATION
main	doberon.cpp	/^int main(int argc, char *argv[])$/;"	f
main_menu	doengine.cpp	/^TGUI_PANEL *main_menu = NULL;$/;"	v
main_panel	doengine.cpp	/^TGUI_PANEL *main_panel = NULL;$/;"	v
main_panel_visible	doengine.cpp	/^bool main_panel_visible = true;$/;"	v
map	doplayers.h	/^  TLOC_MAP_FIELD ***map;      \/\/!< Pointer to 3D array of fields.$/;"	m	class:TLOC_MAP
map_author_label	doengine.cpp	/^TGUI_LABEL  *map_author_label = NULL;$/;"	v
map_ext_info	doengine.h	/^  TMAP_EXT_INFO_NODE map_ext_info;      \/\/!< Extended info about one map.$/;"	m	class:TMAP_INFO_LIST
map_info_list	doengine.cpp	/^TMAP_INFO_LIST map_info_list; \/\/!< List of maps info in menu.$/;"	v
map_info_scroll	doengine.cpp	/^TGUI_SCROLL_BOX *map_info_scroll = NULL;$/;"	v
map_label	doengine.cpp	/^TGUI_LABEL    *map_label = NULL;$/;"	v
map_list	doengine.cpp	/^TGUI_LIST_BOX *map_list = NULL;$/;"	v
map_list	doengine.h	/^  TMAP_BASIC_INFO_NODE * map_list;      \/\/!< List of maps.$/;"	m	class:TMAP_INFO_LIST
map_move_speed	doconfig.h	/^  T_BYTE map_move_speed;  \/\/!< Speed of map moving. [1..100]$/;"	m	struct:TCONFIG
map_players_label	doengine.cpp	/^TGUI_LABEL  *map_players_label = NULL;$/;"	v
map_pos	domouse.h	/^  TPOSITION map_pos;        \/\/!< Map position in the map. [mapels]$/;"	m	class:TMOUSE
map_races_label	doengine.cpp	/^TGUI_LABEL  *map_races_label = NULL;$/;"	v
map_scheme_label	doengine.cpp	/^TGUI_LABEL  *map_scheme_label = NULL;$/;"	v
map_size_label	doengine.cpp	/^TGUI_LABEL  *map_size_label = NULL;$/;"	v
map_zoom_speed	doconfig.h	/^  T_BYTE map_zoom_speed;  \/\/!< Speed of map zooming. [1..100]$/;"	m	struct:TCONFIG
mat_count	doengine.cpp	/^  int mat_count;$/;"	m	class:TBUILD_TOOLTIP	file:
mat_per_pt	doraces.h	/^  float mat_per_pt[SCH_MAX_MATERIALS_COUNT]; \/\/! <How much material is needed for one unit of life (jednotku zivota) of unit. $/;"	m	class:TBASIC_ITEM
material_amount	dounits.h	/^  float material_amount;      \/\/!< Amount of the extracted material.$/;"	m	class:TWORKER_UNIT
material_array	doplayers.h	/^  TLIST<TBUILDING_UNIT> material_array[SCH_MAX_MATERIALS_COUNT]; \/\/!< Array of buildings, that accept one or more of 4 materials, devided into 4 groups according to the accepted material$/;"	m	class:TPLAYER
material_balance	dounits.h	/^  int material_balance;   \/\/!< Amount of the material, that is available in the source.$/;"	m	class:TSOURCE_UNIT
material_image	doengine.h	/^  TGUI_LABEL  *material_image[SCH_MAX_MATERIALS_COUNT];$/;"	m	struct:TPANEL_INFO
material_label	doengine.h	/^  TGUI_LABEL  *material_label[SCH_MAX_MATERIALS_COUNT];   \/\/!< Pinter to labels contains materials amounts.$/;"	m	struct:TPANEL_INFO
materials	doraces.h	/^  float materials[SCH_MAX_MATERIALS_COUNT];  \/\/!< How much of which material is needed to build the unit.$/;"	m	class:TBASIC_ITEM
materials	doschemes.h	/^  TMATERIAL **materials;        \/\/!< Materials table.$/;"	m	struct:TSCHEME
materials_count	doschemes.h	/^  int materials_count;          \/\/!< Count of materials.$/;"	m	struct:TSCHEME
max	dofight.h	/^  int max;        \/\/!< Maximum gun potential power.$/;"	m	struct:TGUN_POWER
max	dosimpletypes.h	/^  T max;                            \/\/!< Top border.$/;"	m	struct:TINTERVAL
max_amount	doraces.h	/^  int max_amount[SCH_MAX_MATERIALS_COUNT];            \/\/!< How much material can worker mine during one extraction.$/;"	m	class:TWORKER_ITEM
max_frame_rate	doconfig.h	/^  int max_frame_rate;$/;"	m	struct:TCONFIG
max_hided_units	doraces.h	/^  T_BYTE max_hided_units;$/;"	m	class:TMAP_ITEM
max_len	glgui.h	/^  unsigned max_len;$/;"	m	class:TGUI_EDIT_BOX
max_life	doraces.h	/^  int max_life;           \/\/!< Maximum value of life of the unit kind.$/;"	m	class:TMAP_ITEM
max_net_message_size	donet.h	/^const int max_net_message_size = 255;$/;"	v
max_players	doengine.h	/^  int max_players;              \/\/!< Maximum players count in map NOT including hyper player.$/;"	m	class:TMAP_EXT_INFO_NODE
max_prepayed	dounits.h	/^  float max_prepayed;$/;"	m	class:TBUILDING_UNIT
max_rotation	doraces.h	/^  float max_rotation[DAT_SEGMENTS_COUNT];     \/\/!< Maximum rotation speed in radians\/second for every segment.$/;"	m	class:TFORCE_ITEM
max_speed	doraces.h	/^  float max_speed[DAT_SEGMENTS_COUNT];        \/\/!< Maximum speed in every segment.$/;"	m	class:TFORCE_ITEM
max_terrain_id	doschemes.h	/^  int max_terrain_id;   \/\/!< Highest number of terrain ID in segment.$/;"	m	struct:TTERRAIN_SEGMENTS
max_x	glgui.h	/^  GLfloat max_x;$/;"	m	class:TGUI_BOX_ENVELOPE
max_y	glgui.h	/^  GLfloat max_y;$/;"	m	class:TGUI_BOX_ENVELOPE
mcos	dounits.h	/^  float mcos;                       \/\/!< Cosinus of the moving angle.$/;"	m	class:TPROJECTILE_UNIT
memory_back	doalloc.cpp	/^TMEMORY_BLOCK *memory_back = NULL;  \/\/!< Back of block list.$/;"	v
memory_list	doalloc.cpp	/^TMEMORY_BLOCK *memory_list = NULL;  \/\/!< Head of blocks list.$/;"	v
message	donet.h	/^  TNET_MESSAGE **message; \/\/!< Dynamicaly created array of networking messages.$/;"	m	class:TNET_MESSAGE_QUEUE
message_box	glgui.h	/^  TGUI_MESSAGE_BOX *message_box;$/;"	m	class:TGUI
mice_x	glgui.h	/^  GLfloat mice_x;$/;"	m	class:TGUI
mice_y	glgui.h	/^  GLfloat mice_y;$/;"	m	class:TGUI
min	dofight.h	/^  int min;        \/\/!< Minimum gun power.$/;"	m	struct:TGUN_POWER
min	dosimpletypes.h	/^  T min;                            \/\/!< Bottom border.$/;"	m	struct:TINTERVAL
min_energy	doraces.h	/^  int min_energy;   \/\/!< How much percents (%) of energy item need for work (minimal amount)$/;"	m	class:TBASIC_ITEM
min_x	glgui.h	/^  GLfloat min_x;$/;"	m	class:TGUI_BOX_ENVELOPE
min_y	glgui.h	/^  GLfloat min_y;$/;"	m	class:TGUI_BOX_ENVELOPE
mine_button	doengine.h	/^  TGUI_BUTTON *mine_button;$/;"	m	struct:TPANEL_INFO
mine_list	doschemes.h	/^  TLIST<TWORKER_ITEM> mine_list;  \/\/!< List of workers that can mine material.$/;"	m	class:TMATERIAL
mined_material	dounits.h	/^  T_BYTE mined_material;      \/\/!< Material, which worker extracts from the material source (source is typically some kind of building or mine). $/;"	m	class:TWORKER_UNIT
minimal_timeshift	dofollower.h	/^  double minimal_timeshift;   \/\/!< Minimal timeshift yet received.$/;"	m	class:TFOLLOWER
mining_sound_shift	doraces.h	/^  double mining_sound_shift[SCH_MAX_MATERIALS_COUNT]; \/\/!< Time shift before playing a sound for mining.$/;"	m	class:TWORKER_ITEM
mining_sound_time	doraces.h	/^  double mining_sound_time[SCH_MAX_MATERIALS_COUNT];  \/\/!< How often is played a sound for mining.$/;"	m	class:TWORKER_ITEM
mining_time	doraces.h	/^  double mining_time[SCH_MAX_MATERIALS_COUNT];        \/\/!< How long worker has to mine material;$/;"	m	class:TWORKER_ITEM
mod	dosound.h	/^  FMUSIC_MODULE *mod;$/;"	m	class:TMODULE
modal_box	glgui.cpp	/^TGUI_BOX *TGUI::modal_box = NULL;$/;"	m	class:TGUI	file:
modal_box	glgui.h	/^  static TGUI_BOX *modal_box;$/;"	m	class:TGUI
modified	dofile.h	/^  bool modified;              \/\/!< If any changes was made.  $/;"	m	class:TCONF_FILE
modified	dofile.h	/^  bool modified;$/;"	m	class:TFE_ITEM
mouse	domouse.cpp	/^TMOUSE mouse;$/;"	v
mouse_moving	domap.h	/^  bool mouse_moving;            \/\/!< If map is currently moving with a mouse and ALT key.$/;"	m	class:TMAP
mouse_over_box	glgui.h	/^  bool mouse_over_box;      \/\/!< If mouse cursor is over some visible box.$/;"	m	class:TGUI
move_button	doengine.h	/^  TGUI_BUTTON *move_button;$/;"	m	struct:TPANEL_INFO
move_direction	dounits.h	/^  int move_direction;     \/\/!< Actual move direction. [LAY_...]$/;"	m	class:TFORCE_UNIT
move_flag	domap.h	/^  unsigned move_flag;           \/\/!< Flag that indicates direction of moving with keyboard or mouse.$/;"	m	class:TMAP
move_shift	dounits.h	/^  double move_shift;                 \/\/!< How long the projectile flying yet.$/;"	m	class:TPROJECTILE_UNIT
move_shift	dounits.h	/^  double move_shift;      \/\/!< Shift time. [seconds]$/;"	m	class:TFORCE_UNIT
move_time	dounits.h	/^  double move_time;       \/\/!< Time of moving. [seconds]$/;"	m	class:TFORCE_UNIT
moveable	doraces.h	/^  TINTERVAL<TTERRAIN_ID> moveable[DAT_SEGMENTS_COUNT];  \/\/!< Specifies on which terrains the unit can move.$/;"	m	class:TFORCE_ITEM
moving	domap.h	/^  bool moving;      \/\/!< True if map is moving by clicking to radar.$/;"	m	class:TRADAR
msin	dounits.h	/^  float msin;                       \/\/!< Sinus of the moving angle.$/;"	m	class:TPROJECTILE_UNIT
mutex	doalloc.cpp	/^GLFWmutex mutex = NULL;$/;"	v
mutex	dodraw.h	/^  GLFWmutex mutex;  \/\/!< Mutex to avoid race conditions.$/;"	m	class:TOST
mutex	doengine.h	/^  GLFWmutex mutex;  \/\/!< Object's mutex.$/;"	m	class:TSAFE_BOOL_SWITCH
mutex	doevents.h	/^  GLFWmutex mutex;        \/\/!< Queue mutex.$/;"	m	class:TQUEUE_EVENTS
mutex	doipc.h	/^  GLFWmutex mutex;        \/\/!< Mutex for atomicity of operations.$/;"	m	class:TSAVE_LIST
mutex	doipc.h	/^  GLFWmutex mutex;        \/\/!< Mutex for atomicity of operations.$/;"	m	struct:TLOCK
mutex	doipc.h	/^  GLFWmutex mutex;        \/\/!< Mutex for atomicity of operations.$/;"	m	struct:TRECURSIVE_LOCK
mutex	domap.h	/^  GLFWmutex mutex;            \/\/!< Units mutex.$/;"	m	class:TSEG_UNITS
mutex	donet.h	/^  GLFWmutex mutex;        \/\/!< Mutex used for locking the queue.$/;"	m	class:TNET_MESSAGE_QUEUE
mutex	donet.h	/^  TLOCK *mutex;$/;"	m	class:TNET_RESOLVER
mutex	doplayers.h	/^  GLFWmutex mutex;                        \/\/!< Mutex for locking list of units.$/;"	m	class:TPLAYER
mutex	dopool.h	/^  GLFWmutex mutex;                   \/\/!< Pool mutex.$/;"	m	class:TPOOL
mutex	doselection.h	/^  GLFWmutex mutex;                      \/\/!< Units mutex.$/;"	m	class:TSELECTION
mutex	dothreadpool.h	/^      GLFWmutex mutex;            \/\/!< The mutex which supports exclusive access to the queue.$/;"	m	class:TTHREAD_POOL::TQUEUE
mutex	dowalk.h	/^  GLFWmutex mutex;                      \/\/!< Units mutex.$/;"	m	class:TPATH_LIST
my_address	dofollower.h	/^  in_addr my_address;$/;"	m	class:TFOLLOWER
my_player_array	dounits.h	/^  TNEAREST_BUILDINGS **my_player_array;$/;"	m	class:TSOURCE_UNIT
my_port	dofollower.h	/^  in_port_t my_port;$/;"	m	class:TFOLLOWER
myself	doplayers.cpp	/^TPLAYER *myself = NULL;      \/\/!< Pointer to my instance of player structure.$/;"	v
myself_units	dounits.h	/^  int myself_units;       \/\/!< Count of myself units helded in map unit.$/;"	m	class:TMAP_UNIT
name	dodata.h	/^  char *name;               \/\/!< Group name.$/;"	m	struct:TTEX_GROUP
name	doengine.h	/^  TMAP_NAME name;               \/\/!< Map name.$/;"	m	class:TMAP_BASIC_INFO_NODE
name	doengine.h	/^  TRAC_NAME name;              \/\/!< Race full name.$/;"	m	class:TMAP_RAC_INFO_NODE
name	dofile.h	/^  TFILE_NAME name;          \/\/!< Whole file name (path\/name).$/;"	m	class:TCONF_FILE
name	dofile.h	/^  char *name;                           \/\/!< Item name.$/;"	m	class:TFE_ITEM
name	dofile.h	/^  char *name;                           \/\/!< Section name.$/;"	m	class:TFE_SECTION
name	domap.h	/^  TMAP_NAME name;               \/\/!< Map name.$/;"	m	class:TMAP
name	doplayers.h	/^  char name[PL_MAX_PLAYER_NAME_LENGTH + 1];    \/\/!< Name.$/;"	m	class:TPLAYER
name	doraces.h	/^  TRAC_NAME name;               \/\/!< Race name.$/;"	m	struct:TRACE
name	doraces.h	/^  char * name;              \/\/!< Text name of item.$/;"	m	class:TDRAW_ITEM
name	doschemes.h	/^  TMATERIAL_NAME name;            \/\/!< Name of the material.$/;"	m	class:TMATERIAL
name	doschemes.h	/^  TSCHEME_NAME name;    \/\/!< Scheme name.$/;"	m	struct:TSCHEME
name	doschemes.h	/^  char * name;              \/\/!< Text name of item.$/;"	m	class:TTERRL_ITEM
name	doschemes.h	/^  char name[SCH_ID_MAX_NAME_LENGTH];    \/\/!< Segment name.$/;"	m	struct:TTERRAIN_PROPS
name	doschemes.h	/^  char name[SCH_SEGMENT_MAX_NAME_LENGTH]; \/\/!< User segment name.$/;"	m	struct:TTERRAIN_SEGMENTS
name_label	doengine.h	/^  TGUI_LABEL  *name_label;      \/\/!< Pinter to label contains unit name.$/;"	m	struct:TPANEL_INFO
nearest	dowalk.h	/^    TBUILDING_UNIT *nearest;   \/\/nearest_unit$/;"	m	class:TNEAREST_INFO
nearest_building	dounits.h	/^  TBUILDING_UNIT *nearest_building;$/;"	m	struct:TNEAREST_BUILDINGS
need_animation	doplayers.h	/^  TGUI_ANIMATION *need_animation[SCH_MAX_MATERIALS_COUNT + 2];    \/\/!< Animations of missing food, energy and materials.$/;"	m	class:TPLAYER
need_id	dounits.h	/^  signed char need_id;              \/\/!< Identifier of missing material \/ food.$/;"	m	class:TFACTORY_UNIT
need_redraw	doengine.cpp	/^TSAFE_BOOL_SWITCH *need_redraw = NULL;$/;"	v
net_protocol_change_race	dohost.h	/^  net_protocol_change_race  = 0x05,   \/\/!< Change race of a player.$/;"	e	enum:NetworkingProtocolMessage
net_protocol_chat_message	dohost.h	/^  net_protocol_chat_message = 0x01,   \/\/!< Chat message.$/;"	e	enum:NetworkingProtocolMessage
net_protocol_connect	dohost.h	/^  net_protocol_connect      = 0x02,   \/\/!< Connect request.$/;"	e	enum:NetworkingProtocolMessage
net_protocol_disconnect	dohost.h	/^  net_protocol_disconnect   = 0x08,   \/\/!< Disconnect message.$/;"	e	enum:NetworkingProtocolMessage
net_protocol_end	dohost.h	/^  net_protocol_end$/;"	e	enum:NetworkingProtocolMessage
net_protocol_event	dohost.h	/^  net_protocol_event        = 0x06,   \/\/!< Event of unit.$/;"	e	enum:NetworkingProtocolMessage
net_protocol_hello	dohost.h	/^  net_protocol_hello        = 0x04,   \/\/!< Hello message.$/;"	e	enum:NetworkingProtocolMessage
net_protocol_ping	dohost.h	/^  net_protocol_ping         = 0x09,   \/\/!< Ping request.$/;"	e	enum:NetworkingProtocolMessage
net_protocol_player_array	dohost.h	/^  net_protocol_player_array = 0x03,   \/\/!< Full info about players.$/;"	e	enum:NetworkingProtocolMessage
net_protocol_synchronise	dohost.h	/^  net_protocol_synchronise  = 0x07,   \/\/!< Synchronisation.$/;"	e	enum:NetworkingProtocolMessage
net_server_port	doconfig.h	/^  int net_server_port;          \/\/!< Server port.$/;"	m	struct:TCONFIG
new_buildings_count	dounits.h	/^  int new_buildings_count;        \/\/!< Count of newly built buildings that accept same material type.$/;"	m	struct:TNEAREST_BUILDINGS
next	doalloc.cpp	/^  TMEMORY_BLOCK *next;    \/\/!< Pointer to next block.$/;"	m	struct:TMEMORY_BLOCK	file:
next	dodraw.h	/^  int next;$/;"	m	struct:TOST_TEXT
next	doengine.h	/^  TMAP_BASIC_INFO_NODE * next;  \/\/!< Pointer to next node.$/;"	m	class:TMAP_BASIC_INFO_NODE
next	doengine.h	/^  TMAP_RAC_INFO_NODE * next;   \/\/!< Pointer to next node.$/;"	m	class:TMAP_RAC_INFO_NODE
next	dofile.h	/^  TFE_LINE *next;             \/\/!< Next file entry.$/;"	m	class:TFE_LINE
next	doplayers.h	/^  THASH_UNIT * next;            \/\/!< Pointer to next THASH_UNIT for one hash value.$/;"	m	class:THASH_UNIT
next	doraces.h	/^  TPRODUCEABLE_NODE *next;  \/\/!< Pointer to next node in the list.$/;"	m	class:TPRODUCEABLE_NODE
next	doraces.h	/^  TRACE *next;                  \/\/!< Pointer to next race.$/;"	m	struct:TRACE
next	doselection.h	/^  TNODE_OF_UNITS_LIST *next;            \/\/!< Next item of the list.$/;"	m	struct:TNODE_OF_UNITS_LIST
next	dosimpletypes.h	/^      TNODE<T2> *next;          \/\/!< Pointer to next node in the list.$/;"	m	class:TLIST::TNODE
next	dounits.h	/^  TPLAYER_UNIT *next; \/\/!< Pointer to a next unit in the player list of map units.$/;"	m	class:TPLAYER_UNIT
next	dowalk.h	/^  TPATH_NODE *next;   \/\/!< Pointer to next node in the list.$/;"	m	struct:TPATH_NODE
next	dowalk.h	/^  TSEL_NODE *next;            \/\/!< Next item of the list.$/;"	m	class:TSEL_NODE
next	glgui.h	/^  TGUI_BOX *next;                                         \/\/!<instances of TGUI_BOX are connected to the linked list,used in TGUI_PANEL class as a list of its children$/;"	m	class:TGUI_BOX
none	glgui.h	/^    } none;$/;"	m	union:TCALLBACK::__anon3	typeref:struct:TCALLBACK::__anon3::__anon4
offensive	dofight.h	/^  TGUN *offensive;        \/\/!< Offensive phase.$/;"	m	class:TARMAMENT
offer_material	doraces.h	/^  T_BYTE offer_material;              \/\/!< Material, which the source offers for mining.$/;"	m	class:TSOURCE_ITEM
on_change	glgui.h	/^  void (*on_change) (TGUI_BOX *sender, GLfloat position);$/;"	m	class:TGUI_SLIDER
on_change	glgui.h	/^  void (*on_change) (TGUI_BOX *sender, char *txt);$/;"	m	class:TGUI_EDIT_BOX
on_change	glgui.h	/^  void (*on_change) (TGUI_BOX *sender, int i_index);$/;"	m	class:TGUI_LIST
on_change	glgui.h	/^  void (*on_change) (TGUI_BOX *sender, int i_index);$/;"	m	class:TGUI_LIST_BOX
on_check	glgui.h	/^  void (*on_check) (TGUI_BOX *sender, bool checked);$/;"	m	class:TGUI_BUTTON
on_disconnect	donet.h	/^  void (* on_disconnect)(in_addr, in_port_t);$/;"	m	class:TNET_LISTENER
on_draw	glgui.h	/^  void (*on_draw)         (TGUI_BOX *sender);$/;"	m	class:TGUI_BOX
on_get_focus	glgui.h	/^  void (*on_get_focus)    (TGUI_BOX *sender);$/;"	m	class:TGUI_BOX
on_key_down	glgui.h	/^  void (*on_key_down)     (TGUI_BOX *sender, int key);$/;"	m	class:TGUI_BOX
on_lose_focus	glgui.h	/^  void (*on_lose_focus)   (TGUI_BOX *sender);$/;"	m	class:TGUI_BOX
on_mouse_click	glgui.h	/^  void (*on_mouse_click)  (TGUI_BOX *sender);$/;"	m	class:TGUI_BOX
on_mouse_down	glgui.h	/^  void (*on_mouse_down)   (TGUI_BOX *sender, GLfloat mouse_x, GLfloat mouse_y, int button);$/;"	m	class:TGUI_BOX
on_mouse_move	glgui.h	/^  void (*on_mouse_move)   (TGUI_BOX *sender, GLfloat mouse_x, GLfloat mouse_y);$/;"	m	class:TGUI_BOX
on_mouse_up	glgui.h	/^  void (*on_mouse_up)     (TGUI_BOX *sender, GLfloat mouse_x, GLfloat mouse_y, int button);$/;"	m	class:TGUI_BOX
on_show	glgui.h	/^  void (*on_show) (TGUI_BOX *sender);$/;"	m	class:TGUI_PANEL
on_show_tooltip	glgui.h	/^  void (*on_show_tooltip) (TGUI_BOX *sender);$/;"	m	class:TGUI_BOX
open_node_num	dowalk.h	/^  unsigned int open_node_num;                         \/\/!<Count of nodes in heap of OPEN set.$/;"	m	class:TA_STAR_ALG
open_set	dowalk.h	/^  TSET_FIELD *open_set;                               \/\/!<Pointer to set OPEN that is storaged in binary heap.$/;"	m	class:TA_STAR_ALG
operator !=	dolayout.h	/^  bool operator!= ( const TPOSITION& pos)               \/\/!< comparing operator$/;"	f	class:TPOSITION
operator !=	dolayout.h	/^  bool operator!= ( const TPOSITION_3D& pos)$/;"	f	class:TPOSITION_3D
operator +	dolayout.h	/^  TPOSITION_3D operator+(const TPOSITION_3D& pos) const$/;"	f	class:TPOSITION_3D
operator -	dolayout.h	/^  TPOSITION_3D operator-(const TPOSITION_3D& pos) const$/;"	f	class:TPOSITION_3D
operator =	dolayout.h	/^  TPOSITION& operator= (const TPOSITION& pos)         \/\/!< Assigning operator.$/;"	f	class:TPOSITION
operator =	dolayout.h	/^  TPOSITION_3D& operator= (const TPOSITION_3D& pos)$/;"	f	class:TPOSITION_3D
operator =	dowalk.cpp	/^inline TSET_FIELD& TSET_FIELD::operator= (const TSET_FIELD& model)$/;"	f	class:TSET_FIELD
operator ==	dolayout.h	/^  bool operator== ( const TPOSITION& pos)               \/\/!< comparing operator$/;"	f	class:TPOSITION
operator ==	dolayout.h	/^  bool operator== ( const TPOSITION_3D& pos)$/;"	f	class:TPOSITION_3D
operator delete	doalloc.cpp	/^void operator delete(void* p)$/;"	f
operator delete	doalloc.cpp	/^void operator delete(void* p, const char* file, int line)$/;"	f
operator delete[]	doalloc.cpp	/^void operator delete[](void* p)$/;"	f
operator delete[]	doalloc.cpp	/^void operator delete[](void* p, const char* file, int line)$/;"	f
operator new	doalloc.cpp	/^void* operator new(size_t size)$/;"	f
operator new	doalloc.cpp	/^void* operator new(size_t size, const char* file, int line)$/;"	f
operator new[]	doalloc.cpp	/^void* operator new[](size_t size)$/;"	f
operator new[]	doalloc.cpp	/^void* operator new[](size_t size, const char* file, int line)$/;"	f
options_menu	doengine.cpp	/^TGUI_PANEL *options_menu = NULL;$/;"	v
order	doraces.h	/^  int order[SCH_MAX_MATERIALS_COUNT];           \/\/!< Order of the unit among the types of workers for every material.$/;"	m	class:TWORKER_ITEM
order	dounits.h	/^  TPRODUCEABLE_NODE* order[UNI_MAX_ORDER_LENGTH];     \/\/!< Order of the units to production.$/;"	m	class:TFACTORY_UNIT
order_panel	doengine.h	/^  TGUI_SCROLL_BOX *order_panel;$/;"	m	struct:TPANEL_INFO
order_size	dounits.h	/^  int order_size;                   \/\/!< Count of the ordered units.$/;"	m	class:TFACTORY_UNIT
original_height	tga.h	/^  int original_height;    \/\/!< Original height of the image. Different from #height when #TGA_RESCALE flag is set.$/;"	m	struct:__anon13
original_width	tga.h	/^  int original_width;     \/\/!< Original width of the image. Different from #width when #TGA_RESCALE flag is set.$/;"	m	struct:__anon13
ost	dodraw.cpp	/^TOST* ost = NULL;$/;"	v
outgoing_messages	donet.h	/^  TNET_MESSAGE_QUEUE *outgoing_messages;  \/\/!< Message queue for outgoing$/;"	m	class:TNET_TALKER
over_unit	domouse.h	/^  TMAP_UNIT *over_unit;     \/\/!< Actual unit under cursor that will by selected after click.$/;"	m	class:TMOUSE
owner	dofile.h	/^  TFE_SECTION *owner;         \/\/!< Reference to owner section.$/;"	m	class:TFE_LINE
owner	glgui.h	/^  TGUI_BOX *owner;$/;"	m	class:TGUI_BOX
p1	glgui.h	/^      TGUI_BOX *p1;$/;"	m	struct:TCALLBACK::__anon3::__anon10
p1	glgui.h	/^      TGUI_BOX *p1;$/;"	m	struct:TCALLBACK::__anon3::__anon4
p1	glgui.h	/^      TGUI_BOX *p1;$/;"	m	struct:TCALLBACK::__anon3::__anon5
p1	glgui.h	/^      TGUI_BOX *p1;$/;"	m	struct:TCALLBACK::__anon3::__anon6
p1	glgui.h	/^      TGUI_BOX *p1;$/;"	m	struct:TCALLBACK::__anon3::__anon7
p1	glgui.h	/^      TGUI_BOX *p1;$/;"	m	struct:TCALLBACK::__anon3::__anon8
p1	glgui.h	/^      TGUI_BOX *p1;$/;"	m	struct:TCALLBACK::__anon3::__anon9
p2	glgui.h	/^      GLfloat p2;$/;"	m	struct:TCALLBACK::__anon3::__anon5
p2	glgui.h	/^      GLfloat p2;$/;"	m	struct:TCALLBACK::__anon3::__anon6
p2	glgui.h	/^      GLfloat p2;$/;"	m	struct:TCALLBACK::__anon3::__anon7
p2	glgui.h	/^      bool p2;$/;"	m	struct:TCALLBACK::__anon3::__anon9
p2	glgui.h	/^      char *p2;$/;"	m	struct:TCALLBACK::__anon3::__anon10
p2	glgui.h	/^      int p2;$/;"	m	struct:TCALLBACK::__anon3::__anon8
p3	glgui.h	/^      GLfloat p3;$/;"	m	struct:TCALLBACK::__anon3::__anon5
p3	glgui.h	/^      GLfloat p3;$/;"	m	struct:TCALLBACK::__anon3::__anon6
p4	glgui.h	/^      int p4;$/;"	m	struct:TCALLBACK::__anon3::__anon5
p_heap_fld	dowalk.h	/^  TSET_FIELD *p_heap_fld;   \/\/!< Pointer to the heap, where the field was inserted during the A* algorithm.$/;"	m	struct:TA_STAR_MAP_FIELD
p_method	dothreadpool.h	/^        TPMETHOD p_method;    \/\/!< The pointer to method which process request.$/;"	m	class:TTHREAD_POOL::TQUEUE::TSWIMMER
pack	doevents.cpp	180;"	d	file:
pack	doevents.cpp	199;"	d	file:
padding	glgui.h	/^  GLfloat padding;$/;"	m	class:TGUI_BOX
panel_info	doengine.cpp	/^TPANEL_INFO panel_info;             \/\/!< Group of variables for drawing unit and player info on main panel.$/;"	v
path	dounits.h	/^  TPATH_LIST *path;       \/\/!< Path of moving unit.$/;"	m	class:TFORCE_UNIT
path	dowalk.h	/^  TPATH_LIST *path;         \/\/found path$/;"	m	class:TPATH_INFO
path_mutex	doevents.cpp	/^GLFWmutex path_mutex =0;$/;"	v
path_pos	dowalk.h	/^  TPOSITION_3D path_pos[WLK_NODES_NUM];$/;"	m	struct:TPATH_NODE
path_time	dounits.h	/^  double path_time;               \/\/!< Lowest known time necessary for take away the material.$/;"	m	struct:TNEAREST_BUILDINGS
pathtools	doplayers.h	/^  TA_STAR_ALG *pathtools;               \/\/!< Tools for pathfinding.$/;"	m	class:TPLAYER
paused	dounits.h	/^  bool paused;                      \/\/!< If pruducing is paused.$/;"	m	class:TFACTORY_UNIT
pevent	dounits.h	/^  TEVENT * pevent; \/\/!< Pointer to event.$/;"	m	class:TPLAYER_UNIT
picture_image	doengine.h	/^  TGUI_LABEL  *picture_image;$/;"	m	struct:TPANEL_INFO
ping_request_time	dofollower.h	/^  double ping_request_time;   \/\/!< Time when the connect request was sent.$/;"	m	class:TFOLLOWER
pitem	domap.h	/^  TTERR_ITEM *pitem;      \/\/!< Pointer to specific item type.$/;"	m	class:TTERR_BASIC
pitem	doraces.h	/^  TFORCE_ITEM *pitem;       \/\/!< Pointer to produceable item.$/;"	m	class:TPRODUCEABLE_NODE
pitem	dosimpletypes.h	/^      T * pitem;                \/\/!< Pointer to item.$/;"	m	class:TLIST::TNODE
pitem	dounits.h	/^  TDRAW_ITEM      *pitem;     \/\/!< Pointer to kind of the unit.$/;"	m	class:TDRAW_UNIT
pixformat	tga.h	/^  EPixFormat pixformat;   \/\/!< Pixels' format.$/;"	m	struct:__anon13
pl_kill_button	doengine.cpp	/^TGUI_BUTTON    *pl_kill_button[PL_MAX_PLAYERS];$/;"	v
pl_name_label	doengine.cpp	/^TGUI_LABEL     *pl_name_label[PL_MAX_PLAYERS];$/;"	v
pl_race_combo	doengine.cpp	/^TGUI_COMBO_BOX *pl_race_combo[PL_MAX_PLAYERS];$/;"	v
play_button	doengine.cpp	/^TGUI_BUTTON   *play_button = NULL;$/;"	v
play_menu	doengine.cpp	/^TGUI_PANEL *play_menu = NULL;$/;"	v
player	doplayers.h	/^  } player[PL_MAX_PLAYERS];$/;"	m	struct:TPLAYER_ARRAY	typeref:struct:TPLAYER_ARRAY::TPLAYER
player	dounits.h	/^  TPLAYER *player;    \/\/!< Pointer to instance of the unit owner.$/;"	m	class:TPLAYER_UNIT
playerID	dowalk.h	/^  char playerID;                                      \/\/!<Player number$/;"	m	class:TA_STAR_ALG
player_array	doplayers.cpp	/^TPLAYER_ARRAY player_array; $/;"	v
player_id	doevents.h	/^  int player_id;              \/\/!< Player identificator.$/;"	m	class:TEVENT
player_id	doplayers.h	/^  T_BYTE player_id;                      \/\/!< Identificator of player.$/;"	m	class:TPLAYER
player_id	dowalk.h	/^  T_SIMPLE player_id;     \/\/!< Inforamtion which units stands on this field.$/;"	m	struct:TLOC_MAP_FIELD
player_name	doconfig.h	/^  char player_name[PL_MAX_PLAYER_NAME_LENGTH];    \/\/!< Player name.$/;"	m	struct:TCONFIG
player_name	doplayers.h	/^    std::string player_name;    \/\/!< Player name.$/;"	m	struct:TPLAYER_ARRAY::TPLAYER
player_type	doplayers.h	/^  int player_type;                       \/\/!< PT_COMPUTER for computer_players, PT_HUMAN for humans$/;"	m	class:TPLAYER
player_unit	doplayers.h	/^  TPLAYER_UNIT * player_unit;   \/\/!< Pointer to unit.$/;"	m	class:THASH_UNIT
player_units_counter	doplayers.h	/^  int player_units_counter;              \/\/!< Count of active players unis (TBASIC_UNIT)$/;"	m	class:TPLAYER
point_x	glgui.h	/^  GLfloat point_x;      \/\/!< X position of base point in textre. <0, 1>$/;"	m	class:TGUI_TEXTURE
point_y	glgui.h	/^  GLfloat point_y;      \/\/!< Y position of base point in textre. <0, 1>$/;"	m	class:TGUI_TEXTURE
pointer_counter	dounits.h	/^  unsigned int pointer_counter;       \/\/!< The counter of pointers assigned to the instance of class.$/;"	m	class:TMAP_UNIT
pool	dounits.h	/^  TPOOL<TNODE> *pool;    \/\/!< Pool with preallocated nodes for the list.$/;"	m	class:TPOOLED_LIST
pool_events	doevents.cpp	/^TPOOL<TEVENT> * pool_events;$/;"	v
pool_nearest_info	doevents.cpp	/^TPOOL<TNEAREST_INFO> *pool_nearest_info;$/;"	v
pool_net_messages	donet.cpp	/^TPOOL<TNET_MESSAGE> * pool_net_messages;$/;"	v
pool_next	dopool.h	/^  TPOOL_ELEMENT *pool_next;$/;"	m	class:TPOOL_ELEMENT
pool_path_info	doevents.cpp	/^TPOOL<TPATH_INFO> *pool_path_info;$/;"	v
pool_sel_node	doevents.cpp	/^TPOOL<TSEL_NODE> * pool_sel_node;$/;"	v
port	doengine.cpp	/^  in_port_t port;$/;"	m	struct:TCONNECT_DATA	file:
port	doengine.cpp	/^  in_port_t port;$/;"	m	struct:TDISCONNECT_DATA	file:
port	donet.h	/^  in_port_t   port;$/;"	m	struct:TNET_ADDRESS
port	donet.h	/^  in_port_t port;  \/\/!< Port on which the listener is listening.$/;"	m	class:TNET_LISTENER
port	donet.h	/^  in_port_t port;$/;"	m	struct:TNET_MESSAGE
port	doplayers.h	/^    in_port_t port;   \/\/!< Port of a remote player.$/;"	m	struct:TPLAYER_ARRAY::TPLAYER
pos	domap.h	/^  TPOSITION_3D pos;       \/\/!< Position.$/;"	m	class:TTERR_BASIC
pos	dounits.h	/^  TPOSITION_3D pos;           \/\/!< Position of the unit.$/;"	m	class:TDRAW_UNIT
pos	dowalk.h	/^  TPOSITION_3D pos;     \/\/!< Coordinates of field.$/;"	m	struct:TSET_FIELD
position	glgui.h	/^  GLfloat position;$/;"	m	class:TGUI_SLIDER
power	dofight.h	/^  TGUN_POWER power;       \/\/!< Gun power.$/;"	m	class:TGUN
pr_expected_frame_duration	doconfig.h	/^  double pr_expected_frame_duration;  \/\/!< Precomputed expected frame duration from max_frame_rate. [seconds]$/;"	m	struct:TCONFIG
pr_warfog_color	doconfig.h	/^  GLubyte pr_warfog_color[4];         \/\/!< Precomputed warfog color and alfa-channel. [-128..127]$/;"	m	struct:TCONFIG
pr_wnd_mode	doconfig.h	/^  int pr_wnd_mode;                    \/\/!< Precomputed window mode. [GLFW_WINDOW, GLFW_FULLSCREEN]$/;"	m	struct:TCONFIG
prepayed	dounits.h	/^  float prepayed;$/;"	m	class:TBUILDING_UNIT
prev	doalloc.cpp	/^  TMEMORY_BLOCK *prev;    \/\/!< Pointer to previous block.$/;"	m	struct:TMEMORY_BLOCK	file:
prev	dofile.h	/^  TFE_LINE *prev;             \/\/!< Previous file entry.$/;"	m	class:TFE_LINE
prev	doraces.h	/^  TPRODUCEABLE_NODE *prev;  \/\/!< Pointer to prev node in the list.$/;"	m	class:TPRODUCEABLE_NODE
prev	doselection.h	/^  TNODE_OF_UNITS_LIST *prev;            \/\/!< Previous item of the list.$/;"	m	struct:TNODE_OF_UNITS_LIST
prev	dounits.h	/^  TPLAYER_UNIT *prev; \/\/!< Pointer to a previous unit in the player list of map units.$/;"	m	class:TPLAYER_UNIT
prev	dowalk.h	/^  TPATH_NODE *prev;   \/\/!< Pointer to previous node in the list.$/;"	m	struct:TPATH_NODE
prev	dowalk.h	/^  TSEL_NODE *prev;            \/\/!< Previous item of the list.$/;"	m	class:TSEL_NODE
prev	glgui.h	/^  TGUI_BOX *prev;$/;"	m	class:TGUI_BOX
prior_events	doevents.h	/^  TEVENT *prior_events;   \/\/!< List of events in the queue.$/;"	m	class:TQUEUE_EVENTS
priority	doevents.h	/^  bool priority;              \/\/!< Specified to which queue will be event stored.$/;"	m	class:TEVENT
process_mutex	doipc.cpp	/^TRECURSIVE_LOCK *process_mutex;$/;"	v
process_thread	doengine.cpp	/^GLFWthread process_thread = -1;$/;"	v
produce_time	doraces.h	/^  double produce_time;      \/\/!< Time needence for product the item.$/;"	m	class:TPRODUCEABLE_NODE
producing	dounits.h	/^  int producing;                    \/\/!< Begin of the order. Index to the array of orders.$/;"	m	class:TFACTORY_UNIT
production_count	dounits.h	/^  int production_count;             \/\/!< Count of left requests of production.$/;"	m	class:TFACTORY_UNIT
production_time	dounits.h	/^  double production_time;           \/\/!< Time of unit production.$/;"	m	class:TFACTORY_UNIT
products	doraces.h	/^  TLIST_OF_PRODUCTS products;   \/\/!< The list of the force units that are productable in the building;$/;"	m	class:TFACTORY_ITEM
progress	dounits.h	/^  T_BYTE progress;    \/\/!< Progress of building or any action. [%]$/;"	m	class:TBUILDING_UNIT
progress_label	doengine.h	/^  TGUI_LABEL  *progress_label;  \/\/!< Pinter to label contains progress of action.$/;"	m	struct:TPANEL_INFO
projection	dodraw.cpp	/^TPROJECTION projection;         \/\/!< Actual projection.$/;"	v
protection	dofight.h	/^  float protection;       \/\/!< Ability to dodge.$/;"	m	class:TDEFENSE
queue_events	doevents.cpp	/^TQUEUE_EVENTS * queue_events;$/;"	v
queue_left	doevents.h	/^  TEVENT * queue_left;    \/\/!< Pointer to next event in TQUEUE_EVENTS.$/;"	m	class:TEVENT
queue_right	doevents.h	/^  TEVENT * queue_right;   \/\/!< Pointer to previous event in TQUEUE_EVENTS.$/;"	m	class:TEVENT
rac_list	doengine.h	/^  TMAP_RAC_INFO_NODE * rac_list;    \/\/!< List of races information in map.$/;"	m	class:TMAP_INFO_LIST
race	doplayers.h	/^  TRACE *race;                          \/\/!< Race.$/;"	m	class:TPLAYER
race	doschemes.h	/^  TRACE *race;$/;"	m	struct:TSCHEME
race_id_name	doplayers.h	/^    std::string race_id_name;   \/\/!< Player id_name of selected race.$/;"	m	struct:TPLAYER_ARRAY::TPLAYER
races	doraces.cpp	/^TRACE *races = NULL;$/;"	v
radar	domap.cpp	/^TRADAR radar;   \/\/!< Game's radar.$/;"	v
radar_panel	doengine.cpp	/^TGUI_PANEL *radar_panel = NULL;$/;"	v
radar_tex_id	domap.h	/^  GLenum radar_tex_id;$/;"	m	struct:TWARFOG
range	dofight.h	/^  TINTERVAL<int> range;   \/\/!< Gun-range. [mapels]$/;"	m	class:TGUN
ready_to_start_game	doplayers.h	/^    bool ready_to_start_game;$/;"	m	struct:TPLAYER_ARRAY::TPLAYER
ready_units	dounits.h	/^  TLIST<TFORCE_UNIT> ready_units;   \/\/!< The list of force units which are ready, but can not get out from factory.$/;"	m	class:TFACTORY_UNIT
real_goal	dowalk.h	/^  TPOSITION_3D real_goal;   \/\/real goal where unit is able to go$/;"	m	class:TPATH_INFO
real_goal_position	dowalk.h	/^  TPOSITION_3D real_goal_position;  \/\/!< Real goal position of path. (first parameter of PathFinder function)$/;"	m	class:TPATH_LIST
red	dodraw.h	/^  float red;$/;"	m	struct:TOST_TEXT
reduced_drawing	dodraw.cpp	/^bool reduced_drawing = false;   \/\/!< Reduced drawing for higher FPS. Usefull for testing network features on slow computers.$/;"	v
remote	doplayers.h	/^    bool remote;      \/\/!< Specifies whether the player is a network player.$/;"	m	struct:TPLAYER_ARRAY::TPLAYER
remote_address	donet.h	/^  std::vector<TNET_ADDRESS *> remote_address;$/;"	m	class:TNET_TALKER
renew_count	dounits.h	/^  double renew_count;       \/\/!< How much time it is since the last regeneration.$/;"	m	class:TSOURCE_UNIT
renewable	doraces.h	/^  bool renewable;                     \/\/!< Is the source able to renew itself?.$/;"	m	class:TSOURCE_ITEM
repair_button	doengine.h	/^  TGUI_BUTTON *repair_button;$/;"	m	struct:TPANEL_INFO
repair_list	doraces.h	/^  TLIST<TBASIC_ITEM> repair_list;       \/\/!< List  of units (buildings) that can be repaired by worker.$/;"	m	class:TWORKER_ITEM
repairing_time	doraces.h	/^  double repairing_time;   \/\/!< How long worker has to work to do one loop of his job (repairing, building).$/;"	m	class:TWORKER_ITEM
repeat_limit	dodata.h	/^  double repeat_limit;  \/\/!< Limit for playing double sounds.$/;"	m	class:TSND_GROUP
request_counter	doplayers.h	/^  int request_counter;                   \/\/!< Identificator of last created request.$/;"	m	class:TPLAYER
request_id	doevents.h	/^  int request_id;             \/\/!< Unique identificator of request.$/;"	m	class:TEVENT
request_id	dowalk.h	/^    int request_id;            \/\/id of request $/;"	m	class:TNEAREST_INFO
request_id	dowalk.h	/^  int request_id;           \/\/id of request$/;"	m	class:TPATH_INFO
requests	dothreadpool.h	/^  TQUEUE<I> *requests;     \/\/!< The queue of the requests.$/;"	m	class:TTHREAD_POOL
rescan_mouse	glgui.cpp	/^bool rescan_mouse = false;$/;"	v
reset_projection	glfont.cpp	/^bool reset_projection = true;$/;"	v
resolve_timeout	dofollower.h	/^const double resolve_timeout = 30;$/;"	v
responses	dothreadpool.h	/^  TQUEUE<O> *responses;    \/\/!< The queue of the responses.$/;"	m	class:TTHREAD_POOL
resume_button	doengine.cpp	/^TGUI_BUTTON *resume_button = NULL;$/;"	v
reverse	glgui.h	/^  bool reverse;             \/\/!< If animation is playing in reverse order.$/;"	m	class:TGUI_ANIMATION
right	dodraw.h	/^  GLfloat right;    \/\/!< Right co-ordinate of projection.$/;"	m	struct:TPROJECTION
rlock	glgui.h	/^  TRECURSIVE_LOCK *rlock;$/;"	m	class:TGUI
rmap_x	domouse.h	/^  double rmap_x;            \/\/!< Real x mouse position in the map. [mapels]$/;"	m	class:TMOUSE
rmap_y	domouse.h	/^  double rmap_y;            \/\/!< Real y mouse position in the map. [mapels]$/;"	m	class:TMOUSE
rotation_speed	dounits.h	/^  float rotation_speed;   \/\/!< Actual speed of the rotation. [radians per second]$/;"	m	class:TFORCE_UNIT
rpos_x	domouse.h	/^  GLfloat rpos_x;           \/\/!< Real x mouse position used for drawing. [pixels]$/;"	m	class:TMOUSE
rpos_x	dounits.h	/^  float rpos_x, rpos_y;       \/\/!< Real actual position in map. Need for drawing and textures sorting. [mapels]$/;"	m	class:TDRAW_UNIT
rpos_y	domouse.h	/^  GLfloat rpos_y;           \/\/!< Real y mouse position used for drawing. [pixels]$/;"	m	class:TMOUSE
rpos_y	dounits.h	/^  float rpos_x, rpos_y;       \/\/!< Real actual position in map. Need for drawing and textures sorting. [mapels]$/;"	m	class:TDRAW_UNIT
running_on_leader	doplayers.h	/^  bool running_on_leader;$/;"	m	struct:TPLAYER_ARRAY
rx	domouse.h	/^  int rx;                   \/\/!< Real x mouse position.$/;"	m	class:TMOUSE
ry	domouse.h	/^  int ry;                   \/\/!< Real y mouse position.$/;"	m	class:TMOUSE
s	glgui.h	/^    } s;$/;"	m	union:TCALLBACK::__anon3	typeref:struct:TCALLBACK::__anon3::__anon10
sample	dosound.h	/^  FSOUND_SAMPLE *sample;$/;"	m	class:TSAMPLE
scheme	doschemes.cpp	/^TSCHEME  scheme;$/;"	v
scheme_id_name	doengine.h	/^  TSCHEME_NAME scheme_id_name;  \/\/!< Scheme id name.$/;"	m	class:TMAP_EXT_INFO_NODE
scheme_name	doengine.h	/^  TSCHEME_NAME scheme_name;     \/\/!< Full scheme name.$/;"	m	class:TMAP_EXT_INFO_NODE
scheme_name	domap.h	/^  TSCHEME_NAME scheme_name;     \/\/!< Scheme name.$/;"	m	class:TMAP
scope	doraces.h	/^  T_SIMPLE scope;             \/\/!< Mine radius. [mapels]$/;"	m	class:TPROJECTILE_ITEM
scr_height	doconfig.h	/^  int scr_height;         \/\/!< Height of the screen. [pixels]$/;"	m	struct:TCONFIG
scr_width	doconfig.h	/^  int scr_width;          \/\/!< Width of the screen. [pixels]$/;"	m	struct:TCONFIG
seg_button	doengine.h	/^  TGUI_BUTTON *seg_button;$/;"	m	struct:TPANEL_INFO
seg_next	dounits.h	/^  TDRAW_UNIT *seg_next[DAT_SEGMENTS_COUNT + 1];    \/\/!< Pointer to a next unit in segment list of drawn units.$/;"	m	class:TDRAW_UNIT
seg_prev	dounits.h	/^  TDRAW_UNIT *seg_prev[DAT_SEGMENTS_COUNT + 1];    \/\/!< Pointer to a previous unit in segment list of drawn units.$/;"	m	class:TDRAW_UNIT
seg_time	dounits.h	/^  double seg_time;                  \/\/!< Left time to leave the actual segment.$/;"	m	class:TPROJECTILE_UNIT
segment	dolayout.h	/^  T_SIMPLE segment;                 \/\/!< Segment coordinate.$/;"	m	class:TPOSITION_3D
segment_units	domap.h	/^  TSEG_UNITS   *segment_units[DAT_SEGMENTS_COUNT];      \/\/!< Units in segments.$/;"	m	class:TMAP
segments	domap.h	/^  TMAP_SEGMENT segments[DAT_SEGMENTS_COUNT];            \/\/!< Map segments.$/;"	m	class:TMAP
sel_color	glgui.h	/^  TGUI_COLOR sel_color;$/;"	m	class:TGUI_LIST
sel_font_color	glgui.h	/^  TGUI_COLOR sel_font_color;$/;"	m	class:TGUI_LIST
sel_x	domouse.h	/^  GLfloat sel_x;            \/\/!< Start x position of selection. [pixels]$/;"	m	class:TMOUSE
sel_y	domouse.h	/^  GLfloat sel_y;            \/\/!< Start y position of selection. [pixels]$/;"	m	class:TMOUSE
selected	dounits.h	/^  bool selected;          \/\/!< If unit is in selection.$/;"	m	class:TMAP_UNIT
selected_map_name	doengine.cpp	/^string selected_map_name;$/;"	v
selection	doselection.cpp	/^TSELECTION *selection;       \/\/!< Selection of units or one building.$/;"	v
selection_height	doraces.h	/^  T_BYTE selection_height;  \/\/!< Height of selection box. [pixels]$/;"	m	class:TMAP_ITEM
self	donet.h	/^    TNET_LISTENER *self;$/;"	m	struct:TNET_LISTENER::ACCEPT_DATA
self	glgui.cpp	/^TGUI *TGUI::self = NULL;$/;"	m	class:TGUI	file:
self	glgui.h	/^  static TGUI *self;$/;"	m	class:TGUI
sensitivity	doconfig.h	/^  T_BYTE sensitivity;      \/\/!< Mouse sensitivity. [1..100]$/;"	m	struct:TCONFIG
server_name	doengine.cpp	/^  string server_name;$/;"	m	struct:TCONNECT_DATA	file:
set_id	dowalk.h	/^  char set_id;              \/\/!< Sign of the set, whether map fields belongs to during the A* algorithm.$/;"	m	struct:TA_STAR_MAP_FIELD
sheight	glgui.h	/^  GLfloat sheight;$/;"	m	class:TGUI_SLIDER
shift_time	dodraw.h	/^  double shift_time;   \/\/!< Time shift.$/;"	m	struct:TFPS
shift_time	glgui.h	/^  double shift_time;        \/\/!< Time shift from last drawing. [seconds]$/;"	m	class:TGUI_ANIMATION
shot	dounits.h	/^  TPROJECTILE_UNIT *shot; \/\/!< Shoted shot before leaves the barrel.$/;"	m	class:TMAP_UNIT
shot_time	dofight.h	/^  double shot_time;       \/\/!< Time needed for fire on shot [seconds].$/;"	m	class:TGUN
shotableSeg	dofight.h	/^  TINTERVAL<T_SIMPLE> shotableSeg;  \/\/!< Interval of segments available for shoting (attacking) [segment].$/;"	m	class:TGUN
show_all	dodraw.cpp	/^bool show_all = false;          \/\/!< Displays whole map without warfog and unvisible areas.$/;"	v
show_disconnect_warning	doconfig.h	/^  bool show_disconnect_warning;   \/\/!< Specifies, if warning message box before disconnecting from server will be drawn.$/;"	m	struct:TCONFIG
show_fps	doconfig.h	/^  bool show_fps;          \/\/!< Specifies, if count of frames per second will be drawn.$/;"	m	struct:TCONFIG
show_process_fps	doconfig.h	/^  bool show_process_fps;  \/\/!< Specifies, if count of frames per second of UpdateFunction() will be drawn.$/;"	m	struct:TCONFIG
show_tooltip	glgui.cpp	/^bool show_tooltip = true;$/;"	v
sign_animation	dounits.h	/^  TGUI_ANIMATION  *sign_animation;    \/\/!< Animation for fire over unit.$/;"	m	class:TMAP_UNIT
simple1	doevents.h	/^  T_SIMPLE simple1, simple2, simple3, simple4, simple5, simple6;$/;"	m	class:TEVENT
simple1	dowalk.h	/^    T_SIMPLE simple1;$/;"	m	class:TNEAREST_INFO
simple2	doevents.h	/^  T_SIMPLE simple1, simple2, simple3, simple4, simple5, simple6;$/;"	m	class:TEVENT
simple2	dowalk.h	/^    T_SIMPLE simple2;$/;"	m	class:TNEAREST_INFO
simple3	doevents.h	/^  T_SIMPLE simple1, simple2, simple3, simple4, simple5, simple6;$/;"	m	class:TEVENT
simple4	doevents.h	/^  T_SIMPLE simple1, simple2, simple3, simple4, simple5, simple6;$/;"	m	class:TEVENT
simple5	doevents.h	/^  T_SIMPLE simple1, simple2, simple3, simple4, simple5, simple6;$/;"	m	class:TEVENT
simple6	doevents.h	/^  T_SIMPLE simple1, simple2, simple3, simple4, simple5, simple6;$/;"	m	class:TEVENT
size	doalloc.cpp	/^  size_t size;            \/\/!< Size of allocated block.$/;"	m	struct:TMEMORY_BLOCK	file:
size	donet.h	/^  T_BYTE size;     \/\/!< Size of the message without headers.$/;"	m	struct:TNET_MESSAGE
size	donet.h	/^  int size;     \/\/!< Size of the queue.$/;"	m	class:TNET_MESSAGE_QUEUE
sliders	glgui.h	/^  TGUI_SLIDER *sliders[GUI_ST_COUNT];$/;"	m	class:TGUI_LIST_BOX
sliders	glgui.h	/^  TGUI_SLIDER *sliders[GUI_ST_COUNT];$/;"	m	class:TGUI_SCROLL_BOX
snd_building_selected	doraces.h	/^  TSND_GROUP snd_building_selected;   \/\/<! Default sound for building selection.$/;"	m	struct:TRACE
snd_burning	doraces.h	/^  TSND_GROUP snd_burning;       \/\/!< Default sound of unit \/ building in burn.$/;"	m	struct:TRACE
snd_burning	doraces.h	/^  TSND_GROUP snd_burning;   \/\/!< Sound of unit in burn.$/;"	m	class:TMAP_ITEM
snd_command	doraces.h	/^  TSND_GROUP snd_command;                     \/\/!< Command sound.$/;"	m	class:TFORCE_ITEM
snd_construction	doraces.h	/^  TSND_GROUP snd_construction;  \/\/!< Sound of building construction.$/;"	m	struct:TRACE
snd_dead	doraces.h	/^  TSND_GROUP snd_dead;          \/\/!< Default sound of unit dead.$/;"	m	struct:TRACE
snd_dead	doraces.h	/^  TSND_GROUP snd_dead;      \/\/!< Sound of unit dead.$/;"	m	class:TMAP_ITEM
snd_error	doraces.h	/^  TSND_GROUP snd_error;         \/\/!< Sound of error action.$/;"	m	struct:TRACE
snd_explosion	doraces.h	/^  TSND_GROUP snd_explosion;     \/\/!< default sound of building explosion.$/;"	m	struct:TRACE
snd_fireoff	doraces.h	/^  TSND_GROUP snd_fireoff;$/;"	m	class:TMAP_ITEM
snd_fireon	doraces.h	/^  TSND_GROUP snd_fireon;$/;"	m	class:TMAP_ITEM
snd_game_music	doconfig.h	/^  bool snd_game_music;          \/\/!< Mute game music.$/;"	m	struct:TCONFIG
snd_game_music_volume	doconfig.h	/^  T_BYTE snd_game_music_volume;  \/\/!< Specifies volume of music in game. [0..100]$/;"	m	struct:TCONFIG
snd_game_sound_volume	doconfig.h	/^  T_BYTE snd_game_sound_volume;  \/\/!< Specifies volume of sounds in game. [0..100]$/;"	m	struct:TCONFIG
snd_hit	doraces.h	/^  TSND_GROUP snd_hit;                       \/\/!< Hit sound.$/;"	m	class:TPROJECTILE_ITEM
snd_master_volume	doconfig.h	/^  T_BYTE snd_master_volume;      \/\/!< Specifies master volume. [0..100]$/;"	m	struct:TCONFIG
snd_menu_music	doconfig.h	/^  bool snd_menu_music;          \/\/!< Mute menu music.$/;"	m	struct:TCONFIG
snd_menu_music_volume	doconfig.h	/^  T_BYTE snd_menu_music_volume;  \/\/!< Specifies volume of music in music. [0..100]$/;"	m	struct:TCONFIG
snd_menu_sound_volume	doconfig.h	/^  T_BYTE snd_menu_sound_volume;  \/\/!< Specifies volume of sounds in music. [0..100]$/;"	m	struct:TCONFIG
snd_mine_material	doraces.h	/^  TSND_GROUP snd_mine_material[SCH_MAX_MATERIALS_COUNT];    \/\/!< Sounds for every material.$/;"	m	class:TWORKER_ITEM
snd_placement	doraces.h	/^  TSND_GROUP snd_placement;     \/\/!< Sound of building placement before construction.$/;"	m	struct:TRACE
snd_played	dounits.h	/^  TSND_GROUP *snd_played;                       \/\/!< Last played sound.$/;"	m	class:TDRAW_UNIT
snd_ready	doraces.h	/^  TSND_GROUP snd_ready;                       \/\/!< Ready sound.$/;"	m	class:TFORCE_ITEM
snd_selected	doraces.h	/^  TSND_GROUP snd_selected;  \/\/!< Selected sounds.$/;"	m	class:TMAP_ITEM
snd_table	doraces.h	/^  TSND_TABLE snd_table;         \/\/!< Table of sounds.$/;"	m	struct:TRACE
snd_unit_speech	doconfig.h	/^  bool snd_unit_speech;         \/\/!< Unit's speech.$/;"	m	struct:TCONFIG
snd_workcomplete	doraces.h	/^  TSND_GROUP snd_workcomplete;                              \/\/!< Sounds for finished work.$/;"	m	class:TWORKER_ITEM
socklen_t	donet.h	/^typedef int socklen_t;$/;"	t
sound_request_id	dounits.h	/^  int sound_request_id;   \/\/!< If unit is sending request for sound to itself, sound is played only when it is expected and sill valid.$/;"	m	class:TPLAYER_UNIT
sounds	dodata.h	/^  TSOUND **sounds;      \/\/!< Table with pointers to sounds.$/;"	m	class:TSND_GROUP
sounds	dodata.h	/^  TSOUND **sounds;     \/\/!< Table of sounds pointers.$/;"	m	struct:TSND_TABLE
sounds_table	dodata.cpp	/^TSND_TABLE sounds_table;      \/\/!< Common sounds used in menu and game.$/;"	v
source	dounits.h	/^  TSOURCE_UNIT *source;       \/\/!< Source inside which unt is mining right now.    $/;"	m	class:TWORKER_UNIT
sources	doplayers.h	/^  TLIST<TSOURCE_UNIT> sources[SCH_MAX_MATERIALS_COUNT];  \/\/!< Array of sources, which belong to "hyperplayer", devides intho 4 groups according to the material,which offer$/;"	m	class:TPLAYER
sources	doraces.h	/^  TSOURCE_ITEM **sources;       \/\/!< Sources table.$/;"	m	struct:TRACE
sources_count	doraces.h	/^  int sources_count;            \/\/!< Count of sources.$/;"	m	struct:TRACE
speed	doraces.h	/^  float speed;                \/\/!< Speed of shot case.$/;"	m	class:TPROJECTILE_ITEM
speed	dounits.h	/^  float speed;            \/\/!< Actual speed. [mapel \/ second]$/;"	m	class:TFORCE_UNIT
speed_ratio	glgui.h	/^  double speed_ratio;       \/\/!< Speed ratio for animation.$/;"	m	class:TGUI_ANIMATION
sqr	dosimpletypes.h	/^template<class T> T sqr(T number)$/;"	f
src_unit	dowalk.h	/^    TSOURCE_UNIT *src_unit;    \/\/which building is start for search    $/;"	m	class:TNEAREST_INFO
star_map	dowalk.h	/^  TA_STAR_MAP *star_map;                              \/\/!<Pointers to marking map.$/;"	m	class:TA_STAR_ALG
start_dist	dowalk.h	/^  double start_dist;    \/\/!< Real distance from start.$/;"	m	struct:TSET_FIELD
start_point	doplayers.h	/^    int start_point;$/;"	m	struct:TPLAYER_ARRAY::TPLAYER
start_points_count	doplayers.h	/^  int start_points_count; \/\/!< Count of start points in actual selected map.$/;"	m	struct:TPLAYER_ARRAY
start_pos	dounits.h	/^  const TPOSITION_3D start_pos;     \/\/!< Start position of the projectile.$/;"	m	class:TPROJECTILE_UNIT
start_time	domap.h	/^  double start_time;            \/\/!< Time when playing was started. [seconds]$/;"	m	class:TMAP
started	doengine.cpp	/^bool started = false;$/;"	v
state	doengine.cpp	/^TGAME_STATE state = ST_MAIN_MENU;$/;"	v
state	dofight.h	/^  unsigned char state;                \/\/!< State of the attack. For example: attack failed.$/;"	m	struct:TATTACK_INFO
state	dounits.h	/^  unsigned int state;     \/\/!< Unit state [US_...].$/;"	m	class:TPLAYER_UNIT
state	dowalk.h	/^  T_SIMPLE state;         \/\/!< Visibility and warfog state. [#WLK_WARFOG, #WLK_UNKNOWN_AREA]$/;"	m	struct:TLOC_MAP_FIELD
state	glgui.h	/^  int state;                \/\/!< State of animation. [AS_*]$/;"	m	class:TGUI_ANIMATION
stay_button	doengine.h	/^  TGUI_BUTTON *stay_button;$/;"	m	struct:TPANEL_INFO
steps	dowalk.h	/^  int steps;            \/\/!< Count of steps.$/;"	m	class:TPATH_LIST
stored_material	doplayers.h	/^  float stored_material[SCH_MAX_MATERIALS_COUNT]; \/\/!<Amount of material from all of the workers.$/;"	m	class:TPLAYER
stream	dosound.h	/^  FSOUND_STREAM *stream;$/;"	m	class:TSTREAM
string	dodraw.h	/^  char string[OST_MAX_TEXT_LENGTH + 1];$/;"	m	struct:TOST_TEXT
style	glgui.h	/^  int style;$/;"	m	class:TGUI_BUTTON
subthread_address	donet.h	/^  std::vector<in_addr> subthread_address;$/;"	m	class:TNET_LISTENER
subthread_fd	donet.h	/^  std::vector<int> subthread_fd;$/;"	m	class:TNET_LISTENER
subthread_thread	donet.h	/^  std::vector<GLFWthread> subthread_thread;$/;"	m	class:TNET_LISTENER
subtype	donet.h	/^  T_BYTE subtype;  \/\/!< Subtype. Might not be used.$/;"	m	struct:TNET_MESSAGE
succ	dowalk.h	/^  bool succ;                \/\/1- if pathfinder was succesfull, 0 - otherwise  $/;"	m	class:TPATH_INFO
surface	domap.h	/^  TMAP_SURFACE **surface;       \/\/!< Characteristics of map segment surface.$/;"	m	struct:TMAP_SEGMENT
swidth	glgui.h	/^  GLfloat swidth;$/;"	m	class:TGUI_SLIDER
swimmers	dothreadpool.h	/^      TPOOL<TSWIMMER> *swimmers;   \/\/!< The pool with preprepared nodes of the queue.$/;"	m	class:TTHREAD_POOL::TQUEUE
sync_pos	dounits.h	/^  TPOSITION_3D sync_pos;      \/\/!< Synchronised position of the unit.$/;"	m	class:TDRAW_UNIT
t_id	domap.h	/^  TTERRAIN_ID t_id;     \/\/!< Terrain id.$/;"	m	struct:TMAP_SURFACE
table	doplayers.h	/^  THASH_UNIT * table[PL_HASHTABLE_UNITS_SIZE]; \/\/!< Array of pointers to hash nodes.$/;"	m	class:THASHTABLE_UNITS
tail	dothreadpool.h	/^      TSWIMMER *tail;    \/\/!< The pointer to the last node in the queue.$/;"	m	class:TTHREAD_POOL::TQUEUE
talker	dohost.h	/^  TNET_TALKER *talker;$/;"	m	class:THOST
talker_thread_function	donet.cpp	/^void GLFWCALL TNET_TALKER::talker_thread_function (void *talker_class) {$/;"	f	class:TNET_TALKER
target	dounits.h	/^  TMAP_UNIT *target;      \/\/!< Pointer to the unit whether is under attack by myself.$/;"	m	class:TMAP_UNIT
terrain_field	doraces.h	/^  TTERRAIN_ID **terrain_field;   \/\/!< Terrain id.$/;"	m	class:TSURFACE_ITEM
terrain_field	doschemes.h	/^  TTERRAIN_ID **terrain_field;  \/\/!< Terrain id.$/;"	m	class:TTERR_ITEM
terrain_id	dowalk.h	/^  T_SIMPLE terrain_id;    \/\/!< Terrain identifier of field.$/;"	m	struct:TLOC_MAP_FIELD
terrain_props	doschemes.h	/^  TTERRAIN_PROPS (*terrain_props[DAT_SEGMENTS_COUNT]);$/;"	m	struct:TSCHEME
terrain_segments	doschemes.h	/^  TTERRAIN_SEGMENTS *terrain_segments;$/;"	m	struct:TSCHEME
terrf	domap.h	/^  TTERR_FRAG  **terrf;          \/\/!< Filled of pointers to terrain fragments.$/;"	m	struct:TMAP_SEGMENT
terrf	doschemes.h	/^  TTERRF_ITEM *terrf[DAT_SEGMENTS_COUNT];   \/\/!< Fragments table for each segment.$/;"	m	struct:TSCHEME
terrf_count	domap.h	/^  int terrf_count;              \/\/!< Count of terrain fragments.$/;"	m	struct:TMAP_SEGMENT
terrf_count	doschemes.h	/^  int terrf_count[DAT_SEGMENTS_COUNT];      \/\/!< Fragments count in each segment.$/;"	m	struct:TSCHEME
terrl	domap.h	/^  TLIST<TTERR_LAYER> terrl;     \/\/!< List of terrain layers.$/;"	m	struct:TMAP_SEGMENT
terrl	doschemes.h	/^  TTERRL_ITEM *terrl[DAT_SEGMENTS_COUNT];   \/\/!< Layers table for each segment.$/;"	m	struct:TSCHEME
terrl_count	doschemes.h	/^  int terrl_count[DAT_SEGMENTS_COUNT];      \/\/!< Layers count in each segment.$/;"	m	struct:TSCHEME
terro	domap.h	/^  TDRAW_UNIT  **terro;          \/\/!< Filled of pointers to terrain objects.$/;"	m	struct:TMAP_SEGMENT
terro	doschemes.h	/^  TSURFACE_ITEM *terro[DAT_SEGMENTS_COUNT]; \/\/!< Objects table for each segment.$/;"	m	struct:TSCHEME
terro_count	domap.h	/^  int terro_count;              \/\/!< Count of terrain objects.$/;"	m	struct:TMAP_SEGMENT
terro_count	doschemes.h	/^  int terro_count[DAT_SEGMENTS_COUNT];      \/\/!< Objects count in each segment.$/;"	m	struct:TSCHEME
tex	domap.h	/^  GLubyte *(tex[DAT_SEGMENTS_COUNT + 1]);$/;"	m	struct:TWARFOG
tex_id	domap.h	/^  GLenum tex_id;$/;"	m	struct:TWARFOG
tex_item	glgui.h	/^  TGUI_TEXTURE *tex_item;   \/\/!< Pointer to associated texture.$/;"	m	class:TGUI_ANIMATION
tex_mag_filter	doconfig.h	/^  int tex_mag_filter;     \/\/!< Magnification texture filter. [GL_NEAREST, GL_LINEAR]$/;"	m	struct:TCONFIG
tex_min_filter	doconfig.h	/^  int tex_min_filter;     \/\/!< Minification texture filter. [GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, ...]$/;"	m	struct:TCONFIG
tex_radar_id	domap.h	/^  GLenum tex_radar_id;          \/\/!< Identifiers for radar textures.$/;"	m	struct:TMAP_SEGMENT
tex_set	domouse.h	/^  TTEX_TABLE tex_set;                       \/\/!< Texture set for mouse cursors and circles.$/;"	m	class:TMOUSE
tex_table	doraces.h	/^  TTEX_TABLE tex_table;         \/\/!< Table of textures.$/;"	m	struct:TRACE
tex_table	doschemes.h	/^  TTEX_TABLE tex_table; \/\/!< Set of terrain textures.$/;"	m	struct:TSCHEME
text	dodraw.h	/^  TOST_TEXT text[OST_MAX_LINES];         \/\/!< Array of texts.$/;"	m	class:TOST
text	doengine.cpp	/^  TGUI_LABEL *text;$/;"	m	class:TBUILD_TOOLTIP	file:
text	glgui.h	/^  TGUI_LABEL *text;$/;"	m	class:TGUI_MESSAGE_BOX
text	glgui.h	/^  char *text;$/;"	m	class:TGUI_EDIT_BOX
text2	doengine.cpp	/^  TGUI_LABEL *text2;$/;"	m	class:TBUILD_TOOLTIP	file:
text_dx	glgui.h	/^  GLfloat text_dx;$/;"	m	class:TGUI_EDIT_BOX
text_id	doraces.h	/^  char * text_id;           \/\/!< User text identifikator used in conf. files$/;"	m	class:TDRAW_ITEM
text_id	doschemes.h	/^  char * text_id;           \/\/!< User text identifikator used in conf. files$/;"	m	class:TTERRL_ITEM
text_len	glgui.h	/^  unsigned text_len;$/;"	m	class:TGUI_EDIT_BOX
text_spacing	glgui.h	/^  GLfloat text_spacing;$/;"	m	class:TGUI_MESSAGE_BOX
textures	dodata.h	/^  TGUI_TEXTURE *textures;   \/\/!< Pointer to table of textures.$/;"	m	struct:TTEX_GROUP
tg_anchor_id	doraces.h	/^  int tg_anchor_id;         \/\/!< Texture group identifier for anchoring.$/;"	m	class:TFORCE_ITEM
tg_attack_id	doraces.h	/^  int tg_attack_id;         \/\/!< Texture group identifier for attacking.$/;"	m	class:TMAP_ITEM
tg_build_id	doraces.h	/^  int tg_build_id;                      \/\/!< Texture group identifier for building.$/;"	m	class:TBUILDING_ITEM
tg_burning_id	doraces.h	/^  int tg_burning_id;            \/\/!< Textures for burn over unit.$/;"	m	struct:TRACE
tg_burning_id	doraces.h	/^  int tg_burning_id;        \/\/!< Texture group identifier for burning.$/;"	m	class:TMAP_ITEM
tg_dying_id	doraces.h	/^  int tg_dying_id;          \/\/!< Texture group identifier for dying.$/;"	m	class:TDRAW_ITEM
tg_energy_id	doraces.h	/^  int tg_energy_id;             \/\/!< Textures for energy.$/;"	m	struct:TRACE
tg_food_id	doraces.h	/^  int tg_food_id;               \/\/!< Textures for food.$/;"	m	struct:TRACE
tg_id	doschemes.h	/^  int tg_id;                      \/\/!< Texture identifier for material picture.$/;"	m	class:TMATERIAL
tg_land_id	doraces.h	/^  int tg_land_id;           \/\/!< Texture group identifier for landing and unlanding.$/;"	m	class:TFORCE_ITEM
tg_mine_id	doraces.h	/^  int tg_mine_id;           \/\/!< Texture group identifier for mining.$/;"	m	class:TWORKER_ITEM
tg_move_id	doraces.h	/^  int tg_move_id;           \/\/!< Texture group identifier for moving.$/;"	m	class:TFORCE_ITEM
tg_picture_id	doraces.h	/^  int tg_picture_id;        \/\/!< Texture group identifier for picture.$/;"	m	class:TMAP_ITEM
tg_repair_id	doraces.h	/^  int tg_repair_id;         \/\/!< Texture group identifier for repairing (building).$/;"	m	class:TWORKER_ITEM
tg_rotate_id	doraces.h	/^  int tg_rotate_id;         \/\/!< Texture group identifier for rotating.$/;"	m	class:TFORCE_ITEM
tg_stay_id	doraces.h	/^  int tg_stay_id;           \/\/!< Texture group identifier.$/;"	m	class:TDRAW_ITEM
tg_zombie_id	doraces.h	/^  int tg_zombie_id;         \/\/!< Texture group identifier for zombie.$/;"	m	class:TDRAW_ITEM
tgaRead	tga.cpp	/^int tgaRead(FILE *f, TGA_INFO *t, int flags)$/;"	f
tgaReadHeader	tga.cpp	/^static int tgaReadHeader(FILE *f, TGA_HEADER *h)$/;"	f	file:
tgaReadRLE	tga.cpp	/^static void tgaReadRLE(unsigned char *buf, int size, int bpp, FILE *f)$/;"	f	file:
thread	donet.h	/^  GLFWthread thread;    \/\/!< Thread id for dispatcher's thread.$/;"	m	class:TNET_DISPATCHER
thread	donet.h	/^  GLFWthread thread;    \/\/!< Thread id for listener's thread.$/;"	m	class:TNET_LISTENER
thread	donet.h	/^  GLFWthread thread;    \/\/!< Thread id for talker's thread.$/;"	m	class:TNET_TALKER
thread	dothreadpool.h	/^      GLFWthread thread;        \/\/!< The thread from the pool.$/;"	m	class:TTHREAD_POOL::TTHREAD
threadpool	dothreadpool.h	/^      TTHREAD_POOL<I, O, A> *threadpool;    \/\/!< The pointer to the pool which member the thread is.$/;"	m	class:TTHREAD_POOL::TTHREAD
threadpool_astar	dowalk.cpp	/^TTHREAD_POOL<TPATH_INFO, TPATH_INFO, TA_STAR_ALG> *threadpool_astar = NULL;$/;"	v
threadpool_nearest	dowalk.cpp	/^TTHREAD_POOL<TNEAREST_INFO, TNEAREST_INFO, TA_STAR_ALG> *threadpool_nearest = NULL;$/;"	v
threads	dothreadpool.h	/^  TTHREAD<A> *threads;     \/\/!< The array of the threads with its exclusive auxiliary data in the pool.$/;"	m	class:TTHREAD_POOL
time_actual	dodraw.h	/^    double time_actual;   \/\/!< Actual time. [seconds]$/;"	m	class:TTIME
time_of_first_regeneration	doraces.h	/^  double time_of_first_regeneration;  \/\/!< How long does it take to renew first unit of material of the source.$/;"	m	class:TSOURCE_ITEM
time_of_regeneration	doraces.h	/^  double time_of_regeneration;        \/\/!< How long does it take to renew one unit of material of the source.$/;"	m	class:TSOURCE_ITEM
time_shift	dodraw.h	/^    double time_shift;    \/\/!< Time shift. [seconds]$/;"	m	class:TTIME
time_stamp	doevents.h	/^  double time_stamp;          \/\/!< Time stamp of event.$/;"	m	class:TEVENT
timer	doselection.h	/^  double timer;                         \/\/!< Timer for selection operations.$/;"	m	class:TSELECTION
tooltip	glgui.h	/^  TGUI_BOX *tooltip;$/;"	m	class:TGUI_BOX
tooltip_box	glgui.cpp	/^TGUI_BOX *TGUI::tooltip_box = NULL;$/;"	m	class:TGUI	file:
tooltip_box	glgui.h	/^  static TGUI_BOX *tooltip_box;$/;"	m	class:TGUI
tooltip_text	glgui.h	/^  char *tooltip_text;$/;"	m	class:TGUI_BOX
top	dodraw.h	/^  GLfloat top;      \/\/!< Top co-ordinate of projection.$/;"	m	struct:TPROJECTION
total_count	doalloc.cpp	/^unsigned total_count = 0;           \/\/!< Total count of allocated blocks.$/;"	v
total_size	doalloc.cpp	/^size_t total_size = 0;              \/\/!< Total size of allocated blocks.$/;"	v
transparent	glgui.h	/^  bool transparent;$/;"	m	class:TGUI_LABEL
try_land_shift	dounits.h	/^  double try_land_shift;  \/\/!< How long can unit TRY_TO_LAND wihout be Injured.$/;"	m	class:TFORCE_UNIT
try_move_shift	dounits.h	/^  double try_move_shift;  \/\/!< How long is the unit in the state US_TRY_TO_MOVE. [seconds]$/;"	m	class:TFORCE_UNIT
type	dodraw.h	/^  TPROJECTION_TYPE type;  \/\/!< Type of actual projection.$/;"	m	struct:TPROJECTION
type	dofile.h	/^  int type;                   \/\/!< Type of file entry [FL_...].$/;"	m	class:TFE_LINE
type	dohost.h	/^  HostType type;    \/\/!< Type of the host.$/;"	m	class:THOST
type	donet.h	/^  T_BYTE type;     \/\/!< Type of the message.$/;"	m	struct:TNET_MESSAGE
type	glgui.h	/^  TCALLBACK_TYPE type;$/;"	m	struct:TCALLBACK
type	glgui.h	/^  TGUI_SLIDER_TYPE type;$/;"	m	class:TGUI_SLIDER
type	glgui.h	/^  TGUI_TEX_TYPE type;   \/\/!< Type of texture$/;"	m	class:TGUI_TEXTURE
unit	domap.h	/^  TMAP_UNIT *unit;      \/\/!< Unit that stays here.$/;"	m	struct:TMAP_SURFACE
unit	doselection.h	/^  TMAP_UNIT *unit;          \/\/!< Pointer to unit.$/;"	m	struct:TNODE_OF_UNITS_LIST
unit	dounits.h	/^    TMAP_UNIT* unit;    \/\/!< Unit which aim or watch the field$/;"	m	class:TPOOLED_LIST::TNODE
unit	dowalk.h	/^    TFORCE_UNIT * unit;$/;"	m	union:TPATH_INFO::__anon1
unit	dowalk.h	/^    TFORCE_UNIT *unit;         \/\/which unit is searching$/;"	m	class:TNEAREST_INFO
unit	dowalk.h	/^  TFORCE_UNIT * unit;         \/\/!< Pointer to selected unit.$/;"	m	class:TSEL_NODE
unit_id	doevents.h	/^  int unit_id;                \/\/!< Unit identificator.$/;"	m	class:TEVENT
unit_id	doplayers.h	/^  int unit_id;                  \/\/!< Unique identificator of unit.$/;"	m	class:THASH_UNIT
unit_id	dounits.h	/^  int unit_id;        \/\/!< Numeric unique identificator of unit.$/;"	m	class:TPLAYER_UNIT
unit_list	dowalk.h	/^    TSEL_NODE * unit_list;$/;"	m	union:TPATH_INFO::__anon1
units	domap.h	/^  TDRAW_UNIT *units;          \/\/!< Circle list with head of all map units, that stays on the segment.$/;"	m	class:TSEG_UNITS
units	doplayers.h	/^  TPLAYER_UNIT *units;                  \/\/!< List of all units owned by player.$/;"	m	class:TPLAYER
units	doraces.h	/^  TFORCE_ITEM **units;          \/\/!< Units table.$/;"	m	struct:TRACE
units	doselection.h	/^  TMAP_UNIT **units;                            \/\/!< Array of stored units.$/;"	m	struct:TSTORED_SELECTION
units	doselection.h	/^  TNODE_OF_UNITS_LIST *units;           \/\/!< List of selected units.$/;"	m	class:TSELECTION
units_action	doselection.h	/^  TUNIT_ACTION units_action;            \/\/!< Action of all units.$/;"	m	class:TSELECTION
units_count	domap.h	/^  int units_count;            \/\/!< Count of units that stays on the segment.$/;"	m	class:TSEG_UNITS
units_count	doraces.h	/^  int units_count;              \/\/!< Count of units.$/;"	m	struct:TRACE
units_count	doselection.h	/^  int    units_count;                   \/\/!< Count of selected units.$/;"	m	class:TSELECTION
units_count	doselection.h	/^  int units_count;                              \/\/!< Count of stored units.$/;"	m	struct:TSTORED_SELECTION
unknown	dowalk.h	/^  double unknown[DAT_SEGMENTS_COUNT];                 \/\/!<Array with lowest difficulty of terrain in each segment in map.$/;"	m	class:TA_STAR_ALG
unloading_time	doraces.h	/^  double unloading_time[SCH_MAX_MATERIALS_COUNT];     \/\/!< How long worker has to unload material;$/;"	m	class:TWORKER_ITEM
unlocked	doipc.h	/^  GLFWcond unlocked;$/;"	m	struct:TLOCK
unpack	doevents.cpp	214;"	d	file:
unpack	doevents.cpp	233;"	d	file:
unused_texts_stack	dodraw.h	/^  int unused_texts_stack[OST_MAX_LINES]; \/\/!< Stack of unused texts.$/;"	m	class:TOST
update_info	doplayers.h	/^  bool update_info;                     \/\/!< If I must update info (on main panel).$/;"	m	class:TPLAYER
use_response_queue	dothreadpool.h	/^  bool use_response_queue;      \/\/!< The flag which informs whether is used the queue of the responses.$/;"	m	class:TTHREAD_POOL
used	doschemes.h	/^  bool used;                     \/\/!< If item is used by some fragment or layer.$/;"	m	class:TTERR_ITEM
user_dir	doengine.cpp	/^std::string user_dir;$/;"	v
v_count	glgui.h	/^  GLubyte v_count;$/;"	m	class:TGUI_TEXTURE
value	doengine.h	/^  bool value;       \/\/!< Value of the switch.$/;"	m	class:TSAFE_BOOL_SWITCH
value	dowalk.h	/^  double value;       \/\/!< Value counted by A* algorithm (sume of the distance form the start, terrain_id and the distance from the goal).$/;"	m	struct:TSET_FIELD
values	dofile.h	/^  char *values;               \/\/!< String of all values.$/;"	m	class:TFE_LINE
vert_sync	doconfig.h	/^  bool vert_sync;         \/\/!< Specifies, if vertical synchronisation is enabled.$/;"	m	struct:TCONFIG
video_menu	doengine.cpp	/^TGUI_PANEL *video_menu = NULL;$/;"	v
view	doraces.h	/^  T_SIMPLE view;                  \/\/!< Specifies how far the unit sees. [mapels]$/;"	m	class:TBASIC_ITEM
view_segment	dodraw.cpp	/^T_BYTE view_segment = DRW_ALL_SEGMENTS;    \/\/!< Which segment is actually seen.$/;"	v
visible	dounits.h	/^  bool visible;               \/\/!< Whether unit is seen and drawn.$/;"	m	class:TDRAW_UNIT
visible	glgui.h	/^  bool visible;             \/\/!< Animation visibility.$/;"	m	class:TGUI_ANIMATION
visible	glgui.h	/^  bool visible;$/;"	m	class:TGUI_BOX
visible_segments	doraces.h	/^  TINTERVAL<T_SIMPLE> visible_segments[DAT_SEGMENTS_COUNT];  \/\/!< Segments into which the unit sees when it is in x-th segment.$/;"	m	class:TBASIC_ITEM
vol_type	dosound.h	/^  TVOLUME_TYPE vol_type;$/;"	m	class:TSOUND
volume	dosound.h	/^  T_BYTE volume;$/;"	m	class:TSOUND
wait_time	dofight.h	/^  double wait_time;       \/\/!< Time between shot and feed [seconds].$/;"	m	class:TGUN
waiting_request_id	dounits.h	/^  int waiting_request_id; \/\/!< If unit is waiting for some request, request id is stored here$/;"	m	class:TPLAYER_UNIT
war_fog	domap.h	/^  TWARFOG war_fog;              \/\/!< Warfog structure.$/;"	m	class:TMAP
warfog_color	doconfig.h	/^  T_BYTE warfog_color[3];  \/\/!< Warfog color. [R: 0..255, G: 0..255, B: 0..255]$/;"	m	struct:TCONFIG
warfog_intensity	doconfig.h	/^  T_BYTE warfog_intensity; \/\/!< Warfog intensity (alfa-channel). [0..100]$/;"	m	struct:TCONFIG
watchers	domap.h	/^  TMAP_POOLED_LIST *watchers;$/;"	m	struct:TMAP_SURFACE
watchers_pool	domap.h	/^  void *watchers_pool;$/;"	m	class:TMAP
width	dodraw.h	/^  GLfloat width;    \/\/!< Projection width.$/;"	m	struct:TPROJECTION
width	doengine.h	/^  T_SIMPLE width;               \/\/!< Map width.$/;"	m	class:TMAP_EXT_INFO_NODE
width	domap.h	/^  T_SIMPLE width;               \/\/!< Map width.$/;"	m	class:TMAP
width	doplayers.h	/^  T_SIMPLE width;     \/\/!< Width of the map.$/;"	m	class:TLOC_MAP
width	doraces.h	/^  T_SIMPLE width;           \/\/!< Width the unit kind in mapels.$/;"	m	class:TDRAW_ITEM
width	doschemes.h	/^  T_SIMPLE width;               \/\/!< Width. [mapels]$/;"	m	class:TTERR_ITEM
width	dowalk.h	/^  T_SIMPLE width;               \/\/!< The size of the first dimension.$/;"	m	class:TA_STAR_MAP
width	glgui.h	/^  GLfloat width, height;                                  \/\/!< width,height of the window$/;"	m	class:TGUI_BOX
width	glgui.h	/^  int width;$/;"	m	class:TGUI_TEXTURE
width	tga.cpp	/^  int width;                \/\/!< 2 bytes$/;"	m	struct:__anon11	file:
width	tga.h	/^  int width;              \/\/!< Width of the image.$/;"	m	struct:__anon13
will_be_deleted	dounits.h	/^  bool will_be_deleted;   \/\/!< Whether unit will be deleted or not.$/;"	m	class:TMAP_UNIT
won_lose	doengine.cpp	/^bool won_lose = false;$/;"	v
worker_order	doraces.cpp	/^int worker_order[SCH_MAX_MATERIALS_COUNT] = {0,0,0,0};$/;"	v
workers_item_count	doraces.h	/^  int workers_item_count[SCH_MAX_MATERIALS_COUNT];  \/\/!Number of types of workers$/;"	m	struct:TRACE
working_units	dounits.h	/^  TLIST<TWORKER_UNIT> working_units;    \/\/!< The list of force units which are mining or unloading inside the source\/building.$/;"	m	class:TMAP_UNIT
worth	dofight.h	/^  TNEURON_VALUE worth;    \/\/!< Value get from neuron network$/;"	m	class:TARMAMENT
x	dolayout.h	/^  T_SIMPLE x;                               \/\/!< X coordinate.$/;"	m	class:TPOSITION
x	domouse.h	/^  int x;                    \/\/!< Mouse x position.$/;"	m	class:TMOUSE
x	glgui.h	/^  GLfloat x, y;                                           \/\/!< Coordinates of the window.$/;"	m	class:TGUI_BOX
x1	domap.h	/^  T_SIMPLE x1, x2;$/;"	m	class:TMAP_AREA
x1_coord	domap.h	/^  GLfloat x1_coord;             \/\/!< Coordinates in texture (x1 component).$/;"	m	struct:TWARFOG
x2	domap.h	/^  T_SIMPLE x1, x2;$/;"	m	class:TMAP_AREA
x2_coord	domap.h	/^  GLfloat x2_coord;             \/\/!< Coordinates in texture (x2 component).$/;"	m	struct:TWARFOG
x3_coord	domap.h	/^  GLfloat x3_coord;             \/\/!< Coordinates in texture (x2 component) used for radar drawing.$/;"	m	struct:TWARFOG
xorigin	tga.cpp	/^  int xorigin;              \/\/!< 2 bytes$/;"	m	struct:__anon11	file:
y	dolayout.h	/^  T_SIMPLE y;                               \/\/!< Y coordinate.$/;"	m	class:TPOSITION
y	domouse.h	/^  int y;                    \/\/!< Mouse y position.$/;"	m	class:TMOUSE
y	glgui.h	/^  GLfloat x, y;                                           \/\/!< Coordinates of the window.$/;"	m	class:TGUI_BOX
y1	domap.h	/^  T_SIMPLE y1, y2;$/;"	m	class:TMAP_AREA
y1_coord	domap.h	/^  GLfloat y1_coord;             \/\/!< Coordinates in texture (y1 component).$/;"	m	struct:TWARFOG
y2	domap.h	/^  T_SIMPLE y1, y2;$/;"	m	class:TMAP_AREA
y2_coord	domap.h	/^  GLfloat y2_coord;             \/\/!< Coordinates in texture (y2 component).$/;"	m	struct:TWARFOG
y3_coord	domap.h	/^  GLfloat y3_coord;             \/\/!< Coordinates in texture (y2 component) used for radar drawing.$/;"	m	struct:TWARFOG
yorigin	tga.cpp	/^  int yorigin;              \/\/!< 2 bytes$/;"	m	struct:__anon11	file:
zoom	domap.h	/^  GLfloat zoom;    \/\/!< Zoom constant for drawing.$/;"	m	class:TRADAR
zoom	domap.h	/^  float zoom;                   \/\/!< Map zoom.$/;"	m	class:TMAP
zoom_flag	domap.h	/^  int zoom_flag;                \/\/!< Flag that indicates direction of zooming.$/;"	m	class:TMAP
~TARMAMENT	dofight.h	/^  ~TARMAMENT()            \/\/!< Destructor.$/;"	f	class:TARMAMENT
~TA_STAR_ALG	dowalk.cpp	/^TA_STAR_ALG::~TA_STAR_ALG()$/;"	f	class:TA_STAR_ALG
~TA_STAR_MAP	dowalk.cpp	/^TA_STAR_MAP::~TA_STAR_MAP()$/;"	f	class:TA_STAR_MAP
~TBASIC_ITEM	doraces.h	/^  virtual ~TBASIC_ITEM() { \/\/!< Destructor.$/;"	f	class:TBASIC_ITEM
~TBASIC_UNIT	dounits.cpp	/^TBASIC_UNIT::~TBASIC_UNIT()$/;"	f	class:TBASIC_UNIT
~TBUILDING_ITEM	doraces.cpp	/^TBUILDING_ITEM::~TBUILDING_ITEM()$/;"	f	class:TBUILDING_ITEM
~TBUILDING_UNIT	dobuildings.cpp	/^TBUILDING_UNIT::~TBUILDING_UNIT()$/;"	f	class:TBUILDING_UNIT
~TCHANNEL	dosound.h	/^  virtual ~TCHANNEL() {};$/;"	f	class:TCHANNEL
~TCONF_FILE	dofile.cpp	/^TCONF_FILE::~TCONF_FILE(void)$/;"	f	class:TCONF_FILE
~TDRAW_ITEM	doraces.h	/^  virtual ~TDRAW_ITEM()     \/\/!< Destructor.$/;"	f	class:TDRAW_ITEM
~TDRAW_UNIT	dounits.cpp	/^TDRAW_UNIT::~TDRAW_UNIT()$/;"	f	class:TDRAW_UNIT
~TFACTORY_ITEM	doraces.cpp	/^TFACTORY_ITEM::~TFACTORY_ITEM()$/;"	f	class:TFACTORY_ITEM
~TFACTORY_UNIT	dounits.h	/^  ~TFACTORY_UNIT(){$/;"	f	class:TFACTORY_UNIT
~TFE_ITEM	dofile.cpp	/^TFE_ITEM::~TFE_ITEM(void)$/;"	f	class:TFE_ITEM
~TFE_LINE	dofile.cpp	/^TFE_LINE::~TFE_LINE(void)$/;"	f	class:TFE_LINE
~TFE_SECTION	dofile.cpp	/^TFE_SECTION::~TFE_SECTION(void)$/;"	f	class:TFE_SECTION
~TFORCE_ITEM	doraces.h	/^  virtual ~TFORCE_ITEM(){};$/;"	f	class:TFORCE_ITEM
~TFORCE_UNIT	doforces.cpp	/^TFORCE_UNIT::~TFORCE_UNIT()$/;"	f	class:TFORCE_UNIT
~TGUI	glgui.cpp	/^TGUI::~TGUI()$/;"	f	class:TGUI
~TGUI_BOX	glgui.cpp	/^TGUI_BOX::~TGUI_BOX(void)$/;"	f	class:TGUI_BOX
~TGUI_BUTTON	glgui.h	/^  virtual ~TGUI_BUTTON() {$/;"	f	class:TGUI_BUTTON
~TGUI_COMBO_BOX	glgui.h	/^  virtual ~TGUI_COMBO_BOX() { if (font_color) delete[] font_color; };$/;"	f	class:TGUI_COMBO_BOX
~TGUI_EDIT_BOX	glgui.h	/^  virtual ~TGUI_EDIT_BOX() { delete[] text; if (font_color) delete[] font_color; };$/;"	f	class:TGUI_EDIT_BOX
~TGUI_LABEL	glgui.h	/^  virtual ~TGUI_LABEL() {$/;"	f	class:TGUI_LABEL
~TGUI_LIST	glgui.h	/^  ~TGUI_LIST() {$/;"	f	class:TGUI_LIST
~TGUI_LIST_BOX	glgui.h	/^  virtual ~TGUI_LIST_BOX() {$/;"	f	class:TGUI_LIST_BOX
~TGUI_PANEL	glgui.cpp	/^TGUI_PANEL::~TGUI_PANEL()$/;"	f	class:TGUI_PANEL
~TGUI_SCROLL_BOX	glgui.h	/^  virtual ~TGUI_SCROLL_BOX() {$/;"	f	class:TGUI_SCROLL_BOX
~TGUI_TEXTURE	glgui.h	/^  ~TGUI_TEXTURE(void) { if (id) delete[] id; glDeleteTextures(1, &gl_id); };$/;"	f	class:TGUI_TEXTURE
~TGUN	dofight.cpp	/^TGUN::~TGUN()$/;"	f	class:TGUN
~THASHTABLE_UNITS	doplayers.cpp	/^THASHTABLE_UNITS::~THASHTABLE_UNITS(void)$/;"	f	class:THASHTABLE_UNITS
~THOST	dohost.cpp	/^THOST::~THOST ()$/;"	f	class:THOST
~TLIST	dosimpletypes.h	/^  ~TLIST() { DestroyList(); }$/;"	f	class:TLIST
~TLIST_OF_PRODUCTS	doraces.h	/^  ~TLIST_OF_PRODUCTS()$/;"	f	class:TLIST_OF_PRODUCTS
~TLOCK	doipc.cpp	/^TLOCK::~TLOCK ()$/;"	f	class:TLOCK
~TLOC_MAP	doplayers.cpp	/^TLOC_MAP::~TLOC_MAP()$/;"	f	class:TLOC_MAP
~TMAP	domap.h	/^  ~TMAP() { Clear(); };$/;"	f	class:TMAP
~TMAP_INFO_LIST	doengine.h	/^  ~TMAP_INFO_LIST (void) { ClearMapList(); ClearRacList();};$/;"	f	class:TMAP_INFO_LIST
~TMAP_ITEM	doraces.h	/^  virtual ~TMAP_ITEM()          \/\/!< Destructor.$/;"	f	class:TMAP_ITEM
~TMAP_SEGMENT	domap.cpp	/^TMAP_SEGMENT::~TMAP_SEGMENT()$/;"	f	class:TMAP_SEGMENT
~TMAP_SURFACE	domap.cpp	/^TMAP_SURFACE::~TMAP_SURFACE()$/;"	f	class:TMAP_SURFACE
~TMAP_UNIT	domapunits.cpp	/^TMAP_UNIT::~TMAP_UNIT()$/;"	f	class:TMAP_UNIT
~TMODULE	dosound.cpp	/^TMODULE::~TMODULE()$/;"	f	class:TMODULE
~TNEAREST_INFO	dowalk.h	/^    ~TNEAREST_INFO() {};       \/\/destructor$/;"	f	class:TNEAREST_INFO
~TNET_ADDRESS	donet.cpp	/^TNET_ADDRESS::~TNET_ADDRESS () {$/;"	f	class:TNET_ADDRESS
~TNET_DISPATCHER	donet.cpp	/^TNET_DISPATCHER::~TNET_DISPATCHER () {$/;"	f	class:TNET_DISPATCHER
~TNET_LISTENER	donet.cpp	/^TNET_LISTENER::~TNET_LISTENER () {$/;"	f	class:TNET_LISTENER
~TNET_MESSAGE_QUEUE	donet.cpp	/^TNET_MESSAGE_QUEUE::~TNET_MESSAGE_QUEUE () {$/;"	f	class:TNET_MESSAGE_QUEUE
~TNET_TALKER	donet.cpp	/^TNET_TALKER::~TNET_TALKER () {$/;"	f	class:TNET_TALKER
~TOST	dodraw.cpp	/^TOST::~TOST ()$/;"	f	class:TOST
~TPATH_INFO	dowalk.h	/^  ~TPATH_INFO() {} ;$/;"	f	class:TPATH_INFO
~TPATH_LIST	dowalk.cpp	/^TPATH_LIST::~TPATH_LIST()$/;"	f	class:TPATH_LIST
~TPLAYER	doplayers.cpp	/^TPLAYER::~TPLAYER(void)$/;"	f	class:TPLAYER
~TPLAYER_ARRAY	doplayers.cpp	/^TPLAYER_ARRAY::~TPLAYER_ARRAY () {$/;"	f	class:TPLAYER_ARRAY
~TPLAYER_UNIT	dounits.cpp	/^TPLAYER_UNIT::~TPLAYER_UNIT()$/;"	f	class:TPLAYER_UNIT
~TPOOL	dopool.h	/^TPOOL<T>::~TPOOL(void)$/;"	f	class:TPOOL
~TPOOLED_LIST	domapunits.cpp	/^TPOOLED_LIST::~TPOOLED_LIST()$/;"	f	class:TPOOLED_LIST
~TPOOL_ELEMENT	dopool.h	/^  virtual ~TPOOL_ELEMENT() {};  $/;"	f	class:TPOOL_ELEMENT
~TQUEUE	dothreadpool.h	/^      ~TQUEUE<S>()$/;"	f	class:TTHREAD_POOL::TQUEUE
~TQUEUE_EVENTS	doevents.cpp	/^TQUEUE_EVENTS::~TQUEUE_EVENTS()$/;"	f	class:TQUEUE_EVENTS
~TRACE	doraces.cpp	/^TRACE::~TRACE()$/;"	f	class:TRACE
~TRECURSIVE_LOCK	doipc.cpp	/^TRECURSIVE_LOCK::~TRECURSIVE_LOCK ()$/;"	f	class:TRECURSIVE_LOCK
~TSAMPLE	dosound.cpp	/^TSAMPLE::~TSAMPLE()$/;"	f	class:TSAMPLE
~TSAVE_LIST	doipc.h	/^  ~TSAVE_LIST () {$/;"	f	class:TSAVE_LIST
~TSCHEME	doschemes.h	/^  ~TSCHEME() {Clear();};$/;"	f	struct:TSCHEME
~TSEG_UNITS	domap.cpp	/^TSEG_UNITS::~TSEG_UNITS()$/;"	f	class:TSEG_UNITS
~TSELECTION	doselection.cpp	/^TSELECTION::~TSELECTION()$/;"	f	class:TSELECTION
~TSND_GROUP	dodata.h	/^  ~TSND_GROUP() { Clear(); }$/;"	f	class:TSND_GROUP
~TSND_TABLE	dodata.h	/^  ~TSND_TABLE(void) { Clear(); };$/;"	f	struct:TSND_TABLE
~TSOUND	dosound.h	/^  virtual ~TSOUND() { if (id) delete[] id; }$/;"	f	class:TSOUND
~TSOURCE_UNIT	dosources.cpp	/^TSOURCE_UNIT::~TSOURCE_UNIT()$/;"	f	class:TSOURCE_UNIT
~TSTORED_SELECTION	doselection.h	/^  ~TSTORED_SELECTION() { if (units) delete[] units; };      \/\/!< Destructor.$/;"	f	struct:TSTORED_SELECTION
~TSTREAM	dosound.cpp	/^TSTREAM::~TSTREAM()$/;"	f	class:TSTREAM
~TSURFACE_ITEM	doraces.h	/^  ~TSURFACE_ITEM()  { DeleteTerrainField(terrain_field, width); }   \/\/! Destructor$/;"	f	class:TSURFACE_ITEM
~TTERRL_ITEM	doschemes.h	/^  ~TTERRL_ITEM()     \/\/!< Destructor.$/;"	f	class:TTERRL_ITEM
~TTERR_ITEM	doschemes.h	/^  ~TTERR_ITEM() {$/;"	f	class:TTERR_ITEM
~TTEX_GROUP	dodata.h	/^  ~TTEX_GROUP(void) { if (name) delete[] name; if (textures) delete[] textures; };$/;"	f	struct:TTEX_GROUP
~TTEX_TABLE	dodata.h	/^  ~TTEX_TABLE(void) { Clear(); };$/;"	f	struct:TTEX_TABLE
~TTHREAD	dothreadpool.h	/^      ~TTHREAD<T>()$/;"	f	class:TTHREAD_POOL::TTHREAD
~TTHREAD_POOL	dothreadpool.h	/^  ~TTHREAD_POOL<I, O, A>()$/;"	f	class:TTHREAD_POOL
~TWARFOG	domap.h	/^  ~TWARFOG() { Clear(); }$/;"	f	struct:TWARFOG
~TWORKER_ITEM	doraces.cpp	/^TWORKER_ITEM::~TWORKER_ITEM()$/;"	f	class:TWORKER_ITEM
